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COSplay: Contrast Optimized Stimulation Player

Florian Aymanns, Markus Rudin, Horea-Ioan Ioanas
2019 Journal of Open Source Software  
COSplay: Contrast Optimized Stimulation Player. Journal of Open Source Software, 4(39), 1171. https://doi.org/10. 21105/joss.01171  ...  using optogenetic and electrical stimulation (Ioanas, Saab, & Rudin, 2017) .  ... 
doi:10.21105/joss.01171 fatcat:o4eokw3ih5hadosc3jqittnkjq

Contrast Optimized Stimulus Generator (Cosgen)

Florian Aymanns, Horea-Ioan Ioanas, Markus Rudin
2017 Zenodo  
We provide an extremely flexible framework to perform such optimizations using the genetic algorithm (GA) introduced by Wager and Nichols [6] and improved by Kao et al. [4].  ...  As fMRI measurements are complex, expensive, and often target low-amplitude effects, the statistical optimization of stimulus sequences for specific experimental targets plays an integral role in the experiment  ...  Contrast Optimized Stimulus player (COSplay) COSplay is a MicroPython/Pyboard based delivery system for BIDS-formatted [2] sequences -including those generated with COSgen.  ... 
doi:10.5281/zenodo.1000449 fatcat:fm2qiqke6nhs3kqf6pbdlpymau

What's in a word?

TWC Editor
2020 Transformative Works and Cultures  
These female cross-players explore themselves when viewing anime or playing games and then select their cosplay characters.  ...  A group of three cross-players who cosplayed different male characters from the same visual novel-style game targeting female adults attempted to verbalize their cosplay principle: "You do feel like this  ... 
doi:10.3983/twc.2020.2047 fatcat:i3sbk4o7tnetdmoapomvilgy4m

Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

Sookeung Jung
2017 Journal of Contemporary Eastern Asia  
The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production.  ...  These short-form videos often go viral because of its optimized form for the Internet or mobile platforms.  ...  In contrast to Fiske, Collins (1993) viewed intertextuality from the perspective of producers.  ... 
doi:10.17477/jcea.2017.16.2.059 doaj:03a61d14fd654317838f0f6a6dcf61c5 fatcat:5fe5x4migzdvdhwv4jc5bcw6wy

Analysis of Brand Crossover Marketing Strategy

Xiang Xiao
2021 Proceedings of the 1st International Symposium on Innovative Management and Economics (ISIME 2021)   unpublished
huge category contrasts.  ...  As one of the Top mobile games where male and female players are evenly distributed, the age of the players is roughly the same as M•A• C.  ... 
doi:10.2991/aebmr.k.210803.064 fatcat:oirfzbqov5dt7gvkztuqet5tmy

Old people, video games and french press: A topic model approach on a study about discipline, entertainment and self-improvement

Gabrielle Lavenir, Nicolas Bourgeois
2017 MedieKultur: Journal of Media and Communication Research  
By contrast, older adults seem to defuse the concerns over the dangerousness of video games.  ...  Nowadays, some places not only use video games to entertain the older people they take care of but also to stimulate their brain activity.  ... 
doi:10.7146/mediekultur.v33i63.24749 fatcat:fvsmuvyldvh4fl3uqut3deln5e

14. From Transmedia Storytelling to Transmedia Experience Star Wars Celebration as a Crossover/Hierarchical Space [chapter]

Matt Hills, Dan Hassler-Forest, Sean Guynes
2018 Star Wars and the History of Transmedia Storytelling  
Reading a CCG as a customizable card game, by contrast, emphasizes the transition from set collection to set creation as players assemble cards from their collection into 60-card decks that are used to  ...  On the event day, many passengers wandered around decks in full cosplay, while most sported branded t-shirts and hats.  ... 
doi:10.1515/9789048537433-017 fatcat:t2zt62v5rfd5pglz3ap4gna6hu

Cult(ural) Elements and Intra-textual Affordances A Study of Cult Video Games

FARZAD PARSAYI
2021
As mentioned above, an optimal progression system should make every increment of the progress obvious and encourage the player to take note of their gradual advancement.  ...  In contrast, nonscripted progression systems afford the player more flexibility and control in how and when they progress in the game.  ... 
doi:10.26180/15184002.v1 fatcat:r3tdkdqk7jdl3krcod7igawv5a

Analog Game Studies, Volume 4

Aaron Trammell, Evan Torner, Emma Leigh Waldron, Shelly Jones
2020
Board games are indeed increasing in quality, partially because modern hobby board games more and more often succeed at stimulating flow states of optimal experience in their players.  ...  LEGACY systems are designed to be board games, which stimulate forms of play slightly different from those stimulated by computer games.  ... 
doi:10.1184/r1/11929782 fatcat:vlvrdguswrhd5owihefmjoj2l4

Transactions of the Digital Games Research Association -- Vol. 4, No. 2

MARTIN GIBBS
2018
How Players Speak to an Intelligent Game Character Using Natural Language MessagesFraser Allison, Ewa Luger, & Katja Hofmann2.  ...  Cosplays were even born.  ...  Present players with a level of uncertainty that is "optimal" -that is, a level that is experienced as challenging rather than overwhelming 2.  ... 
doi:10.1184/r1/7309880 fatcat:43ig24qibvh7tafywkg2jy6gy4

Transactions of the Digital Games Research Association -- Vol. 3, No. 3

Paolo Ruffino, Esther MacCallum-Stewart, Garry Crawford
2018
Actor-Network Theory Analysis Carina Assuncao Computer Gameplay and the Aesthetic Practices ofthe Self:Game Studies and the Late Work of Michel Foucault Feng Zhu Traumatic, Spectacular Prologues: AAA Players  ...  I would also like to extend my thanks to Rembert Hüser and Florian Sprenger for giving me the space to present early stages of this research at Goethe University Frankfurt in front of a stimulating audience  ...  gamers that restrict their gameplay practices because they want to do well, but also include gamers who have goals that take serious effort, such as acquiring all the pieces for an outfit that is non-optimal  ... 
doi:10.1184/r1/6687005.v2 fatcat:u5a2dbkszvh7pgfv2iko6i32li

Digital Pioneers Cultural drivers of future media culture

Sonja Kangas
unpublished
Many do cosplay, many just dress up streetwise within their genre. Not all cosplayers take part in the organized cosplay contests.  ...  The cosplayers are a visually striking sight who attract photographers and media. Consequently, the media attention of the Japanese popular culture fandom has been greatly emphasizing cosplay.  ... 
fatcat:6xnp7dpd55atvik5o3tbp5jcs4

From goods to a good life: intellectual property and global justice

2013 ChoiceReviews  
Law's focus on the economics of cultural activity is narrow, recognizing law's role in stimulating the optimal level of creative production (however elusive this goal may be), and the market's in rationing  ...  Scholars and legislators struggle to calibrate the optimal length of copyright and patent terms to promote effi cient innovation.  ... 
doi:10.5860/choice.50-2909 fatcat:x52eoh7vwbcjte3hgxly3ix47a

Why #WomenAreTooHardToAnimate: Exploring gender and identity in communities of play [article]

Sian Tomkinson
2019
In this manner I argue that for some gamers, increased diversity of games, their producers, and their players have challenged their 'gamer' territory.  ...  Inspiration motivation are 'optimism and excitement' about the project's 'importance and attainability'. Intellectual stimulation is encouraging followers to use new perspectives.  ...  In response to this trend, movements such as 'Cosplay is NOT Consent' have been established to raise awareness and help women at conventions (Cosplay Deviants 2018), and organisers at both large and small  ... 
doi:10.26182/5d8d601400ecb fatcat:zs3o66xlefggbjoz5tznc4hmpq

Young British readers' engagement with manga

Yi-Shan Tsai, Apollo-University Of Cambridge Repository, Apollo-University Of Cambridge Repository
2015
For example, Cosplay can take the form of 'Crossplay', in which the Cosplayer masquerades as a character that is at odds with the Cosplayer's gender (Winge, 2006) .  ...  This vicarious experience engages players in the fictional world, whilst the movements of their hands engage them in reality. They fight both as characters and as players.  ... 
doi:10.17863/cam.251 fatcat:f3tjsi62ovfg3oa2efzspsm2ca
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