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Game-construction students experiences of educational games - gaming outcomes and learning outcomes

Peter Mozelius
2018 International Journal of Information and Communication Technologies in Education  
Game-based learning has been a rapidly expanding field in the 21th century, with research reports praising the motivational effects and learning outcomes of games.  ...  What are the game construction students' experiences of educational games, and what are their perceived learning outcomes?  ...  However, educational games can widely be defined as "games that are designed to teach someone something" (Moreno-Ger et al. 2008) .  ... 
doi:10.1515/ijicte-2018-0005 fatcat:gbl5jrx56ngcdjv5jn743iis24

Design patterns for learning games

Sebastian Kelle, Roland Klemke, Marcus Specht
2011 International Journal of Technology Enhanced Learning  
To solve this problem, we propose a methodology to the design of learning games by using game design patterns and matching these with corresponding learning functions, which is expected to reduce design  ...  Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly.  ...  Indeed, in learning games, the teacher's interventions are largely replaced with single or combined game patterns.  ... 
doi:10.1504/ijtel.2011.045452 fatcat:zrbx5a22vrd7lc2o5ths4isrku

Serious games in theology

Willem H. Oliver
2019 HTS Teologiese Studies/Theological Studies  
As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would  ...  In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is  ...  Ethical consideration This article followed all ethical standards for a research without direct contact with human or animal subjects.  ... 
doi:10.4102/hts.v75i4.5465 doaj:6302b81aab13413bb75e1874b5f83523 fatcat:lcuvffevurg7jcm3ccylvyztli

Spationomy Simulation Game [chapter]

Vít Pászto, Jiří Pánek
2019 Spationomy  
Also, the overall theoretical framing about educational aspects of simulation games (or gamification in general) with a focus on geography or economy will be provided with the first section.  ...  In the same section (Sect. 16.3), we will provide the reader with students' feedback and evaluation.  ...  There exist plenty of games with educational and geographical context, both online and offline, for example, as board games or in-class-played games.  ... 
doi:10.1007/978-3-030-26626-4_16 fatcat:ofzsx337arabna6g3cavak2dpu

Use of Cloud Gaming in Education [chapter]

Mirko Sužnjević, Maja Homen
2020 Game Design and Intelligent Interaction [Working Title]  
Nevertheless, there are several challenges associated with the application of video games in schools and they can be categorized as technical (network and end device limitations), competency (teachers'  ...  knowledge in the area), qualitative (lack of educational games of high quality), and financial (high cost of purchasing games and equipment).  ...  Available educational or entertainment games could be reviewed with a special emphasis on games in the native language of the country or those that can be localized.  ... 
doi:10.5772/intechopen.91341 fatcat:wfua5yb52ffw5kus3w2rthvyjq

Digital games and learning mathematics: Student, teacher and parent perspectives

Su Ting Yong, Peter Gates, Ian Harrison
2016 International Journal of Serious Games  
All the participants were asked for their views and experiences in mathematics, technology usage and the use of digital games in learning mathematics.  ...  In view of that, the combination of classroom teaching and computer games might the best mathematics pedagogy.  ...  Or perhaps our teaching method is outdated...My students are extremely weak in mathematics, only one or two hardworking students in my class.  ... 
doi:10.17083/ijsg.v3i4.112 fatcat:pd6ps7mhljhdfbztbbtrwzxrqy

Integrated Supplementary Task-based Games

Hadi Maghsoud
2018 International Journal of English Language Teaching  
Moreover, it wasargued that supplementary educational games that are in line with the syllabus rather than games used as the mainmeans of instruction could result in more efficient teaching and learning  ...  This article explored the background for task-based games and how they could best fit in educational contexts tomake use of their potential benefits for language teaching and learning purposes.  ...  Garris, Ahlers and Driskell (2002) argue that "if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals".  ... 
doi:10.5430/ijelt.v5n2p43 fatcat:4mnhdbvakbexthp6qqiesuhlj4

Games and Teams

Keith J. Edwards, David L. DeVries, John P. Snyder
1972 Simulation & Games  
The remaining two classes received traditional instruction only. In the games classes, the Equations tournament was based upon team competition using four-member teams.  ...  One law-and one average-ability class played the nonsimulation game Equations twice a week for nine weeks in addition to receiving traditional instruction.  ...  We are indebted to the following people for their assistance; Gail Fennessey and Alyce Nafziger for administering the tests and printing the newsletters; Linda Ferraris, Karen Jaworski, and Diana Ward  ... 
doi:10.1177/104687817200300301 fatcat:nm2ea4vhvfe5rblvxizd3rqemm

Using Simulations as a Starting Point for Constructing Meaningful Learning Games [chapter]

Eric Klopfer, Ravi Purushotma
2012 Computer Games and New Media Cultures  
That is, it is not possible to replace the content in the game with another content area, or doing so would entirely destroy the game.  ...  While examples like the one above are encouraging for underscoring the educational value of working with Simulations, we should now be exploring all the ways in which we can further build upon such efforts  ... 
doi:10.1007/978-94-007-2777-9_38 fatcat:fc44n6ctqre3lmvbo2cyftxqkm

More Than a Game

Melissa Paschall, Rolf Wüstenhagen
2011 Journal of Management Education  
In all aspects, we sought both realism and opportunities for learning.  ...  A role-play is inherently focused on interaction and debate, but these elements can be used elsewhere as well—for instance, during a weekly recap of relevant news articles or through short in-class exercises  ... 
doi:10.1177/1052562911411156 fatcat:oekzps6kmjbdfhcuty4v36guda

English Language Learning through Games

Muqdad Al-karawi
2020 Educational Challenges  
When using games for educational purposes in a classroom setting is accepted as fruitful and beneficial, you can begin to devise language games of different types.  ...  Games for teaching EFL have a number of advantages in addition to the teaching language elements.  ...  It has been found that language games can be used for teaching all aspects of language and language skills. It is necessary to select games for classes wisely and implement them systematically.  ... 
doi:10.34142/2709-7986.2020.25.1.01 fatcat:evlvmddoxrbf5m7rjrfuomu7ly

Co-designing Educational Games for Classrooms

Matthew Gaydos
2021 International Journal of Designs for Learning  
This paper describes the challenges I faced as a new researcher in Singapore tasked with designing new educational games that could simultaneously be used as research tools while also serving as effective  ...  By describing the conditions and constraints from the development process, the author hopes to inform and improve the design of future research/educational games that can have lasting and significant impact  ...  replacing properties or community chest spaces with quiz questions.  ... 
doi:10.14434/ijdl.v12i1.31266 fatcat:3yj2k3fsyncbvgt3irozmplmja

An Educational Game About Math and Magic [chapter]

Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro
2019 Lecture Notes in Computer Science  
This type of game, like any other game, can be developed in all sorts of platforms.  ...  In our game, players will sometimes be faced with a minigame they can choose to play or skip.  ... 
doi:10.1007/978-3-030-34644-7_32 fatcat:jecrxxxmsrg2jacq5qpsmrqgl4

Engaging students through mobile game development

Stan Kurkovsky
2009 Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09  
Experience presented in this paper may be easily duplicated, but it may be especially useful in the first college-level course for students with CS AP credits.  ...  Compared to traditional game development, programming mobile games is less complex, which enables students with limited programming experience to create playable mobile games within the scope of a single  ...  And we all know that us CS folk could always use some more practice dealing with others. • I liked how everyone got to make their own game.  ... 
doi:10.1145/1508865.1508881 dblp:conf/sigcse/Kurkovsky09 fatcat:vrpw2rqmazhl5chhgv26nczgg4

Game Learning Analytics: Learning Analytics for Serious Games [chapter]

Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
2016 Learning, Design, and Technology  
) to deeper educational issues, including a lack of understanding of how the students interact with the games and how the learning process actually occurs.  ...  Existing work done by the entertainment and learning industries helps to build a conceptual model of the tasks required to analyze player interactions in serious games (gaming learning analytics or GLA  ...  Assessment and game evaluation In educational technology, there is increasing interest in the concept of evidence-based education, where educational models intended to improve teaching and learning can  ... 
doi:10.1007/978-3-319-17727-4_21-1 fatcat:ide4ik37k5a47fvxp5apcbjsoa
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