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Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling

N. Nova, T. Wehrle, J. Goslin, Y. Bourquin, P. Dillenbourg
2006 Multimedia tools and applications  
This paper presents an experimental research that focuses on collaboration in a multi-player game.  ...  The aim of the project is to study the cognitive impacts of awareness tools, i.e., artifacts that allow users of a collaborative system to be aware of what is going on in the joint virtual environment.  ...  Discussion We explored the field of research concerning the cognitive impacts of the awareness tools used in collaborative multi-user environments.  ... 
doi:10.1007/s11042-006-0065-8 fatcat:vgkls3kb2vdsxnco635uubwiz4

Supporting collaborative design activity in a multi-user digital design ecology

Roberto Martinez-Maldonado, Peter Goodyear, Lucila Carvalho, Kate Thompson, Davinia Hernandez-Leo, Yannis Dimitriadis, Luis P. Prieto, Dewa Wardak
2017 Computers in Human Behavior  
In the study presented here, we introduced a complex, multiuser, digital design tool into the existing ecology of tools and resources available in the EDS.  ...  Across a broad range of design professions, there has been extensive research on design practices and considerable progress in creating new computer-based systems that support design work.  ...  make a positive impact on their educational designs.  ... 
doi:10.1016/j.chb.2017.01.055 fatcat:etpcwoygife5dkp2sr5dsrww3y

The Impacts of Awareness Tools on Mutual Modelling in a Collaborative Video-Game [chapter]

Nicolas Nova, Pierre Dillenbourg, Thomas Wehrle, Jeremy Goslin, Yvan Bourquin
2003 Lecture Notes in Computer Science  
This contribution aims to study the cognitive impacts of awareness tools in a collaborative game.  ...  Further analysis revealed that there was an effect of the awareness tool on mutual modelling for players who spent a large amount of time using the tool.  ...  Therefore, it implies that there is an effect of the awareness tool on mutual modelling only for the teams who spent a long time in the camera mode.  ... 
doi:10.1007/978-3-540-39850-9_9 fatcat:covvhteipne3ncreb6ck4vgvpm

Serious games [chapter]

Olivier Barreteau, Géraldine Abrami, Bruno Bonté, François Bousquet, Raphaël Mathevet
2021 The Routledge Handbook of Research Methods for Social-Ecological Systems  
Mathevet et al. (2007) proposed a role-playing game (ButorStar) based on a multi-agent model that simulates the effects of wetland multi-use on ecosystem and wildlife dynamics.  ...  While the use of models as a tool to predict events used to be the norm, modellers in the 1970s started to discuss other potential uses.  ... 
doi:10.4324/9781003021339-15 fatcat:aeo3doyjvzhjneanquyegic3je

Number game [article]

Go Sugimoto
2017 arXiv   pre-print
It also investigates the "science of web analytics" in an attempt to document the research process for the purpose of reusability and reproducibility, thus to find universal lessons for the use of a web  ...  This article analyses the web traffic of the Virtual Language Observatory, one of the main web applications of CLARIN and a symbol of pan-European re-search cooperation, to evaluate the users and performance  ...  Tips for data analysis Although some may need a little training, Piwik is, in general, an intuitive and user-friendly tool.  ... 
arXiv:1706.05089v1 fatcat:mqjsuw7i4fgg5h3xp6ujka523u

Pervasive games

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen
2005 Computers in Entertainment  
We explicitly look at the pervasive gaming sub-genres of smart toys, affective games, tabletop games, location-aware games, and augmented reality games, and discuss them in terms of their benefits and  ...  ________________________________________________________________________________________ This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional  ...  ACKNOWLEDGEMENTS The authors would like to thank their colleagues for their insightful comments on earlier drafts of this paper and for contributing to this paper in various ways.  ... 
doi:10.1145/1077246.1077257 fatcat:u7zlpbncofaytb565rh6isj6re

Playfulness-based design in educational games: a perspective on an evolutionary contest game

Jon-Chao Hong, Ming-Yueh Hwang, Chin-Hsieh Lu, Ching-Ling Cheng, Yu-Chen Lee, Chan-Li Lin
2009 Interactive Learning Environments  
Playfulness steering is an emerging approach in educational game design and play.  ...  The integration of arithmetic computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning.  ...  Thus, the impact of competition-cooperation on the game playfulness will be viewed in the Strike Up game.  ... 
doi:10.1080/10494820701483615 fatcat:2s262toqtnc4fpqmckjt7ast4u

A Game-Theoretic Learning Framework for Multi-Agent Intelligent Wireless Networks [article]

Ximing Wang, Jinlong Wang, Jin Chen, Yijun Yang, Lijun Kong, Xin Liu, Luliang Jia, Yuhua Xu
2019 arXiv   pre-print
In this article, we introduce a game-theoretic learning framework for the multi-agent wireless network.  ...  What's more, we developed a real-life testbed for the multi-agent anti-jamming problem based on the game-theoretic learning framework.  ...  Game theory is an extensively used mathematical tool to study and model the interactions of a group of decision makers and has been widely applied in wireless communications [1] .  ... 
arXiv:1812.01267v3 fatcat:xyqj76rlnfgrfoxo2hburflkpe

Design methodology of analytical games for knowledge acquisition

Francesca De Rosa, Alessandro De Gloria
2021 International Journal of Serious Games  
This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation  ...  The proposed approach is based on previous research in the fieldof simulation-based serious gaming, model-driven engineering and human factors engineering.  ...  However, an appropriate evaluation of the game interface would be needed to ensure a correct human-system integration and user experience.  ... 
doi:10.17083/ijsg.v8i4.456 fatcat:isifjwqmsveblkb7w4yteq4zdq

Player-Centered AI for Automatic Game Personalization: Open Problems [article]

Jichen Zhu, Santiago Ontañón
2021 arXiv   pre-print
Computer games represent an ideal research domain for the next generation of personalized digital applications.  ...  This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches.  ...  ACKNOWLEDGMENTS This paper is partially based on Jichen Zhu's invited talk at the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17).  ... 
arXiv:2102.07548v1 fatcat:nh4xa72urfa5pcz3huyqy6j2mq

A New Game for Future Wi-Fi Spectrum Sharing

Tomas Cuzanauskas, Yoram Haddad
2017 Elektronika ir Elektrotechnika  
Instead, it is proposed to embrace a paradigm of a "cooperative game" where quasi-cognitive devices establish by themselves a mutually collaborative spectrum coexistence community, based on a unified set  ...  It is shown that the proposed new mode of spectrum access, results in a significantly increased overall spectrum use efficiency, defined in terms of aggregate throughput carried in given bandwidth by a  ...  This is an important part of our proposed game theory model.  ... 
doi:10.5755/j01.eie.23.3.18339 fatcat:i6comgjwbfgd5nh2wtlb6kwk2a

Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development

Datu Buyung Agusdinata, Heide Lukosch
2019 Simulation & Gaming  
She explores the use of simulation games for complex systems design, and is especially interested in design approaches and evaluation models for game-based research. Contact:  ...  By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the  ...  Declaration of Conflicting Interests The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.  ... 
doi:10.1177/1046878119848135 fatcat:pk6nx4otpfgq7fkqmue6tammje

The Business of Creating Games

Arsa Widitiarsa Utoyo
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
on the success of a game-based solution.  ...  This article provides a structured review of existing literature on the use of games in the business ecosystem, and seeks to consolidate findings to address research questions regarding their perception  ...  Business can create cohesion and mutual respect through sparkling meaningful social collaboration between members in the context of the competition.  ... 
doi:10.21512/jggag.v1i2.7262 fatcat:l5xa6nq7u5bfjdqwqfa67opaxe

Game theory meets network security and privacy

Mohammad Hossein Manshaei, Quanyan Zhu, Tansu Alpcan, Tamer Bacşar, Jean-Pierre Hubaux
2013 ACM Computing Surveys  
In addition, a discussion on advantages, drawbacks, and the future direction of using game theory in this field is provided.  ...  A selected set of works are presented to highlight the application of game theory in order to address different forms of security and privacy problems in computer networks and mobile applications.  ...  This paradigm shift has led some researchers to use game theory -a rich set of mathematical tools for multi-person strategic decision making -to model the interactions of agents in security problems.  ... 
doi:10.1145/2480741.2480742 fatcat:55ixmohvijaelflxqrrbtnvfuu

SurviveCovid-19++ : A collaborative healthcare game towards educating people about safety measures for Covid-19

Akhila Sri Manasa Venigalla, Dheeraj Vagavolu, Sridhar Chimalakonda
2021 Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing  
We see that this work could provide insights to the CSCW audience on using collaborative games towards bringing awareness in the context of pandemics.  ...  We present SurviveCovid-19++, a collaborative multiplayer desktop based game, to educate people about responsibilities of citizens with varied professional backgrounds, and emphasize on the need for collaboration  ...  While we focused largely on designing the theme of the game, collaborative games, especially in the healthcare domain would have a better impact when designed based on guidelines discussed in the literature  ... 
doi:10.1145/3462204.3482891 fatcat:im3z62j5gnfe7ilga6mkiutyke
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