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Page 1309 of Mathematical Reviews Vol. , Issue 2003B
[page]
2003
Mathematical Reviews
Helen (6-MDRCC; Chennai) ;
Hoeberechts, Maia (3-WON-C; London, ON)
Basic puzzle grammars and generation of polygons. ...
The generation of lines and polygons by basic puzzle grammars is also considered here. We show that it is not possible to construct lines with irrational slope using basic puzzle grammars. ...
Generating A Functional Grammar For Architectural Design From Structural Hierarchy In Combination Of Square And Equal Triangle
2018
Zenodo
In Islamic art, three fundamental shapes are generated from the circle shape: triangle, square and hexagon. ...
Even though the geometric patterns were generated from such simple forms as the circle and the square, they can be combined, duplicated, interlaced, and arranged in intricate combinations. ...
Just similarly, to an alphabet of symbols, which defines the phrase structure grammars and generates one-dimensional strings of symbols, an alphabet of shapes defines shape grammars and generates n-dimensional ...
doi:10.5281/zenodo.1317213
fatcat:ap5w47llpjcfvjxtt4hgb7yecy
Jigsaw-Puzzle-Like 3D Glyphs for Visualization of Grammatical Constraints
2008
IEICE transactions on information and systems
This research was partially supported by a Japanese Grantin-Aid for Scientific Research (14380090 and 19650251). ...
In this application and experiment, a pentagon was used as a basic polygonal shape, which corresponded to the root of a class hierarchy, as shown in Fig. 3 . ...
A node in a hierarchy is represented as a polygonal glyph. A glyph for a node is generated by replacing the sides of the glyph for its parent node with other polygons. ...
doi:10.1093/ietisy/e91-d.6.1804
fatcat:mqqglufstfaxtgtknuhjy7xu4e
Reciprocal frame structures made easy
2013
ACM Transactions on Graphics
First, we draw an analogy between RF-structures and plane tiling with regular polygons, and develop a computational scheme to generate coherent RF-tessellations from simple grammar rules. ...
Our tool not only supports the design of wide variety of RF pattern classes and their variations, but also allows preview and refinement through interactive controls. ...
Yiyu Cai for sharing ANSYS, and Yongliang Yang for providing some of the reference 3D models. ...
doi:10.1145/2461912.2461915
fatcat:z3tzf67k55czbej4p7vpjvov54
Interactive visual editing of grammars for procedural architecture
2008
ACM Transactions on Graphics
We extend previous shape grammar approaches by providing direct and persistent local control over the generated instances, avoiding the combinatorial explosion of grammar rules for modifications that should ...
It is important to provide both a visual rule editor to create and modify the individual rules of the grammar and immediately see the consequences for the generated models, as well as a visual model editor ...
This research was supported by the Austrian FIT-IT Visual Computing initiative, project GAMEWORLD (no. 813387), and by the NSF, contract nos. IIS 0612269, CCF 0643822, and IIS 0757623. ...
doi:10.1145/1360612.1360701
fatcat:w7he6tgarrdivhzcyzzur5bgdi
Interactive visual editing of grammars for procedural architecture
2008
ACM SIGGRAPH 2008 papers on - SIGGRAPH '08
We extend previous shape grammar approaches by providing direct and persistent local control over the generated instances, avoiding the combinatorial explosion of grammar rules for modifications that should ...
It is important to provide both a visual rule editor to create and modify the individual rules of the grammar and immediately see the consequences for the generated models, as well as a visual model editor ...
This research was supported by the Austrian FIT-IT Visual Computing initiative, project GAMEWORLD (no. 813387), and by the NSF, contract nos. IIS 0612269, CCF 0643822, and IIS 0757623. ...
doi:10.1145/1399504.1360701
fatcat:6hqcpmwpqzgh7g76bjq63fy4t4
Procedural content generation for games
2013
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
last decade of both the gamer population and the production costs. ...
PCG-G is difficult, since the generator has to create the content, satisfy constraints imposed by the artist, and return interesting instances for gamers. ...
New shapes are generated from a basic set of shapes by applying rewriting rules governing shape-to-shape conversion, the split grammar generates a new shape. ...
doi:10.1145/2422956.2422957
fatcat:mk5mbgu45feglehhzrynazbsxi
Procedural Puzzle Generation: A Survey
2019
IEEE Transactions on Games
Nevertheless, a significant body of work exists, which allows puzzles of different types to be generated algorithmically, and there is scope for much more research into this area. ...
Puzzles constitute an effective technique for improving gameplay by offering players interesting problems to solve, but the use of PCG for generating puzzles has been limited compared with its use for ...
automata; and algorithms based on generative grammars. ...
doi:10.1109/tg.2019.2917792
fatcat:o3rmo5olhzc7bgmtz2lant6v6i
Pictures worth a thousand tiles, a geometrical programming language for self-assembly
2009
Theoretical Computer Science
We show how to use this technique on two examples: squares (with optimal assembly time and a small number of tiles) and general polygons with arbitrarily good resolution. ...
We show how to design a system of signals for a given set of shapes, and how to transform these signals into a set of tiles which self-assemble into the desired shapes. ...
From Lemmas 7 and 8, we get Theorem 6.
Assembling polygons After squares, we tackle the more generic problem of convex polygons. ...
doi:10.1016/j.tcs.2008.12.011
fatcat:3ukvuld5qzcpzeofmrxnu6kz2i
Structural and syntactic methods in line drawing analysis: To which extent do they work?
[chapter]
1996
Lecture Notes in Computer Science
The work done by Suzanne Collin, Anja Habacha-Hamada and Pascal Vaxivi~re during their PhD theses is the basis of our group's investigation into syntactic and structural methods for line drawings analysis ...
The descriptive power of the string and tree grammars [... ] is limited. This implies that some complex patterns can not be generated and, in other cases, it is not trivial to find the grammar... 2. ...
as a piece in a complex puzzle, where the interactions with the other pieces must be carefully specified and designed. ...
doi:10.1007/3-540-61577-6_32
fatcat:hl2hwmwkfva7xb4p4zvjqkgaqy
Computational Design and Construction of Notch-Free Reciprocal Frame Structures
[chapter]
2014
Advances in Architectural Geometry 2014
We use the proposed framework to design a range of RF-structures of varying complexity and also physically construct a selection of the models. ...
While RF-structures are attractive given their simplicity, beauty, and ease of deployment; creating such structures, however, is difficult and cumbersome. ...
We thank Moos Hueting, James Hennessey and Aron Monszpart for their help on physical construction and discussions. ...
doi:10.1007/978-3-319-11418-7_12
dblp:conf/aag/MelladoSYFM14
fatcat:lg6srt3vjvepplk4zxagovsmim
The specification of visual language syntax
1990
Journal of Visual Languages and Computing
Our mechanism is a new type of grammar, called a picture layout grammar. We show how this type of grammar can describe the two-dimensional syntax of a visual language and give an example of its use. ...
One approach to building a visual programming environment is to parameterlze a generic environment with a language specification. ...
Picture layout grammars are based on a new model of grammar which generates sets of objects with attributes. ...
doi:10.1016/s1045-926x(05)80013-8
fatcat:czamn52jmzcazgbabohei3msnu
Implicit learning
1994
Psychological bulletin
Implicit learning may require a certain minimal amount of attention and may depend on attentional and working memory mechanisms. ...
The dependence of implicit learning on particular brain areas is discussed, some conclusions are drawn for modeling implicit learning, and the interaction of implicit and explicit learning is considered ...
Subjects in the artificial grammar and dynamic systems studies, and a subset of subjects in the puzzle learning studies, used the random digit (or letter) generation task, in which they had to generate ...
doi:10.1037/0033-2909.115.2.163
pmid:8165269
fatcat:ye6fbgd5mfa7niuwxstatjdqe4
Implicit learning
1994
Psychological bulletin
Implicit learning may require a certain minimal amount of attention and may depend on attentional and working memory mechanisms. ...
The dependence of implicit learning on particular brain areas is discussed, some conclusions are drawn for modeling implicit learning, and the interaction of implicit and explicit learning is considered ...
Subjects in the artificial grammar and dynamic systems studies, and a subset of subjects in the puzzle learning studies, used the random digit (or letter) generation task, in which they had to generate ...
doi:10.1037//0033-2909.115.2.163
fatcat:c2wqlgz3ufe4piutllgrp5c47q
An Extensive Review of Computational Dance Automation Techniques and Applications
[article]
2019
arXiv
pre-print
approaches and applications of dance automation systems. ...
With the help of proposed categories and subcategories one can easily determine the state of research and the new avenues left for exploration in the field of dance automation. ...
Our aims for writing this review of dance papers are to make it easier for the researcher who is interested in automation of the choreographic process like us. ...
arXiv:1906.00606v1
fatcat:eheteqqmavalvp3srrb4fydpry
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