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Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation

Guofan Xiong, Daniel Plata, Chu-Yin Chen
2018 EAI Endorsed Transactions on Creative Technologies  
Huge balls (see Fig. 1 ). is a game art project created by Group Jean-Luc † supported by Ensadlab for the exhibition Jonglopolis at the Carreau du Temple in Paris 2018.  ...  How the installation piece invites the players to perform, just like juggling as a form of performance?  ...  For them, the gameplay is about finding a balance to continue the game and to get a higher score.  ... 
doi:10.4108/eai.13-7-2018.163214 fatcat:jgcc4ukkizau7g7mvwa45hblsi

Clothesline As A Metaphor For A Musical Interface

Seunghun Kim, Luke K. Kim, Songhee Jeong, Woon Seung Yeo
2011 Zenodo  
In this paper, we discuss the use of the clothesline as ametaphor for designing a musical interface called Airer Choir.  ...  Based on this metaphor, a musical interface withhigh transparency was designed.  ...  In another case, a virtual ball object is used for bouncing and passing by performers who have smartphones [3] .  ... 
doi:10.5281/zenodo.1178064 fatcat:vq6w4lx6vva2pprvpyv6o4enwe

Kinetic Art Design System Comprising Rigid Body Simulation

Yohsuke Furuta, Jun Mitani, Takeo Igarashi, Yukio Fukui
2010 Computer-Aided Design and Applications  
Kinetic art, such as mobile sculptures and balance toys, is art that involves movement.  ...  In this paper, we propose a new system for designing original kinetic art objects in which a three-dimensional (3D) geometrical modeling interface and a rigid body simulation are combined.  ...  INTRODUCTION Kinetic art, such as mobile sculptures (Fig. 1 ) and balance toys, (Fig. 2) is art that involves movement. The designed motion can be produced by wind, flowing water or by observers.  ... 
doi:10.3722/cadaps.2010.533-546 fatcat:l3thaybfhbdqbcbvbismjaeegm

Animated Notation In Multiple Parts For Crowd Of Non-Professional Performers

Anders Lind
2018 Zenodo  
The Max Maestro – an animated music notation system was developed to enable the exploration of artistic possibilities for composition and performance practices within the field of contemporary art music  ...  An artistic research approach with an auto ethnographic method was adopted for the study. This paper contributes with new knowledge to the field of animated music notation.  ...  The dynamics of the sound to be produced is determined by the size of the ball: a tiny ball calls for soft dynamics and a large ball calls for loud dynamics.  ... 
doi:10.5281/zenodo.1302656 fatcat:ytnwzkv5q5eolcj7e3xkdraoiu

Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube

Emmanuelle Chapoulie, Maud Marchal, Evanthia Dimara, Maria Roussou, Jean-Christophe Lombardo, George Drettakis
2014 Virtual Reality  
We performed an exploratory study to evaluate our interface, with tasks involving complex manipulations, such as balancing objects while walking in the cube.  ...  Our results show that our approach provides a feasible interface for immersive cube environments and is perceived by users as being closer to the real experience compared to the wand.  ...  Acknowledgements The authors wish to thank Rachid Guerchouche for his help in many aspects of the project, also Theophanis Tsandilas, Martin Hachet, Anatole Lecuyer, Peter Vangorp and Sylvain Duchêne for  ... 
doi:10.1007/s10055-014-0246-0 fatcat:3yc3sfr25jghppw5z6y524gz3i

Teaching undergraduate software design in a liberal arts environment using RoboCup

Timothy Huang, Frank Swenton
2003 ACM SIGCSE Bulletin  
For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not.  ...  In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform.  ...  For various reasons, many institutions with a liberal arts emphasis do not.  ... 
doi:10.1145/961290.961544 fatcat:hhx4n5aklnaf5ekqn3xnel4htm

Teaching undergraduate software design in a liberal arts environment using RoboCup

Timothy Huang, Frank Swenton
2003 ACM SIGCSE Bulletin  
For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not.  ...  In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform.  ...  For various reasons, many institutions with a liberal arts emphasis do not.  ... 
doi:10.1145/961540.961544 fatcat:rlloe4w6bvaodi7wr4rf2u5fpe

Teaching undergraduate software design in a liberal arts environment using RoboCup

Timothy Huang, Frank Swenton
2003 ACM SIGCSE Bulletin  
For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not.  ...  In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform.  ...  For various reasons, many institutions with a liberal arts emphasis do not.  ... 
doi:10.1145/961511.961544 dblp:conf/iticse/HuangS03 fatcat:bpvrvrfeqzeixexiwiols5mrfy

Mixed-Initiative Approaches to On-Device Mobile Game Design

Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Pérez Ferrer, Michael Cook
2017 International Conference on Human Factors in Computing Systems  
We are grateful for the feedback provided by our alpha/beta testers.  ...  in standalone art installations in which the autoplayer both designs and plays new games (as per the installation called I Create, You Destroy shown at the first Arts as Games/Games As Arts festival).  ...  regions for both types of balls, and (h) what happens when the player taps the balls -both actions and scoring consequences.  ... 
dblp:conf/chi/NelsonCPGISFC17 fatcat:zyfbjkhma5grtaeyyv6uvtyzwy

A Parameter-Space Design Methodology for Casual Creators

Peter Ivey, Blanca Pérez Ferrer, Rob Saunders, Swen E. Gaudl, Edward J. Powley, Mark J. Nelson, Simon Colton, Michael Cook
2018 International Conference on Computational Creativity  
We describe a methodology for specifying and implementing parameterised design spaces for casual creators, a context that requires balancing a large and expressive space against a manageable and fun user  ...  interface.  ...  We would like to thank the anonymous reviewers for their helpful comments.  ... 
dblp:conf/icccrea/IveyFSGPNCC18 fatcat:y4x5mnuwe5dblmhdfn44lyipge

A modular control systems laboratory

Martin T. Hagan, Carl D. Latino
1995 Computer Applications in Engineering Education  
It is often difficult for students to visualize how control theory relates to real systems.  ...  Applying the theoretically calculated results to a real system helps the student not only visualize, but evaluate how well the model was able to predict the system performance.  ...  Figure 4 . 4 Wedge Balancer Figure 5 displays the Ball on Beam experiment. A D.C. motor is used to turn a plexiglas beam, in order to position a ball which rolls along a grove in the top of the beam.  ... 
doi:10.1002/cae.6180030204 fatcat:axm3srtjs5cxzlfpb4x5mlazc4

Balancing Fun and Learning through a User Interface: A Case Study of Wii Game

2019 KSII Transactions on Internet and Information Systems  
bridged by the user interface.  ...  Designing a user interface is important because the user interface determines the level of physical and mental engagement of the user resulting in their level of learning.  ...  Also, an in-depth study with a real-world performance context will be investigated to provide practical suggestions necessary for the design of embodied games which fulfil a better balance among fun, learning  ... 
doi:10.3837/tiis.2019.07.017 fatcat:lq2zyagrbfhxdlx7uweccnpvpy

Response Of A Bridge Crane During An Earthquake

F. Fekak, A. Gravouil, M. Brun, B. Depale
2016 Zenodo  
In order to model such phenomena, a time-history dynamic analysis with a multi-scale approach is performed.  ...  An implicit temporal scheme is used for the rest of the structure. The numerical coupling between the implicit and the explicit schemes is achieved with a heterogeneous asynchronous time-integrator.  ...  ACKNOWLEDGMENT We are grateful to all the colleagues of Cetim and INSA de Lyon, LaMCoS for their contributions and to the French crane manufacturers for great technical support.  ... 
doi:10.5281/zenodo.1124540 fatcat:72lyhffrrbfz3bixuug7iswneu

1000-fps 24-bit high-resolution color motion analyzer

Kris S. Balch, Constantine N. Anagnostopoulos, Michael P. Lesser
1995 Cameras and Systems for Electronic Photography and Scientific Imaging  
A remote computer can receive images and control the Motion Analyzer through SCSI, GPIB, RS422 or RS232 interfaces.  ...  The paper will also describe new tools provided in this motion analyzer and how these tools may be used to further advance the scientific art of motion analysis.  ...  Gazerro for their contributions to the paper. A special acknowledgment to Dan Kinnaman & Wendy Telford for all her logistic support.  ... 
doi:10.1117/12.204822 fatcat:53dubfc6lrhkhfp32e274i3of4

Alpha shape and Delaunay triangulation in studies of protein-related interactions

W. Zhou, H. Yan
2012 Briefings in Bioinformatics  
There is a strong demand for geometric models for the study of protein-related interactions.  ...  This review presents state-of-the-art applications of alpha shape and Delaunay triangulation in the studies on protein^DNA, protein^protein, protein^ligand interactions and protein structure analysis.  ...  For the interfaces, they apply solid angle to represent the surface curvature of the interface atoms.  ... 
doi:10.1093/bib/bbs077 pmid:23193202 fatcat:fp3mdawlsra7bc7je5t4bgyhji
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