Filters








484 Hits in 7.6 sec

Avatar: A Time- and Space-Efficient Self-Stabilizing Overlay Network [article]

Andrew Berns
2015 arXiv   pre-print
Recently, self-stabilizing overlay networks have been presented as a method for managing this complexity.  ...  Self-stabilizing overlay networks promise that, starting from any weakly-connected configuration, a correct overlay network will eventually be built.  ...  Pemmaraju and Dr. Sukumar Ghosh, for their guidance and discussions on this paper.  ... 
arXiv:1506.01688v1 fatcat:v5mfix7a5fatlagymmryz7fzeu

Network Scaffolding for Efficient Stabilization of the Chord Overlay Network [article]

Andrew Berns
2021 arXiv   pre-print
In this work, we address this issue by presenting an algorithm for building a Chord network that has polylogarithmic time and space complexity.  ...  From data centers to IoT devices, overlay networks are used to organize a diverse set of processes for efficient operations like searching and routing.  ...  To date, we are aware of only one self-stabilizing overlay network that is efficient in terms of both time and space.  ... 
arXiv:2109.14126v1 fatcat:oswlvqqflbguja5eeqi7jpz5lu

Dynamic Group Membership Management for Distributed Interactive Applications

Knut-Helge Vik, Carsten Griwodz, Pal Halvorsen
2007 32nd IEEE Conference on Local Computer Networks (LCN 2007)  
They are compared with respect to four metrics that can be relevant for a distributed interactive application. These are total tree cost, diameter, reconfiguration time and stability.  ...  The group membership changes over time, and the group division is unrelated to the physical proximity.  ...  To avoid these problems, we build overlay networks.  ... 
doi:10.1109/lcn.2007.85 dblp:conf/lcn/VikGH07 fatcat:5wlsw2ba4bajrphvnczfa43bie

A survey of peer-to-peer overlay approaches for networked virtual environments

Eliya Buyukkaya, Maha Abdallah, Gwendal Simon
2013 Peer-to-Peer Networking and Applications  
This paper identifies and analyzes the key design approaches that have been proposed over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) systems.  ...  We discuss each approach, their advantages and drawbacks, and examine several representative P2P-based NVE systems based on the presented approaches, thus providing the background and literature review  ...  Fully distributed architectures exhibit extra-ordinary self-healing and self-stabilizing properties.  ... 
doi:10.1007/s12083-013-0231-5 fatcat:gfrabakafvdppnjohg33gi253e

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda [article]

Lik-Hang Lee, Tristan Braud, Pengyuan Zhou, Lin Wang, Dianlei Xu, Zijun Lin, Abhishek Kumar, Carlos Bermejo, Pan Hui
2021 arXiv   pre-print
In terms of applications, the metaverse ecosystem allows human users to live and play within a self-sustaining, persistent, and shared realm.  ...  and Cloud computing, and Future Mobile Networks.  ...  Similarly, supported by the Self-perception theory, user's behaviours in virtual environments are subjects to avatar-induced behavioural and attitudinal changes through a shift in self-perception [580  ... 
arXiv:2110.05352v3 fatcat:pv4fxf5lfbc7vk3ogsyidwfloy

A Metaverse: taxonomy, components, applications, and open challenges

Sang-Min Park, Young-Gab Kim
2022 IEEE Access  
, implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis.  ...  The integration of enhanced social activities and neural-net methods requires a new definition of Metaverse suitable for the present, different from the previous Metaverse.  ...  [3] An immersive environment using a universal and shared digital media network that removes the barriers of time and space by deceiving users' visual senses Visually immersive, self-organizing and  ... 
doi:10.1109/access.2021.3140175 fatcat:fnraeaz74vh33knfvhzrynesli

Combining Peer-to-Peer and Cloud Computing for Large Scale On-line Games [article]

Emanuele Carlini
2015 arXiv   pre-print
MMOGs are large-scale distributed applications where a large number of users concurrently share a real-time virtual environment.  ...  P2P- based solutions present several advantages, including the inherent scalability, self-repairing, and natural load distribution capabilities.  ...  In addition, DHT-based approaches often provide stabilization mechanisms that helps in self-repairing the overlay.  ... 
arXiv:1510.08940v1 fatcat:cjpg7hnelreybdslmcbyqsqlli

Combining peer-to-peer and cloud computing for large scale on-line games

Emanuele Carlini
2013 ACM SIGMultimedia Records  
In addition, DHT-based approaches often provide stabilization mechanisms that helps in self-repairing the overlay.  ...  In a Voronoi overlay network each site corresponds to a peer in the network.  ... 
doi:10.1145/2552972.2552997 fatcat:gvr2fncu7zexjb47klzb4wntmi

Designing Benchmarks for P2P Systems [chapter]

Max Lehn, Tonio Triebel, Christian Gross, Dominik Stingl, Karsten Saller, Wolfgang Effelsberg, Alexandra Kovacevic, Ralf Steinmetz
2010 Lecture Notes in Computer Science  
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming overlays.  ...  A set of common P2P quality metrics helps to achieve a comprehensive selection of workloads and metrics for each scenario.  ...  The result quality metrics are recall and precision; efficiency is measured as query response time and network resource consumption.  ... 
doi:10.1007/978-3-642-17226-7_13 fatcat:jpzzxdjmcjg75jm3tx5bzf2gwa

Sense of self impacts spatial navigation and hexadirectional coding in human entorhinal cortex [article]

Hyuk-June Moon, Baptiste Gauthier, Hyeong-dong Park, Nathan Faivre, Olaf Blanke
2020 biorxiv/medrxiv   pre-print
Grid cells in entorhinal cortex (EC) encode an individual's location in space and rely on environmental cues and self-motion cues derived from the individual's body.  ...  Body-derived signals are also primary signals for the sense of self as located in space (i.e. bodily self-consciousness, BSC).  ...  Rayleigh's z-value was taken as an index of the spatial stability of the session 34, 35 . Temporal stability was defined as the stability of grid-orientations over time.  ... 
doi:10.1101/2020.09.13.295246 fatcat:dt36eghcnzgupadzf5lw5i6iw4

Architectural challenges and solutions for peer-to-peer massively multiplayer online games

Dewan Tanvir Ahmed, Shervin Shirmohammadi
2009 ACM SIGMultimedia Records  
It is then revealed that the model significantly improves overall system performance and enhances infrastructure stability in terms of load, network overlay, and other performance characteristics.  ...  networking, and server ii iii infrastructure.  ...  overlay network Attribute Case 1 Case 2 Table 8 . 8 2: The overlay stabilization time Attribute LAN WAN Overlay stabilization time (ms) 41 93 .2.  ... 
doi:10.1145/1738921.1738924 fatcat:lxpi2c3l7jfwxpbrrdgwpgw2mu

What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer

Jostein Gripsrud
unpublished
site, the design of a new molecule, statistical data, the structure of a computer network, and so on.  ...  going to question our emotional stability.  ... 
fatcat:lz3uq3zsrrf4vix2xhcwnfebxm

Energy saving in future home environments

Helmut Hlavacs, Roman Weidlich, Thomas Treutner
2008 2008 1st IFIP Wireless Days  
We then describe a general model for download sharing, and compare performance results from an analytical model to results obtained from a discrete event simulator.  ...  This paper reveals the potential for energy saving in future home environments, which can be achieved by sharing resources, and concentrating 24/7 computation on a small number of PCs.  ...  efficiency of the system as a whole (e.g., power supply). • Connection: Bandwidth of connection to the overlay.  ... 
doi:10.1109/wd.2008.4812847 fatcat:y6cp6j7lifbfpgiivel4bjhfyu

Re-shaping Post-COVID-19 Teaching and Learning: A Blueprint of Virtual-Physical Blended Classrooms in the Metaverse Era [article]

Yuyang Wang, Lik-Hang Lee, Tristan Braud, Pan Hui
2022 arXiv   pre-print
We focus on the system architecture of the Metaverse classroom to achieve real-time synchronization of a large number of participants and activities across physical (mixed reality classrooms) and virtual  ...  Our proposal attempts to transform the traditional physical classroom into virtual-physical cyberspace as a new social network of learners and educators connected at an unprecedented scale.  ...  ., usability, cybersickness, and high cost) inherited from VR/AR technology because most problems arise from interaction and content design, systems and networking stability.  ... 
arXiv:2203.09228v3 fatcat:a7z4i375mnbfhkx3oyfvxa4diy

Efficient triangulation for P2P networked virtual environments

Eliya Buyukkaya, Maha Abdallah
2008 Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games - NetGames '08  
This implies that the network should cope with user movement through neighbor discovery and self-reorganization such that the overlay topology is kept consistent.  ...  The work presented in [9, 10] discusses a Voronoi-based partitioning of space in the context of networked virtual environments.  ... 
doi:10.1145/1517494.1517501 dblp:conf/netgames/BuyukkayaA08 fatcat:4dol2foi6zaufdivarrlu4ibmm
« Previous Showing results 1 — 15 out of 484 results