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Mathematical Problem Solving: One Way to Prevent Dementia

Jeremias Ivan, Rizky Nurdiansyah, Arli Aditya Parikesit
2019 Frontiers in Health Informatics  
Conclusion:As a conclusion, this quiz provides a simple way for people to regularly train their cognitive skill, so the risk of getting dementia, especially in elderly stage, can be reduced.  ...  Currently, there is no effective treatment for curing dementia, making prevention the most priority to this disease.  ...  ACKNOWLEDGMENT The authors would like to thank Research and Community Engagements Institute (LPPM) of i3L for their heartfelt supports.  ... 
doi:10.30699/fhi.v8i1.179 fatcat:ebk4youofvgxjme7x6ljcg2g44

Small Acute Benefits of 4 Weeks Processing Speed Training Games on Processing Speed and Inhibition Performance and Depressive Mood in the Healthy Elderly People: Evidence from a Randomized Control Trial

Rui Nouchi, Toshiki Saito, Haruka Nouchi, Ryuta Kawashima
2016 Frontiers in Aging Neuroscience  
In the KQTG group, participants were asked to play KQTG (four knowledge quizzes) for 15 min, during five sessions per week, for 4 weeks.  ...  In PSTG, participants were asked to play PSTG (12 processing speed games) for 15 min, during five sessions per week, for 4 weeks.  ...  Knowledge Quiz Training Game Group (Active Control Group) We developed five knowledge quiz training games for use on the tablet PC (Figure 2) .  ... 
doi:10.3389/fnagi.2016.00302 pmid:28066229 pmcid:PMC5179514 fatcat:ithjbjvgjbdshebtdh5fp2r2l4

Effect of Social Category Priming on Personal Attitudes

Kerry Kawakami, John F. Dovidio, Ap Dijksterhuis
2003 Psychological Science  
These studies investigated whether priming participants with concepts associated with the elderly and skinheads influenced participants' attitudes.  ...  After participants were primed with the elderly category, their attitudes became more conservative; after participants were primed with the skinhead category, their attitudes became more prejudiced.  ...  For example, Dijksterhuis and van Knippenberg (1998) found that participants primed for 9 min with the category professor answered significantly more general knowledge questions correctly than did participants  ... 
doi:10.1111/1467-9280.14451 pmid:12807403 fatcat:kpkwkvktmra5tktiei2faaxcya

Social Media Agency Robot for Elderly People

Toru Kobayashi, Taishi Miyazaki, Rinsuke Uchida, Hiroe Tanaka, Kenichi Arai
2018 Journal of Information Processing  
We suggest a Social Media Agency Robot that can be used for interactive communication between elderly people and the younger generation via existing Social Media.  ...  Then, we did an experiment to evaluate our prototype system at a house for the elderly with the care service and detached houses in the Nagasaki prefecture.  ...  Conclusion We developed the Social Media Agency Robot that can be used for the interactive communication between elderly people and the younger generation via LINE.  ... 
doi:10.2197/ipsjjip.26.736 fatcat:auencgs7jfbzjmgymgpgcl4zxm

Accessibility of MOOCs for Blind People in Developing Non-English Speaking Countries [chapter]

Mexhid Ferati, Njomza Mripa, Ridvan Bunjaku
2016 Advances in Intelligent Systems and Computing  
To evaluate the level of accessibility of Almooc, in this paper we report findings from three different methods: usability testing, automatic accessibility checking, and heuristic evaluation.  ...  Such example is Almooc that aims to address the needs of the Albanian-speaking persons who lack English proficiency.  ...  In addition, we express our sincere gratitude to the Almooc team for their positive attitude in using their interface for our evaluations.  ... 
doi:10.1007/978-3-319-41962-6_46 fatcat:vdhnbubrszfjrenq4sddhvm3ly

A pilot randomized controlled trial of the shogi-assisted cognitive behavioral therapy (S-CBT) preventive stress management program

Hirokazu Furukawa, Shota Noda, Chiho Kitashima, Manami Omine, Takumi Fukumoto, Hitomi Ono, Aya Ohara, Mutsuhiro Nakao
2022 BioPsychoSocial Medicine  
The study aimed to develop an S-CBT preventive stress management program for the elderly and determine its efficacy. Methods The participants were 67 elderly men with amateur-level Shogi skills.  ...  Domains that changed immediately after the S-CBT intervention were problem-solving skills, self-reinforcement, and negative automatic thoughts.  ...  Acknowledgments This study was financially supported by the Japan Shogi Association, and the authors thank Kakogawa City officials for conceptualizing Shogi-based health-promoting interventions.  ... 
doi:10.1186/s13030-021-00229-8 pmid:34983598 pmcid:PMC8725415 fatcat:l3srcvznrze5nfrlw67ms67qqq


Mohd Shaiful Ehsan Shalihin, Nuria Syafira Abd Muttalib, Nur Syahirah Azmi, Zahra Najwa Mohd Zin
2021 Malaysian Journal of Public Health Medicine  
A cross-sectional study was conducted among the students using structured questionnaires of Geriatric-Attitude-Scale and Palmore-Facts-on-Aging-Quiz was used.  ...  Data was analysed using Mann Whitney U test, Chi square test and Spearman correlation coefficient analysis for the association between the score and studied variables.  ...  (KOP) score of above 102 for both studies. 7, 8 0] [11] In Singapore, most of the medical students have favourable attitudes towards elderly care as 98.2% for the first year and 99.2% within the third  ... 
doi:10.37268/mjphm/vol.21/no.3/art.1197 fatcat:5uw3ouqaizbgvloz6nzbrvfcsq

A BIM-based educational gaming prototype for undergraduate research and education in design for sustainable aging

Wei Wu, Ishan Kaushik
2015 2015 Winter Simulation Conference (WSC)  
Initial assessment and user feedback are discussed for further improvement on the developed prototype.  ...  This paper discusses an educational gaming prototype developed with building information modeling (BIM) inputs that aims to facilitate undergraduate education and research in the subject of design for  ...  Figure 5 : 5 An example of the Quiz Module. Figure 6 : 6 NavMesh detection in a) generic (Unity Technologies 2015); and b) the prototype.  ... 
doi:10.1109/wsc.2015.7408236 dblp:conf/wsc/WuK15 fatcat:7r4oxlcj6rbbnk3w3caio2fm4e

Page 132 of Medical Times Vol. 114, Issue 10 [page]

1986 Medical Times  
MTO 80 Shore Road Port Washington, N.Y. 11050 For shipments within New York only please add applicable local and state tax Answers to the August Medical Times AAFP and AMA Category 1 Self-Assessment Quiz  ...  Hospital personnel may transmit influenza to immunocompromised and elderly patients and are, therefore, advised to be immunized regularly for their patients’ benefit 15—A. True.  ... 

Contrast from social stereotypes in automatic behavior

Thomas W Schubert, Michael Häfner
2003 Journal of Experimental Social Psychology  
The second study shows that subliminally priming the self during the activation of a stereotype to which the self does not belong leads to automatic behavioral contrast from the stereotype.  ...  Extending this theorizing, we argue that the activation of social stereotypes can also result in automatic behavioral contrast if a comparison of the self to the stereotyped group is provoked.  ...  ., 1998 ; see the General Discussion for a more detailed proposal).  ... 
doi:10.1016/s0022-1031(03)00034-9 fatcat:v7xnpum5tndf3fap4onfq5fo3i

Gamification and serious games for personalized health

Simon McCallum
2012 Studies in Health Technology and Informatics  
The military, health providers, governments, and educators, all use computer games. This paper focuses on Games for Health, discussing the range of areas and approaches to developing these games.  ...  Social networking and casual gaming have broadened the market for, and acceptance of, games. This has coincided with a realization of their power to engage and motivate players.  ...  This general trend to live longer has increased the need to maintain mental health among the elderly [17] .  ... 
pmid:22942036 fatcat:fzxel2of3fgklbqh6zmcrxqbmu

Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience

Lennart E. Nacke, Anne Nacke, Craig A. Lindley
2009 CyberPsychology & Behavior  
Logic problem-solving challenges within digital games may be associated with positive feelings for the elderly but with negative feelings for the young.  ...  The recently released "brain-training" games target this population, and research investigating gameplay experience of the elderly using this game form is lacking.  ...  Thanks to Dorothée Hefner for inspiring discussions during the conception of this research.  ... 
doi:10.1089/cpb.2009.0013 pmid:19772440 fatcat:mqhlrq6m4nclfa62pm2yzltv74

Design for Sustainable Aging: Improving Design Communication Through Building Information Modeling and Game Engine Integration

Wei Wu, Ishan Kaushik
2015 Procedia Engineering  
From the building industry's standpoint, design for sustainable aging implies creating the physical and service environment that is resilient and adaptable to the needs associated with the aging process  ...  DfSA holds the promise to improve design communication by establishing a brand new platform for design presentation meanwhile providing an experiential instrument to elucidate the design intention.  ...  As a generic framework, DfSA provides the core functional modules through the Scenario Engine, and allo ws for fast Scene generation through the BIM Database export.  ... 
doi:10.1016/j.proeng.2015.08.532 fatcat:wntgfusjpfgermwh5pg26rridy

The ENRICHME Project: Lessons Learnt from a First Interaction with the Elderly [chapter]

Roxana Agrigoroaie, François Ferland, Adriana Tapus
2016 Lecture Notes in Computer Science  
The robot interacted with the two participants for almost one hour.  ...  Before the interaction between the two elderly residents and the robot, a demo was shown to all the residents of the facility.  ...  Acknowledgement This work was funded and done in the context of the EU Horizon2020 EN-RICHME project, Grant Agreement No: 643691  ... 
doi:10.1007/978-3-319-47437-3_72 fatcat:i3uq5obhsndqbmdoo2hlzmyhve


Saiganesh Swaminathan, Indrani Medhi Thies, Devansh Mehta, Edward Cutrell, Amit Sharma, William Thies
2019 Proceedings of the ACM on Human-Computer Interaction  
People who pass the quiz receive a mobile top-up (about $0.14) and have the opportunity to earn additional credits by referring others to the system.  ...  Users call an Interactive Voice Response (IVR) system, listen to a brief audio tutorial, and take a multiple-choice quiz to check their understanding.  ...  swath of society, in particular women and the elderly.  ... 
doi:10.1145/3359151 fatcat:aswylcinqjhvfpanu4lpi6qchi
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