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Be Civic: An Immersive Serious Game

Yoselie Alvarado, Roberto Guerrero, Francisco Serón
2018 EAI Endorsed Transactions on Serious Games  
This paper introduces the development of a serious game in an immersive learning environment for teaching Civics.  ...  Nowadays, serious games are one of the biggest existing industries and it is still growing steadily in many sectors. Particularly, the use of virtual worlds and serious games in education is growing.  ...  This work presents an immersive serious game, Be Civic, for the specific area civic rules. The work uses a cave-like environment, virtual reality and conversational character.  ... 
doi:10.4108/eai.5-1-2018.153534 fatcat:22cbc3tvrvdpxmhoq4tbp5ghyy

Flow and cooperative learning in civic game play

Chad Raphael, Christine M. Bachen, Pedro F. Hernández-Ramos
2012 New Media & Society  
This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions.  ...  Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups.  ...  Serious Games Interactive provided site licenses for the study. Funding This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.  ... 
doi:10.1177/1461444812448744 fatcat:mggyctzk2vcujck7oqdmyb3gvi

Let the games begin: Civic playing on high-tech consoles

Marina Umaschi Bers
2010 Review of General Psychology  
This paper presents an overview of an emerging field that looks at the impact of video games in civic engagement.  ...  While some video games have explicit civics related content and engage players in simulations of civically-related projects, most others don't.  ...  games for change, have more of an impact on civic engagement than entertainment games.  ... 
doi:10.1037/a0019490 fatcat:wapatiiwcjad5cmxqqgvinepfe

Reinventing the Rules: Emergent Gameplay for Civic Learning [chapter]

Cristina Ampatzidou
2018 The Hackable City  
Serious games are tools that can instigate civic learning through the social interaction among players who exchange information, negotiate and deliberate during gameplay.  ...  These ad hoc agreements encouraged players to reflect and relate in-game situations to their real-life experiences with energy transition, leading to civic learning.  ...  Acknowledgements The project "Playing with urban complexity: using co-located serious games to reduce the urban carbon footprint among young adults" is funded by the Joint Programming Initiative Urban  ... 
doi:10.1007/978-981-13-2694-3_10 fatcat:452ojl2mzndq5flkwxiwpr5yoy

New Civic Paths and a Public Sphere of the Imagination: The Civic Imagination Project

Paulina Lanz, Tyler Quick, Mehitabel Glenhaber, Joan Miller, Ioana Mischie, Becky Pham, Steven Proudfoot, Paromita Sengupta, Khaliah Peterson-Reed
2019 Revue Française des Sciences de l'Information et de la Communication  
think of “imagination” as a force with real political and social power, and imagined worlds as political arenas where serious issues can be explored and aspirational futures can be crafted.  ...  science and technology play an important role but are not the whole story; civic imagining can be, but is not necessarily fully, utopian.  ... 
doi:10.4000/rfsic.7912 fatcat:xf7ynzgznjhyzbxf7c6jgng65a

Simulation games, popular factual media and civic engagement: an audience study of Asylum Exit Australia

Kate Nash
2015 Media Culture and Society  
This paper considers simulation games in terms of their ability to foster civic engagement.  ...  Asylum: Exit Australia is a first person simulation game that puts the player in the shoes of an asylum seeker.  ...  I begin with an analysis of the civic functions of popular factual media before considering how the specific characteristics of simulation games might contribute to civic engagement.  ... 
doi:10.1177/0163443715584103 fatcat:osc2zmhx3zcc5bry2j3chx5jui

Remaking civic formation: towards a learning citizen?

TERRI SEDDON
2004 London Review of Education  
The first part of the paper contextualises contemporary civic formation within the long historic struggle between capitalism and democracy, highlighting the way citizen learning is being reconfigured as  ...  This discussion provides a basis for clarifying the kind of civic and citizenship education that is needed to take community-based learning beyond localism towards formal civic engagement that can sustain  ...  institutions work and an uncertainty of what the civic ethos means is coupled with mistrust of politics, a danger arises.  ... 
doi:10.1080/1474846042000302816 fatcat:dzgfasjzmjd3rd422ap36hpuqe

Mobile and Locative Games in the "Civic Tripod": Activism, Art and Learning

Susana Ruiz, Benjamin Stokes, Jeff Watson
2011 International Journal of Learning and Media  
We argue that these three domains can and should speak jointly -an approach we call the civic "tripod."  ...  This report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning.  ...  Serious Games and Gamification is on the agenda of every start up studio.  ... 
doi:10.1162/ijlm_a_00078 fatcat:4vd4sjz3kbdm7issuhsuj3mb4u

Elementary School Language and Literacy Education for Civic Engagement: An Evolving Playbook for Postmodern Times

Heather Lotherington
2017 Language and Literacy: A Canadian Educational e-journal  
This paper argues for the need to postmodernize literacy education for civic engagement in an emerging new world order where humans are globally-connected in an invisible digital dimension, yet physically  ...  playbook on experimental multimodal and plurilingual language and literacy education, and illustrates project-based learning, inclusion of children's linguistic and cultural knowledge in classroom learning, immersive  ...  Students shared their language knowledge as part of the production, and engaged in immersive game play in which learning and civic responsibility and action were embodied.  ... 
doi:10.20360/g2m952 fatcat:dwmow53amzfi5pvvfcm2fd6uiu

Can Game-based Learning Facilitate Civics, Negotiation and Conflict Management Attributes? Research Evidence from Greek University Students

Eleni Makri
2021 International Journal for Cross-Disciplinary Subjects in Education  
Games for captivating education and training experience bear an increasingly significant shared issue for lecturers and game developers multiculturally.  ...  Our empirical evidence indicates that game-based negotiation/conflict resolution and civics/sustainability learning facilitates conflict and civics/sustainability utilitarian decisionmaking in relation  ...  The three games indicated a range of principles that can be employed to assist spatial capacity agency -from brief civic activities powered by a serious game, to a more profound engagement in local challenges  ... 
doi:10.20533/ijcdse.2042.6364.2021.0540 fatcat:4ocfwjqbbjc6zcwy6yhxkidp7u

Gamification, citizen science, and civic technologies: In search of the common good

Rejane Spitz, Clorisval Pereira Junior, Francisco Queiroz, Leonardo Cardarelli Leite, Peter Dam, Alexandre Cantini Rezende
2018 Strategic Design Research Journal  
We present a review of selected citizen science and civic technologies' projects highlighting an emerging culture of massive collaborative initiatives that make use of crowdsourcing, enabling users to  ...  voluntarily contribute their time, effort and resources towards scientific research and civic issues.  ...  By fostering users to be totally immersed in accomplishing the game's missions and highly engaged in their search for products towards obtaining premium cards, higher scores and game levels, we believe  ... 
doi:10.4013/sdrj.2018.113.11 fatcat:ik6vqvql6zegjjyuyd5dmdvncq

Chance of Civic Education in Russia

Andrew Tolstenko, Leonid Baltovskij, Ivan Radikov
2019 SAGE Open  
A comparison analysis is used to explore a civic education system that forms the national and state identity of a person as a derivative of an "imagined community."  ...  This phenomenon will be regarded here as the result of designing social and political values and their internalization in the public consciousness.  ...  Many of these recommendations can be applied in Russia too, where the search for an optimal model of political and civic education is currently in process.  ... 
doi:10.1177/2158244019859684 fatcat:4iekzjwtsrgojhmq4johmdodki

Gameful civic engagement: A review of the literature on gamification of e-participation

Lobna Hassan, Juho Hamari
2020 Government Information Quarterly  
However, there is currently a dearth in our knowledge of how gamification is being applied, researched or what its possible positive and negative outcomes can be.  ...  order to summarize research and findings on gamified e-participation. 66 papers were reviewed, the majority of which indicated that gamified e-participation is linked to increased engagement, motivation, civic  ...  Gamification, similarly, has various definitions and is often used interchangeably with closely connected terms such as games or serious games.  ... 
doi:10.1016/j.giq.2020.101461 fatcat:bvimyyawczcmbab3leglwzdoj4

New Media as a Tool for Civic Learning
Nuevos medios como herramienta para el aprendizaje cívico

Ellen Middaugh, Joseph Kahne
2013 Comunicar  
practice of supporting youth civic engagement in school settings.  ...  This piece responds to the growing role of new media in civic and political activity.  ...  A number of serious games exist currently to help youth think about social issues.  ... 
doi:10.3916/c40-2013-02-10 fatcat:cxwsje4jyneijejmhdlbhmzhia

Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design

Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. McKee
2010 Games and Culture : A Journal of Interactive Media  
This framework suggests an agenda for game design and research that could illuminate whether and how games can be most fruitfully incorporated into training and education for democratic citizenship and  ...  We hypothesize that the most effective games for civic learning will be those that best integrate game play and content, that help players make connections between their individual actions and larger social  ...  Nonprofits, governments, and academics are increasingly designing "serious games" on civic themes (Bers & Chau, 2006; Bogost, 2007; Squire, 2006; Jenkins & Squire, 2003) .  ... 
doi:10.1177/1555412009354728 fatcat:sonzu6ruxfemzcrj7n66wkms5e
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