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Tak Yeon Lee, Matthew Louis Mauriello, John Ingraham, Awalin Sopan, June Ahn, Benjamin B. Bederson
2012 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12  
In CTArcade, users can train their own virtual characters while playing games with it. Trained characters then play matches against other virtual characters.  ...  In this paper we describe CTArcade, a web application framework that seeks to engage users through game play resulting in the improvement of computational thinking (CT) skills.  ...  CTArcade has a unique goal: engaging users to learn computational thinking skills while training his/her virtual characters that play with/against other characters.  ... 
doi:10.1145/2212776.2223794 dblp:conf/chi/LeeMISAB12 fatcat:dzj2wg4tpbamlfj7i4iflmuzf4

CTArcade: Computational thinking with games in school age children

Tak Yeon Lee, Matthew Louis Mauriello, June Ahn, Benjamin B. Bederson
2014 International Journal of Child-Computer Interaction  
Through this process, learners can be guided through increasingly complex algorithmic thinking activities that are built from their tacit knowledge and excitement about game play.  ...  We believe that children as young as ten can directly benefit from opportunities to engage in computational thinking. One approach to provide these opportunities is to focus on social game play.  ...  Training a character The learning loop starts from the Trainer, where children train their own characters while playing Tic-Tac-Toe.  ... 
doi:10.1016/j.ijcci.2014.06.003 fatcat:ejjxnetn7nafndzjllsyq7r72m

Berpikir Komputasi Dalam Pembelajaran Matematika

Rima Aksen Cahdriyana, Rino Richardo
2020 LITERASI (Jurnal Ilmu Pendidikan)  
CTArcade: learning computational thinking while training virtual characters through game play. In CHI'12 Extended Abstracts on Human Factors in Computing Systems, Austin, Texas, USA.  ...  Diambil dari : https:// Lee, T.Y., Mauriello, M.L., Ahn, J., & Bederson, B.B. (2014) CTArcade: Computational thinking with games in school age children  ... 
doi:10.21927/literasi.2020.11(1).50-56 fatcat:ndwpszvd6jcubaylfdne2u2kdq

Fostering computational thinking through collaborative game-based learning

Tommaso Turchi, Daniela Fogli, Alessio Malizia
2019 Multimedia tools and applications  
tested it by involving participants in game sessions providing playful experience and collaborative learning.  ...  By acquiring Computational Thinking (CT) skills (e.g., algorithmic thinking, abstraction), end-users will be able to understand and trust algorithms, while at the same time participate in the design and  ...  CTArcade [33] is another serious game where players have to design a set of rules that are executed by a character while playing Tic-Tac-Toe.  ... 
doi:10.1007/s11042-019-7229-9 fatcat:xqf5nfxclngzzn3356tgg6snhm

Teaching Computational Thinking via Tangible and Graphical Interfaces -An Overview Through Reflective and Critical Lenses [article]

Anastasios Tsimplinas, Eleni Berki, Juri-Petri Valtanen, Theodosios Sapounidis
2020 Figshare  
Deeper learning and conceptual understanding are essential and critical elements for achieving learning process improvement in Computational Thinking (CT) curricula.  ...  fulfil the programming process and assist in children's abstraction skills; ii) graphical user interfaces (GUIs) or visual programming languages that involve the task of creating a structured program through  ...  T-Maze is a tangible -graphical game through which children try to guide a virtual character to escape from a virtual maze.  ... 
doi:10.6084/m9.figshare.12227561.v1 fatcat:nmafqjmzerba5jwyhq5ltnluvm

Computational Thinking in Education: Where does it Fit? A systematic literary review [article]

James Lockwood, Aidan Mooney
2017 arXiv   pre-print
Computational Thinking (CT) has been described as an essential skill which everyone should learn and can therefore include in their skill set.  ...  Seymour Papert is credited as concretising Computational Thinking in 1980 but since Wing popularised the term in 2006 and brought it to the international community's attention, more and more research has  ...  Board Game -Pandemic Berland & Lee [90] present how board games can and do incorporate CT concepts and may allow people to learn whilst playing collaboratively.  ... 
arXiv:1703.07659v3 fatcat:3cb4ebwovrbj3pkz5bqjhz77je