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Children Designing Serious Games
2013
EAI Endorsed Transactions on Serious Games
The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. ...
Involving children in the design of the serious game lead to some nice insights that were included in the game that was subsequently built and shipped. ...
The research team acknowledge the contribution form the teachers and children from English Martyrs School, Preston, UK. ...
doi:10.4108/trans.gbl.01-06.2013.e5
fatcat:ipdetphabnbwde7vkuo7rl5epe
Children Designing Serious Games for Children from other Cultures
2017
EAI Endorsed Transactions on Serious Games
This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population. ...
The second session briefly taught the children about aspects of food hygiene and then the third session required the children to design a serious game on this subject, for children in rural China. ...
We would like to thank all the children and teachers from the Primary School who participated in the research and contributed their ideas. ...
doi:10.4108/eai.8-12-2017.153398
fatcat:zxi7hbefdrfjpebbihcpj6ubnq
Serious Game Design to Support Children Struggling with School Refusal
2021
International Journal of Serious Games
Our research aims to support children who are at risk or in an early phase of developing school refusal through serious games. ...
In this paper we present current work, grounded in human-centered design, involving the application of a game design framework to elaborate on design elements and empirical evaluations of a serious game ...
This research is dedicated to all children struggling with school refusal. ...
doi:10.17083/ijsg.v8i2.416
fatcat:vqgfp2snzreuzfknevkw5e67h4
Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases
[chapter]
2009
Lecture Notes in Computer Science
This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained. ...
Furthermore, design principles and usability issues regarding the creation of these health games are discussed. ...
Healthcare game design: behavioral modeling of serious gaming design for children with chronic diseases. In Human-Computer Interaction. Interacting in Various Application Domains (pp. 335-344). ...
doi:10.1007/978-3-642-02583-9_37
fatcat:mga77mgmwba63c53ku3hf4mvfi
Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
2020
IEEE Access
Hence, this arcade-based approach can be used in designing attractive serious games for young children and adolescents. ...
Fun, motivation, and engagement are the most important features in designing attractive serious games. ...
FIGURE 1 . 1 A diabetes learning Mobile serious game for children showing the initial design (left) and the final design (right). ...
doi:10.1109/access.2020.3043840
fatcat:rkvqvxpv3rafhfxoybqzuuyljm
Innovative digital technology design and game healing-Serious Game's innovative design for children with special needs
2021
E3S Web of Conferences
the virtual world; how to skillfully integrate human care into the game design; how to use the game to pay attention to special groups; how to make the function of the game get multi-dimensional presentation ...
Game design as an important part of modern design, its design innovation is worth thinking about: How to use the rapidly changing Science and Technology; how to organically connect the real world with ...
The GAME won the 2014 The Fun&Serious Game award for best health GAME, the 2013 DUTVCH GAME AWARDS for best app game design, and the 2013 DUTVCH GAME AWARDS for best serious game. ...
doi:10.1051/e3sconf/202123605076
fatcat:autjhgdsunf6bkumjpfaoyqu4e
Designing Tourism Websites for Children: Guidelines and Experimental Results
2018
EAI Endorsed Transactions on Serious Games
Nevertheless, there is a scarcity of studies on children travel and of websites, specifically designed for them, based on their own perspectives. ...
In this work, we discuss the importance of conceiving and creating usable and accessible websites for children, and propose guidelines relative to their design, structure, navigation, language, and the ...
It has the aim of: 4
EAI Endorsed Transactions on
Serious Games
12 2017 -09 2018 | Volume 5 | Issue 16 | e1
1. being inclusive, usable and accessible for children
in the range 8-11 years. ...
doi:10.4108/eai.5-1-2018.155084
fatcat:d4qvmnelbnbcflp5obb3uqfpra
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries
2016
2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. ...
Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school ...
serious games for children without access to schooling. ...
doi:10.1109/vs-games.2016.7590350
dblp:conf/vsgames/FerreiraGH16
fatcat:u5ei6pke7zay7hctgj6prod4hm
Play-Centric Designing of a Serious Game Prototype for Low Vision Children
2020
International Journal of Advanced Computer Science and Applications
This paper presents a study on designing a low fidelity serious game prototype for low vision children using play-centric design approach, focusing on playability to obtain feedback from low vision children ...
However, the challenge of serious game design is not only to consider users' accessibility needs, but also the playability aspects as well so that the visually impaired children can enjoy playing regardless ...
with low vision.
1) Designing serious game for low vision children: The serious game concept was introduced by Abt in 1970. ...
doi:10.14569/ijacsa.2020.0110528
fatcat:vqtuxxtu2zcwlkg32kccjmq2ou
Lessons learned from the use of a participatory design process to develop digital games addressing airway clearance therapy in children with cystic fibrosis (Preprint)
2017
JMIR Serious Games
PERCENT OF PEOPLE WITH CF WHO HAD
COMMON COMPLICATIONS IN 2016
CHILDREN ADULTS
CHILDREN ADULTS
31 32 6 35
ASTHMA
CHILDREN ADULTS
22 52
SINUS DISEASE
CHILDREN ADULTS
3 25
DEPRESSION ...
parents'
insurance plan
50%
of people with
CF who are
under 10 years old
are on Medicaid
INSURANCE
17%
of people with
CF who are
18-64 years old
are on
Medicare
42
26
ADULTS
CHILDREN ...
doi:10.2196/games.8964
pmid:30463835
fatcat:66w6gzugonbqnn4vu66idrnf7a
Phonological Disorders in Children? Design and user experience evaluation of a mobile serious game approach
2017
Procedia Computer Science
The serious game dimension was added to better engage children in its use. The paper presents a user study conducted with two groups of children, without and with the phonological disorders. ...
This paper presents the concept and the user evaluation study of the first Super-Fon's prototype, which is a mobile health app with a serious game approach for Android Tablets. ...
Preliminary results show the promising prospects a mobile serious game solution holds in such contexts. ...
doi:10.1016/j.procs.2017.08.359
fatcat:grindwol5ze3dcj4neog4i3m7a
Conceptual Model for Serious Games Design: Case Study of Children with Attention Deficit Hyperactivity Disorder
2018
KnE Engineering
The field of Serious Games (SGs) is relatively new; however, so far, these have focused more on assessing impacts on results rather than identifying the most appropriate implementation phases to obtain ...
Resumen El campo de los Serious Games (SGs) es relativamente nuevo; sin embargo, estos hasta el momento se han centrado más en evaluar los impactos en los resultados, en lugar de identificar las fases ...
Game). ...
doi:10.18502/keg.v3i9.3646
fatcat:ogopwx7ytbbljn2lu7uytfejdu
Design, Implementation and Evaluation of a Serious Game for Obesity Prevention19 among Preschool Children
2021
International Journal of Creative Multimedia
The prevention applies motivational game-based learning and behaviour change theories during design. ...
In this study, it shows a positive way for the content experts and subject experts to collaborate with each other to design and develop digital mobile games for preschool children, we discuss in detail ...
They were preschool children who do not have the cognitive knowledge to comprehend the mechanics, dynamics and aesthetics of game design, therefore they were not fit to playtest the serious game in this ...
doi:10.33093/ijcm.2021.1.2
fatcat:u6tfpo5sjvdt3hwjk7hds55kqq
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes
2016
2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)
The intervention applies motivational game based learning and behavior change theories during design. ...
This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes. ...
A behavior science approach to designing a serious game for obesity and diabetes is presented in [1] . ...
doi:10.1109/segah.2016.7586280
dblp:conf/segah/AmreshSSB16
fatcat:cll7aa6nefatbphqunypybwzpq
Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction
2020
Sensors
This research aims to investigate the feasibility of empowering children with ASD and their parents through the use of a serious game to reduce stress and anxiety and a supporting parent application. ...
The game shows potential for stress and anxiety reduction in children with ASD. ...
for the design of a serious game and supporting parental application for children with ASD. ...
doi:10.3390/s20040966
pmid:32054025
pmcid:PMC7070716
fatcat:qdlceexsczajtjds5luwwqn7gm
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