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Garment Simulation and Collision Detection on a Mobile Device

Tzvetomir Ivanov Vassilev
2016 International Journal on Mobile Computing and Multimedia Communications  
Our novel algorithms for cloth-body and cloth-cloth collision detection and response are based on image-space interference tests.  ...  This paper describes a technique for garment simulation and collision detection implemented on modern Graphics Processors (GPU).  ...  -The same image-space based approach can be applied for detecting collisions cloth-body and cloth-cloth when layers of cloth are simulated. Multiple collision maps can be stored in a 3D texture.  ... 
doi:10.4018/ijmcmc.2016070101 fatcat:mz5vyanuavhwhddwnzdlkxvhku

MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Camera [article]

Zhaoqi Su and Weilin Wan and Tao Yu and Lingjie Liu and Lu Fang and Wenping Wang and Yebin Liu
2020 arXiv   pre-print
For texture rendering, we decompose each input image frame into a shading layer and an albedo layer, and propose a method for fusing a fixed albedo map and solving for detailed garment geometry using the  ...  The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively.  ...  ACKNOWLEDGMENTS The authors would like to thank Tsinghua University and The Hong Kong University of Science and Technology for supporting this work.  ... 
arXiv:2004.05815v3 fatcat:6k2hjcakzbd6ndsaqia44xkuye

Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture [article]

Yue Li, Marc Habermann, Bernhard Thomaszewski, Stelian Coros, Thabo Beeler, Christian Theobalt
2021 arXiv   pre-print
We show how integrating physics into the training process improves the learned cloth deformations, allows modeling clothing as a separate piece of geometry, and largely reduces cloth-body intersections  ...  This leads to noticeable artifacts in their reconstructions, e.g. baked-in wrinkles, implausible deformations that seemingly defy gravity, and intersections between cloth and body.  ...  Acknowledgments The authors would like to thank the anonymous reviewers for their valuable feedback, and Gereon Fox for the video narration.  ... 
arXiv:2011.12866v2 fatcat:unwkgbplznatfjr2t66zt644dq

Collision Detection for Deformable Objects

M. Teschner, S. Kimmerle, B. Heidelberger, G. Zachmann, L. Raghupathi, A. Fuhrmann, M.-P. Cani, F. Faure, N. Magnenat-Thalmann, W. Strasser, P. Volino
2005 Computer graphics forum (Print)  
Applications in cloth modeling and surgical simulation are presented.  ...  This paper focuses on these aspects and summarizes recent research in the area of deformable collision detection.  ...  Figure 6 : 6 Recursion using binary trees (a) and 4-ary trees (b). Figure 8 : 8 BVHs are employed for continuous collision detection in cloth simulation. Image courtesy of Robert Bridson, UBC.  ... 
doi:10.1111/j.1467-8659.2005.00829.x fatcat:cdp5iursd5fklooxxfaj2ju744

Multi-feature super-resolution network for cloth wrinkle synthesis [article]

Lan Chen, Xiaopeng Zhang, Juntao Ye
2020 arXiv   pre-print
Existing physical cloth simulators suffer from expensive computation and difficulties in tuning mechanical parameters to get desired wrinkling behaviors.  ...  Each simulated mesh pair are then converted into a pair of low and high resolution "images" (a 2D array of samples), with each sample can be interpreted as any of three features: the displacement, the  ...  tinuous collision detection and response [60].  ... 
arXiv:2004.04351v1 fatcat:v3fnxtdtpbdlxmpejndslu7ghu

Collision Detection for Deformable Objects [article]

M. Teschner, S. Kimmerle, B. Heidelberger, G. Zachmann, L. Raghupathi, A. Fuhrmann, M.-P. Cani, F. Faure, N. Magnenat-Thalmann, W. Strasser, P. Volino
2004 Eurographics State of the Art Reports  
Applications in cloth modeling and surgical simulation are presented.  ...  This paper focusses on these aspects and summarizes recent research in the area of deformable collision detection.  ...  Self-collisions are not detected. A first application of image-space collision detection to dynamic cloth simulation has been presented in [VSC01] .  ... 
doi:10.2312/egst.20041028 fatcat:vjr677o7ffcqhlynump6mhisai

Efficient geometrically exact continuous collision detection

Tyson Brochu, Essex Edwards, Robert Bridson
2012 ACM Transactions on Graphics  
We demonstrate the effectiveness of geometrically exact detection with a novel adaptive cloth simulation, the first to guarantee to remain intersection-free despite frequent curvature-driven remeshing.  ...  The use of new conservative culling and interval filters allows typical simulations to run as fast as with the non-robust version, but without need for tuning or worries about failure cases even in geometrically  ...  We would also like to thank Eitan Grinspun and our anonymous reviewers for helpful discussion and comments.  ... 
doi:10.1145/2185520.2185592 fatcat:5xd2hogipbhe7hc3khzht5mfli

Real-Time Collision Detection for Deformable Characters with Radial Fields

Sebastian John Friston, Anthony Steed
2018 IEEE Transactions on Visualization and Computer Graphics  
This 2D parameterisation significantly reduces the memory and computation requirements of the field, while introducing minimal overhead in collision detection tests.  ...  Many techniques facilitate real-time collision detection against complex models.  ...  We expect the main application to be cloth and particle simulations, so demonstrate particle collision detection and response.  ... 
doi:10.1109/tvcg.2018.2859924 pmid:30047884 fatcat:2foj6prw25bmjma2fn7vd6c4ge

Efficient geometrically exact continuous collision detection

Tyson Brochu, Essex Edwards, Robert Bridson
2012 ACM Transactions on Graphics  
We demonstrate the effectiveness of geometrically exact detection with a novel adaptive cloth simulation, the first to guarantee to remain intersection-free despite frequent curvature-driven remeshing.  ...  The use of new conservative culling and interval filters allows typical simulations to run as fast as with the non-robust version, but without need for tuning or worries about failure cases even in geometrically  ...  We would also like to thank Eitan Grinspun and our anonymous reviewers for helpful discussion and comments.  ... 
doi:10.1145/2185520.2335447 fatcat:5icvyprdozfkzm4vmkzmrcswc4

Multi-resolution collision handling for cloth-like simulations

Nitin Jain, Ilknur Kabul, Naga K. Govindaraju, Dinesh Manocha, Ming Lin
2005 Computer Animation and Virtual Worlds  
The multi-resolution hierarchy is used to compute simplification of contact manifolds and to accelerate collision detection and response computations.  ...  We present a novel multi-resolution algorithm for simulation of complex cloth-like deforming meshes.  ...  We are also thankful to members of UNC GAMMA Research Group for useful discussions.  ... 
doi:10.1002/cav.106 fatcat:6s5a32lpyzfzjiqxi3krp4mdge

Fast Body-Cloth simulation with moving humanoids [article]

Javier Rodriguez-Navarro, Miguel Sainz, Antonio Susin
2005 Eurographics State of the Art Reports  
Recent image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction.  ...  The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human body, is involved.  ...  When using the graphics card pipeline a new image based tool is available for collision detection: depth map from appropriate point of views allow us to detect when a cloth particle is inside another object  ... 
doi:10.2312/egs.20051030 fatcat:6avpkw5ezjhwnddotme24gkkqy

GPU-based Collision Detection for Deformable Parameterized Surfaces

Alexander Greß, Michael Guthe, Reinhard Klein
2006 Computer graphics forum (Print)  
For the trimming and tessellation of the NURBS on the GPU we used a recent approach [GBK05] and combined it with our collision detection algorithm.  ...  Unfortunately, an efficient accurate collision detection, that is necessary for the simulation itself or for the interaction with and editing of the objects, can currently not be integrated seamlessly  ...  Figure 7 : 7 Collision detection between static (left) and dynamic (right) geometry images.  ... 
doi:10.1111/j.1467-8659.2006.00969.x fatcat:74albfvhdjcg7aw2o3vxxxwgtm

Research Problems for Creating Digital Actors [article]

Hyeong-Seok Ko, Kwang-Jin Choi, Min Gyu Choi, Seyoon Tak, Byoungwon Choe, Oh-Young Song
2003 Eurographics State of the Art Reports  
An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real  ...  In particular, our research has been focused on components such as facial animation, hair animation, clothing animation, and body animation, which are crucial to the successful realization of digital actors  ...  This work was also partially supported by Automation and Systems Research Institute at Seoul National University, the Brain Korea 21 Project, and the Overhead Research Fund of Seoul National University  ... 
doi:10.2312/egst.20031088 fatcat:ldk5qnmbv5crbge5te55pec3uq

Research on Clothing Simulation Design Based on Three-dimensional Image Analysis

Wenyao Zhu, Xue Li, Young-Mi Shon
2020 Computers Materials & Continua  
The model uses feature extraction and description of image evaluation parameters, and establishes the mapping relationship between image features and simulation results by using the optimal parameter values  ...  On the basis of this model, by obtaining the response results of clothing collision detection and the results of local adaptive processing of clothing meshes, the cutting form and actual cutting effect  ...  Acknowledgement: Supported by the Science and Technology Public Welfare Project of Zhejiang Province.  ... 
doi:10.32604/cmc.2020.010089 fatcat:dce6y25raba3ncgzms42lhdlvm

Fast Cloth Animation on Walking Avatars

T. Vassilev, B. Spanlang, Y. Chrysanthou
2001 Computer graphics forum (Print)  
The algorithm for cloth-body collision detection and response is based on image-space interference tests, unlike the existing ones that use object-space checks.  ...  The modern workstations' graphics hardware is used not only to compute the depth maps of the body but also to interpolate the body normal vectors and velocities of each vertex.  ...  Collision detection cloth-body Collision detection and response prove to be the bottleneck of dynamic simulation algorithms that use highly discretised surfaces.  ... 
doi:10.1111/1467-8659.00518 fatcat:4jrd7c4mfbcd5g4dld2ikekkte
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