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Challenges in Context-Aware Mobile Language Learning: The MASELTOV Approach [chapter]

Mark Gaved, Patrick Luley, Sofoklis Efremidis, Iakovos Georgiou, Agnes Kukulska-Hulme, Ann Jones, Eileen Scanlon
2014 Communications in Computer and Information Science  
In this paper we review a range of approaches to identifying context to support mobile language learning.  ...  We introduce the MASELTOV project's use of context awareness combined with a rules-based recommendation engine to present suitable learning content to recent immigrants in urban areas; a group that may  ...  Conclusions We have reviewed approaches to context aware mobile language learning services, and presented the MASELTOV approach.  ... 
doi:10.1007/978-3-319-13416-1_34 fatcat:2wsoa42gwjdsfl7qs3qsyeucoi

Mobile Incidental Learning to Support the Inclusion of Recent Immigrants

Agnes Kukulska-Hulme, Mark Gaved, Lucas Paletta, Eileen Scanlon, Ann Jones, Andrew Brasher
2015 Ubiquitous Learning An International Journal  
Developed within the European Union's MASELTOV project (, the MApp delivers language learning activities, image-to-text translation, context-aware and interest-based recommendations  ...  To harness the potential of social, situated and opportunistic mobile interactions for the social inclusion of immigrants in a host country, we have developed an Incidental Learning Framework.  ...  Acknowledgement The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007(FP7/ -2013 under grant agreement n° 288587 MASELTOV.  ... 
doi:10.18848/1835-9795/cgp/v07i02/58070 fatcat:6twom2aodjeojfpjsqwfwhnsqq

Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators

Ann Jones, Mark Gaved, Agnes Kukulska-Hulme, Eileen Scanlon, Charlie Pearson, Petros Lameras, Ian Dunwell, Jan Jones
2014 International Journal of Mobile and Blended Learning  
Although the motivating role of feedback and progress indicators is understood in formal learning, their role in supporting incidental mobile learning is less well understood.  ...  Finally, the authors provide examples of FPIs that will be used in the MASELTOV project.  ...  ACKNOWLEDGMENT The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007(FP7/ -2013 under grant agreement n° 288587 MASELTOV.  ... 
doi:10.4018/ijmbl.2014100105 fatcat:gyjkm2agjfcklgpqbhfihh4wji

Fitting in Versus Learning: A Challenge for Migrants Learning Languages Using Smartphones

Mark Gaved, Alice Peasgood
2017 Journal of Interactive Media in Education  
Our thanks to the tutors at Adult Continuing Education Centre, Bletchley for their expert advice and support throughout the research project; the participating language learners; and the Milton Keynes  ...  organisations who hosted beacons for the duration of the field trial.  ...  ., 2016) and there has been increased interest in not only using mobile devices in context, but furthermore in exploring context-aware systems.  ... 
doi:10.5334/jime.436 fatcat:lziqj7uu7nalnkyxi4q2dsvmd4

Mobile assistance for personal learning on a massive scale [chapter]

Agnes Kukulska-Hulme
2018 Flipping the blend through MOOCs, MALL and OIL – new directions in CALL  
MASELTOV was a project which implemented mobile assistance for migrants, comprising a suite of smartphone tools and services for orientation in a new environment and everyday language learning.  ...  Mobile learning, and specifically 'mobile assistance', can provide personal support to learners when teachers are scarce or learners have pressing individual goals.  ...  The MASELTOV approach was scalable in terms of giving large numbers of people access to an app.  ... 
doi:10.14705/rpnet.2018.23.784 fatcat:cus7wyvihrcutoygtpwl3inxh4

Smart Devices or People? A Mobile Learning Quandary

Agnes Kukulska-Hulme
2012 International Journal of Learning and Media  
The case has already been made that more research is needed on the learner's perspective on mobile learning in the context of increasing learner autonomy, personal choice of tools and learning spaces,  ...  A mobile culture is one where mobility, awareness of context, and learners' specific, situated needs become genuinely important stimuli for adoption of mobile technologies and innovative design for learning  ... 
doi:10.1162/ijlm_a_00105 fatcat:ks5iwv44rzcz3kkwjtvwmsonne

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change [article]

Ian Dunwell, Panagiotis Petridis, Petros Lameras, Maurice Hendrix, and Stella Doukianou, Mark Gaved
2014 arXiv   pre-print
use of the framework in the context of an integrative project is discussed, with emphasis on the need to view game-based learning as a blended component of the cultural learning process, rather than a  ...  Presenting as a case study a serious game from the Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Networks (MASELTOV) project, the  ...  In the case of cultural learning and competency development, members of the target audience may also possess limited language skills, and consent approaches should demonstrate awareness of, and support  ... 
arXiv:1402.5037v1 fatcat:o642jmmabbastbjkbmouwa73ca

A Citizen-Centred Approach to Education in the Smart City

Mark Gaved, Ann Jones, Agnes Kukulska-Hulme, Eileen Scanlon
2012 International Journal of Digital Literacy and Digital Competence  
We consider the particular challenges faced by migrants, and describe the MASELTOV approach, including how a learning framework can support the development of mobile incidental learning services within  ...  Embedded sensors such as GPS receivers enable mobile devices to be context aware and respond to the environment, triggering context relevant lessons or content when a learner is in a specific location  ...  His research interests include mobile and informal learning, technology supported fieldwork, and the social construction of technology.  ... 
doi:10.4018/jdldc.2012100104 fatcat:564te3kouvd3pprn3sqpb3gpua

Integration and Language Learning of Newly Arrived Migrants Using Mobile Technology

Linda Bradley, Nataliya Berbyuk Lindström, Sylvana Sofkova Hashemi
2017 Journal of Interactive Media in Education  
Acknowledgements This research project is funded by The Asylum, Migration and Integration Fund (AMIF).  ...  The MASELTOV project 1 developed a suite of mobile services such as peer reviewed language learning, a mobile navigational tool, a profile system for personalized learning, and a geo-social radar in the  ...  Another aspect of language learning concerns the social context and the role that mobile technologies have in informing and re-forming identity (Elliott, 2010; Ito, Matsuda & Okabe, 2005) .  ... 
doi:10.5334/jime.434 fatcat:qnakkakztvcvlmj72eioiye7ai

Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion [chapter]

Ian Dunwell
2012 Lecture Notes in Computer Science  
of data from game-based learning environments is noted.  ...  In this paper, several key areas in which serious games present unique ethical considerations are presented and discussed: the unique nature of play as a source of data for analysis, the motivating role  ...  Acknowledgements This work has been supported by the European Commission under the Collaborative Project MASELTOV ("Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive  ... 
doi:10.1007/978-3-642-33542-6_79 fatcat:cn3ihdyprfgl3hxomwm6bfztbm

Intelligent user interfaces in digital games for empowerment and inclusion

Nicolas Sabouret, Björn Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef
2015 Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology - ACE '15  
We stress the relevance of progress beyond the state-of-the-art in recently focused areas of AI, such as, in computational theory-of-mind, in affective multimodal computing, in learning of socio-emotional  ...  In the context of the development of Serious Games, this position paper sheds light on their possible use to support and enhance social inclusion through the presentation of three research projects in  ...  288587 (MASELTOV) and 288578 (TARDIS).  ... 
doi:10.1145/2832932.2832949 dblp:conf/ACMace/SabouretSPMJY15 fatcat:lobdvu6v4rfbtn53a6tip4awiy

Smartphones and language learning

Robert Godwin-Jones
2017 Language Learning & Technology   unpublished
, context-aware, experiential learning activities.  ...  For instructed language learning, the mobile complex, developed around the smartphone, provides both challenges and opportunities.  ... 

User-Centered Design between Cultures: Designing for and with Immigrants [chapter]

Jan Bobeth, Stephanie Schreitter, Susanne Schmehl, Stephanie Deutsch, Manfred Tscheligi
2013 Lecture Notes in Computer Science  
Therefore, supportive ICT services (e.g. for language learning or job search) have high potential to ease inclusion, especially for newly arrived immigrants with low education.  ...  Within an international research project we involve Turkish and Arabic immigrants in a user-centered design (UCD) process with the goal to develop supportive ICT services for smartphones.  ...  Acknowledgements This work has been partly funded by the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n°288587 MASELTOV.  ... 
doi:10.1007/978-3-642-40498-6_65 fatcat:5arkgapnbzgkpejgwisnp75ql4

Promoting social inclusion for migrant populations through media, technologies and languages

Mercedes Rico, Laura Victoria Fielden, Héctor Sánchez
2019 The JALT CALL Journal  
To support these efforts, the aim of the present study is twofold: Firstly, to evaluate the design of a cloud-based platform which supports learning authentic language and culture material appearing in  ...  As a result, the government has invested in measures orientated toward social inclusion for these populations, including policies for the acquisition of language and culture.  ...  Acknowledgement With the support of the Lifelong Learning Program of the European Union, this project has been funded with support from the European Commission.  ... 
doi:10.29140/jaltcall.v15n3.241 fatcat:hw6txmjqh5affdcsbvxvdwsr5m

Games for Cross-Cultural Training

Christian Nyman Gomez, Björn Berg Marklund
2018 International Journal of Serious Games  
cultural awareness better than participants of the non-game exercise.  ...  The game's ability to generate discussion and engagement with cross-cultural topics was evaluated and compared with traditional discussion exercises in a series of experimental studies conducted in SFI  ...  Acknowledgements This study was conducted in collaboration with the Interaction Lab at the University of Skövde, Management Molecule Dynamics Tools, as well as teachers and students at from the Swedish  ... 
doi:10.17083/ijsg.v5i4.259 fatcat:atg653mdy5ekbks57uqbt3ehyq
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