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Causal Perception in Virtual Environments
[chapter]
2006
Lecture Notes in Computer Science
In this paper, we introduce a virtual reality system which can elicit causal perception. ...
We present results from a user experiment, which confirm a high level of causal perception in subjects having used the system. ...
Acknowledgments This work was funded in part by the European Commission through the ALTERNE (IST-38575) Project ...
doi:10.1007/11795018_5
fatcat:236sjyqyrvaw5i4j3xq3aqqlvm
Causal Perception in Virtual Reality and its Implications for Presence Factors
2007
Presence - Teleoperators and Virtual Environments
In this paper, we describe the development of a virtual environment supporting experiments with causal perception. ...
Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work has been dedicated specifically to causal perception, despite its potential relevance ...
Acknowledgments This work has been funded in part by the European Commission, through the ALTERNE Project (IST-38575). ...
doi:10.1162/pres.16.6.623
fatcat:wzdbybhsqrdijea4ltgpay75pu
Causality and virtual reality art
2005
Proceedings of the 5th conference on Creativity & cognition - C&C '05
We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. ...
We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform ...
Marc Buehner is thanked for his advice on psychological aspects of causal perception. Jeffrey Jacobson is thanked for his help in porting CaveUT™ to the SAS Cube™. ...
doi:10.1145/1056224.1056228
dblp:conf/candc/CavazzaLCNPR05
fatcat:xzvz6kwebjhq5jaaxpxgcvy6jq
Pedestrian In The Loop: An Approach Using Virtual Reality
2017
Zenodo
It is proposed to use Virtual Reality techniques. This method can be seen as a new Pedestrian in the Loop testing procedure. ...
Examples are the change of pedestrian behaviour caused by interaction, environmental influences and personal aspects, which cannot be tested in real environments. ...
In complex situations there are a lot more concepts necessary for safety of autonomous vehicles in environments with pedestrians. Urban environments have a very complex causal structure. ...
doi:10.5281/zenodo.1014485
fatcat:3p26otvzdjczvpxvtzlruaqemu
The Virtual and the Real
2017
Disputatio
I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds. ...
In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. ...
In some cases of hallucination, there is a causal basis for the perception: for example, a chair in the environment might trigger an auditory hallucination of a voice, but one does not hear the chair. ...
doi:10.1515/disp-2017-0009
fatcat:447m52efkraijb6mzxhpdfe7lu
New ways of worldmaking
2004
Proceedings of the 12th annual ACM international conference on Multimedia - MULTIMEDIA '04
Besides the redefinition of physical laws, we have developed mechanisms for eliciting causal relations between events, as causality plays an important part in users' perception of virtual worlds. ...
To implement this concept of "Alternative Reality", we have used Artificial Intelligence techniques to support the definition of the virtual environment behaviour, an approach inspired by Qualitative Reasoning ...
Jeffrey Jacobson developed the original CaveUT2003™ system and is thanked for his assistance in adapting it to the SAS-Cube™. ...
doi:10.1145/1027527.1027542
dblp:conf/mm/CavazzaLHLBBRBN04
fatcat:fkimw26z3nhzbfihgfegembjuq
A deep active inference model of the rubber-hand illusion
[article]
2020
arXiv
pre-print
Here, we describe a deep active inference agent in a virtual environment, which we subjected to the RHI, that is able to account for these results. ...
Understanding how perception and action deal with sensorimotor conflicts, such as the rubber-hand illusion (RHI), is essential to understand how the body adapts to uncertain situations. ...
Experimental setup We modelled the RHI in a virtual environment created in Unity, as depicted in Fig. 2 . ...
arXiv:2008.07408v1
fatcat:zwfn6brmknabfputk6facwl554
Critical causal order of events in distributed virtual environments
2007
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
We investigate the causal order of events in distributed virtual environments (DVEs). We first define the critical causal order relation among the events. ...
Experimental results show that the middleware performs well in reducing the critical causality violations in simulation and incurs little processing overhead. ...
One important issue in DVEs is causality. As a fundamental concept, causality plays an important role in people's perception and knowledge of their living environment and the world. ...
doi:10.1145/1236471.1236474
fatcat:y73k7twqqrfzbpuwhfdyco3mk4
Intelligent virtual environments for virtual reality art
2005
Computers & graphics
We illustrate this research through the development of a fully implemented artistic brief which explores the notion of causality in a virtual environment. ...
After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using Artificial Intelligence technologies inspired from action representation in planning ...
Acknowledgements This research has been funded in part by the European Commission through the ALTERNE project, IST-38575. ...
doi:10.1016/j.cag.2005.09.002
fatcat:bp7byemwxbamtmbxsgnpnpp24m
Integrating pedagogical capabilities in a virtual environment agent
1997
Proceedings of the first international conference on Autonomous agents - AGENTS '97
Virtual environments are a promising milieu for education and training, because they allow students to practice their skills in 3D simulations of work settings. ...
Steve employs a combination of intelligent capabilities in his interactions with students and the environment: plan revision and execution, explanation, and student monitoring. ...
Autonomous, virtual agents can play several valuable roles in these virtual environments. ...
doi:10.1145/267658.267664
dblp:conf/agents/RickelJ97
fatcat:r4d7vr5d5rehvcbdwktc4vs4em
Embodied Presence in Virtual Environments
[chapter]
1999
Visual Representations and Interpretations
Presence, the sense of being in a virtual environment (VE), is analysed in an embodied cognition framework. ...
A path analysis shows that spatial presence is mostly determined by sources of meshed patterns of actions: interaction with the VE, understanding of dynamics, and perception of dramatic meaning. ...
The role of psycholog y in virtual environments When we use virtual environments (VEs), we often experience presence, the subjective sense of being in the virtual place. ...
doi:10.1007/978-1-4471-0563-3_30
fatcat:ejipwh6kgfarzdukf2og75lvyi
Initial Remarks on Analyzing Acousmatic Music from the Perspective of Multi-agents
2020
array. the journal of the ICMA
In other cases, composers utilize psychoacoustics to create a virtual sonic environment. ...
9 agency constitutes to a perception of a virtual space, which covered in depth by Barry Truax in the book of Acoustic Ecology [2001 ] . ...
doi:10.25370/array.v20192652
fatcat:oq7ac2yitbh7bovsfmfn45dtlq
Embodied mind and phenomenal consciousness
2015
Argument : Biannual Philosophical Journal
, which cannot be distinguished from veridical perception, or a virtual reality as in the film Matrix (1999). ...
Yet, it will be argued in this paper that the interaction between the subject and the environment forms a system of causal relations, so we can theoretically interfere in the causal chains and create hallucinations ...
If we take for granted that this is a system of causal relations, we could theoretically interfere in the causal chains and create a virtual reality as in the film The Matrix (1999) or hallucinations which ...
doaj:18b0fb5f52054c25a3ae4b5fb01e5d70
fatcat:dtcxjkpopzdqznvfsofa4mvuym
The sense of body ownership relaxes temporal constraints for multisensory integration
2016
Scientific Reports
Crucially, the temporal window for visuotactile integration was positively correlated with participants' scores rating the illusory experience of owning the virtual body and touching the object seen in ...
This work highlighted how own-body perception relies on a plastic brain representation emerging from multisensory integration. ...
The influence of causal binding on temporal aspects of multisensory perception has been previously reported. ...
doi:10.1038/srep30628
pmid:27485049
pmcid:PMC4971486
fatcat:3t5vxe5mxzcj7lyaqlfkufbwpe
Alternative reality
2003
Proceedings of the ACM symposium on Virtual reality software and technology - VRST '03
We describe the first results of an ongoing project dedicated to the development of software tools for the use of Intelligent Virtual Environments in VR Art. ...
This is illustrated by examples integrated into the virtual environment. ...
ACKNOWLEDGEMENTS This work has been funded in part through the ALTERNE project (IST-38575), funded by the European Union under the Information Society Technologies programme (Cross-Programme Action 15) ...
doi:10.1145/1008653.1008672
dblp:conf/vrst/CavazzaHLB03
fatcat:ztdynyp4wbdpbpkanc35wyxjdq
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