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2022 Information display  
As of now, cars' exterior surfaces provide ample available real estate and missed opportunities to display information.  ...  In VR, the user is fully immersed in-and can interact with-a synthetic world that contains no real objects.  ...  Uchiike was a founder the Plasma Display Technical Meeting (PDTM) and served as its chair in 1992.  ... 
doi:10.1002/msid.1280 fatcat:7spbv7ewwbcsdf3khtonwctjsm

Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects

Andreas Dietrich, Jan Wurster, Eric Kam, Thomas Gierlinger
2019 High Performance Graphics  
In this short paper we present our experiences of applying real-time ray tracing to the problem of detecting cosmetic defects in sheet metal stamping simulations by creating a virtual light cage.  ...  Recent developments in GPU hardware, that specifically accelerate ray tracing, make it possible for the first time to target head-mounted displays (HMDs), which require constant high frame rates as well  ...  For the use case at hand, we explored two methods of analyzing cosmetic quality on real world prototypes.  ... 
doi:10.2312/hpg.20191196 dblp:conf/egh/DietrichWKG19 fatcat:23ykruhwtrcydnmfkhonv4kqnm

The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays

Alejandro Martin-Gomez, Jakob Weiss, Andreas Keller, Ulrich Eck, Daniel Roth, Nassir Navab
2021 IEEE Transactions on Visualization and Computer Graphics  
Generating appropriate occlusions becomes particularly important for AR applications that require the visualization of augmented objects placed below a real surface.  ...  In this regard, existing works have proposed several focus and context (F+C) approaches to aid users in visualizing this content using Video See-Through (VST) Head-Mounted Displays (HMDs).  ...  We also thank Marc Lazarovici and the Institut für Notfallmedizin for their valuable support in conducting our user study on their premises.  ... 
doi:10.1109/tvcg.2021.3079849 pmid:33979287 fatcat:n2pwmzrjffeingdcrjvt6cix2m

Embodied lenses for collaborative visual queries on tabletop displays

KyungTae Kim, Niklas Elmqvist
2012 Information Visualization  
The lenses are simply thin sheets of paper or transparent foil decorated with fiducial markers, allowing them to be tracked by a diffuse illumination tabletop display.  ...  We introduce embodied lenses for visual queries on tabletop surfaces using physical interaction.  ...  This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.  ... 
doi:10.1177/1473871612441874 fatcat:2vyikkn2inh33oedrgfirhenai

Emerging display technologies - new systems and applications: from images to sensing, interaction and enhancement

2005 IEEE Proceedings. VR 2005. Virtual Reality, 2005.  
As our culture and society become increasingly enveloped by computational technologies, we are quietly entering the world of a continuous cyberspace as real as that predicted by science fiction writers  ...  The only difference is that the connection jack that was to have been implanted in the back of our skulls is in fact turning out to be our collections of display and interface devices.  ...  ACKNOWLEDGEMENTS The cylindrical display project described in this paper was developed with funds of the Department of the Army under contract number DAAD 19-99-D-0046.  ... 
doi:10.1109/vr.2005.1492818 fatcat:cjrhq3hrlrgxvdh2jqw3gcblay

Does Augmented-Reality Head-Up Display Help? A Preliminary Study on Driving Performance Through a VR-Simulated Eye Movement Analysis

Xiangdong Ma, Mengting Jia, Zhicong Hong, Alex Pak Ki Kwok, Mian Yan
2021 IEEE Access  
To replicate AR-HUD's impact in a real-world context, the particle shader was utilized to render AR-HUD components into a translucent sprite state to display AR-HUD elements on the vehicle's windshield  ...  Although virtual reality can highly reproduce the real world, there is still a gap between the virtual reality world and the real world, such as virtual depth.In the future, research should be carried  ... 
doi:10.1109/access.2021.3112240 fatcat:j4niygyavvatvi6cbozuu2thq4

Take It to the Curb: Scalable Communication Between Autonomous Cars and Vulnerable Road Users Through Curbstone Displays

Kai Holländer, Marius Hoggenmüller, Romy Gruber, Sarah Theres Völkel, Andreas Butz
2022 Frontiers in Computer Science  
Using a combination of immersive and non-immersive prototypes, we evaluated the suitability of our concept for complex urban environments in a user study (N = 18).  ...  Speculating on the upgrade of traffic infrastructure in the automated city, we propose Smart Curbs, a scalable communication concept integrated into the curbstone.  ...  This, we argue, has not only implications on safety, but can in addition enhance traffic flow as VRUs are less likely to block a lane while crossing.  ... 
doi:10.3389/fcomp.2022.844245 fatcat:zh64wjadnng47kmgetpcvuthpe

Misperception of egocentric distances in virtual environments: More a question of training than a technological issue?

Thomas Rousset, Christophe Bourdin, Cédric Goulon, Jocelyn Monnoyer, Jean-Louis Vercher
2018 Displays (Guildford)  
Most studies show that observers immersed in virtual environments (VE) perceive virtual space as compressed relative to the real world, resulting in systematic underestimations of egocentric distance.  ...  Interindividual differences in misperception are also referred to, though few studies have explored this.  ...  This study emphasizes the need to take precautions when questioning the transferability in the real world of observations made in a driving simulator.  ... 
doi:10.1016/j.displa.2018.02.004 fatcat:g22md2ihzbdrbnnsbwakdt6vk4

Re-negotiating Exhibitionary Practices and the "Digital" Politics of Display: The Case of the MTL Urban Museum App

Ana-Maria Herman
2018 Museum & Society  
In doing so, I explore and point to the politics of this 'digital' display: What actors were involved in its re-making? How did they participate in decision-making processes?  ...  Thus, this study sheds light on a "digital" case of the 'politics of display' (Macdonald, 1998).  ...  portable tool for discovery-based learning that can enhance the information available to patrons when visiting galleries, exploring outdoor installations, or interacting with real-world objects' (Johnson  ... 
doi:10.29311/mas.v16i2.2807 fatcat:vzc44tsyzvfjjfqwldx4eoahcy

The neglected unity-in-variety principle: A holistic rather than a single-factor approach in conceptualising a visual merchandise display

Maria Logkizidou
2021 Journal of Global Fashion Marketing  
While retailers cannot stress enough the fact that, in reality, a variety of store design cues combine to make a merchandise's visual display (VMD), the product presentation research focuses mostly on  ...  But, is "unity-in-variety" a neglected principle in the product presentation research?  ...  Even in the absence of a formal artwork though, museological staging techniques just by referencing the art world, found to infuse luxury perceptions to the displayed products (Logkizidou et al., 2019  ... 
doi:10.1080/20932685.2021.1930097 fatcat:66je6tzkxvcrphkxl5nvbjbwqe

Practical evaluations of real user company needs for visualization technologies

Harshada Patel, Sarah Sharples, Séverine Letourneur, Emma Johansson, Hilko Hoffmann, Jean Lorisson, Dennis Saluäär, Oliver Stefani
2006 International Journal of Human-Computer Studies  
In the study reported here, we investigated the perception of visual appearance of virtual surface materials as well as real material samples by Volvo engineers.  ...  There is a need for the engineers at the Volvo product companies to present more realistic vehicle components, e.g. car interior parts, in early product development phases.  ...  They saw each of the different configurations within a test in succession unless otherwise stated. They were given a few minutes to explore the interior and/or exterior of the car.  ... 
doi:10.1016/j.ijhcs.2005.08.009 fatcat:wdfn46h4ezccnfbzoct2pftlku

Sentient Data

George W. Fitzmaurice, Azam Khan, William Buxton, Gordon Kurtenback, Ravin Balakrishnan
2003 Queue  
In real auto design studios, even larger display screens, called Powerwalls (see figure 5a) , are being widely installed.  ...  In this example, a designer sees a physical picture of a car posted on a studio art board and would like to see the virtual 3-D model of the same car on the studio's wall-sized display device (called a  ...  network, (2) in the building as a networked appliance, (3) in a room with an electronic whiteboard and used as a telepointer, and (4) next to the electronic whiteboard used as a metacontroller in the  ... 
doi:10.1145/966712.966721 fatcat:6s4dwyertbgetbefv3m6w44mpe

Domain Adaptation with Joint Learning for Generic, Optical Car Part Recognition and Detection Systems (Go-CaRD) [article]

Lukas Stappen, Xinchen Du, Vincent Karas, Stefan Müller, Björn W. Schuller
2021 arXiv   pre-print
In this paper, we quantitatively and qualitatively explore the efficacy of deep learning architectures for the classification and localisation of 29 interior and exterior vehicle regions on three novel  ...  The MuSe-CAR-Part dataset, which is based on a large variety of human-car interactions in videos, the weights of the best models, and the code is publicly available to academic parties for benchmarking  ...  CLOSE-CAR CLOSE-CAR consists of 2 809 real-world, close-shot images of two kinds: 1 743 images of interior parts comprising 19 classes, and 1 066 exterior parts comprising 10 classes 2 .  ... 
arXiv:2006.08521v2 fatcat:bfkkmoy4mvcodbdiojojvyequy

Intelligent In‐Vehicle Interaction Technologies

Prajval Kumar Murali, Mohsen Kaboli, Ravinder Dahiya
2021 Advanced Intelligent Systems  
interiors have been studied in context with manual as well as automated driving. [10] A number of previous works have also studied the interaction with the external  ...  and Apple Car pushing toward the full self-driving objective.  ...  Anirvan Dutta for assistance with the figures in the article. Furthermore, the authors would like to sincerely thank Mr. Michael Gentner, Mr. Xavier  ... 
doi:10.1002/aisy.202100122 fatcat:b327wdzccbe4xifdmwwjm73bmm

DDArtS: Towards Designing Digitally Enhanced Street Art Tools

Paris Xyntarianos-Tsiropinas, Thomas Spyrou
2016 EVA London 2016 Electronic Visualisation and the Arts  
displayed (walls, pavement, columns, windows, cars, etc.)  ...  DDARTS: DIGITALLY DRAWN STREET ART SYSTEM DDArtS is a technical system that uses aerosol cans and simple components and arrangement to create large scale murals on exterior surfaces by spraying.  ... 
doi:10.14236/ewic/eva2016.19 dblp:conf/eva/Xyntarianos-Tsiropinas16 fatcat:pgtfvur7x5gjrlxkgy4kjq4ali
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