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Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
[article]
2020
arXiv
pre-print
Virtual Reality (VR) has the potential to transform knowledge work. ...
On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. ...
INTRODUCTION Recent progress in virtual reality (VR) technology makes it possible to provide knowledge workers with a portable virtual office. ...
arXiv:2008.04559v1
fatcat:vfkpz7oddje2zcbuah6w4jf2pe
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
2020
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality (VR) has the potential to transform knowledge work. ...
On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. ...
We draw on these rich sources of interaction ideas and adopt techniques in the context of VR interaction with touchscreens for mobile knowledge workers. ...
doi:10.1109/tvcg.2020.3023567
pmid:33017290
fatcat:3nsywsuhyjcbhkxynlmvz7qvi4
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
[article]
2020
arXiv
pre-print
Instead, the input space on and above touch-screen enabled devices such as smartphones or tablets could be employed for Virtual Reality interaction in those spaces. ...
In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. ...
INTRODUCTION Recent progress in Virtual Reality (VR) technology has enabled the possibility of allowing users to conduct knowledge work in mobile scenarios. ...
arXiv:2002.03037v1
fatcat:wh2llyptdzhbrditao4nzrd2dy
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality
[article]
2020
arXiv
pre-print
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and in particular, spreadsheet applications. ...
While spreadsheets are widely used yet are challenging to interact with, especially on mobile devices, using them in VR has not been explored in depth. ...
Mixed Reality for Knowledge Worker Tasks The use of Mixed Reality (MR) for supporting knowledge work has attracted recent research interest [28, 30, 71] . ...
arXiv:2008.04543v1
fatcat:zjy7il3gmzgrjn35hscs3dx3j4
Extended Reality for Knowledge Work in Everyday Environments
[article]
2021
arXiv
pre-print
This chapter summarizes the state of the art in the field of extended reality for knowledge work in everyday environments and proposes steps to address the open challenges. ...
Virtual and Augmented Reality have the potential to change information work. ...
[10] investigated the joint interaction space of tablets and immersive VR HMDs for supporting the interaction of knowledge workers with and across multiple 2D windows embedded in a 3D space (see Figure ...
arXiv:2111.03942v1
fatcat:ulxyihhfcnbnfe5jou7ejjyljq
Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges
[article]
2021
arXiv
pre-print
for ubiquitous interaction with immersive systems in smart cities. ...
This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction. ...
ACKNOWLEDGEMENT This research has been supported in part by 5G-VIIMA and REBOOT Finland IoT Factory projects funded by Business Finland, the 6G Flagship project, 5GEAR funded by the Academy of Finland ...
arXiv:2007.09207v2
fatcat:ymyrfxbvwfg2jfnweqxvmwl3t4
From interactive surfaces to interactive game pieces in hybrid board games
2016
Journal of Ambient Intelligence and Smart Environments
After describing our approach, we report how it was applied to the design and development of a game for training emergency workers. ...
Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with ...
Gianni Della Valle for helping with the organization of the evaluation studies. ...
doi:10.3233/ais-160396
fatcat:xogxmvg74vgmrm72l2hzp4mfku
Input/Output Devices and Interaction Techniques
[chapter]
2014
Computing Handbook, Third Edition
Although measurably inferior at nearly all input tasks, touchscreens have none the less emerged as a dominant form of mobile computing. ...
In mobile devices, the desire to provide large screens to maximize media consumption experiences has marginalized dedicated control surfaces, replacing physical keyboards and pointing devices with ad hoc ...
Fish tank virtual reality A form of virtual reality display that confines the virtual scene to the vicinity of a monitor screen. ...
doi:10.1201/b16812-25
fatcat:qnefemgrbfa6bbqlsvyxxlqbju
User-driven design of decision support systems for polycentric environmental resources management
2017
Environmental Modelling & Software
Open and decentralized technologies such as the Internet provide increasing opportunities to create knowledge and deliver computer-based decision support for multiple types of users across scales. ...
We illustrate the application of the framework through a case study within the context of water-stressed upstream/ downstream communities in Lima, Peru. ...
for poverty alleviation enabled by environmental virtual observatories' Mountain-EVO). ...
doi:10.1016/j.envsoft.2016.10.012
fatcat:5q4nz64upre7fplcg3xapyg6ti
Ageing@Work System Architecture v.2
2021
Zenodo
The Ageing@Work system includes the digital platform, the dashboards, the mobile app and the databases used to deliver services to factory managers and end-users (blue-collar workers & office workers). ...
Ageing@Work has received funding from the EU Horizon 2020 Framework Programme for Research and Innovation under Grant Agreement No 826299 ...
The worker app should provide a simple screen to allow workers to log into the knowledge exchange platform using their credentials. ...
doi:10.5281/zenodo.5162960
fatcat:edwucjeosjfx7hjd56wibnt3zq
D3.8 Interactive Authoring Toolkit integration with MirageXR
2022
Zenodo
This deliverable reports on the interactive authoring toolkit integration with MirageXR, reporting on key technical work of the ARETE project, delivered in WP3, "interactive AR toolkit". ...
Within this deliverable, we are reporting on our achievements regarding the content authoring tool and player app, MirageXR. MirageXR is released as Open Source under an MIT licence. ...
"; private const string PLUGIN_HINT = "Augmentations that are created for specific activities"; private const string DRAWING_HINT = "Draw in 3d space"; Add the path to the mobile (screen space UI) icon ...
doi:10.5281/zenodo.6579859
fatcat:2qoyadj7xnhdra5rhltcgtnfju
D3.8 Interactive Authoring Toolkit integration with MirageXR
2022
Zenodo
This deliverable reports on the interactive authoring toolkit integration with MirageXR, reporting on key technical work of the ARETE project, delivered in WP3, "interactive AR toolkit". ...
Within this deliverable, we are reporting on our achievements regarding the content authoring tool and player app, MirageXR. MirageXR is released as Open Source under an MIT licence. ...
"; private const string PLUGIN_HINT = "Augmentations that are created for specific activities"; private const string DRAWING_HINT = "Draw in 3d space"; Add the path to the mobile (screen space UI) icon ...
doi:10.5281/zenodo.6281345
fatcat:2xw7qark6fectkuchzaagxqslu
DISEASES AND THE POSSIBLE EFFECTS THAT THE NEW MEDIA BROUGHT INTO THE DIGITALIZING WORLD
2017
The Turkish Online Journal of Design Art and Communication
The objective in this study which is prepared with a critical approach is to research those possible problems and evaluate on magnitudes they can reach in the future. ...
Possible issues that the people who are always on their phone or the people who work sitting on computer all day long and the connection between diseases of our age and those technologies has reached unignorable ...
When we look at our semi-real, semi-virtual lives in our Timeline, the feeling of reality that we see in our screen as the film strip, attracts us. ...
doi:10.7456/ctc_2017_02
fatcat:mvkh72etbrbshcj2ruqxeq6oqa
The personal cockpit
2014
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14
Although virtual content can only be viewed through the device's display, one advantage of touchscreen devices is that they support a haptic surface for interaction through gestures on the device's screen ...
early in the history of virtual reality [64] . ...
doi:10.1145/2556288.2557058
dblp:conf/chi/EnsFI14
fatcat:waxtj3coc5dmxnnorjc5zanvsu
Understanding the Needs of Pakistani Farmers and the Prospects of an ICT Intervention
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15
How do I plan and utilize the new way of interacting with audience across national and cultural boundaries? ...
Examples include the use
of gesture, multi-touch, or haptics; voice input; use of sensors such
as breathing or heart rate; and augmented reality games for mobile
platforms. ...
Please visit both rotations to see all of the exciting work being done and discuss new ideas with Poster authors. Authors present their posters during the morning and afternoon breaks. ...
doi:10.1145/2702613.2732756
dblp:conf/chi/MubinTNNR15
fatcat:3s4svss77bdepnumle3pvjjepy
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