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The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames

J. E. Muñoz, E. R. Gouveia, M. Cameirão, S. Bermudez I. Badia
2017 Proceedings of the 4th International Conference on Physiological Computing Systems  
fitness training in older adults.  ...  The Biocybernetic Loop Engine (BL Engine) is an integrated software tool designed for an easy creation of physiologically modulated videogames by means of wearable sensors.  ...  of the system; and Luis Quintero for contributing to the development of the visual scripting module for the biocybernetic console.  ... 
doi:10.5220/0006429800450054 dblp:conf/phycs/MunozGCB17 fatcat:lgnjkhgaqnd77jwubtwthw3oui

Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder – A Methodological Paper

Patrick Manser, Eling D. de Bruin
2021 Frontiers in Aging Neuroscience  
in an ongoing project aiming to design, develop, and evaluate an exergame-based training concept with the aim to halt and/or reduce cognitive decline and improve quality of life in older adults with mild  ...  (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health' (Li et al., 2020).Case Study: A step-by-step application of the MIDE-framework as a specific guidance  ...  loop) (=Monitoring of target intensity) (=Biocybernetic adaptation loop) PERF-LOOP PERF-LOOP (=Performance adaptation loop) (=Performance adaptation loop) Progression and PLAT ADAPT PLAT PLAT Periodization  ... 
doi:10.3389/fnagi.2021.734012 pmid:34955806 pmcid:PMC8698204 fatcat:7wqz355mmngvjgxhrx7wgjbuya

Modulation of Physiological Responses and Activity Levels during Exergame Experiences

John Edison Munoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermudez i Badia, Elvio Rubio
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising and improving health benefits.  ...  Seventeen older adults (64.5±6.4 years) interacted with a videogame in two modes (Control, Exergaming) in different difficulty levels.  ...  In particular, physiological-adaptation approaches through "close-loop" systems, the so called biocybernetic loops, can be used for adapting videogame dynamics/events in response to the player's physiological  ... 
doi:10.1109/vs-games.2016.7590353 dblp:conf/vsgames/CardonaCPBR16 fatcat:5t32j63wxbdbfoa6jsmejcvjwq