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Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers [article]

Verena Biener, Daniel Schneider, Travis Gesslein, Alexander Otte, Bastian Kuth, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert
2020 arXiv   pre-print
Virtual Reality (VR) has the potential to transform knowledge work.  ...  On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space.  ...  INTRODUCTION Recent progress in virtual reality (VR) technology makes it possible to provide knowledge workers with a portable virtual office.  ... 
arXiv:2008.04559v1 fatcat:vfkpz7oddje2zcbuah6w4jf2pe

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

Verena Biener, Daniel Schneider, Travis Gesslein, Alexander Otte, Bastian Kuth, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert
2020 IEEE Transactions on Visualization and Computer Graphics  
Virtual Reality (VR) has the potential to transform knowledge work.  ...  On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space.  ...  We draw on these rich sources of interaction ideas and adopt techniques in the context of VR interaction with touchscreens for mobile knowledge workers.  ... 
doi:10.1109/tvcg.2020.3023567 pmid:33017290 fatcat:3nsywsuhyjcbhkxynlmvz7qvi4

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality [article]

Tim Mezner and Travis Gesslein and Alexander Otte and Jens Grubert
2020 arXiv   pre-print
Instead, the input space on and above touch-screen enabled devices such as smartphones or tablets could be employed for Virtual Reality interaction in those spaces.  ...  In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging.  ...  INTRODUCTION Recent progress in Virtual Reality (VR) technology has enabled the possibility of allowing users to conduct knowledge work in mobile scenarios.  ... 
arXiv:2002.03037v1 fatcat:wh2llyptdzhbrditao4nzrd2dy

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality [article]

Travis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert
2020 arXiv   pre-print
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and in particular, spreadsheet applications.  ...  While spreadsheets are widely used yet are challenging to interact with, especially on mobile devices, using them in VR has not been explored in depth.  ...  Mixed Reality for Knowledge Worker Tasks The use of Mixed Reality (MR) for supporting knowledge work has attracted recent research interest [28, 30, 71] .  ... 
arXiv:2008.04543v1 fatcat:zjy7il3gmzgrjn35hscs3dx3j4

Extended Reality for Knowledge Work in Everyday Environments [article]

Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
2021 arXiv   pre-print
This chapter summarizes the state of the art in the field of extended reality for knowledge work in everyday environments and proposes steps to address the open challenges.  ...  Virtual and Augmented Reality have the potential to change information work.  ...  [10] investigated the joint interaction space of tablets and immersive VR HMDs for supporting the interaction of knowledge workers with and across multiple 2D windows embedded in a 3D space (see Figure  ... 
arXiv:2111.03942v1 fatcat:ulxyihhfcnbnfe5jou7ejjyljq

Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges [article]

Lik Hang Lee, Tristan Braud, Simo Hosio, Pan Hui
2021 arXiv   pre-print
for ubiquitous interaction with immersive systems in smart cities.  ...  This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction.  ...  ACKNOWLEDGEMENT This research has been supported in part by 5G-VIIMA and REBOOT Finland IoT Factory projects funded by Business Finland, the 6G Flagship project, 5GEAR funded by the Academy of Finland  ... 
arXiv:2007.09207v2 fatcat:ymyrfxbvwfg2jfnweqxvmwl3t4

From interactive surfaces to interactive game pieces in hybrid board games

Simone Mora, Ines di Loreto, Monica Divitini, Boris de Ruyter, Achilles Kameas, Irene Mavrommati
2016 Journal of Ambient Intelligence and Smart Environments  
After describing our approach, we report how it was applied to the design and development of a game for training emergency workers.  ...  Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with  ...  Gianni Della Valle for helping with the organization of the evaluation studies.  ... 
doi:10.3233/ais-160396 fatcat:xogxmvg74vgmrm72l2hzp4mfku

Input/Output Devices and Interaction Techniques [chapter]

Daniel Wigdor
2014 Computing Handbook, Third Edition  
Although measurably inferior at nearly all input tasks, touchscreens have none the less emerged as a dominant form of mobile computing.  ...  In mobile devices, the desire to provide large screens to maximize media consumption experiences has marginalized dedicated control surfaces, replacing physical keyboards and pointing devices with ad hoc  ...  Fish tank virtual reality A form of virtual reality display that confines the virtual scene to the vicinity of a monitor screen.  ... 
doi:10.1201/b16812-25 fatcat:qnefemgrbfa6bbqlsvyxxlqbju

User-driven design of decision support systems for polycentric environmental resources management

Zed Zulkafli, Katya Perez, Claudia Vitolo, Wouter Buytaert, Timothy Karpouzoglou, Art Dewulf, Bert De Bièvre, Julian Clark, David M. Hannah, Simrita Shaheed
2017 Environmental Modelling & Software  
Open and decentralized technologies such as the Internet provide increasing opportunities to create knowledge and deliver computer-based decision support for multiple types of users across scales.  ...  We illustrate the application of the framework through a case study within the context of water-stressed upstream/ downstream communities in Lima, Peru.  ...  for poverty alleviation enabled by environmental virtual observatories' Mountain-EVO).  ... 
doi:10.1016/j.envsoft.2016.10.012 fatcat:5q4nz64upre7fplcg3xapyg6ti

Ageing@Work System Architecture v.2

Ioannis Paliokas, Dimitrios Giakoumis, Sofia Segkouli, Kyriakos Koritsoglou, Ioannis Chatzikonstantinou, Andreas Triandafyllidis, Evangelos Chatzikalymnios, Sergio González Martínez
2021 Zenodo  
The Ageing@Work system includes the digital platform, the dashboards, the mobile app and the databases used to deliver services to factory managers and end-users (blue-collar workers & office workers).  ...  Ageing@Work has received funding from the EU Horizon 2020 Framework Programme for Research and Innovation under Grant Agreement No 826299  ...  The worker app should provide a simple screen to allow workers to log into the knowledge exchange platform using their credentials.  ... 
doi:10.5281/zenodo.5162960 fatcat:edwucjeosjfx7hjd56wibnt3zq

D3.8 Interactive Authoring Toolkit integration with MirageXR

ARETE
2022 Zenodo  
This deliverable reports on the interactive authoring toolkit integration with MirageXR, reporting on key technical work of the ARETE project, delivered in WP3, "interactive AR toolkit".  ...  Within this deliverable, we are reporting on our achievements regarding the content authoring tool and player app, MirageXR. MirageXR is released as Open Source under an MIT licence.  ...  "; private const string PLUGIN_HINT = "Augmentations that are created for specific activities"; private const string DRAWING_HINT = "Draw in 3d space"; Add the path to the mobile (screen space UI) icon  ... 
doi:10.5281/zenodo.6579859 fatcat:2qoyadj7xnhdra5rhltcgtnfju

D3.8 Interactive Authoring Toolkit integration with MirageXR

ARETE
2022 Zenodo  
This deliverable reports on the interactive authoring toolkit integration with MirageXR, reporting on key technical work of the ARETE project, delivered in WP3, "interactive AR toolkit".  ...  Within this deliverable, we are reporting on our achievements regarding the content authoring tool and player app, MirageXR. MirageXR is released as Open Source under an MIT licence.  ...  "; private const string PLUGIN_HINT = "Augmentations that are created for specific activities"; private const string DRAWING_HINT = "Draw in 3d space"; Add the path to the mobile (screen space UI) icon  ... 
doi:10.5281/zenodo.6281345 fatcat:2xw7qark6fectkuchzaagxqslu

DISEASES AND THE POSSIBLE EFFECTS THAT THE NEW MEDIA BROUGHT INTO THE DIGITALIZING WORLD

Ayten ÖVÜR
2017 The Turkish Online Journal of Design Art and Communication  
The objective in this study which is prepared with a critical approach is to research those possible problems and evaluate on magnitudes they can reach in the future.  ...  Possible issues that the people who are always on their phone or the people who work sitting on computer all day long and the connection between diseases of our age and those technologies has reached unignorable  ...  When we look at our semi-real, semi-virtual lives in our Timeline, the feeling of reality that we see in our screen as the film strip, attracts us.  ... 
doi:10.7456/ctc_2017_02 fatcat:mvkh72etbrbshcj2ruqxeq6oqa

The personal cockpit

Barrett M. Ens, Rory Finnegan, Pourang P. Irani
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
Although virtual content can only be viewed through the device's display, one advantage of touchscreen devices is that they support a haptic surface for interaction through gestures on the device's screen  ...  early in the history of virtual reality [64] .  ... 
doi:10.1145/2556288.2557058 dblp:conf/chi/EnsFI14 fatcat:waxtj3coc5dmxnnorjc5zanvsu

Understanding the Needs of Pakistani Farmers and the Prospects of an ICT Intervention

Omar Mubin, Joshua Tubb, Mauricio Novoa, Mustafa Naseem, Samia Razaq
2015 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15  
How do I plan and utilize the new way of interacting with audience across national and cultural boundaries?  ...  Examples include the use of gesture, multi-touch, or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms.  ...  Please visit both rotations to see all of the exciting work being done and discuss new ideas with Poster authors. Authors present their posters during the morning and afternoon breaks.  ... 
doi:10.1145/2702613.2732756 dblp:conf/chi/MubinTNNR15 fatcat:3s4svss77bdepnumle3pvjjepy
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