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Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving

Stefano Palma, Damian Tamburri, Remo Pareschi, Carmine Cerrone, Willem-Jan van den Heuvel
2018 EAI Endorsed Transactions on Serious Games  
This paper proposes a design pattern that combines gamification dynamics along with blockchains for the purpose of using blockchain technology in a business-savvy fashion as support to a framework for  ...  collaborative problem solving, i.e., leveraging gamification to incentivize people to produce efficient, freely available and easily accessible solutions in the optimisation research and the potentiality  ...  Acknowledgements The authors are grateful to Hervé Gallaire for many useful feedbacks and insights for the previous versions of this paper.  ... 
doi:10.4108/eai.13-7-2018.155567 fatcat:md4gd64bezca5eawmnmjmoas5u

Incentives for Plastic Recycling: How to Engage Citizens in Active Collection. Empirical Evidence from Spain

Denisa Gibovic, Andrea Bikfalvi
2021 Recycling  
The novelties were the introduction of a token, the gamification of incentives through raffles and lotteries, webapp-based direct communication with citizens, and feedback after collecting and registering  ...  The multidimensional aspects of recycling activities, their strong relation with human behavioural patterns, and the high demand for communication and interaction mean that mobile technologies find significant  ...  Data was obtained from Ecoembes and are available from the corresponding author with the permission of Ecoembes. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/recycling6020029 doaj:164c807540224904b870a9542251f1d4 fatcat:4ysl27zuvnhzlgfetpsdl45pbm


Vitor Correia, Robin Evans, Chris Keane, Antonio Alonso Jiménez, Manuel Regueiro
2021 Zenodo  
Lastly, a 5-step implementation plan, a timeframe and a cost estimation (for each initiative) provide a basis for budgeting (the total indicative budget of the Action Plan is 13 million Euros).  ...  Strengthen public-private collaboration on education and lifelong training.  ...  Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things. 2 Complex problem-solving Identifying complex problems and reviewing  ... 
doi:10.5281/zenodo.4581291 fatcat:5x2eawipgnbg5jlqyvsnwxtv4u

Understanding the Information-Based Transformation of Strategy and Society

Eric K. Clemons, Rajiv M. Dewan, Robert J. Kauffman, Thomas A. Weber
2017 Journal of Management Information Systems  
In this framework, we paint a picture of the transformation of information-based strategy in the future and suggest promising research opportunities.  ...  His research for the past 30 years has involved the systematic study of the transformational effects of information on the strategy and practice of business.  ...  The first is Ralph Sprague at the Shidler School of Business, University of Hawaii, who for many decades was a co-chair for the Hawaii International Conference on System Sciences (HICSS), including its  ... 
doi:10.1080/07421222.2017.1334474 fatcat:e25mkg2xvvd6jjnf3moovt3inu

Trends in eBusiness and eGovernment [article]

Antonio Sánchez-Bayón, Miguel Ángel García-Ramos Lucero, Annie Ng Cheng San, Choy Johnn Yee, Krishna Moorthy, Alex Foo Tun Lee, Angelita Kithatu-Kiwekete, Shikha Vyas-Doorgapersad, Anthony Kiryagana Isabirye, Nobukhosi Dlodlo, Lydia Mbati, Edmore Tarambiwa (+4 others)
2021 arXiv   pre-print
The last chapter s purpose was to develop a measuring and modelling framework, an instrument of IBSQ for the South African banking sector.  ...  The first chapter is a critical review and a case study in eBusiness, with special attention to the digital currencies resource and its possibilities. 2. chapter attempts to incorporate the UTAUT model  ...  Problem based learning Problem-based learning is a learning approach in which students are expected to work (in teams), harnessing a variety of resources to solve a specific problem.  ... 
arXiv:2104.01176v1 fatcat:mkgtcmckczeevg654di6rbfmoq

Identifying Issues for the Bright ICT Initiative: A Worldwide Delphi Study of IS Journal Editors and Scholars

Jungwoo Lee, Jane Fedorowicz
2018 Communications of the Association for Information Systems  
Our results provide a framework of eleven research priority areas and specific research topics for those engaged in future-oriented, socially conscious IS research.  ...  In response to these growing and urgent societal needs, the Association for Information Systems approved the Bright ICT Initiative to extend IS research beyond a focus on business to take on the broader  ...  Acknowledgments We thank Jae Kyu Lee and Niels Bjørn-Andersen for their advice and support throughout this study. Also, we thank all of the journal editors and researchers who actively participated.  ... 
doi:10.17705/1cais.04211 fatcat:qngxmpiigffklhrwkzppn7hdhe

Drivers and Barriers to Implementation of Connected, Automated, Shared, and Electric Vehicles: An Agenda for Future Research

Amirsaman Mahdavian, Alireza Shojaei, Scott McCormick, Timothy Papandreou, Naveen Eluru, Amr A. Oloufa
2021 IEEE Access  
Its aim is to present a comprehensive picture of the implementation barriers and drivers of CASE vehicle usage and provide suggestions to solve them.  ...  The pace of the shift to a profoundly penetrated market for CASE vehicles is far from secure. Such transformation depends on the development of technologies, consumer attitudes, and policies.  ...  Richard Bishop for assisting us during this research.  ... 
doi:10.1109/access.2021.3056025 fatcat:wf7dmkdtwjhxtabydnzebgimre

Innovative Practices in Banking, Management, IT, Education and Social Science

Dr. P S Aithal, Prof.Amith. D .Menezes
2020 Zenodo  
These underlying technologies along with a suitable manufacturing technology can do marvel to solving many problems of the individuals of society.  ...  Younger generations who are very much tech savvy have a taste for green banking products of the bank.  ...  Commerce education develops more entrepreneurs to solve the unemployment problem. 6. Majority of the students opt for banking sector under commerce education. Suggestion: 1.  ... 
doi:10.5281/zenodo.3701339 fatcat:hryjjx6flnhfdmas6ahzavqsv4

The digital skills divide: evidence from the European tourism industry

Sheena Carlisle, Stanislav Ivanov, Corné Dijkmans
2021 Journal of Tourism Futures  
with computer programming skills, were considered also as the least important digital skills.  ...  Purpose This paper aims to present the findings from a European study on the digital skills gaps in tourism and hospitality companies. Design/methodology/approach Mixed methods research was adopted.  ...  ) and with support from the European Commission.  ... 
doi:10.1108/jtf-07-2020-0114 fatcat:xlme4n7htrdtjgaava7n3dt67u

Netnográfia alkalmazása a turizmuskutatásban

Krisztián Szücs, Pécsi Tudományegyetem, Közgazdaságtudományi Kar, MTI, Erika Lázár, Ákos Nagy, Pécsi Tudományegyetem, Közgazdaságtudományi Kar, MTI, Pécsi Tudományegyetem, Közgazdaságtudományi Kar, MTI
2019 Turisztikai és vidékfejlesztési tanulmányok  
This shows us that brands are looking for more than technology for technology's sake -they are looking to solve real business problems.  ...  He strongly believes in the importance of solid methodology combined with a laser focus on the business problem.  ... 
doi:10.15170/tvt.2019.04.04.04 fatcat:grvgcnzc7rbq3dqzl62cnkrcau

Research in Higher Education, Learning and Administration IQAC 2019

Dr.P S Aithal, Dr.Laveena D Mellow
2019 Zenodo  
WOMEN EDUCATION POLICIES FOR MINORITIES  ...  The discovery of the blockchain technology for bitcoin made it the first digital currency to solve the doublespending problems without the need of a trusted authority.  ...  their work and solving problems that arise.  ... 
doi:10.5281/zenodo.3516884 fatcat:2uaoir5exve2vjtvmwncxwimra

D5.3 - Market analysis report

Pascal Perrot (Viaccess-Orca), Tom De Koninck (TNO), Bart Kevelham (Artanim), Pashalina Medentzidou (CERTH), Sergi Fernandez (I2CAT), Jordi Saura Labaila (FI Group), Beate Kreisel (FI Group)
2020 Zenodo  
The deliverable describes the status of the market as of December 2020 for the audio-visual immersive products, with an emphasis in social VR platforms and related technologies.  ...  In addition, it provides a set of recommendations based on the market and customer research aiming to provide insightful and meaningful data towards the elaboration of an improved exploitation plan of  ...  The hype cycle is a graphical representation of the maturity and adoption of technologies and applications, and how they are potentially relevant to solving real business problems and exploiting new solutions  ... 
doi:10.5281/zenodo.4439787 fatcat:vhrgg6w2tfgmla2sirweh6qhrm

Chief Editor Head-Strategy (Key Markets) ISDC Chief Learning Officer and Co-Founder, iNurture Education Solutions Pvt. Ltd

Easwaran Iyer, M Co-Ordinator, Nasreen Sayyed, Sheetal Hukkeri Co-Ordinator, Srinivas Co-Ordinator, Sandeep Shastri, Mithileshwar Jha, N V H Krishnan, Jayagopal Uchil, B Venkatesh, B Vasu, Rajdeep Manwani (+19 others)
A paradigm shift is evolving in people management policies and practices that aim to integrate HRM with sustainability.  ...  Organizations are increasingly taking responsibility for individual and organizational behavioral outcomes for the creation of a sustainable ecosystem.  ...  rational approach to solve business problems.  ... 

Seven HCI Grand Challenges

Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris (+20 others)
2019 International Journal of Human-Computer Interaction  
A perspective oriented to humane and social values is adopted,  ...  This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with  ...  , problem-solving, and collaboration (Bocconi, Kampylis, & Punie, 2012) .  ... 
doi:10.1080/10447318.2019.1619259 fatcat:4gugxdzqb5acxiapdb6f4ihi5m

HRM Driven Organizational Change: Developing a Game Simulation Model for Strategic HRM

2019 "Proceedings of the 12th European Conference on Game Based Learning "   unpublished
task that involves, and at the same time, fosters collaboration, problem solving and creativity.  ...  computational problem-solving.  ...  For example: ordering "2 cappuccino" with two fingers in the air makes it possible for a European to communicate in Chinese and for a Chinese to communicate in Europe.  ... 
doi:10.34190/gbl.19.044 fatcat:viyngbswrrcmhlgdoza362bope
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