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Google Cardboard Dates Augmented Reality : Issues, Challenges and Future Opportunities [article]

Ramakrishna Perla, Ramya Hebbalaguppe
2017 arXiv   pre-print
This work also serves as a guide for Android/iOS developers as there are no published scholarly articles or well documented studies exclusively on Google Cardboard with both user and developer's experience  ...  Additionally, we recommend the future avenues for the Google Cardboard in AR.  ...  Google Cardboard is a VR and AR platform developed by Google for the use with head-mount for a smartphone 27.  ... 
arXiv:1706.03851v1 fatcat:kqvteqqm7rdpjklg4zwizpegmq

Virtual Reality Latest Simulations

M. Mohamed Sikkandar Afzal
2017 International Journal for Research in Applied Science and Engineering Technology  
that can convert a car using Google Cardboard to in virtual reality (VR) car and it can be also accessed through websites in online.  ...  Novel hardware components embedded with sensors were implemented on stationary car to monitor driver performance while immersing them in a virtual reality driving simulator providing to driver with visual  ...  Google Cardboard Google Cardboard is a simple head mounted display (5) .  ... 
doi:10.22214/ijraset.2017.8248 fatcat:kxucqo6sxvetvbwjddutolmx6q

Design and evaluation of an augmented reality simulator using leap motion

Trinette Wright, Sandrine de Ribaupierre, Roy Eagleson
2017 Healthcare technology letters  
Participants used the NeuroTouch tool or a virtual hand controlled by the LM to select the position and orientation for these tasks.  ...  Simulators such as NeuroTouch, have been designed to aid in training associated with this procedure.  ...  The most common display for VR and AR systems uses a head mounted display (HMD).  ... 
doi:10.1049/htl.2017.0070 pmid:29184667 pmcid:PMC5683193 fatcat:xd6qt5tssra6rmytf6cizyhptu

Design of Head Movement Controller System (HEMOCS) for Control Mobile Application through Head Pose Movement Detection

Herman Tolle, Kohei Arai
2016 International Journal of Interactive Mobile Technologies  
The combination of Head-mounted displays (HMDs) with mobile devices, provide an innovation of new low cost of human-computer interaction. Such devices are hands-free systems.  ...  The implementation of a music player application on an iOS devices shows that the proposed method is appropriate for a new experience of real-time human-computer interaction with head movement control  ...  The method is based on recognizing the internal accelerometer and gyro sensor data inside a mobile phone placed on user's head using Headmounted Display (HMD) like Google cardboard (called as dummy HMD  ... 
doi:10.3991/ijim.v10i3.5552 fatcat:cvct623wdrc5dpvebefo6ulsfu

MoCon-VR: Motion Control in Mobile Virtual Realty Applications through Smartwatches

Shah Rukh Humayoun, Jawad Hussain, Muhamad Yasser Toubaji, Taimur Khan, Achim Ebert
2017 HCI 2017  
A preliminary conducted study with 10 participants shows less dizzy and nausea feelings amongst the participants as well as less neck/head muscle pains, in compared to the standard head-movement-based  ...  Google cardboard.  ...  Their wearable includes a Head-UP Display (HUD) assembled with Google Cardboard API and sensors connected to a development board.  ... 
doi:10.14236/ewic/hci2017.29 dblp:conf/bcshci/HumayounHTKE17 fatcat:yx6h46y7jvhvlmguj3jp6gtzmu

Air Mounted Eyepiece: Design Methods for Aerial Optical Functions of Near-Eye and See-Through Display using Transmissive Mirror Device [article]

Yoichi Ochiai, Kazuki Otao, Hiroyuki Osone
2017 arXiv   pre-print
We propose a novel method to implement an optical see-through head mounted display which renders real aerial images with a wide viewing angle, called an Air Mounted Eyepiece (AME).  ...  To achieve the AMD design, we employ an off-the-shelf head mounted display and Transmissive Mirror Device (TMD) which is usually used in aerial real imaging systems.  ...  Furthermore, by physically moving the position of the head mount display in accordance with head tracking, an immersive weightless environment can be realized.  ... 
arXiv:1710.03889v1 fatcat:3dqh5dxhijafrnswk2jeqrnfku

TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS

N. Pretto, F. Poiesi
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment  ...  We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost.  ...  Users can experience immersive VR through wearable head mounted displays (HMDs) that perform an egocentric encoding of the scene, whereas allocentric-encoded scenes displayed through computer screens lead  ... 
doi:10.5194/isprs-archives-xlii-2-w8-203-2017 fatcat:oltifx3irfeyjo6vrttpqzuq7y

Virtual Reality Implementation for University Presentation

Meti̇n Turan
2021 WSEAS transactions on systems and control  
The application tested with a helmeted display, represented by Google Cardboard, with two lenses in it and a groove for the phone.  ...  With 3D modelling and coding, a university presentation application (only for computer engineering department) with virtual reality base has been developed that will allow the user to navigate around the  ...  Google Cardboard The Mobile VR represented by Google Cardboard is Head Mounted Display (HMD) with two lenses and a trough in which the phone is placed.  ... 
doi:10.37394/23203.2021.16.63 fatcat:ybeafyky4naa5frmivctawp72i

Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality

Peter Wozniak, Oliver Vauderwange, Avikarsha Mandal, Nicolas Javahiraly, Dan Curticapean, G. Groot Gregory
2016 Optics Education and Outreach IV  
It is conceivable to allow the user to interact with the simulation's virtual elements by the user's very hand position, movement and gesture.  ...  In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup.  ...  E.g. the head-mounted-display could be equipped with camera sensors capturing markers that are placed within the room.  ... 
doi:10.1117/12.2237673 fatcat:w7michjlebaanbs4kap46aplg4

Beacon Virtua: A Virtual Reality Simulation Detailing the Recent and Shipwreck History of Beacon Island, Western Australia [chapter]

Andrew Woods, Nick Oliver, Paul Bourke, Jeremy Green, Alistair Paterson
2019 Management-Reihe Corporate Social Responsibility  
The experience has been made available on a wide range of different platforms including via a web-page, as part of an exhibition, and on head mounted displays (VR headsets).  ...  In the 1950s the island became the base of a successful fishing industry, and in 1963 human remains from Batavia were located.  ...  Initial project work was supported by a Your Community Heritage Grant awarded in 2012 to the Department of Maritime Archaeology at the WA Museum in conjunction with the Department of Fisheries, The University  ... 
doi:10.1007/978-3-030-03635-5_13 fatcat:dcp5num7gzfgnm4rmt7bsvz2x4

Eyewear Computing – Augmenting the Human with Head-mounted Wearable Assistants (Dagstuhl Seminar 16042)

Andreas Bulling, Ozan Cakmakci, Kai Kunze, James M. Rehg, Marc Herbstritt
2016 Dagstuhl Reports  
The seminar was composed of workshops and tutorials on head-mounted eye tracking, egocentric vision, optics, and head-mounted displays.  ...  The seminar welcomed 30 academic and industry researchers from Europe, the US, and Asia with a diverse background, including wearable and ubiquitous computing, computer vision, developmental psychology  ...  Hardware Pupil is a head-mounted video based eye tracking and egocentric vision research tool. The headset material is laser sintered polyamide 12.  ... 
doi:10.4230/dagrep.6.1.160 dblp:journals/dagstuhl-reports/BullingCKR16 fatcat:d3p4lmvat5aczhawlazkd2chpa

Exploring interfaces to botanical species classification

Sean White, Steven Feiner
2010 Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10  
The second interface, a tangible augmented reality EFG, incorporates a head-worn display, clipboard, and cardboard square.  ...  The first, a head-movement controlled augmented reality EFG (Figure 4) , incorporates a head-worn display, InterSense InertiaCube 2 orientation sensor, and two buttons mounted on the device for additional  ... 
doi:10.1145/1753846.1753916 dblp:conf/chi/WhiteF10 fatcat:ycjes3nx5zfvxmbd7njvtiv63u

Attentional Flexibility Predicts A-Not-B Task Performance in 14-Month-Old-Infants: A Head-Mounted Eye Tracking Study

Hanna Mulder, Carolien A. Van Houdt, Ineke J. M. Van der Ham, Stefan Van der Stigchel, Ora Oudgenoeg-Paz
2020 Brain Sciences  
Advantages and challenges of working with head-mounted eye tracking in infants are discussed.  ...  Infants performed the A-not-B task wearing a head-mounted eye tracker (N = 24).  ...  Acknowledgments: We gratefully acknowledge the efforts of the infants and their parents who took part in the study and of the students who helped with data collection and video coding Assessor Looking  ... 
doi:10.3390/brainsci10050279 pmid:32380744 fatcat:lftzjszsxfgapfc3rv5l4j7ydu

VR Chiriyakhana: A Virtual Zoo Using Google Cardboard

Towfik Ahmed, Mohammad Jaber Hossain
2020 SN Computer Science  
An android-based mobile application developed using unity platform which consist of eight different animals with their different activity.  ...  The proposed method offers a new experience for animal lovers and zoo visitors by gaining a new experience of surfing at the virtual zoo using the Google cardboard.  ...  The smartphone tracks the user position and provides the view of the current position of the participant and the cardboard used as a head mounted display to get the stereoscopic view.  ... 
doi:10.1007/s42979-020-00363-0 fatcat:mhxazavz6bawvmwbaflwndxiem

The Virtual Experience for Cultural Heritage: Methods and Tools Comparison for Geguti Palace in Kutaisi, Georgia

Federico Ferrari, Marco Medici
2017 Proceedings (MDPI)  
the digital documentation and 3D survey of this medieval royal palace, developed by the Department of Architecture of the University of Ferrara and the Tbilisi State Academy of Arts, in collaboration with  ...  Even in this case, there is a dedicated GUI, specifically designed with a visual point-and-select input system, integrated with physical buttons on the head mount.  ...  head mount.  ... 
doi:10.3390/proceedings1090932 fatcat:lnf4feqdorgizhwwjyocr3tixq
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