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The Second Life of urban planning? Using NeoGeography tools for community engagement

Marcus Foth, Bhishna Bajracharya, Ross Brown, Greg Hearn
2009 Journal of Location Based Services  
We discuss an approach to harness and analyse narratives using virtual reality logging to make transparent how users understand and interpret proposed urban designs.  ...  The majority of the world's citizens now live in cities.  ...  Dr Bajracharya, together with academics from QUT's Creative Industry Faculty, received an ARC Linkage grant on the use of community narratives and new media in urban planning.  ... 
doi:10.1080/17489720903150016 fatcat:ldswkk7j3fbabkf6g4feptp5ci

Serious playground: using Second Life to engage high school students in urban planning

Kerry Mallan, Marcus Foth, Ruth Greenaway, Greg T. Young
2010 Journal of Educational Media  
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners.  ...  Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important 2 part of the learning.  ...  In addition to the educational use, there is growing interest among urban designers and planners to use 3D virtual reality models such as SL for the design and planning of buildings, neighbourhoods and  ... 
doi:10.1080/17439884.2010.494432 fatcat:hek2ocfikvggrhvvw2iucqdcue

Enhancing impact using pedagogy: A roadmap for organising open science, citizen science and open innovation activities

Elisha Anne Teo
2020 Zenodo  
Recommendations are provided for each stage of the Teaching Cycle: 1) design and plan, 2) engage with students, 3) reflection, and 4) professional development.  ...  The document corresponds to O2A2 of the INOS Project. The INOS Project aims to enhance the impact of OS/CS/OI activities by offering pedagogical support to HEIs and other activity organisers.  ...  These sensors are to be used by school students to measure the urban heat island effect of the city.  ... 
doi:10.5281/zenodo.3932166 fatcat:tkghykrrqbgofadf4uawflls4q

Educating Urban Designers using Augmented Reality and Mobile Learning Technologies / Formación de Urbanistas usando Realidad Aumentada y Tecnologías de Aprendizaje Móvil

David Fonseca Escudero, Ernest Redondo, Albert Sánchez, Francesc Valls
2017 RIED: Revista Iberoamericana de Educación a Distancia  
In a real project-based exercise, the participants had to design a sculpture to be placed in a public space, checking the suitability of the object as for example the form, scale, location, materials,  ...  This paper describes an educational experience using augmented reality (AR) on mobile devices as a tool for learning urban design concepts and specifically for architecture degree students.  ...  These technologies, allow the creation and use of new Virtual Learning Environments (VLE), and Virtual World Environments (VWE), new platforms to improve the education in a collaborative and interactive  ... 
doi:10.5944/ried.20.2.17675 fatcat:weajfbaqefbblcedbmsgn3ysxi

Using Minecraft as a Geodesign Tool for Encouraging Public Participation in Urban Planning

Ahmed Hanie Elmerghany, Gernot Paulus
2017 GI_FORUM - Journal for Geographic Information Science  
A disadvantage of using Minecraft is that assessing the reliability of designs for urban planning is time-consuming. Furthermore, using Minecraft models requires participants to be highly motivated  ...  As part of this research, a prototype model was developed based on the enhanced transformation of actual spatial datasets into a Minecraft virtual world.  ...  Support from FME, Safe Software Inc., and constructive feedback on the prototype design by Dmitri Bagh-FME Scenario Creation and Testing Analyst are gratefully acknowledged.  ... 
doi:10.1553/giscience2017_01_s300 fatcat:njw2jxhbcbhnnbzcfrxp5vh5le

Co-creating the Future : The Power of Social Makerthons in Urban Innovation Ecosystems

Annette Klinkert, Esther Rüßler
2021 pnd - rethinking planning 2021(2)  
The article describes examples of four projects applying this format in urban environments during the pandemic.  ...  Researchers, citizens, policy makers and other stakeholders are seen as partners, even allies, in the need to respond to local and regional challenges.  ...  and the future of mobility The ideas the young people developed ranged from urban gardening networks, sustainability festivals in collaboration with researchers and the local community, to innovations  ... 
doi:10.18154/rwth-2021-10421 fatcat:52ldflosrbgvpabhpplnvyerea

Without libraries what have we?

Johanna Ylipulli, Aale Luusua
2019 Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities - C&T '19  
We explore the potential of public libraries to act as an ally and cooperation partner in participatory design and technology education in general, with a significant potential to broaden micro-level actions  ...  We suggest that we need to start thinking about ways to create scalable approaches that would grow the temporal and spatial impact of actions and practices that intend to increase citizens' understanding  ...  We would also like to express our gratitude to all our study and workshop participants. Dr Luusua gratefully acknowledges the grant from the Academy of Finland (# 316136 AICity).  ... 
doi:10.1145/3328320.3328387 dblp:conf/candt/YlipulliL19 fatcat:px3oxjku6jakbmsb4v7hsmqnou


Barbora Haltofova
2018 Journal of Competitiveness  
Using Ostrava, Czech Republic as a case study, this paper explores how city government engages citizens in creating the strategic urban development plan.  ...  city governance, as a way to engage citizens in the process of urban planning.  ...  The Ostrava City Strategic Development plan 2017-2021 was approved in January 2017. It was created through the collaborative efforts of experts, public figures and citizens from Ostrava.  ... 
doi:10.7441/joc.2018.02.06 fatcat:6gxpkpuogbdl5og3qliwfwhjca

Using Virtual Environment Technology to Improve Public Participation in Urban Planning Process

T. L. J. Howard, N. Gaborit
2007 Journal of urban planning and development  
This paper explores the use of Virtual Environment (VE) technology in urban planning.  ...  VEs from GIS Data A natural way of making VE technology available for urban planning is to improve existing software. This is the idea of building city VEs from GIS data.  ...  CASA developed the Collaborative Virtual Design Studio (CVDS) system (Dodge et al. 1998), using Active World (Active Worlds Inc. 1995) technology to make it accessible over the Internet.  ... 
doi:10.1061/(asce)0733-9488(2007)133:4(233) fatcat:hch3ckkyuzfgjcpufzw5vxnhhe

An "Animated Spatial Time Machine" in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling

Mario Matthys, Laure De Cock, John Vermaut, Nico Van de Weghe, Philippe De Maeyer
2021 ISPRS International Journal of Geo-Information  
The spatial future could be integrated using 3D drawings by public space designers and architects.  ...  The result of this co-creation is the start of an "Animated Spatial Time Machine" (AniSTMa), a term that was, to the best of our knowledge, never used before.  ...  Acknowledgments: The authors would like to express their gratitude to the City of Ghent for collaborating in this research.  ... 
doi:10.3390/ijgi10070460 fatcat:tbknuxqepzfhlknegbmuvss63e

Urbanismo virtual: un enfoque centrado en el usuario

Mónica Vanesa Sánchez-Sepúlveda, David Fonseca Escudero, Jordi Franquesa Sánchez, Núria Martí Audí
2019 International Conference Virtual City and Territory  
The main goal of the paper is to present the use of digital transformation in processes of urban design through Virtual Reality in which specialized users can analyze, represent and transmit ideas, problems  ...  The data obtained from the assessment exemplify the effectiveness of virtual systems on the urban design process.  ...  Conflicts of Interest: The authors declare no conflict of interests.  ... 
doi:10.5821/ctv.8430 fatcat:2vfqmmsixbdkdokxyieskbmxki

Different Levels of Smart and Sustainable Cities Construction Using e-Participation Tools in European and Central Asian Countries

Laura Alcaide Muñoz, Manuel Pedro Rodríguez Bolívar
2021 Sustainability  
Therefore, this paper contributes to the debate on the different uses of ICTs in SCs construction in developing vs. developed countries, by examining the use of ICTs for creating collaborative environments  ...  The findings of this paper put an emphasis on the need for taking into account the differences among SCs in developed vs. developing countries when raking or when performance measurement is designed, because  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/su13063561 fatcat:paw5xunq2vdlbidp6i5wbthwfy

Preference for different urban greenscape designs: A choice experiment using virtual environments

Robert P. Van Dongen, Harry J.P. Timmermans
2019 Urban Forestry & Urban Greening  
A B S T R A C T Nature in cities serves a multitude of purposes, one of which is that it provides citizens opportunities to recover from stressful daily urban life.  ...  The research was conducted through an online survey in four cities in the Netherlands (n = 4,956). It used stated choice methods in a virtual environment street design.  ...  Acknowledgements This research was funded by NWO (The Netherlands Organisation for Scientific Research). The authors express their gratitude for the feedback received during the review process.  ... 
doi:10.1016/j.ufug.2019.126435 fatcat:sqwysl3565dj5pq46m7xlk2a7m

Local Data and Global Ideas : Citymaking in Times of Digital Transformation

Martin Bangratz, Agnes Förster
2021 pnd - rethinking planning 2021(2)  
The findings are structured into two modes of operation between virtual and physical space, and related to formal processes of urban development.  ...  So-called citymakers, the actors involved in collaborative processes of urban development, are increasingly using technology and data to support their efforts.  ...  The transformation of space can be related to its meaning (perception, symbols, culture), to urban praxis (taking action, designing space), but also to collaborative planning processes.  ... 
doi:10.18154/rwth-2021-10411 fatcat:i55b5fyqezab5psjhazwdnt2xu

Academia permeating society through Citizen Science: Use cases of engagement in Higher Education

Katerina Zourou
2020 Zenodo  
The document corresponds to activities 1 of Output 1 (Field analysis: Positioning HEIs in open and citizen science for open knowledge and innovation).  ...  This study helps to identify how HEIs currently perform in citizen science activities, which is the untapped potential therein, and the ways in which the HEIs can cater to the needs for citizen participation  ...  Special thanks to Antoine Blanchard who has acted as peer reviewer of this study. I also wish to thank the graphic designer, Mr.  ... 
doi:10.5281/zenodo.3932215 fatcat:jfdlespsa5cgfoms4wscders44
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