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Simulating Human Activities for Synthetic Inputs to Sensor Systems [chapter]

Jan M. Allbeck, Norman I. Badler
2011 Distributed Video Sensor Networks  
The capabilities and authoring tools for these functional crowd simulations are described with the intention of readily creating ground truth data for distributed sensor system design and evaluation.  ...  The capabilities and authoring tools for these functional crowd simulations are described with the intention of readily creating ground truth data for distributed sensor system design and evaluation.  ...  Acknowledgements Partial support for this effort is gratefully acknowledged from the U.S.  ... 
doi:10.1007/978-0-85729-127-1_13 fatcat:kspbrc3rqbhlpnqprg3egfimeq

Semantic crowds

Nick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Rafael Bidarra
2014 Entertainment Computing  
Solving this situation demands a higher-level approach that takes re-use and re-configuration of crowds as a priority, for adequate application in a broad variety of scenarios, virtual environments and  ...  In this article, we propose semantic crowds, a novel approach that allows one to specify and re-use the same crowds for virtually any environment, and have them use the objects available in it in a meaningful  ...  Acknowledgements We thank Fernando Marson and Soraia Musse for their valuable contribution to our research on the generation of semantic virtual environments, previously used in a short version of this  ... 
doi:10.1016/j.entcom.2013.12.002 fatcat:iixhakj3braflpodmyrjwduwpa