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A Proposed Framework for Collaborative Design in a Virtual Environment [chapter]

Jason S. Breland, Mohd Fairuz Shiratuddin
2009 Advanced Techniques in Computing Sciences and Software Engineering  
This paper describes a proposed framework for a collaborative design in a virtual environment.  ...  This paper also discusses a proposed testing to determine the possible benefits of a collaborative design in a virtual environment over other forms of collaboration, and results from a pilot test.  ...  ACKNOWLEDGEMENT The authors would like to thank all the team members at GarageGames for their work on the Torque 3D Game Engine.  ... 
doi:10.1007/978-90-481-3660-5_25 dblp:conf/cisse/BrelandS08 fatcat:sjb2mvxwpjhp3mno32yqy7vxxu

Collaborative and Cooperative Environments [chapter]

Christoph Anthes, Vassil Alexandrov, Dieter Kranzlmüller, Jens Volkert, Gerhard Widmer
2008 Lecture Notes in Computer Science  
-Integration of networking and grid computing technology -Provision of multi-sensory, natural and intuitive interfaces -Immersive Virtual and Augmented Reality approaches -Requirement studies for future  ...  Motivation Technological advances in high-speed networking and computational grids do not only transform the methods applied to everyday science, but also the collaboration and cooperation between scientists  ...  Motivation Technological advances in high-speed networking and computational grids do not only transform the methods applied to everyday science, but also the collaboration and cooperation between scientists  ... 
doi:10.1007/978-3-540-69389-5_43 fatcat:7bvg7pxcvbe77p7akfgxtil4bm

The pedagogical benefits of remote design collaboration in a 3D virtual environment: a case study

T.G. Wyeld
2005 Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)  
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments.  ...  In the latest installment of an ongoing remote digital design collaboration project with the Sydney University Key Centre of Design Computing and Cognition, the University of Queensland Information Environments  ...  Most recently researchers have been exploring the role of digital design collaboration within multi-user 3D virtual environments (VE) [5, 6, 7, 8] .  ... 
doi:10.1109/icalt.2005.275 dblp:conf/icalt/Wyeld05 fatcat:qpunz7e7pfbppkdtv4ow7vifge

Collaborative virtual entertainment

Michael Capps
2002 Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02  
In that same time, the computer gaming community has rolled out hundreds of "killer apps" each year -graphical, networked, social environments.  ...  For years, the research community has tried to convince sponsors of the viability of CVE applications.  ...  The evening will conclude with reckless predictions for the future of Collaborative Virtual Environments. BIO Dr.  ... 
doi:10.1145/571878.571888 dblp:conf/cve/Capps02 fatcat:gpksagbhvbcc7fqx43zqpisnf4

Chapter 9 Virtual Team Success with the Power of Technology Advancements [chapter]

Tatiana Walsh
2019 Advances in the Technology of Managing People: Contemporary Issues in Business  
The shift from traditional competitive business environment toward a synergistic collaborative environment is driving the need to increase the advancement in collaborative technology that focuses on virtual  ...  Virtual team leaders and team members collaborate and integrate advanced technology to meet deliverables (Bordia, 2017; Brown, Dennis, & Venkatesh, 2010) .  ... 
doi:10.1108/978-1-78973-073-920191009 fatcat:mdwuaw2rgrh4fp3jrby7f2jikm

Leveraging Green Computing for Increased Viability and Sustainability

Dominick Fazarro, Rochell McWhorter
2011 The Journal of Technology Studies  
Greening of computing processes is an environmental strategy gaining momentum in the 21st century as evidenced by increased virtual communications.  ...  This article highlights several companies and academic professional organizations that utilize video conferencing, virtual classrooms, and virtual worlds to create digital spaces for collaboration.  ...  Acknowledgment The authors wish to acknowledge Curtis Felder for his research assistance during the development of this article. Dr.  ... 
doi:10.21061/jots.v37i2.a.7 fatcat:hdwf7c7ljbc2bcoumoqexlgina

UFC-CRAb: A group on Computer graphics, virtual Reality and Animation

Creto Augusto Vidal, Joaquim Bento Cavalcante-Neto
2011 Journal of Interactive Systems  
This paper describes the history, the mission, the objectives, the research lines and the ongoing projects of UFC-CRAb, a research group on computer graphics, virtual reality and animation.  ...  ACKNOWLEDGMENT The authors acknowledge CAPES, CNPq and FUNCAP for the financial support of most of the projects described herein.  ...  Collaborative virtual environments The focus of this research is on mapping requirements specified in the area of CSCW (Computer Supported Cooperative Work) to networked virtual environments.  ... 
doi:10.5753/jis.2011.591 fatcat:fuhszajasveihko2ay33q5q7ku

Emerging CAE technologies and their role in Future Ambient Intelligence Environments

Ahmed Noor
2011 Open Engineering  
The Virtual product creation environment will significantly enhance the productivity and will stimulate creativity and innovation in future global virtual collaborative enterprises.  ...  and virtual worlds; novel human-computer interfaces; and powerful game engines and facilities.  ...  This also include advanced tools and facilities for predictive product realization, end-to-end simulation and virtual testing tools, supply chain management facilities, as well as tools for managing complexities  ... 
doi:10.2478/s13531-010-0001-6 fatcat:y3wcurvku5ag3fp2fo5npyz3oa

Learning Math and Statistics on the Cloud, Towards an EC2-Based Google Docs-like Portal for Teaching / Learning Collaboratively with R and Scilab

Karim Chine
2010 2010 10th IEEE International Conference on Advanced Learning Technologies  
Cloud computing, R, Scilab, Virtual Research Environments, Virtual Learning Envronments, remote teaching I.  ...  Elastic-R enables collaboration and resources sharing as well as interactive local or remote teaching sessions.  ...  ELASTIC-R, AN OPEN PLATFORM FOR COMPUTING The R and scilab environments capabilities can be extended thanks to the packages mechanism.  ... 
doi:10.1109/icalt.2010.120 dblp:conf/icalt/Chine10 fatcat:yttvk4zsrfc6lbvimuva75u7bu

Advanced Learning Tools for (Non) Formal Education

Sanda Porumb, Cosmin Porumb, Aurel Vlaicu, Bogdan Orza
2013 Advanced Engineering Forum  
Our proposal is focused on advanced concepts for improving the educational services and the manner a generic framework for blended learning can be customized for higher education and lifelong learning.  ...  In addition, the paper proposes a virtual collaboration prototype that supports interpersonal and inter-process collaborative learning services that can be used as core of any rapidly growing educational  ...  Interactive Learning Prototype for Special Forms of Education We propose a complex prototype that implements advanced virtual collaboration capabilities: virtual assistance, human-computer interaction,  ... 
doi:10.4028/www.scientific.net/aef.8-9.65 fatcat:apx7wfilgjbdnnse5bepk7iema

Collaborative Tele-Haptic Application and Its Experiments [chapter]

Qonita M., Maria N., Yong-Moo Kwo
2010 Advances in Haptics  
Collaborative manipulation of shared object Overview In recent years, there is an increasing use of Virtual Reality (VR) technology for the purpose of immersing human into Virtual Environment (VE).  ...  Related Work In Collaborative Virtual Environment (CVE), multiple users can work together by interacting with the virtual objects in the VE.  ...  Force feedback interfaces are used to explore and modify remote/virtual objects in three physical dimensions in applications including computer-aided design, computer-assisted surgery, and computer-aided  ... 
doi:10.5772/8706 fatcat:wd47wu3vvfcp5l56on4efqvfsa

Virtual-U: A Web-based Environment Customized to Support Collaborative Learning and Knowledge Building in Post Secondary Courses

Linda Harasim, Tom Calvert, Chris Groenboer
1996 International Conference of the Learning Sciences  
Virtual-U ™ is a World Wide Web-based networked learning environment customized for the design, delivery, and enhancement of post-secondary education.  ...  One of the main design goals is to provide a flexible framework to support advanced pedagogies based on principles of active learning, collaboration, multiplicity, and knowledge building.  ...  Acknowledgements We gratefully acknowledge the support of the TeleLeaming-Network of Centres of Excellence (TL-NCE), the Canadian Network for the Advancement of Research, Industry and Education (CANARIE  ... 
dblp:conf/icls/HarasimCG96 fatcat:gpew5bpdt5buvoaljrcci6kpnu

Collaborative network-based virtual reality: the past, the present, and the future of the virtual solar system project

Kenneth E. Hay, Dean M. Elliott, Beaumie Kim
2002 International Conference on Computer Supported Collaborative Learning  
This paper and presentation describe an ongoing research and development effort to create a virtual reality environment in which students cohabitate, collaborate, and co-construct shared meanings of astronomical  ...  Initial versions of this environment addressed face-to-face and asynchronous methods of collaboration.  ...  computer-supported collaboration.  ... 
dblp:conf/cscl/HayEK02 fatcat:rsh4q6espjempexva62eqg4z3u

Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship

Jonathon Richter
2011 International Journal of Gaming and Computer-Mediated Simulations  
One of the most compelling interests in virtual learning environments research is, I believe, in pursuing ways to advance this research through the incorporation of these virtual environments, themselves  ...  The UOregon Center for the Study of Virtual Collaboration, or "collaboratory," in both Second Life and in Open Wonderland is a means for the research team to practice long term purposeful collaboration  ... 
doi:10.4018/jgcms.2011010109 fatcat:bmn3ikk7ybbkjlvakrvvdhxwwm

ActiveSpaces on the Grid: The Construction of Advanced Visualization and Interaction Environments [chapter]

Lisa Childers, Terry Disz, Mark Hereld, Randy Hudson, Robert Olson, Ivan Judson, Michael E. Papka, Joe Paris, Rick Stevens
2000 Lecture Notes in Computational Science and Engineering  
concepts of direct manipulation found in virtual reality with the richness and variety of interactive devices found in ubiquitous computing.  ...  This environment provides the interactivity and collaboration support of teleimmersive environments with the flexibility and availability of desktop collaboration tools.  ...  Acknowledgments This work was supported by the Mathematical, Information, and Computational Sciences Division subprogram of the Office of Advanced Scientific Computing Research, U.S.  ... 
doi:10.1007/978-3-642-57313-2_7 fatcat:qjarynql5rcldl5dyubik6lwaa
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