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Content-Orientation for Collaborative Learning Using Tabletop Surfaces

Tahir Mustafa Madni, Suziah Bt Sulaiman, Muhammad Tahir
2013 2013 International Conference on Information Science and Applications (ICISA)  
This survey indicates that content-orientation as the most important element that needs addressing.  ...  This paper presents mainly a literature survey to examine these issues and identifying the most important element that could influence collaborative learning.  ...  An appropriate use of content-orientation and occlusion-aware visual feedback for UI design positively effects the learner and collaborative working environment [32] .  ... 
doi:10.1109/icisa.2013.6579376 dblp:conf/icisa/MadaniST13 fatcat:hltmf7zefbdtrmubwmi4g6zc5i

Design of a Social Collaboration and Precise Localization Services for the Blind and Visually Impaired

Mohammed Elbes, Ala Al-Fuqaha
2013 Procedia Computer Science  
We also present a precise localization approach for indoor and outdoor environments which serves as the underlying foundation for the social collaboration environment.  ...  The Blind and Visually Impaired (BVI) encounter various difficulties during their daily activities like path planning, navigation and obstacle avoidance.  ...  Software Architecture of a Social Network Environment for the Blind and Visually Impaired In this section we present a software architecture for a social collaboration environment for the blind.  ... 
doi:10.1016/j.procs.2013.09.037 fatcat:xaqklm2ktjdprkuwomjlap22tu

Collaboration in Augmented Reality: How to establish coordination and joint attention? [chapter]

Christian Schnier, Karola Pitsch, Angelika Dierker, Thomas Hermann
2011 ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark  
We present an initial investigation from a semi-experimental setting, in which an HMD-based AR-system has been used for real-time collaboration in a task-oriented scenario (design of a museum exhibition  ...  joint attention towards the same object or referent.  ...  Acknowledgments This work has been supported by the Collaborative Research Centre 673 Alignment in Communication, funded by the German Research Foundation (DFG).  ... 
doi:10.1007/978-0-85729-913-0_22 dblp:conf/ecscw/SchnierPDH11 fatcat:sfx74ntq55gndaetkndrslghae

3D visualization and imaging in distributed collaborative environments

J. Rolland, L. Davis, Yonggang Ha, C. Meyer, V. Shaoulov, A. Akcay, Haocheng Zheng, R. Banks, B. Del Vento
2002 IEEE Computer Graphics and Applications  
specifically Hong Hua and Chunyu Gao from the Beckman Institute at the University of Illinois in Urbana-Champaign and Frank Biocca, director of the MIND Lab at Michigan State University, for their close collaboration  ...  Conclusion Since its founding in 1996, ODALab has laid a foundation for research in 3D imaging and visualization in relation to distributed collaborative virtual environments.  ...  , as Figure 2 (next page) illustrates. 3 To visualize objects in a virtual environment correctly, we must accurately track the HMD user's head.  ... 
doi:10.1109/38.974512 fatcat:6jfjhuo2ure2xdvdpa4xf7smpy

Multiplayer Rc-Car Driving System In A Collaborative Augmented Reality Environment

Kikuo Asai, Yuji Sugimoto
2014 Zenodo  
We developed a prototype system for multiplayer RC-car driving in a collaborative augmented reality (AR) environment.  ...  The prototype system allows a tele-existence sensation to be augmented in a collaborative AR environment.  ...  The spatial accuracy between virtual objects and the real world is required for visual immersion in an AR environment.  ... 
doi:10.5281/zenodo.1090676 fatcat:crc6gbhcmjdlzgvlymw72grbza

Remote Collaboration With Mixed Reality Displays

Jens Müller, Roman Rädle, Harald Reiterer
2017 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17  
For remote collaboration, however, the collaborators' visual contexts do not coincide due to their individual physical environments.  ...  The problem becomes apparent when collaborators refer to physical landmarks in their individual environments to guide each other's attention.  ...  Virtual work objects (cubes) are integrated into collaborators' physical environment.  ... 
doi:10.1145/3025453.3025717 dblp:conf/chi/MullerRR17 fatcat:r7v4xv6oize3nd5ljuiu445vyq

Research On Ibr-Driven Distributed Collaborative Visualization System

Yin Runmin, Song Changfeng
2008 Zenodo  
The prototype provides a well-defined three level modules especially work as Central Visualization Server, Local Proxy Server and Visualization Aid Environment, by which data and control for collaboration  ...  This paper presents an unique IBR-based visualization dataflow model refer to specific characters of IBR techniques and then discusses prominent feature of IBR-Driven distributed collaborative visualization  ...  Group-oriented processes not only enable parallel work but also enable collaboration over multiple experts in a more clear and clean environment.  ... 
doi:10.5281/zenodo.1329287 fatcat:em3uuk4sk5grrk6v4uxxfvmtby

Scalable Extended Reality: A Future Research Agenda

Vera Marie Memmesheimer, Achim Ebert
2022 Big Data and Cognitive Computing  
Collaborative settings should further integrate access control and awareness cues indicating the collaborators' locations and actions.  ...  To provide bidirectional interaction and maintain consistency with the real environment, virtual reconstructions of physical scenes need to be segmented semantically and adapted dynamically.  ...  To avoid misunderstandings and maintain collaboration support, it needs to be investigated how visualizations can be adjusted in a way that allows collaborators to access the virtual objects from different  ... 
doi:10.3390/bdcc6010012 fatcat:ijbljbyefjdzpgzt2gdbo4tgxq

How coherent environments support remote gestures

Naomi Yamashita, Keiji Hirata, Toshihiro Takada, Yasunori Harada
2008 Proceedings of the working conference on Advanced visual interfaces - AVI '08  
The results indicate that a coherent environment facilitates gesturing toward remote objects and their use improves task performance.  ...  In this study, we investigate how a coherent environment across distant sites affects people's hand gestures when collaborating on physical tasks.  ...  ., shared visual space) in which the relationships between helper's gestures and the remote objects are maintained.  ... 
doi:10.1145/1385569.1385617 dblp:conf/avi/YamashitaHTH08 fatcat:3xooqhhky5ekngfcqujafchwa4

TDE: Supporting geographically distributed software design with shared, collaborative workspaces [chapter]

Antero Taivalsaari, Sami Vaaraniemi
1997 Lecture Notes in Computer Science  
TDE is based on client-server approach and distributed object-oriented database technology, and it utilizes metamodeling technology to achieve better flexibility and tailorability.  ...  Telecom Design Environment (TDE) is a software product that combines three challenging technology dimensions: 1) Information management dimension: TDE allows direct, interactive, visual management of documents  ...  At the technical level, TDE covers a broad spectrum of research issues such as metamodeling, hypertext, the advanced use of object technology including object-oriented databases and distributed objects  ... 
doi:10.1007/3-540-63107-0_28 fatcat:clabfxhupfhonk6psu7ld2u5xa

Teaching Science through Inquiry Based Field Experiences Using Orientation and Mobility

Danene Fast, The Ohio State University, Tiffany Wild
2018 Journal of Science Education for Students with Disabilities  
to explore and make conclusions about their environments through the use of all senses.  ...  In teaching students with visual impairments, inquiry is a strategy that has been traditionally been used in orientation and mobility (O&M) instruction, in an effort to teach students with vision loss  ...  O&M lessons that address environmental travel skills -including residential, urban, rural, and suburban environments, navigation within these settings, and use of cardinal directions to maintain orientation  ... 
doi:10.14448/jsesd.10.0003 fatcat:5yjsglpm5fd6ph7qfqkd3o4f7a

A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments

Shivam Agarwal, Jonas Auda, Stefan Schneegaß, Fabian Beck
2020 International Symposium on Vision, Modeling, and Visualization  
Virtual and mixed reality environments gain complexity due to the inclusion of multiple users and physical objects.  ...  We analyze which aspects of these related visualizations can be leveraged for analyzing user sessions in virtual and mixed reality environments and describe a design and application space for such visualizations  ...  Remote Collaboration In this example, two participants collaborate in one shared virtual environment.  ... 
doi:10.2312/vmv.20201194 dblp:conf/vmv/AgarwalASB20 fatcat:dp6k5foxrvd23f325uofx6wtgy

Dual instructional support materials for introductory object-oriented programming: Classes vs. objects

Susana Montero, Paloma Diaz, David Diez, Ignacio Aedo
2010 IEEE EDUCON 2010 Conference  
The approach consists of two phases: students work the class concept in a traditional programming environment and the object concept in a visual environment as Greenfoot.  ...  Therefore we also suggest this as a possible way for integrating visualizations to the course.  ...  How useful are the scenarios to understand the collaboration between objects? Would you like to visualize the rest of lab exercises in this environment?  ... 
doi:10.1109/educon.2010.5492438 fatcat:52bp6wwczrbw5omyu3sdafjy2a

Mixed Reality: A Survey [chapter]

Enrico Costanza, Andreas Kunz, Morten Fjeld
2009 Lecture Notes in Computer Science  
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our real-world environment with digital, computer-generated objects.  ...  This chapter presents potential MR applications, technical challenges in realizing MR systems, as well as issues related to usability and collaboration in MR.  ...  Recently, Lee and Rhee [6] presented a collaboration-oriented, distributed MR system for car maintenance.  ... 
doi:10.1007/978-3-642-00437-7_3 fatcat:k3bcn6jlyjhwdjpqwn26fm6q2a

Table-centric interactive spaces for real-time collaboration

Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin Balakrishnan
2006 Proceedings of the working conference on Advanced visual interfaces - AVI '06  
Tables have historically played a key role in many real-time collaborative environments, often referred to as "war rooms".  ...  We then present a set of designs that demonstrate how an interactive tabletop can be used in a real-time operations center to facilitate collaborative situation-assessment and decision-making.  ...  "up" vector, and as such the object orientation is corrected for easier viewing.  ... 
doi:10.1145/1133265.1133286 dblp:conf/avi/WigdorSFB06 fatcat:qcrl2i34irfzfco6toz6wgzxzy
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