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A Metaverse: taxonomy, components, applications, and open challenges

Sang-Min Park, Young-Gab Kim
2022 IEEE Access  
Finally, we summarize the limitations and directions for implementing the immersive Metaverse as social influences, constraints, and open challenges.  ...  The integration of enhanced social activities and neural-net methods requires a new definition of Metaverse suitable for the present, different from the previous Metaverse.  ...  The conversation is a direct method of communication with other avatars and giving instructions to NPCs in Metaverse.  ... 
doi:10.1109/access.2021.3140175 fatcat:fnraeaz74vh33knfvhzrynesli

Money and Trust in Metaverses, Bitcoin and Stablecoins in global social XR [article]

John Joseph O'Hare, Allen Fairchild, Umran Ali
2022 arXiv   pre-print
Bitcoin is selected as the best contender for value transfer in metaverses because of it's free and open source nature, and network effect. Challenges and risks of this approach are identified.  ...  Suitable components of the extended Bitcoin ecosystem are described in more depth. Other mechanisms for native digital value transfer are described, with a focus on 'money'.  ...  The choices we made here guided us toward the selection of free and open source metaverse software, which we selected from a bunch that we reviewed.  ... 
arXiv:2207.09460v2 fatcat:l2zcoloatvhvzmta4cw52ggdju

Technologies for Multimodal Interaction in Extended Reality—A Scoping Review

Ismo Rakkolainen, Ahmed Farooq, Jari Kangas, Jaakko Hakulinen, Jussi Rantala, Markku Turunen, Roope Raisamo
2021 Multimodal Technologies and Interaction  
The review aimed to help XR practitioners to apply multimodal interaction techniques and interaction researchers to direct future efforts towards relevant issues on multimodal XR.  ...  Our purpose was to provide a succinct, yet clear, insightful, and structured overview of emerging, underused multimodal technologies beyond standard video and audio for XR interaction, and to find research  ...  After an analysis of text words contained in the title, abstract, or index terms, we manually selected potentially interesting papers for further review.  ... 
doi:10.3390/mti5120081 fatcat:3oea4tqlwfcojfvnohv72id7i4

Renegotiation of Self after a Brain Injury Using Immersive Virtual Environments [article]

Ulla Konnerup
2015 The PhD Series of the Faculty of the Humanities  
The present research is a case study involving data collected through two pilot courses in an immersive virtual environment: Second Life.  ...  Social and cultural activities and specific training practices, such as naming, categorization, selection, orientation and spatial activities have been shown to be suitable for avatar-mediated training  ...  Interactive boards with letters, words, and sentences read aloud give Peter an opportunity to train for hours.  ... 
doi:10.5278/vbn.phd.hum.00011 fatcat:va57silokbbotm6bkwyqcxhmiy

Strategies for spatial music performance: the practicalities and aesthetics of responsive systems design

Ricky Graham, Brian Bridges
2015 Divergence Press  
categories, the following numbers of submissions have been selected: Human-cyanobacteria interaction: an interkingdom communication system centered on the stimulation, analysis and interpretation of physiological  ...  Reviewers Selection The re-new call for participation was published March 29, 2013, and is republished below. A total of 358 submissions were made in all categories of the call.  ...  towards the direction of lived experience.  ... 
doi:10.5920/divp.2015.33 fatcat:xbb7altyobafvfiidg2adzn7l4

Fighting 'Stance'

William Yasha Breslove
2022
This study builds on the work of researchers in stance-based analysis of gaming discourse (Sierra 2016), multimodality (Collister 2012), and language acquisition (Bakos 2018).  ...  For researchers, the study of video game players - how they behave, interact, and cooperate in a virtual world – presents a challenge: what methodologies are best suited to approaching these interactions  ...  This concept of analysis through an ethnomethodological understanding of a game's world and limiters provides fertile ground for discourse analysis in gaming interactions.  ... 
doi:10.13023/etd.2022.284 fatcat:2tj33zvctrhybl73v5zaf5iplu

Dagstuhl Reports, Volume 11, Issue 5, May 2021, Complete Issue [article]

2021
While protocols for blind and verifiable quantum computation exist, they suffer from high overheads and from oversensitivity: When running on noisy devices, imperfections trigger the same detection mechanisms  ...  In this talk we will discuss recent results on the power of random quantum circuits, inspired by the "quantum supremacy" experiments of Google and USTC.  ...  Towards better facilitating these interactions, autonomous vehicles can benefit from multimodal interaction, the use of different (and often multiple) human sensory modalities.  ... 
doi:10.4230/dagrep.11.5 fatcat:yep3ccszrffhjplnwwvfeknbiy

VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture A PROJECT BY WITH THE PATRONAGE OF Introduction: games and subcultural theory The stroller in the virtual city: spatial practice of Hong Kong players in Sleeping Dogs

Antioco Floris, Marco Carbone, Valentina Paggiarin, Justin Pickard, Paolo Ruffino, Goldsmiths, Jay David Bolter, Francesco Alinovi, Nuova Accademia, Belle Arti, Milano, Alessandro Amaducci (+26 others)
unpublished
more, an Issue 03 -2014 "I am a rogue night elf" http://www.gamejournal.it/3_plothe/ interactive agent of the player within the immersive gameworld: "The avatar has a dual role as a set of mechanics and  ...  Studying avatars means studying the nexus of interaction between the player and the game, the central component of the gaming experience that gives meaning to the interaction (Kucklich, 2006) .  ... 
fatcat:i4ujtwrwejbmncnxo65hiz37ma

Interactive Fiction in Cinematic Virtual Reality: Epistemology, Creation and Evaluation [article]

MARIA CECILIA REYES REDONDO
2019
This analysis led to the production of an IFcVR functional prototype: "ZENA", the first interactive VR film shot in Genoa.  ...  In order to set the foundations for the creation of interactive VR fiction films, I dissect the IFcVR by investigating the aesthetics, narratological and interactive notions that converge and diverge in  ...  As in theater it is the duty of the director to interpret the content of the dialogue, for the eyes of the audience through color, shape, and motion, through the appearance and gestures of the actors,  ... 
doi:10.15167/reyes-redondo-maria-cecilia_phd2019-05-30 fatcat:whgzwepdujhvvkhrtaxfbktttm