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Virtual Reality in Rehabilitation of Children with Cerebral Palsy
[chapter]
2014
Cerebral Palsy - Challenges for the Future
Classification of Virtual Reality Systems for Rehabilitation
Virtual Reality studies in rehabilitation Virtual reality studies are promising for clinical use in pediatric rehabilitation, especially in ...
Virtual reality systems designed for rehabilitation Marketed games are not appropriate for patients with "severe spasticity". ...
doi:10.5772/57486
fatcat:ugedvcwy5zefzbomve6lurje5q
Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation
2016
2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games for motor rehabilitation. ...
The pilot study design for evaluating the proposed solution is also presented. ...
ACKNOWLEDGMENT The authors of this paper would like to thank the participants of this study for their help and support, and also Hannah Levings and Josephine Gritsci for their assistance in data collection ...
doi:10.1109/vs-games.2016.7590378
dblp:conf/vsgames/Paraskevopoulos16
fatcat:265xgjwaj5hnflz66rhag5ey3u
Wearable and IoT Technologies Application for Physical Rehabilitation
2018
2018 International Symposium in Sensing and Instrumentation in IoT Era (ISSI)
The use of serious games allows a patient with motor impairments to perform exercises in a highly interactive and non-intrusive way, based on different scenarios of Virtual Reality, contributing to increase ...
The system permits to perform training sessions for hands and fingers motor rehabilitation. ...
Virtual Reality scenarios for the Gaming Platform are designed. ...
doi:10.1109/issi.2018.8538058
fatcat:otckoa7m5rb77jnbvxnbb33mhq
Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial
2019
Trials
The primary outcome is participation measured with the Utrecht Scale for Evaluation of Rehabilitation-Participation (USER-P). ...
Fifty people between 2 weeks and 6 months after stroke, who experience constraints with walking in daily life, are randomly assigned to the virtual reality gait training (VRT) group or the non-virtual ...
Acknowledgements Not applicable.
Funding This study is supported by "Revant Innovatie." ...
doi:10.1186/s13063-018-3165-7
fatcat:cfrcw2u22nhsbgyjmfa4raj4me
Design of ELISE robot for the paretic upper limb of stroke survivors
2016
Journal of Vibroengineering
The ELISE system includes dual biofeedback solutions: rehabilitation exercises in virtual reality (VR) and the virtual assistant of therapist. ...
To characterize the ELISE project, a concept robot applicable in the neuro-rehabilitation of the entire paretic upper limb. ...
A specialized software application for the control of this multi-module rehabilitation system had to be created. ...
doi:10.21595/jve.2016.16812
fatcat:r2xeuxiy7rdelguogvdxhkxw4y
Upper Limb Rehabilitation Tools in Virtual Reality Based on Haptic and 3D Spatial Recognition Analysis: A Pilot Study
2021
Sensors
Therefore, we developed rehabilitation tools that enable self-rehabilitation exercises in a virtual space based on haptics. ...
Existing rehabilitation treatments are based on the subjective evaluation of the therapist as the need for non-contact care arises; it is necessary to develop a system that can self-rehabilitate and offer ...
Moreover, virtual reality technology is in the spotlight for applications in rehabilitation because it can create individual environments and perceptual stimuli that motivate patients while preserving ...
doi:10.3390/s21082790
pmid:33921036
pmcid:PMC8071461
fatcat:p3hrak7srzhljcsqfw3dojdsfq
Virtual Reality
[chapter]
2013
Biosystems and Biorobotics
This chapter provides an overview on the use of Virtual Reality (VR) in rehabilitation with respect to recent neuroscience and physical therapy reviews of individuals with motor impairments. ...
methodologies across trials to allow for stronger conclusions across the heterogeneous field of neurorehabilitation. ...
Reality 251
Virtual Reality
Virtual Reality
Virtual Reality 259
Virtual Reality
Virtual Reality ...
doi:10.1007/978-3-642-38556-8_13
fatcat:c3rb63sr7neqfn7hkjg6n74fm4
What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview
2021
Electronics
neuroplasticity) and restoring and regaining functions and abilities by interacting with a safe and nonthreatening yet realistic virtual reality environment (VRE). ...
Over the past two decades, virtual reality technology (VRT)-based rehabilitation has been increasingly examined and applied to assist patient recovery in the physical and cognitive domains. ...
patient and it is adaptable for at-home use if a telerehabilitation service is available, like that with a virtual reality rehabilitation system (VRRS; Khymeia, Italy) [20, 21] . ...
doi:10.3390/electronics10091042
doaj:d62bb6b42b234c669884d6c647165444
fatcat:tiih7ktnsbb3hckciorcsjaqyy
Effectiveness of repetitive magnetic stimulation in improving upper extremity function in post-stroke hemiparesis – A case report
2020
Journal of Society of Indian Physiotherapists
Upper extremity (UE) motor deficits lead to significant disability and dependence in individuals, poststroke. Intense physiotherapy has found to be beneficial in restoring the UE function. ...
Repetitive Magnetic Stimulation (rPMS) is a novel therapeutic modality which aids in the rehabilitation of stroke patients. ...
stimulation, biofeedback, electrical stimulation, mirror therapy, modified constraintinduced movement therapy, robotics and virtual reality are administered with a view to improve UL function. ...
doi:10.18231/j.jsip.2020.015
fatcat:45a63w3z3nfq5ek2cnsrlppxce
Innovative Technologies for Rehabilitation and Health Promotion: What Is the Evidence?
2015
Physical Therapy
Efficacy of rehabilitation robotics for walking training in neurological disorders: a review. J Rehabil Res Dev. 2011;48:387-416. 3 Krishnan C, Ranganathan R, Dhaher YY, Rymer WZ. ...
A pilot study on the feasibility of robot-aided leg motor training to facilitate active participation. ...
Manuscript Reviewers for PTJ's Innovative Technologies in Rehabilitation and Health Promotion: Special Series Editor in Chief Dr Rebecca Craik and Special Series Co-Editors Dr Carolee Winstein and Dr ...
doi:10.2522/ptj.2015.95.2.294
pmid:25734191
fatcat:gua27rc36fds3ibpqzaditufyy
Effectiveness of action observation therapy based on virtual reality technology in the motor rehabilitation of paretic stroke patients: a randomized clinical trial
2022
BMC Neurology
Recently, virtual reality (VR) has provided the potential to increase the frequency and effectiveness of rehabilitation treatment by offering challenging and motivating tasks. ...
stroke, compared with a control treatment consisting of observation of naturalistic scenes (CO) without any action content, followed by VR training (CO + VR). ...
of control videos followed by the execution of actions using virtual reality
Fig. 2 ( 2 Fig. 2 (A) Experimental setting for both AO + VR and CO + VR interventions. ...
doi:10.1186/s12883-022-02640-2
pmid:35317736
pmcid:PMC8939064
fatcat:uxlmuizwp5gb7jpofnyeeogfru
A Focus Group Research on the Use of Wearable Health Technologies in Rehabilitation
2017
IOSR Journal of Mobile Computing & Application
The study depicted in this article was conducted for the use of wearable health technologies in rehabilitation. ...
A discussion chapter was also included in the article to provide an insight for future studies. ...
and made significant contributions to restart of motor learning created positive effects in many diseases; enhanced reality applications allowed by our current technological capability had created the ...
doi:10.9790/0050-04014754
fatcat:ag6yxe36gjh6bivmmvgdtz4uxi
Digital therapeutics in neurology
2021
Journal of Neurology
In this narrative review, we provide an overview of DTx in the care of patients with neurological dysfunctions. ...
They are used independently or in concert with medications, devices, or other therapies to optimize patient care and health outcomes". Chronic disabling diseases could greatly benefit from DTx. ...
Concerning tablet application for motor rehabilitation, some tools are available. ...
doi:10.1007/s00415-021-10608-4
pmid:34018047
pmcid:PMC8136262
fatcat:cn2yyamk5zdzvpjtntdi2geleu
Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome
2016
2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)
We introduce a novel rehabilitation tool to treat Post-Fall Syndrome (PFS) in older adults: a serious game, called Virtual Promenade, combined with a haptic chair imitating the hips movements of human ...
We also report that the aesthetics of the virtual environment is an important motivational factor for older adults and discuss our results in searching for the most suitable game controller for this type ...
ACKNOWLEDGMENT The authors would like to thank RégionÎle-de-France and EPHAD Ressources for funding this project and Dr. Pierre Jouvelot for his helpful advice. ...
doi:10.1109/segah.2016.7586267
dblp:conf/segah/WargnierPMBBRKR16
fatcat:dzzdwfdj65ai5dkv3jvuwdf7se
Development of motor learning implementation for ischemic stroke: finding expert consensus
engglis
2017
Journal of the Medical Sciences
engglis
that can be provided as well as application development intervention model motor learning, allowing given for ischemic stroke. ...
The main purpose of this study was to investigate motor learning implementation for ischemic stroke from experts on the field of motor learning in stroke patients including the neurologist, medical rehabilitation ...
ACKNOWLEDGMENTS We would like to thank for the support of many parties, especially all experts Nerve Specialist Doctors, Medical Rehabilitation Doctor and Physiotherapists who have given their views in ...
doi:10.19106/jmedsci004904201706
fatcat:fa4sapav7zb3rocjpatghgsmja
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