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Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study

M.-Carmen Juan, Inmaculada García-García, Ramón Mollá, Richard López
2018 Computers  
Currently, it is possible to combine Mobile-Rendered Head-Mounted Displays (MR HMDs) with smartphones to have Augmented Reality platforms.  ...  Even though the scores for the high-end MR HMD were higher in nearly all of the questions, both MR HMDs provided a very satisfying viewing experience with very high scores.  ...  Our work is in line with previous works in which the visualization was stereo and the real world was captured using a monocular camera, using video-see through HMDs (e.g., attaching a monocular camera  ... 
doi:10.3390/computers7010015 fatcat:od43gznsx5gydax4hzmylaewwu

TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS

N. Pretto, F. Poiesi
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost.  ...  Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment  ...  Automatically selected images from a smartphone's camera feed are sent to a reconstruction server that produces the 3D model of a scanned object.  ... 
doi:10.5194/isprs-archives-xlii-2-w8-203-2017 fatcat:oltifx3irfeyjo6vrttpqzuq7y

Design of Head Movement Controller System (HEMOCS) for Control Mobile Application through Head Pose Movement Detection

Herman Tolle, Kohei Arai
2016 International Journal of Interactive Mobile Technologies  
The combination of Head-mounted displays (HMDs) with mobile devices, provide an innovation of new low cost of human-computer interaction. Such devices are hands-free systems.  ...  The implementation of a music player application on an iOS devices shows that the proposed method is appropriate for a new experience of real-time human-computer interaction with head movement control  ...  Figure 1 .Figure 2 .Figure 3 . 123 Sample of Google Cardboard as a dummy-HMD with smartphone [12] User wears a dummy-HMD with 3 degrees of freedom of head movement Six type of head pose movement named  ... 
doi:10.3991/ijim.v10i3.5552 fatcat:cvct623wdrc5dpvebefo6ulsfu

VR Simulation Sickness from Experience Information Disparity

YangMi Lim, SangHun Nam
2017 International Journal of Control and Automation  
With the recent popularization of low-cost virtual reality (VR) devices, VR contents have rapidly increased, but a key issue is that most of the applications that have been developed thus far are causing  ...  First, we used the Google Cardboard device and the Gear VR Device with the Samsung Galaxy Note 7 for HMD devices.  ...  Introduction With the recent propagation of costly HMD devices that can display stereoscopic images in virtual reality with Google Cardboard, content and game development for VR have rapidly increased.  ... 
doi:10.14257/ijca.2017.10.5.24 fatcat:jluayghwu5bynaa64wbpbjrrtm

Robust and Accurate Algorithm for Wearable Stereoscopic Augmented Reality with Three Indistinguishable Markers

Fabrizio Cutolo, Cinzia Freschi, Stefano Mascioli, Paolo Parchi, Mauro Ferrari, Vincenzo Ferrari
2016 Electronics  
A PnP-based optimization step is introduced to refine separately the pose of the two cameras.  ...  In the context of surgical navigation systems based on augmented reality (AR), the key challenge is to ensure the highest degree of realism in merging computer-generated elements with live views of the  ...  M.F., P.D.P., and F.C. set the requirements for the new wearable solution for AR-based image-guided surgery.  ... 
doi:10.3390/electronics5030059 fatcat:mfvumtholrephnpvgm337iwbjq

Performance Measurements of Virtual Reality Systems

Chun-Ming Chang, Cheng-Hsin Hsu, Chih-Fan Hsu, Kuan-Ta Chen
2016 Proceedings of the 2016 ACM on Multimedia Conference - MM '16  
Our methodology considers the VR system under test as a black-box and works with any VR applications.  ...  HMD Calibration marker External monitor Platform controller High-speed camera Rotating platform Step motor Figure 1 shows the testbed for Oculus Rift and Google Cardboard HMDs.  ...  a high-speed camera that captures both the HMD device and the HMD view.  ... 
doi:10.1145/2964284.2967303 dblp:conf/mm/ChangHHC16 fatcat:ak777r5zvrboljyvsabnhat474

Virtual Reality Implementation for University Presentation

Meti̇n Turan
2021 WSEAS transactions on systems and control  
The application tested with a helmeted display, represented by Google Cardboard, with two lenses in it and a groove for the phone.  ...  With 3D modelling and coding, a university presentation application (only for computer engineering department) with virtual reality base has been developed that will allow the user to navigate around the  ...  Google Cardboard The Mobile VR represented by Google Cardboard is Head Mounted Display (HMD) with two lenses and a trough in which the phone is placed.  ... 
doi:10.37394/23203.2021.16.63 fatcat:ybeafyky4naa5frmivctawp72i

RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality [article]

Andrea Casu, Lucio Davide Spano, Fabio Sorrentino, Riccardo Scateni
2015 Smart Tools and Applications in Graphics  
Using RiftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation.  ...  The second visualisation option allows to explore the artworks with a consumer VR HMD, such as the Oculus Rift or Google Cardboard.  ...  We support the single camera display (the LIM mode) with a perspective camera, with a 45 • field of view.  ... 
doi:10.2312/stag.20151294 dblp:conf/egItaly/CasuSSS15 fatcat:wagrv2bokvdb5jaozhh7jghscu

Air Mounted Eyepiece: Design Methods for Aerial Optical Functions of Near-Eye and See-Through Display using Transmissive Mirror Device [article]

Yoichi Ochiai, Kazuki Otao, Hiroyuki Osone
2017 arXiv   pre-print
We propose a novel method to implement an optical see-through head mounted display which renders real aerial images with a wide viewing angle, called an Air Mounted Eyepiece (AME).  ...  Moreover, it can realize a wide viewing angle 3D display by placing a virtual lens in front of the eye without wearing an HMD.  ...  Prototype Aerial Image Formation of the single lens A Google cardboard and Oculus DK 2 were used as the HMD in the prototype.  ... 
arXiv:1710.03889v1 fatcat:3dqh5dxhijafrnswk2jeqrnfku

VR Pedestrian Simulator Studies at Home: Comparing Google Cardboards to Simulators in the Lab and Reality

Philipp Maruhn
2021 Frontiers in Virtual Reality  
A total of 60 subjects (30 female and 30 male) were provided with a Google Cardboard.  ...  the Cardboard.  ...  Experimental Task Participants were told that they could interact with the virtual buttons in the VR by pressing the physical button in the Cardboard and using a gaze pointer to select a virtual button  ... 
doi:10.3389/frvir.2021.746971 fatcat:krbsc3ecyzew3oyxghsfixfxkq

Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning

Alessandro Luigini, Bruno Fanini, Alessandro Basso, Demis Basso
2020 Vitruvio: International Journal of Architectural Technology and Sustainability  
The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be  ...  Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation.  ...  The devices that provide strong VR are HMD or smartphones used through a VR box or a Cardboard.  ... 
doi:10.4995/vitruvio-ijats.2020.14665 fatcat:tma5yhtzo5celnlgh5rgucdr2q

Development of HMD-based 360° VR Content of Korean Heritage

Jung-Yeob Han
2016 Indian Journal of Science and Technology  
HMD-based Korea heritage 360° VR contents are evolving into experiential information formative space.  ...  Improvements/Applications: HMD-based heritage 360° VR contents are developing into simulation, mixed realization, and informatization types and evolving into experiential information formative space, and  ...  A step-by-step work flow is proposed in the Workflow Description Workflow Description 1 Equipment checking and camera settings to a holder 2 Location selection and camera height adjustment  ... 
doi:10.17485/ijst/2016/v9i24/96153 fatcat:gxvvudm7f5bvvhvhpioffbst34

Immersive Virtual Reality Experiences for All-Sky Data

C. J. Fluke, D. G. Barnes
2018 Publications Astronomical Society of Australia  
The allskyVR distribution contains both a quickstart option, complete with a gaze-based menu system, and a fully customisable mode for those who need more control of the immersive experience.  ...  Our allskyVR approach provides a workflow for experimentation with commodity virtual reality head-mounted displays.  ...  Smartphone-style VR systems, such as Google Cardboard, provide limited selection-based interaction through a button integrated into the HMD housing.  ... 
doi:10.1017/pasa.2018.19 fatcat:nkrt7yf2ijgbhp4ra7eqk3k4xu

The Virtual Experience for Cultural Heritage: Methods and Tools Comparison for Geguti Palace in Kutaisi, Georgia

Federico Ferrari, Marco Medici
2017 Proceedings (MDPI)  
the digital documentation and 3D survey of this medieval royal palace, developed by the Department of Architecture of the University of Ferrara and the Tbilisi State Academy of Arts, in collaboration with  ...  As well, the system is available as an android app, to be used use with cardboard.  ...  Differently, the portable HMDs arise from a Google idea with the Cardboard project [7] , starting from the assumption that a smartphone already contains all the necessary hardware, such as multi-core  ... 
doi:10.3390/proceedings1090932 fatcat:lnf4feqdorgizhwwjyocr3tixq

Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality

Peter Wozniak, Oliver Vauderwange, Avikarsha Mandal, Nicolas Javahiraly, Dan Curticapean, G. Groot Gregory
2016 Optics Education and Outreach IV  
It is conceivable to allow the user to interact with the simulation's virtual elements by the user's very hand position, movement and gesture.  ...  In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup.  ...  As soon as the cardboard VR-viewer gets equipped with head straps it becomes a very low-cost HMD.  ... 
doi:10.1117/12.2237673 fatcat:w7michjlebaanbs4kap46aplg4
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