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Code Tagging as a Social Game

Benjamin Biegel, Fabian Beck, Benedikt Lesch, Stephan Diehl
2014 2014 IEEE International Conference on Software Maintenance and Evolution  
We implemented the game as a Facebook plug-in. A pilot user study suggests that the game mechanics are motivating and promote the proposition of reasonable tags.  ...  To make code tagging more fun, we introduce a social gamification approach: developers independently tag code fragments and are rewarded if their solutions conform to the solution of other developers.  ...  CODE TAGGING GAME The key idea behind our approach is to apply social game mechanics to code tagging.  ... 
doi:10.1109/icsme.2014.64 dblp:conf/icsm/0001BLD14 fatcat:4tuee5oh4jc43iu74jsnq5a4xi

OPOS

Saskia Bakker, Panos Markopoulos, Yvonne de Kort
2008 Proceedings of the 5th Nordic conference on Human-computer interaction building bridges - NordiCHI '08  
The observation scheme has been evaluated through its application in observing play with traditional outdoor games and a purpose made Head-Up Game.  ...  This tenet, while appealing, is ill defined without a clear description of these behaviors.  ...  This is obviously due to the fact that there are no game objects in a game of tag.  ... 
doi:10.1145/1463160.1463165 dblp:conf/nordichi/BakkerMK08 fatcat:nzafbkspprfzhf2utttp3npckm

Social Tagging: Exploring the Image, the Tags, and the Game

Elena Konkova, Ayşe Göker, Richard Butterworth, and Andrew MacFarlane
2014 Knowledge organization  
Social Tagging: Exploring the Image, the Tags, and the Game. Knowledge Organization. 41(1), 57-65. 21 references.  ...  The findings of the study have shown that social tagging can generate a sizeable number of tags that can be classified as interpretive for an image, and that tagging behaviour has a manageable and adjustable  ...  social tagging applications such as a photo-sharing network and gaming environments.  ... 
doi:10.5771/0943-7444-2014-1-57 fatcat:cyj4oafmjnho7fga4zwg45gd3e

Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise [chapter]

Martijn Jansen, Tilde Bekker
2009 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
Furthermore we observed that when games require much physical activity, this might have a negative influence on the level of social interaction, while games demanding creativity might have a positive influence  ...  A Frisbee-like object called Swinxsbee has been designed to support new game possibilities for Swinxs and stimulate social interaction.  ...  Because not all games have an equal duration, the numbers will be represented by percentages of the total play time of a game minus the play time coded as "other".  ... 
doi:10.1007/978-3-642-02315-6_9 fatcat:ptiya47uiffcbaxdbghoi2wflm

Educational virtual game scenario generation for serious games

Olivier Janssens, Koen Samyny, Rik Van De Walle, Sofie Van Hoecke
2014 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH)  
Thanks to the presented tools and methods, it is possible to transform a written scenario into an in game virtual game scenario.  ...  In order to help youngsters who are confronted with cyberbullying, the Friendly ATTAC project aims to develop a serious game.  ...  ACKNOWLEDGMENT This work was funded by the IWT SBO Friendly ATTAC project (http://www.friendlyattac.be/), a project of the Institute for the Promotion of Innovation through Science and Technology in Flanders  ... 
doi:10.1109/segah.2014.7067106 dblp:conf/segah/JanssensSWH14 fatcat:df6gyb62mreabh7mwnaibqhjwu

What Do Serious Games Developers Search Online? A Study of GameDev StackExchange

Philippe Tamla, Thilo Böhm, Christian Nawroth, Matthias Hemmje, Michael Fuchs
2019 Collaborative European Research Conference  
In this research, we use Latent Dirichlet Allocation (LDA) topic model to analyze a popular Q&A site (Game Dev StackExchange) in order to understand the thoughts and needs of SG developers.  ...  Our study reveals that SG developers' needs are very diverse, ranging widely from simple script code to simulate 3D learning environments, over best practices to design educational games for specific target  ...  How the well-known game do this stuff for large scale social facebook games? [ Topic: Game Design, Tags: game-design,flash, social. PostId: #32093 ] Title: What makes a good educational game?  ... 
dblp:conf/cerc/TamlaBNHF19 fatcat:4uagofas3fe3pathpfkkwocf6q

MarkIt: Community Play and Computation to Generate Rich Location Descriptions through a Mobile Phone Game

Ketan Patel, Mohamed Ismail, Sara Motahari, David J. Rosenbaum, Stephen T. Ricken, Sukeshini A. Grandhi, Richard P. Schuler, Quentin Jones
2010 2010 43rd Hawaii International Conference on System Sciences  
We explored this issue through 'research through design', developing and deploying the MarkIt mobile phone game, which aimed to engage a community of users in place description.  ...  The capture and description of the numerous 'places' found in urban environments could enable the deployment of seamless mobile and location-aware social navigation tools.  ...  As a result, for the final game Round 2 which ran for 1 week we experimented with lowering the points gained for matching tags.  ... 
doi:10.1109/hicss.2010.267 dblp:conf/hicss/PatelIMRRGSJ10 fatcat:azefg3wpz5hdjkuwfjsu73lokm

GiveALink tagging game

Li Weng, Filippo Menczer
2010 Proceedings of the ACM SIGKDD Workshop on Human Computation - HCOMP '10  
In this paper, we introduce a tagging game designed as an incentive for users to share a large number of high-quality social annotation data while being entertained.  ...  Social tagging systems lead to inferred relationships among resources, tags and users from shared annotations in support of applications such as search, recommendation, and navigation.  ...  One of them is the development of games as incentives for social participation in the process of tagging online resources. Here we discuss a tagging game that builds upon existing work in GiveALink.  ... 
doi:10.1145/1837885.1837894 fatcat:puvqkschu5er5grfypiq5ylcma

Tagging My Tears and Fears: Text-Mining the Autoethnography

Sonja Sapach
2020 Digital Studies  
This question stemmed from the above discussed XML tagging and qualitative coding.  ...  Admittedly Sapach: Tagging My Tears and Fears Art. 4, page 14 of 28 a novice in this area, my original plan did not include XML tagging as an option.  ... 
doi:10.16995/dscn.328 fatcat:pd3r5yq4ivcx5kjactu4ulslru

Design of social games for collecting reliable semantic annotations

Lilian Weng, Rossano Schifanella, Filippo Menczer
2011 2011 16th International Conference on Computer Games (CGAMES)  
The two games leverage several design features as well as external social media resources to create entertaining incentives for the players to tag sites and multimedia objects.  ...  We present two social tagging games based on the Chain Model for object association. GiveALink Slider and Great Minds Think Alike harness human power to generate large streams of social tagging data.  ...  BACKGROUND In a social tagging system, an annotation, also known as triple, is defined as a tripartite relationship (u, r, t) between a user u, a resource r, and a tag t.  ... 
doi:10.1109/cgames.2011.6000337 dblp:conf/cgames/WengSM11 fatcat:why7xfmsqvflpai6fggusnqtbi

Persistence of discrimination: Revisiting Axtell, Epstein and Young

Gérard Weisbuch
2018 Physica A: Statistical Mechanics and its Applications  
The thorough analysis of the phase space and of the basins of attraction leads to a reconsideration of the previous social interpretations: our model predicts the reinforcement of discrimination biases  ...  We reformulate an earlier model of the "Emergence of classes..." proposed by Axtell etal. using more elaborate cognitive processes allowing a statistical physics approach.  ...  As previously, colours code the attractors of the dynamics with the same coding as in figure 6 .  ... 
doi:10.1016/j.physa.2017.09.053 fatcat:52odmgnpdrbj7gvj76h7agvsxi

Assessing relational, emotional, and physical dimensions of young players during the tag games

Ioritz Gaztelu-Folla, Asier Gonzalez-Artetxe, Íñigo Vélaz-Lorente, Asier Los Arcos
2022 Cuadernos de Psicologia del Deporte  
A holistic point of view provides a more complete assessment of the experience of the players during the traditional tag games.  ...  Many tag games present unstable motor communications between players, that is, the motor communication varies during the play due to role-changing.  ...  motor game -such as a tag game -in young players.  ... 
doi:10.6018/cpd.508561 fatcat:ixzftvxwbrhp3a64a5zht7egly

Using a Camera Phone as a Mixed-Reality Laser Cannon

Fadi Chehimi, Paul Coulton, Reuben Edwards
2008 International Journal of Computer Games Technology  
As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres.  ...  The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS) with innovative  ...  Code blocks The code area in the middle of the tag represents binary data and is capable of representing 2 4 = 16 codes.  ... 
doi:10.1155/2008/321708 fatcat:jzm7jgxvjje75laooyah4mwtae

Lattice Dynamics of Inequity

Gérard Weisbuch
2018 Journal of Artificial Societies and Social Simulation  
We discuss a model of inequity based on iteration of the Nash multi-agent bargaining game on a lattice. Agent's choices are based on a logit function and gradual decay of memories of past profits.  ...  A result specific to the network topology is the co-existence of domains with di erent regimes, allowing the emergence of the inequity condition even in the absence of tags.  ...  Rather than memorising a full sequence of previous games as in Axtell et al. ( ) , agents learn and code their memories as three "preference coe icients" J j for each possible move j, based on a moving  ... 
doi:10.18564/jasss.3635 fatcat:dipcpnqc5rcm5ouclkxqbxly5u

Children's Perspective of Game: A Comparison of the Public and Private Schools

Nevin Gündüz, Tuğçe Taşpinar, Nurdan Demiş
2017 Journal of Education and Training Studies  
Content analysis technique was used for qualitative data and six main themes were created.As a result, children at private and public schools have described as "the meaning of the play" theme, as "having  ...  In the research, they also stated that they play game types such as "rope, hide, hide and seek" which do not require materials in public schools while they indicated they play games such as "ball, dart  ...  According to some research, children did not approve the activities in lessons as game because of having no fun; activities that kind of competition which requires solving of problems too much are boring  ... 
doi:10.11114/jets.v5i9.2603 fatcat:ohaaghtycjgnfpp2e72tcjujke
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