A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is
As a means to build upon these notions, we chose to explore gamification of the driving task. The research aim was to study how to design gamified applications that make safe driving more engaging. ... Our results indicate that the gamified conditions increased driver engagement and reduced driving speeds. ... CoastMaster serves as an ambient speedometer and gamifies transitions to new speed limits. Similar to related work by Ecker et al. ...doi:10.1145/3025453.3025511 dblp:conf/chi/SteinbergerSFJ17 fatcat:rfhfkxmpiratpdrabkdnz3hfey