9,059 Hits in 6.2 sec

Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment [article]

Benjamin Lee, Xiaoyun Hu, Maxime Cordeil, Arnaud Prouzeau, Bernhard Jenny, Tim Dwyer
2020 arXiv   pre-print
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through  ...  Unlike traditional visualisation tools, FIESTA allows users to freely position authoring interfaces and visualisation artefacts anywhere in the virtual environment, either on virtual surfaces or suspended  ...  Territoriality in collaborative contexts When collaborating in shared environments, people oftentimes divide the workspace into separate territories.  ... 
arXiv:2009.00050v1 fatcat:a237rqc6prauzhuluxz3dbzgiq

Visualising Geographically-Embedded Origin-Destination Flows: in 2D and immersive environments [article]

Yalong Yang
2019 arXiv   pre-print
We explored the design space of OD flow visualisation in both 2D and immersive environments.  ...  We do so by creating novel OD flow visualisations in both environments, and then conducting controlled user studies to evaluate different designs.  ...  a) A graph visualisation in an immersive environment. Figure fromFig. 1 in [121], © IEEE.(b) ImAxes: a multivariate data visualisation in immersive environments.  ... 
arXiv:1908.00662v1 fatcat:f65zbavkbfeptao5phg72xggs4

An Evaluation of Different Strategies to Represent Performance in a Tropical Garden for Immersive Environments

Ross Williams, Benjamin Seide, Elke Reinhuber
2020 Electronic Visualisation and the Arts London Conference  
Immersive experience. VR performance. Motion capture. Media art. Dancers in VR.  ...  Prior to its extensive redevelopment, the authors captured a tropical garden with significant cultural heritage and reconstructed it for immersive environments.  ...  ACKNOWLEDGEMENT The project has been kindly supported by an MOE grant in Singapore and by ADM, School of Art, Design and Media / NTU Singapore.  ... 
doi:10.14236/ewic/eva2020.56 dblp:conf/eva/WilliamsSR20 fatcat:kaslqi3tangvdjcqg2z244v7vy

Designing a novel virtual collaborative environment to support collaboration in design review meetings

Terrence Fernando, Kuo-Cheng Wu, May Bassanino
2013 Journal of Information Technology in Construction  
The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams.  ...  Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction.  ...  In particular, the authors would like to thank members from the University of Salford, COWI (Denmark), Construct IT (UK) and TANet for taking part in the evaluation sessions and for their constructive  ... 
dblp:journals/itcon/FernandoWB13 fatcat:h55asfx52zhpfesbpdr4fdwn5a

Situational awareness support to enhance teamwork in collaborative environments

Olga Kulyk, Gerrit van der Veer, Betsy van Dijk
2008 Proceedings of the 15th European conference on Cognitive ergonomics the ergonomics of cool interaction - ECCE '08  
This research addresses the situational awareness (SA) support of multidisciplinary teams in co-located collaborative environments.  ...  Motivation -Modern collaborative environments often provide an overwhelming amount of visual information on multiple displays.  ...  ACKNOWLEDGMENTS We would like to thank the first author's supervisors Anton Nijholt, Paul van der Vet, collaborators Han Rauwerda, Wim de Leeuw, Tijs de Kler and other colleagues and friends for their  ... 
doi:10.1145/1473018.1473025 dblp:conf/ecce/KulykVD08 fatcat:k7qmd2xrlzf63hqkx6zxxcktvy

Different Medical Modelling Strategies in a Single Collaborative Immersive Virtual Environment [article]

A. Al-Khalifah, R. McCrindle, V. Alexandrov
2005 International Conference on Vision, Video and Graphics  
In this paper, we investigate the use of various 3D modelling techniques in a virtual immersive collaborative environment.  ...  Visualisation and simulation systems are becoming increasingly popular nowadays in medical planning and training.  ...  Later in this paper, we will introduce an application, that displays different modelling approaches in a fully immersive collaborative environment to allow remote and local medical researchers and practitioners  ... 
doi:10.2312/vvg.20051010 dblp:conf/vvg/Al-khalifahMA05 fatcat:j2m4cexzn5bllcbrtxs7l7he5m

Context analysis to support development of virtual reality applications

HenrietteS.M. Cramer, V. Evers, E.V. Zudilova, P.M.A. Sloot
2004 Virtual Reality  
application on a semi-immersive desktop environment.  ...  most appropriate degree of immersiveness of the VR environment.  ...  Acknowledgements We would like to thank all of the participants in this study. We appreciate the invaluable help of those who offered their advice.  ... 
doi:10.1007/s10055-004-0130-4 fatcat:vvg6trn3gjdqfb2eozcyqmbkhm

Enacting Collaboration via Storytelling in Second Life [chapter]

Andréia Pereira, Katia Cánepa, Viviane David, Denise Filippo, Alberto Raposo, Hugo Fuks
2009 Lecture Notes in Computer Science  
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education  ...  The proposed game can become a resource for implementing collaborative projects in school activities.  ...  This research has the objective of providing basis for collaborative 3D virtual environment software developers to assess resources that should be made avaialable in educational activities in these environments  ... 
doi:10.1007/978-3-642-04216-4_27 fatcat:giksmq6sdzg7fazcusuxv4pdte

Collaborative visual analytics of radio surveys in the Big Data era

Dany Vohl, Christopher J. Fluke, Amr H. Hassan, David G. Barnes, Virginia A. Kilborn
2016 Proceedings of the International Astronomical Union  
In large survey projects, astronomers commonly face limitations regarding: 1) interactive visual analytics of sufficiently large subsets of data; 2) synchronous and asynchronous collaboration; and 3) documentation  ...  3D virtual reality environment powered with a 100 Tflop/s GPU-based supercomputer and 84 million pixels) for collaborative analysis of large subsets of data from radio surveys.  ...  Acknowledgements This work was enabled and supported by the Monash Immersive Visualisation Platform (  ... 
doi:10.1017/s1743921317001399 fatcat:cvlq2o2cwjhmplqsh3nucfc7fy

User embodiment in collaborative virtual environments

Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon
1995 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '95  
This paper explores the issue of user embodiment within collaborative virtual environments.  ...  Following this, we show how these issues are reflected in our own DIVE and MASSIVE prototype systems and also show how they can be used to analyse several other existing collaborative systems.  ...  In our experience, user embodiment becomes an obviously important issue when designing collaborative virtual environments, probably due to their highly graphic nature, the sense of user immersion, and  ... 
doi:10.1145/223904.223935 dblp:conf/chi/BenfordBFGS95 fatcat:hpgcqabv3zeldhfsyexppggcby

Collaborative Immersive Analytics [chapter]

Mark Billinghurst, Maxime Cordeil, Anastasia Bezerianos, Todd Margolis
2018 Lecture Notes in Computer Science  
The documents may come from teaching and research institutions in France or abroad, or from public or private research centers.  ...  In the context of Collaborative Immersive Analytics, it is unclear which techniques are better suited for specific scenarios.  ...  Interaction design in Collaborative Immersive Analytics (CIA) environments faces similar challenges to other visual analysis environments [126] .  ... 
doi:10.1007/978-3-030-01388-2_8 fatcat:r7zigcfvrjhbnmztbg2fg7ifgi

Sphereing: A Novel Framework for Real-time Collaboration and Co-presence in VR [article]

Helmut Kinzler, Risa Tadauchi, Daria Zolotareva, Aleksandra Mnich-Spraiter
2021 Zenodo  
Through our research into the requirements for an immersive collective collaborative environment, we have come to see that a unified information space is essential for effective knowledge exchange, and  ...  In this paper, we present Sphereing as a novel conceptual framework for realistic co-presence and collaboration inside VR1.  ...  All four data classes and combinations thereof can be visualised and interacted with inside the immersed environment by participating disciplines with their unique requirements and visualization styles  ... 
doi:10.5281/zenodo.5465504 fatcat:5bzmirmdzvc5hp4l3yacxuwuiy

Haptic-enabled collaborative learning in virtual reality for schools

Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones
2021 Education and Information Technologies : Official Journal of the IFIP technical committee on Education  
Findings from observation of the activities and interviews revealed that students believed that being immersed in the 3D VR environment and being able to feel structures and movements within the model  ...  The study enabled identification of important issues to consider when designing and using haptic-enabled 3D VR environments for collaborative learning.  ...  Enabling collaborative learning in immersive VR environments presents challenges. Typically, an individual student is quite isolated by wearing a VR headset.  ... 
doi:10.1007/s10639-021-10639-4 fatcat:mvjgm2sdxrfizl2eyt4k2l5qm4

Augmented Reality and Tangible Interfaces in Collaborative Urban Design [chapter]

Hartmut Seichter
2007 Computer-Aided Architectural Design Futures (CAADFutures) 2007  
Findings include differences in perceived object presence, performance measures, perceived performance and variations in the communication patterns.  ...  These findings have implications for the integration of this technology in a praxis relevant design work flow.  ...  It allows designers a direct access to geometrical data and provides a tabletop immersive environment.  ... 
doi:10.1007/978-1-4020-6528-6_1 fatcat:ezktdo73nfgbhbey2ok6gleu3y

Collaborative programming problem-solving in augmented reality: Multimodal analysis of effectiveness and group collaboration

Cheng-Yu Chung, Nayif Awad, I-Han Hsiao
2021 Australasian Journal of Educational Technology  
on collaborative problem-solving (CPS) in computer programming.  ...  Implications for practice or policy: AR can improve student engagement in a collaborative problem-solving task. AR has the potential to promote and improve group communication in collaborative work.  ...  The outcome was attributed to the "immersive and realistic contexts" (Fidan & Tuncel, 2019, p. 18) supplied by AR.  ... 
doi:10.14742/ajet.7059 fatcat:o5vc7cqrk5cf5drel4quotrzim
« Previous Showing results 1 — 15 out of 9,059 results