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Friend Inspector: A Serious Game to Enhance Privacy Awareness in Social Networks [article]

Alexandra Cetto, Michael Netter, Günther Pernul, Christian Richthammer, Moritz Riesner, Christian Roth, Johannes Sänger
2014 arXiv   pre-print
In this paper, we introduce Friend Inspector, a serious game that allows its users to playfully increase their privacy awareness on Facebook.  ...  Nonetheless, most approaches focus on enhancing privacy in Social Networks through improved privacy settings, neglecting the fact that privacy awareness is a prerequisite for privacy control.  ...  Research conducted by Michael Netter and Johannes Sänger was supported by "Bavarian State Ministry of Education, Science and the Arts" as part of the FORSEC research association (http://www.bayforsec.de  ... 
arXiv:1402.5878v1 fatcat:p7ctstybdjdchok2u4p23laeme

A Serious Game for Healthcare Industry: Information Security Awareness Training Program for Hospital Universiti Kebangsaan Malaysia

Arash Ghazvini, Zarina Shukur
2018 International Journal of Advanced Computer Science and Applications  
Serious games are primarily designed for training purposes rather than pure entertainment. Serious games are proven as an effective training approach for awareness programs.  ...  This paper aims to develop an information security awareness training program for the healthcare industry to ensure the appropriate protection of electronic health systems.  ...  CONCLUSION The objective of this paper is to design a serious game for information security awareness training programs for the healthcare industry.  ... 
doi:10.14569/ijacsa.2018.090932 fatcat:ct32xwttlbeppgzrp2wusjlezq

On the successful deployment of community policing services the TRILLION project case

Charalampos Z. Patrikakis, Dimitrios G. Kogias, George Loukas, Avgoustinos Filippoupolitis, William Oliff, Syed Sadiqur Rahman, Silvio Sorace, Ernesto La Mattina, Quercia Elisabeth
2018 2018 IEEE International Conference on Consumer Electronics (ICCE)  
The evolution of policing towards the next generation, not only involves confronting new types of crime such as cybercrime, but also the active engagement of citizens in the process of creating a secure  ...  Both requirements and corresponding work leading to the actual implementation of a fully operational platform are presented.  ...  For raising awareness to citizens via serious games, they offer two key advantages: They are already equipped with many sensors useful for serious games (players do not need to buy new devices), and equally  ... 
doi:10.1109/icce.2018.8326149 dblp:conf/iccel/PatrikakisKLFOR18 fatcat:fcukgfnvz5f2zdxk56wgr4rpii

Supporting the co-design of games for privacy awareness

Erlend Bergen, Dag F. Solberg, Torjus H. Sæthre, Monica Divitini
2018 Zenodo  
In this paper, we present a workshop to involve teenagers in the co-design of games to promote privacy awareness, describing the workshop process together with the cards and the board that support the  ...  Games have recently been proposed as a tool to in- crease awareness of privacy concerns. It is important that these games are rele- vant and engaging.  ...  The research is co-funded by the NFR IKTPLUSS project ALerT, #270969 and by the EU project 'UMI-Sci-Ed (H2020-SEAC-2015-1). We thank the students and teachers who joined the workshop.  ... 
doi:10.5281/zenodo.3258421 fatcat:fuslwisykvcqbj6g4jpcnxmsr4

Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making [chapter]

Patrick Jost, Monica Divitini
2021 Lecture Notes in Computer Science  
In this study, we interviewed 20 international experts in privacy, psychology, education, game studies, and interaction design to elicit design suggestions for analytic Serious Games that can be applied  ...  Serious Games (SG) could be instrumentalised to raise awareness about privacy concerns and investigate how better privacy decisions can be encouraged.  ...  One way to engage this target group and create awareness is Serious Games [3] . However, creating a Serious Game (SG) concept requires careful balancing of game design. As Dörner et al.  ... 
doi:10.1007/978-3-030-88272-3_1 fatcat:umnhpdmf6rckrdgarlbgx5tgwe

A Systematic Review of Multimedia Tools for Cybersecurity Awareness and Education

Leah Zhang-Kennedy, Sonia Chiasson
2021 ACM Computing Surveys  
CCS Concepts: • Security and privacy → Social aspects of security and privacy; Usability in security and privacy;  ...  We conduct a comprehensive review covering academic publications and industry products relating to tools for cybersecurity awareness and education aimed at non-expert end-users developed in the past 20  ...  security Corporate users [159] Smokescreen Game: Simulation E-privacy Teens 14-16 [178] 2011 Counter Measures* Game: Serious game Cybersecurity CS/STEM Students [88] I-SEE* Module: Game-based Data security  ... 
doi:10.1145/3427920 fatcat:kcdwdljqmfd5flagv54w5evrse

A Framework for an Effective Information Security Awareness Program in Healthcare

Arash Ghazvini, Zarina Shukur
2017 International Journal of Advanced Computer Science and Applications  
Hence, a serious game is developed as a training method to deliver information security content for the selected healthcare.  ...  In addition, this paper proposes a guideline to develop information security content for awareness training programs.  ...  SERIOUS GAME Serious game refers to a game that is primarily designed for training purposes rather than pure entertainment.  ... 
doi:10.14569/ijacsa.2017.080226 fatcat:qrout66jrbeqpa4ophc3xqvpge

Towards a Secured and Safe Online Social Media Design Framework for People with Intellectual Disability

Ya-Wen Chang, Laurianne Sitbon, Leonie Simpson
2021 The 23rd International ACM SIGACCESS Conference on Computers and Accessibility  
CCS CONCEPTS • Security and privacy → Usability in security and privacy; Privacy protections; • Human-centered computing → Accessibility design and evaluation methods.  ...  gaps and understanding the implications for persons with intellectual disability from legislative and design and design principles; and (iii) visualisation of data flow to model interactions.  ...  One key future direction which may help shape a secured and safe OSM design framework is serious gaming and gamification [8] .  ... 
doi:10.1145/3441852.3476540 fatcat:ccr6rhkygvehlkeodzniwym5ee

Designing Serious Games for Cyber Ranges: A Socio-technical Approach

Mazaher Kianpour, Stewart Kowalski, Erjon Zoto, Christopher Frantz, Harald Overby
2019 2019 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW)  
To this end, in this paper, we propose a framework for designing serious games that raise security awareness.  ...  Future research should refine the framework and design serious games to evaluate its effectiveness in producing desired end results.  ...  Basel Katt and Ms. Grethe Østby for their constructive comments on this paper.  ... 
doi:10.1109/eurospw.2019.00016 dblp:conf/eurosp/KianpourKZFO19 fatcat:gdxtmcrexramtjskyoljh7vw5m

Security through play

Mark Gondree, Zachary N.J. Peterson, Tamara Denning
2013 IEEE Security and Privacy  
Games are fun, and the security profession would benefit from broader awareness through an accessible dialogue. For information on obtaining [d0x3d!] and Control-Alt-Hack, see the sidebar.  ...  When designing it, we made sure to introduce and use appropriate security terminology-for example, "administrators," "intrusion detection," "compromise," "patch," "0-day," and www.computer.org/security  ... 
doi:10.1109/msp.2013.69 fatcat:izstp5icbvdrjprij724pgef64

Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis

Tiago Gasiba, Ulrike Lechner, Filip Rezabek, Maria Pinto-Albuquerque, Alberto Simões, Ricardo Queirós, Filipe Portela, Mário Pinto
2020 International Computer Programming Education Conference  
However, in an industrial setting, time is a precious resource, and, therefore, one needs to understand how to optimize the gaming experience of Cybersecurity Challenges and the effect of this game on  ...  From the various approaches of how to raise awareness and adherence to coding standards, one promising novel approach is Cybersecurity Challenges.  ...  The authors identify, based on the analysis of the challenge solve-time the following profiles: automated, slow and fast profile.  ... 
doi:10.4230/oasics.icpec.2020.10 dblp:conf/icpec/GasibaLRP20 fatcat:pjgasrt2szemvchpjtq2rxnwo4

Design Challenges for Social Interactions at Factory Floor

Milla Immonen, Paula Alavesa, Vasiliki Mylonopoulou
2019 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)  
In this paper we present the initial step in recognizing the design challenges for a project developing social gamified eHealth applications to the factory floor.  ...  Industry 4.0, describes the transition of labor into more digitized and automated era.  ...  Privacy and data security are one of the key challenges for eHealth solutions for other contexts as well [15] .  ... 
doi:10.1109/vs-games.2019.8864601 dblp:conf/vsgames/ImmonenAM19 fatcat:7w56cnx75jfnvmt37mioijpiqe

Enabling privacy in a gaming framework for smart electricity and water grids

Cristina Rottondi, Giacomo Verticale
2016 2016 International Workshop on Cyber-physical Systems for Smart Water Networks (CySWater)  
This work proposes a privacy-friendly framework for a gaming platform aimed at reducing energy and water usage, where players are grouped in teams with the challenge of maintaining the aggregated consumption  ...  Serious games are potentially powerful tools to influence users' preferences and attitudes.  ...  Depending on the specific design of the game-based experience, such approaches can be classified in two classes: serious games and gamified interactions.  ... 
doi:10.1109/cyswater.2016.7469059 dblp:conf/cpsweek/RottondiV16 fatcat:b4jqjkqilzb4nlgodkiygtjqj4

Combating the Insider Cyber Threat

Frank L. Greitzer, Andrew P. Moore, Dawn M. Cappelli, Dee H. Andrews, Lynn A. Carroll, Thomas D. Hull
2008 IEEE Security and Privacy  
As Figure 1 shows, CERT also aims to bring the benefits of serious game technology to bear on the challenge of insider threat education.  ...  Published in IEEE Security and Privacy, 6(1), 61-64, Jan/Feb 2008 14.  ... 
doi:10.1109/msp.2008.8 fatcat:mdiump2xkvcz5lxjc3g7ex3itm

Security and Privacy of Connected Vehicular Cloud Computing

Hongwei Li, Rongxing Lu, Jelena Misic, Mohamed Mahmoud
2018 IEEE Network  
We also would like to thank all the reviewers for their volunteered efforts in reviewing the papers, and for their insightful comments and constructive suggestions for improving the quality of the articles  ...  Finally, we would like to express our thanks to all the authors for their support and excellent contributions.  ...  Specifically, the authors first present the research challenges and open problems for designing a reliable AKA with strong security guarantees for VCC.  ... 
doi:10.1109/mnet.2018.8370870 fatcat:5aqdg7p76vfclc6kkkhglgzmkq
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