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Virtual Reality in Rehabilitation of Children with Cerebral Palsy [chapter]

Mintaze Kerem, Ozgun Kaya, Cemil Ozal, Duygu Turker
2014 Cerebral Palsy - Challenges for the Future  
Classification of Virtual Reality Systems for Rehabilitation Virtual Reality studies in rehabilitation Virtual reality studies are promising for clinical use in pediatric rehabilitation, especially in  ...  Virtual reality systems designed for rehabilitation Marketed games are not appropriate for patients with "severe spasticity".  ... 
doi:10.5772/57486 fatcat:ugedvcwy5zefzbomve6lurje5q

Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation

Ioannis Paraskevopoulos, Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games for motor rehabilitation.  ...  The pilot study design for evaluating the proposed solution is also presented.  ...  ACKNOWLEDGMENT The authors of this paper would like to thank the participants of this study for their help and support, and also Hannah Levings and Josephine Gritsci for their assistance in data collection  ... 
doi:10.1109/vs-games.2016.7590378 dblp:conf/vsgames/Paraskevopoulos16 fatcat:265xgjwaj5hnflz66rhag5ey3u

Wearable and IoT Technologies Application for Physical Rehabilitation

Ricardo Alexandre, Octavian Postolache
2018 2018 International Symposium in Sensing and Instrumentation in IoT Era (ISSI)  
The use of serious games allows a patient with motor impairments to perform exercises in a highly interactive and non-intrusive way, based on different scenarios of Virtual Reality, contributing to increase  ...  The system permits to perform training sessions for hands and fingers motor rehabilitation.  ...  Virtual Reality scenarios for the Gaming Platform are designed.  ... 
doi:10.1109/issi.2018.8538058 fatcat:otckoa7m5rb77jnbvxnbb33mhq

Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial

Ilona J. M. de Rooij, Ingrid G. L. van de Port, Johanna M. A. Visser-Meily, Jan-Willem G. Meijer
2019 Trials  
The primary outcome is participation measured with the Utrecht Scale for Evaluation of Rehabilitation-Participation (USER-P).  ...  Fifty people between 2 weeks and 6 months after stroke, who experience constraints with walking in daily life, are randomly assigned to the virtual reality gait training (VRT) group or the non-virtual  ...  Acknowledgements Not applicable. Funding This study is supported by "Revant Innovatie."  ... 
doi:10.1186/s13063-018-3165-7 fatcat:cfrcw2u22nhsbgyjmfa4raj4me

Design of ELISE robot for the paretic upper limb of stroke survivors

Jacek S. Tutak
2016 Journal of Vibroengineering  
The ELISE system includes dual biofeedback solutions: rehabilitation exercises in virtual reality (VR) and the virtual assistant of therapist.  ...  To characterize the ELISE project, a concept robot applicable in the neuro-rehabilitation of the entire paretic upper limb.  ...  A specialized software application for the control of this multi-module rehabilitation system had to be created.  ... 
doi:10.21595/jve.2016.16812 fatcat:r2xeuxiy7rdelguogvdxhkxw4y

Upper Limb Rehabilitation Tools in Virtual Reality Based on Haptic and 3D Spatial Recognition Analysis: A Pilot Study

Eun Bin Kim, Songee Kim, Onseok Lee
2021 Sensors  
Therefore, we developed rehabilitation tools that enable self-rehabilitation exercises in a virtual space based on haptics.  ...  Existing rehabilitation treatments are based on the subjective evaluation of the therapist as the need for non-contact care arises; it is necessary to develop a system that can self-rehabilitate and offer  ...  Moreover, virtual reality technology is in the spotlight for applications in rehabilitation because it can create individual environments and perceptual stimuli that motivate patients while preserving  ... 
doi:10.3390/s21082790 pmid:33921036 pmcid:PMC8071461 fatcat:p3hrak7srzhljcsqfw3dojdsfq

Virtual Reality [chapter]

Max Ortiz-Catalan, Sharon Nijenhuis, Kurt Ambrosch, Thamar Bovend'Eerdt, Sebastian Koenig, Belinda Lange
2013 Biosystems and Biorobotics  
This chapter provides an overview on the use of Virtual Reality (VR) in rehabilitation with respect to recent neuroscience and physical therapy reviews of individuals with motor impairments.  ...  methodologies across trials to allow for stronger conclusions across the heterogeneous field of neurorehabilitation.  ...  Reality 251 Virtual Reality Virtual Reality Virtual Reality 259 Virtual Reality Virtual Reality  ... 
doi:10.1007/978-3-642-38556-8_13 fatcat:c3rb63sr7neqfn7hkjg6n74fm4

What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview

Antonino Naro, Rocco Salvatore Calabrò
2021 Electronics  
neuroplasticity) and restoring and regaining functions and abilities by interacting with a safe and nonthreatening yet realistic virtual reality environment (VRE).  ...  Over the past two decades, virtual reality technology (VRT)-based rehabilitation has been increasingly examined and applied to assist patient recovery in the physical and cognitive domains.  ...  patient and it is adaptable for at-home use if a telerehabilitation service is available, like that with a virtual reality rehabilitation system (VRRS; Khymeia, Italy) [20, 21] .  ... 
doi:10.3390/electronics10091042 doaj:d62bb6b42b234c669884d6c647165444 fatcat:tiih7ktnsbb3hckciorcsjaqyy

Effectiveness of repetitive magnetic stimulation in improving upper extremity function in post-stroke hemiparesis – A case report

Tittu Thomas James, Physiotherapy, Ragupathy Sendhilkumar, Naveen Venkatesh, Dhargave Pradnya, Physiotherapy, Physiotherapy, Physiotherapy
2020 Journal of Society of Indian Physiotherapists  
Upper extremity (UE) motor deficits lead to significant disability and dependence in individuals, poststroke. Intense physiotherapy has found to be beneficial in restoring the UE function.  ...  Repetitive Magnetic Stimulation (rPMS) is a novel therapeutic modality which aids in the rehabilitation of stroke patients.  ...  stimulation, biofeedback, electrical stimulation, mirror therapy, modified constraintinduced movement therapy, robotics and virtual reality are administered with a view to improve UL function.  ... 
doi:10.18231/j.jsip.2020.015 fatcat:45a63w3z3nfq5ek2cnsrlppxce

Innovative Technologies for Rehabilitation and Health Promotion: What Is the Evidence?

C. Winstein, P. Requejo
2015 Physical Therapy  
Efficacy of rehabilitation robotics for walking training in neurological disorders: a review. J Rehabil Res Dev. 2011;48:387-416. 3 Krishnan C, Ranganathan R, Dhaher YY, Rymer WZ.  ...  A pilot study on the feasibility of robot-aided leg motor training to facilitate active participation.  ...  Manuscript Reviewers for PTJ's Innovative Technologies in Rehabilitation and Health Promotion: Special Series Editor in Chief Dr Rebecca Craik and Special Series Co-Editors Dr Carolee Winstein and Dr  ... 
doi:10.2522/ptj.2015.95.2.294 pmid:25734191 fatcat:gua27rc36fds3ibpqzaditufyy

Effectiveness of action observation therapy based on virtual reality technology in the motor rehabilitation of paretic stroke patients: a randomized clinical trial

Antonino Errante, Donatella Saviola, Matteo Cantoni, Katia Iannuzzelli, Settimio Ziccarelli, Fabrizio Togni, Marcello Simonini, Carolina Malchiodi, Debora Bertoni, Maria Grazia Inzaghi, Francesca Bozzetti, Roberto Menozzi (+6 others)
2022 BMC Neurology  
Recently, virtual reality (VR) has provided the potential to increase the frequency and effectiveness of rehabilitation treatment by offering challenging and motivating tasks.  ...  stroke, compared with a control treatment consisting of observation of naturalistic scenes (CO) without any action content, followed by VR training (CO + VR).  ...  of control videos followed by the execution of actions using virtual reality Fig. 2 ( 2 Fig. 2 (A) Experimental setting for both AO + VR and CO + VR interventions.  ... 
doi:10.1186/s12883-022-02640-2 pmid:35317736 pmcid:PMC8939064 fatcat:uxlmuizwp5gb7jpofnyeeogfru

A Focus Group Research on the Use of Wearable Health Technologies in Rehabilitation

Pınar Pektekin, Hasan Kerem Alptekin
2017 IOSR Journal of Mobile Computing & Application  
The study depicted in this article was conducted for the use of wearable health technologies in rehabilitation.  ...  A discussion chapter was also included in the article to provide an insight for future studies.  ...  and made significant contributions to restart of motor learning created positive effects in many diseases; enhanced reality applications allowed by our current technological capability had created the  ... 
doi:10.9790/0050-04014754 fatcat:ag6yxe36gjh6bivmmvgdtz4uxi

Digital therapeutics in neurology

G Abbadessa, F Brigo, M Clerico, S De Mercanti, F Trojsi, G Tedeschi, S Bonavita, L Lavorgna
2021 Journal of Neurology  
In this narrative review, we provide an overview of DTx in the care of patients with neurological dysfunctions.  ...  They are used independently or in concert with medications, devices, or other therapies to optimize patient care and health outcomes". Chronic disabling diseases could greatly benefit from DTx.  ...  Concerning tablet application for motor rehabilitation, some tools are available.  ... 
doi:10.1007/s00415-021-10608-4 pmid:34018047 pmcid:PMC8136262 fatcat:cn2yyamk5zdzvpjtntdi2geleu

Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome

Pierre Wargnier, Edmond Phuong, Kevin Marivan, Samuel Benveniste, Frederic Bloch, Serge Reingewirtz, Gilles Kemoun, Anne-Sophie Rigaud
2016 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)  
We introduce a novel rehabilitation tool to treat Post-Fall Syndrome (PFS) in older adults: a serious game, called Virtual Promenade, combined with a haptic chair imitating the hips movements of human  ...  We also report that the aesthetics of the virtual environment is an important motivational factor for older adults and discuss our results in searching for the most suitable game controller for this type  ...  ACKNOWLEDGMENT The authors would like to thank RégionÎle-de-France and EPHAD Ressources for funding this project and Dr. Pierre Jouvelot for his helpful advice.  ... 
doi:10.1109/segah.2016.7586267 dblp:conf/segah/WargnierPMBBRKR16 fatcat:dzzdwfdj65ai5dkv3jvuwdf7se

Development of motor learning implementation for ischemic stroke: finding expert consensus
engglis

Umi Budi Rahayu, Samekto Wibowo, Ismail Setyopranoto
2017 Journal of the Medical Sciences  
that can be provided as well as application development intervention model motor learning, allowing given for ischemic stroke.  ...  The main purpose of this study was to investigate motor learning implementation for ischemic stroke from experts on the field of motor learning in stroke patients including the neurologist, medical rehabilitation  ...  ACKNOWLEDGMENTS We would like to thank for the support of many parties, especially all experts Nerve Specialist Doctors, Medical Rehabilitation Doctor and Physiotherapists who have given their views in  ... 
doi:10.19106/jmedsci004904201706 fatcat:fa4sapav7zb3rocjpatghgsmja
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