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Children Designing Serious Games

J.C. Read, G. Sim, A.J. Gregory, D. Xu, J.B. Ode
2013 EAI Endorsed Transactions on Serious Games  
The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported.  ...  Involving children in the design of the serious game lead to some nice insights that were included in the game that was subsequently built and shipped.  ...  The research team acknowledge the contribution form the teachers and children from English Martyrs School, Preston, UK.  ... 
doi:10.4108/trans.gbl.01-06.2013.e5 fatcat:ipdetphabnbwde7vkuo7rl5epe

Children Designing Serious Games for Children from other Cultures

G. Sim, J. C. Read, M. Horton
2017 EAI Endorsed Transactions on Serious Games  
This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population.  ...  The second session briefly taught the children about aspects of food hygiene and then the third session required the children to design a serious game on this subject, for children in rural China.  ...  We would like to thank all the children and teachers from the Primary School who participated in the research and contributed their ideas.  ... 
doi:10.4108/eai.8-12-2017.153398 fatcat:zxi7hbefdrfjpebbihcpj6ubnq

Serious Game Design to Support Children Struggling with School Refusal

Marikken Høiseth, Ole Andreas Alsos, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen
2021 International Journal of Serious Games  
Our research aims to support children who are at risk or in an early phase of developing school refusal through serious games.  ...  In this paper we present current work, grounded in human-centered design, involving the application of a game design framework to elaborate on design elements and empirical evaluations of a serious game  ...  This research is dedicated to all children struggling with school refusal.  ... 
doi:10.17083/ijsg.v8i2.416 fatcat:vqgfp2snzreuzfknevkw5e67h4

Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases [chapter]

Hadi Kharrazi, Anthony Faiola, Joseph Defazio
2009 Lecture Notes in Computer Science  
This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained.  ...  Furthermore, design principles and usability issues regarding the creation of these health games are discussed.  ...  Healthcare game design: behavioral modeling of serious gaming design for children with chronic diseases. In Human-Computer Interaction. Interacting in Various Application Domains (pp. 335-344).  ... 
doi:10.1007/978-3-642-02583-9_37 fatcat:mga77mgmwba63c53ku3hf4mvfi

Designing a Mobile Serious Game for Raising Awareness of Diabetic Children

Alaa M. Moosa, Noor Al-Maadeed, Moutaz Saleh, Soumaya Al-Maadeed, Jihad M. AlJa'am
2020 IEEE Access  
Hence, this arcade-based approach can be used in designing attractive serious games for young children and adolescents.  ...  Fun, motivation, and engagement are the most important features in designing attractive serious games.  ...  FIGURE 1 . 1 A diabetes learning Mobile serious game for children showing the initial design (left) and the final design (right).  ... 
doi:10.1109/access.2020.3043840 fatcat:rkvqvxpv3rafhfxoybqzuuyljm

Innovative digital technology design and game healing-Serious Game's innovative design for children with special needs

Yang Feng, M. Anpo, F. Song
2021 E3S Web of Conferences  
the virtual world; how to skillfully integrate human care into the game design; how to use the game to pay attention to special groups; how to make the function of the game get multi-dimensional presentation  ...  Game design as an important part of modern design, its design innovation is worth thinking about: How to use the rapidly changing Science and Technology; how to organically connect the real world with  ...  The GAME won the 2014 The Fun&Serious Game award for best health GAME, the 2013 DUTVCH GAME AWARDS for best app game design, and the 2013 DUTVCH GAME AWARDS for best serious game.  ... 
doi:10.1051/e3sconf/202123605076 fatcat:autjhgdsunf6bkumjpfaoyqu4e

Designing Tourism Websites for Children: Guidelines and Experimental Results

Antonina Dattolo, Flaminia Luccio, Chiara De March, Eleonora De Riu
2018 EAI Endorsed Transactions on Serious Games  
Nevertheless, there is a scarcity of studies on children travel and of websites, specifically designed for them, based on their own perspectives.  ...  In this work, we discuss the importance of conceiving and creating usable and accessible websites for children, and propose guidelines relative to their design, structure, navigation, language, and the  ...  It has the aim of: 4 EAI Endorsed Transactions on Serious Games 12 2017 -09 2018 | Volume 5 | Issue 16 | e1 1. being inclusive, usable and accessible for children in the range 8-11 years.  ... 
doi:10.4108/eai.5-1-2018.155084 fatcat:d4qvmnelbnbcflp5obb3uqfpra

Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries

Susan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte
2016 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)  
Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy.  ...  Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school  ...  serious games for children without access to schooling.  ... 
doi:10.1109/vs-games.2016.7590350 dblp:conf/vsgames/FerreiraGH16 fatcat:u5ei6pke7zay7hctgj6prod4hm

Play-Centric Designing of a Serious Game Prototype for Low Vision Children

Nurul Izzah Othman, Nor Azan, Hazura Mohamed
2020 International Journal of Advanced Computer Science and Applications  
This paper presents a study on designing a low fidelity serious game prototype for low vision children using play-centric design approach, focusing on playability to obtain feedback from low vision children  ...  However, the challenge of serious game design is not only to consider users' accessibility needs, but also the playability aspects as well so that the visually impaired children can enjoy playing regardless  ...  with low vision. 1) Designing serious game for low vision children: The serious game concept was introduced by Abt in 1970.  ... 
doi:10.14569/ijacsa.2020.0110528 fatcat:vqtuxxtu2zcwlkg32kccjmq2ou

Lessons learned from the use of a participatory design process to develop digital games addressing airway clearance therapy in children with cystic fibrosis (Preprint)

Fabio Balli
2017 JMIR Serious Games  
PERCENT OF PEOPLE WITH CF WHO HAD COMMON COMPLICATIONS IN 2016 CHILDREN ADULTS CHILDREN ADULTS 31 32 6 35 ASTHMA CHILDREN ADULTS 22 52 SINUS DISEASE CHILDREN ADULTS 3 25 DEPRESSION  ...  parents' insurance plan 50% of people with CF who are under 10 years old are on Medicaid INSURANCE 17% of people with CF who are 18-64 years old are on Medicare 42 26 ADULTS CHILDREN  ... 
doi:10.2196/games.8964 pmid:30463835 fatcat:66w6gzugonbqnn4vu66idrnf7a

Phonological Disorders in Children? Design and user experience evaluation of a mobile serious game approach

Rui Neves Madeira, Vanessa Mestre, Tânia Ferreirinha
2017 Procedia Computer Science  
The serious game dimension was added to better engage children in its use. The paper presents a user study conducted with two groups of children, without and with the phonological disorders.  ...  This paper presents the concept and the user evaluation study of the first Super-Fon's prototype, which is a mobile health app with a serious game approach for Android Tablets.  ...  Preliminary results show the promising prospects a mobile serious game solution holds in such contexts.  ... 
doi:10.1016/j.procs.2017.08.359 fatcat:grindwol5ze3dcj4neog4i3m7a

Conceptual Model for Serious Games Design: Case Study of Children with Attention Deficit Hyperactivity Disorder

D Avila-Pesantez, M Vaca-Cardenas, L M Avila, L Vaca-Cardenas
2018 KnE Engineering  
The field of Serious Games (SGs) is relatively new; however, so far, these have focused more on assessing impacts on results rather than identifying the most appropriate implementation phases to obtain  ...  Resumen El campo de los Serious Games (SGs) es relativamente nuevo; sin embargo, estos hasta el momento se han centrado más en evaluar los impactos en los resultados, en lugar de identificar las fases  ...  Game).  ... 
doi:10.18502/keg.v3i9.3646 fatcat:ogopwx7ytbbljn2lu7uytfejdu

Design, Implementation and Evaluation of a Serious Game for Obesity Prevention19 among Preschool Children

Yanzhen Wang, Maizatul Hayati Mohamad Yatim
2021 International Journal of Creative Multimedia  
The prevention applies motivational game-based learning and behaviour change theories during design.  ...  In this study, it shows a positive way for the content experts and subject experts to collaborate with each other to design and develop digital mobile games for preschool children, we discuss in detail  ...  They were preschool children who do not have the cognitive knowledge to comprehend the mechanics, dynamics and aesthetics of game design, therefore they were not fit to playtest the serious game in this  ... 
doi:10.33093/ijcm.2021.1.2 fatcat:u6tfpo5sjvdt3hwjk7hds55kqq

Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes

Ashish Amresh, Rahul Salla, Madhumita Sinha, Rebecca Birr
2016 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)  
The intervention applies motivational game based learning and behavior change theories during design.  ...  This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes.  ...  A behavior science approach to designing a serious game for obesity and diabetes is presented in [1] .  ... 
doi:10.1109/segah.2016.7586280 dblp:conf/segah/AmreshSSB16 fatcat:cll7aa6nefatbphqunypybwzpq

Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction

Stéphanie Carlier, Sara Van der Paelt, Femke Ongenae, Femke De Backere, De Turck
2020 Sensors  
This research aims to investigate the feasibility of empowering children with ASD and their parents through the use of a serious game to reduce stress and anxiety and a supporting parent application.  ...  The game shows potential for stress and anxiety reduction in children with ASD.  ...  for the design of a serious game and supporting parental application for children with ASD.  ... 
doi:10.3390/s20040966 pmid:32054025 pmcid:PMC7070716 fatcat:qdlceexsczajtjds5luwwqn7gm
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