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Can the use of cognitive and metacognitive self-regulated learning strategies be predicted by learners' levels of prior knowledge in hypermedia-learning environments?

Michelle Taub, Roger Azevedo, François Bouchet, Babak Khosravifar
2014 Computers in Human Behavior  
Abstract Research on self-regulated learning (SRL) in hypermedia-learning environments is a growing area of interest, and prior knowledge can influence how students interact with these systems.  ...  These results have important implications on designing multi-agent, hypermedia environments; we can design pedagogical agents that adapt to students' learning needs, based on their prior knowledge levels  ...  SRL strategies as they learned with MetaTutor, a multi-agent, adaptive hypermedia-learning environment 2012a; Azevedo, 2009 ).  ... 
doi:10.1016/j.chb.2014.07.018 fatcat:us2tiunglvbwldpde4iiwpyod4

Motivation matters: Interactions between achievement goals and agent scaffolding for self-regulated learning within an intelligent tutoring system

Melissa C. Duffy, Roger Azevedo
2015 Computers in Human Behavior  
In this study, we examined the influence of achievement goals and scaffolding on self-regulated learning (SRL) and achievement within MetaTutor, a multi-agent intelligent tutoring system.  ...  Implications for the design of pedagogical agents are also discussed.  ...  the impact and interactions between pedagogical agent scaffolding and achievement goals within MetaTutor, a multi-agent hypermedia-based intelligent tutoring system designed to help students learn about  ... 
doi:10.1016/j.chb.2015.05.041 fatcat:hc4jwt4fpze5pbur6wni7cgiby

Impact of Individual Differences on Affective Reactions to Pedagogical Agents Scaffolding [chapter]

Sébastien Lallé, Nicholas V. Mudrick, Michelle Taub, Joseph F. Grafsgaard, Cristina Conati, Roger Azevedo
2016 Lecture Notes in Computer Science  
Students' emotions are known to influence learning and motivation while working with agent-based learning environments (ABLEs).  ...  Such understanding could be used to devise intelligent PAs that can recognize and adapt to students' relevant individual differences in order to enhance their experience with learning environments.  ...  Introduction There is extensive evidence that emotions can impact how well students learn from agent-based learning environments (ABLEs) [1] , including how pedagogical agents (PAs) can impact learning  ... 
doi:10.1007/978-3-319-47665-0_24 fatcat:6stanq2emvakhfrle4ie23yko4

Multiple Negative Emotions During Learning With Digital Learning Environments – Evidence on Their Detrimental Effect on Learning From Two Methodological Approaches

Franz Wortha, Roger Azevedo, Michelle Taub, Susanne Narciss
2019 Frontiers in Psychology  
The present study investigated the importance of multiple, co-occurring emotions during learning about human biology with MetaTutor, a hypermedia-based tutoring system.  ...  These results reveal the importance of negative emotions during learning with MetaTutor.  ...  FW was funded by the LEAD Graduate School and Research Network (GSC1028), a project of the Excellence Initiative of the German federal and state governments.  ... 
doi:10.3389/fpsyg.2019.02678 pmid:31849780 pmcid:PMC6901792 fatcat:jfsjsekslvhejh5z7twrg7l6ie

Clustering and Profiling Students According to their Interactions with an Intelligent Tutoring System Fostering Self-Regulated Learning

Francois Bouchet, Jason M. Harley, Gregory J. Trevors, Roger Azevedo
2013 Zenodo  
over all 12 variables used for the clusters formation (including performance, use of note-taking and number of sub-goals attempted).  ...  In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximization) on data collected from 106 college students learning about the circulatory system with MetaTutor,  ...  MetaTutor: A Multi-Agent Learning Environment MetaTutor [Azevedo et al. 2010; 2011; in press] is a multi-agent intelligent hypermedia tutoring environment which contains 41 pages of text and static diagrams  ... 
doi:10.5281/zenodo.3554613 fatcat:eaeu335si5hjnobd26xrw5336a

The design of technology-rich learning environments as metacognitive tools in history education

Eric Poitras, Susanne Lajoie, Yuan-Jin Hong
2011 Instructional Science  
We discuss the implications of these findings for the development of the MetaHistoReasoning Tool, a technology-rich learning environment that assist learners in terms of regulating their learning while  ...  Keywords Technology-rich learning environments Á Metacognitive tools Á Top-down and bottom-up approach Á History education Á MetaHistoReasoning tool Introduction The study of history involves the examination  ...  Acknowledgments We would like to acknowledge the funding we received from the Social Sciences and Humanities Research Council of Canada.  ... 
doi:10.1007/s11251-011-9194-1 fatcat:5bzgh4mnmnfvnhgnnvaeyfqzba

Authentic Learning Environments [chapter]

Jan Herrington, Thomas C. Reeves, Ron Oliver
2013 Handbook of Research on Educational Communications and Technology  
The instructional technology community is in the midst of a philosophical shift from a behaviourist to a constructivist framework, a move that may begin to address the growing rift between formal school  ...  One theory of learning which has the capacity to promote authentic learning is that of situated learning. vi Table of contents Abstract ii Declaration iv  ...  Aspect of research  ... 
doi:10.1007/978-1-4614-3185-5_32 fatcat:vvm2car6r5aulduwofly2u7o3u

An Overview of Intelligent Tutoring System Authoring Tools: Updated Analysis of the State of the Art [chapter]

Tom Murray
2003 Authoring Tools for Advanced Technology Learning Environments  
A seven-part categorization of two dozen authoring systems is given, followed by a characterization of the authoring tools and the types of ITSs that are built for each category.  ...  An overview of the knowledge acquisition and authoring techniques used in these systems is given. A characterization of the design tradeoffs involved in building an ITS authoring system is given.  ...  For example, a topic network can relate concepts to sub-concepts (with Is-a links) and procedures to sub-procedures.  ... 
doi:10.1007/978-94-017-0819-7_17 fatcat:2lulfrdynbchzfv5gcdyiaro4a

Second Language Learning in the Technology-mediated Environments

Zhonghao Zhou
2018 Asian Education Studies  
L2 learners with mobile devices have the advantage of interacting with peers anytime and anywhere.  ...  Technology-enhanced learning promotes active and ubiquitous learning, location-based learning, and the generation of learning communities.  ...  They work effectively and respectfully with diverse teams by making necessary compromises to accomplish a common goal.  ... 
doi:10.20849/aes.v3i1.307 fatcat:tzdgosfxxfewpkgokpo4xbhlaq

Teachable Agent [article]

Ailiya Borjigin
2015 arXiv   pre-print
Teachable Agent (TA) is a special type of pedagogical agent which instantiates the educational theory of Learning by Teaching.  ...  The ATA model begins with the analysis of pedagogical requirements and teaching goals, using Learning by Teaching theory to design interventions which can authentically promote the learning behaviors of  ...  ATA Routine Modeling with Goal Net During the lifetime of a Teachable Agent, it repeatedly senses, reasons, and acts on the environment.  ... 
arXiv:1502.02370v1 fatcat:pjm24rflvbe5behvlupz4w6dd4

AutoTutor and Family: A Review of 17 Years of Natural Language Tutoring

Benjamin D. Nye, Arthur C. Graesser, Xiangen Hu
2014 International Journal of Artificial Intelligence in Education  
Systems that evolved from AutoTutor added additional components that have been evaluated with respect to learning and motivation.  ...  Research on early versions of AutoTutor documented the impact on deep learning by co-constructed explanations, feedback, conversational scaffolding, and subject matter content.  ...  Acknowledgments This work has been supported by grants from the National Science Foundation (NSF grants 0325428, 633918, 0834847, 0918409, 1108845, 0834847, 0904909, 0918409, 1108845), Institute of Education  ... 
doi:10.1007/s40593-014-0029-5 fatcat:4ykacwg665dzlgrtgmwq3kb3ua

Learning networks for lifelong competence development

Krassen Stefanov, Rob Koper
2007 Interactive Learning Environments  
The best papers were also invited to deliver an elaborated version of the paper for a special issue of the journal Interactive Learning Environments (planned for 2007) on this same topic.  ...  Abstract: This paper describes a project started at main goals are focused on: building a template solution that supports and guides the authors in the Units of Learning design process; proposing a full  ...  Acknowledgments This work has been partially funded by the Spanish Ministry of Science and Technology through project PLANET (TIC-2003-09288-C02-00), and by the European Commission through the Framework  ... 
doi:10.1080/10494820701424643 fatcat:ndnsszqzxncfdk3bmtiqv6zcxa

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno Ger, Theodore Lim, Angel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara De Freitas, Alessandro Mazzetti (+2 others)
2015 International Journal of Serious Games  
The quality and efficacy of a learning process is influenced by the quality of teaching, learning support and environment.  ...  How can learners' needs and performance be effectively monitored and supported? The Vygotskian scaffolding concept [6, 7] offers a potential basis.  ...  Acknowledgements This work has been co-funded by the EU under the FP7, in the Games and Learning Alliance (GALA) Network of Excellence, Grant Agreement nr. 258169. References  ... 
doi:10.17083/ijsg.v2i1.38 fatcat:35bztsbbhjc5zlo7owdrhpupfu

Simulated speaking environments for language learning: insights from three cases

Tetyana Sydorenko, Tom F. H. Smits, Keelan Evanini, Vikram Ramanarayanan
2018 Computer Assisted Language Learning  
Acknowledgements: This study was supported by a grant from the Academic Support Services of the North-West University as part of a Scholarship of Teaching and Learning project.  ...  While the emphasis of CALL research often focuses on the technology, the authors hope that this discussion of the theory-based instructional context can lead to more effective instructional design, greater  ...  ; (2) What did the game help you learn?; (3) How did you perceive the interaction with the agents?; (4) Can you describe how the agents behaved when they interacted with you?  ... 
doi:10.1080/09588221.2018.1466811 fatcat:56weegbwy5djzk7a4toj7bzqiy

Developing Emotion-Aware, Advanced Learning Technologies: A Taxonomy of Approaches and Features

Jason M. Harley, Susanne P. Lajoie, Claude Frasson, Nathan C. Hall
2016 International Journal of Artificial Intelligence in Education  
of adaptive, positively-valenced emotions while interacting with advanced learning technologies.  ...  Examples from the literature are provided to illustrate how different emotionaware system approaches can be combined to take advantage of different types of data, both prior to and during the learner-system  ...  This research has also been supported by funding from the Social Sciences and Humanities Research Council of Canada.  ... 
doi:10.1007/s40593-016-0126-8 fatcat:y5yzbcjyizdexekdpckc4hwzuq
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