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Pseudo Haptic in Augmented Reality Environment Based on Touch Screen

Chen Chien-Hsu, Horng Ya-Hsin, Wu Fong-Gong
2020 Zenodo  
In Augment Reality (AR) environment, human perception could help virtual object mixing with real environment to intensify its reality.  ...  This investigation would focus on this field, describe the theory and experiment plan of making virtual perception in AR-environment with touch screen interface; implement pseudo-haptic AR system on a  ...  Pseudo-haptic feedback is a technique for simulating haptic sensations; it meant to create haptic sensations in virtual environments using visual feedback and the properties of human visuo-haptic perception  ... 
doi:10.5281/zenodo.3855178 fatcat:yth7vasffrag7c7z7b72szobtm

Haptic and visual augmented reality interface for programming welding robots

D. Ni, A. W. W. Yew, S. K. Ong, A. Y. C. Nee
2017 Advances in Manufacturing  
This paper proposes an intuitive user interface for programming welding robots remotely using augmented reality (AR) with haptic feedback.  ...  The experimental results show that the proposed approach is a user-friendly interface and can assist users in obtaining an accurate welding path.  ...  Challenge #1 is addressed through the development of an augmented reality (AR) interface that is combined with haptic feedback.  ... 
doi:10.1007/s40436-017-0184-7 fatcat:vm2dp5utrvb6zddkzflxanvzum

The feasibility of a mixed reality surgical training environment

Louise Moody, Alan Waterworth, Avril D. McCarthy, Peter J. Harley, Rod H. Smallwood
2007 Virtual Reality  
through the use of tactile augmentation (or passive haptics).  ...  Abstract: The Sheffield Knee Arthroscopy Training System (SKATS) was originally a visual-based virtual environment without haptic feedback, but has been further developed as a mixed reality training environment  ...  Chris Coates for taking part in the evaluation of SKATS as well as students at the University of Sheffield.  ... 
doi:10.1007/s10055-007-0080-8 fatcat:ws7ir33hmnhkjkjzlmlgtuhpri

Simulating Forces - Learning Through Touch, Virtual Laboratories [article]

Felix G. Hamza-Lup, Faith-Anne L. Kocadag
2019 arXiv   pre-print
These simulations provide force feedback through one or more Novint Falcon devices, allowing students to "feel" the forces at work in a controlled learning environment.  ...  With the expansion of e-learning course curricula and the affordability of haptic devices, at-home virtual laboratories are emerging as an increasingly viable option for e-learners.  ...  Haptics in computing refers to the addition of force feedback to the user through commercially available hardware.  ... 
arXiv:1902.07807v1 fatcat:43gkhp5vhvgt3cwl2q2zdmiqlq

Haptic Augmentation Towards a Smart Learning Environment: The Haptic Lever Design

Alma Guadalupe Rodriguez Ramirez, Manuel Nandayapa, Osslan Osiris Vergara Villegas, Francesco Garcia Luna
2020 IEEE Access  
In the first experiment, the user can feel a constant force when passing between two reference points and feel resistance while moving through a virtual membrane.  ...  INDEX TERMS Disturbance observer, haptic augmentation, haptic lever, sensorless torque control, smart learning environment.  ...  In further studies, the Haptic Lever will not only represent haptic augmentation but also visual augmentation, allowing the user to feel and see virtual objects in an AR environment.  ... 
doi:10.1109/access.2020.2990172 fatcat:ntcda6g3xjcf5ivpn3sfudwqa4

ExoInterfaces

Dzmitry Tsetserukou, Katsunari Sato, Susumu Tachi
2010 Proceedings of the 1st Augmented Human International Conference on - AH '10  
Because the system can generate strong forces, even though it is light-weight, easily wearable, and intuitive, users experience a new level of realism as they interact with virtual environments.  ...  We developed novel haptic interfaces, FlexTorque and FlexTensor that enable realistic physical interaction with real and Virtual Environments.  ...  We expect that FlexTorque and FlexTensor will support future interactive techniques in the field of robotics, virtual reality, sport simulators, and rehabilitation.  ... 
doi:10.1145/1785455.1785456 dblp:conf/aughuman/TsetserukouST10 fatcat:hw2i5f3hcjeerprwfkq6kwc6qm

Augmented Exercise Biking With Virtual Environments For Elderly Users: Considerations On The Use Of Auditory Feedback

Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed
2014 Proceedings of the SMC Conferences  
As audio plays a noticeable part in our perception and experience of our surrounding environments, it should contribute to the experience of this augmented exercise.  ...  Audio feedback is the more challenging part, while haptic feedback from the VE will be easily isolated to the manuped user through actuators.  ... 
doi:10.5281/zenodo.850955 fatcat:d6fjju67tvewbm5hynzet6nche

Haptic feedback in mixed-reality environment

Renaud Ott, Daniel Thalmann, Frédéric Vexo
2007 The Visual Computer  
But, this leads usually to systems that are far from the real procedures, and thus not efficient in term of training. Two techniques could improve this procedure: mixed-reality and haptic feedback.  ...  The training process in industries is assisted with computer solutions to reduce costs.  ...  But, in opposite, applying augmented haptic feedback to the user will improve the system usability. Fig. 1 A 1 Mixed-Reality industrial training environment [?]  ... 
doi:10.1007/s00371-007-0159-y fatcat:7n3lncyrjvhznflyxewlk6ddry

Collaborative billiARds: Towards the Ultimate Gaming Experience [chapter]

Usman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo
2005 Lecture Notes in Computer Science  
In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments.  ...  Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects.  ...  Both users share the same augmented space seen through their HMDs. The system supports collaboration in two ways, i.e. through physical and virtual objects.  ... 
doi:10.1007/11558651_35 fatcat:nndvjyqsjfgeriwwwuralhmsdi

A Study on Visual, Auditory, and Haptic Feedback for Assembly Tasks

Bernd Petzold, Michael F. Zaeh, Berthold Faerber, Barbara Deml, Hans Egermeier, Johannes Schilp, Stella Clarke
2004 Presence - Teleoperators and Virtual Environments  
More specifically, graphical feedback in the form of video streamed images is compared against rendered 3D models, the overall effectiveness of haptic feedback is analyzed, and the influences of sensory  ...  In this remote location, the operator must be provided with adequate feedback information such that the task at hand can be effectively executed.  ...  The second experiment concentrates on the haptic feedback channel. Should haptic feedback be substituted by or augmented with other modalities?  ... 
doi:10.1162/105474604774048207 fatcat:q25tmif5bzhtlkadq6tiyqf36u

ColabAR: A Toolkit for Remote Collaboration in Tangible Augmented Reality Laboratories

Ana Villanueva, Zhengzhe Zhu, Ziyi Liu, Feiyang Wang, Subramanian Chidambaram, Karthik Ramani
2022 Proceedings of the ACM on Human-Computer Interaction  
Our toolkit provides hardware and software that enable haptic feedback to improve user experience and promote collaboration during learning.  ...  In this paper, we introduce ColabAR, a toolkit that uses physical proxies to manipulate virtual objects in Tangible Augmented Reality (TAR) laboratories.  ...  ACKNOWLEDGMENTS We wish to give a special thanks to the reviewers for their invaluable feedback.  ... 
doi:10.1145/3512928 fatcat:wmptehzrirczvbgp6xcpsmq4eq

Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments

Merwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lecuyer
2015 2015 IEEE Virtual Reality (VR)  
In this paper, we introduce the "Elastic-Arm", a novel approach for incorporating haptic feedback in immersive virtual environments in a simple and cost-effective way.  ...  These illustrative use cases provide users with haptic feedback during selection and navigation tasks but they also enhance their perception of the virtual environment.  ...  INTRODUCTION Haptic feedback has been shown to improve 3D interaction in virtual environments.  ... 
doi:10.1109/vr.2015.7223325 dblp:conf/vr/AchibetGTML15 fatcat:g7ofn2kdjvghje7leox4xwzymi

Usability of an Immersive Augmented Reality Based Telerehabilitation System with Haptics (ARTESH) for Synchronous Remote Musculoskeletal Examination

Aleks Borresen, Cody Wolfe, Chung-Kuang Lin, Yuan Tian, Suraj Raghuraman, Klara Nahrstedt, Balakrishnan Prabhakaran, Thiru Annaswamy
2019 International Journal of Telerehabilitation  
This study describes the features and utility of a novel augmented reality based telemedicine system with haptics that allows the sense of touch and direct physical examination during a synchronous immersive  ...  Average percent agreements between the telemedicine and in-person evaluation were highest for ease and simplicity of use (86%) and quality of experience (85%), followed by comparison to in-person evaluation  ...  Another related technology is augmented reality. As opposed to immersing oneself in a virtual environment, augmented reality systems overlay digital images onto realworld environments.  ... 
doi:10.5195/ijt.2019.6275 pmid:31341544 pmcid:PMC6597147 fatcat:ybmynuamfncqtllelhr3i2mzmy

The haptic paradigm in education: Challenges and case studies

Felix G. Hamza-Lup, Ioana A. Stanescu
2010 The Internet and higher education  
a r t i c l e i n f o Keywords: Multimodal virtual environments Community of inquiry Haptics The process of learning involves interaction with the learning environment through our five senses (sight, hearing  ...  We review recent data on 21st century students' behaviors, and share our experiences in designing interactive haptic environments for education.  ...  Each activity is augmented in various ways by the haptic system, so that the students can apply and feel the forces in the experiments.  ... 
doi:10.1016/j.iheduc.2009.12.004 fatcat:ddavgiaxsbglxc54uaq7sh5rua

Visuo-haptic collaborative augmented reality ping-pong

Benjamin Knoerlein, Gábor Székely, Matthias Harders
2007 Proceedings of the international conference on Advances in computer entertainment technology - ACE '07  
The users play with a virtual ball in a real environment while, by using virtual bats colocated with haptic devices, they are able to feel the impact of the simulated ball on the bat.  ...  In our current work we examine the development of visuohaptic augmented reality setups and their extension to collaborative experiences in entertainment settings.  ...  Some groups have experimented with adding props to provide passive haptic feedback in the AR environment, e.g. [14, 6, 15] .  ... 
doi:10.1145/1255047.1255065 dblp:conf/ACMace/KnoerleinSH07 fatcat:fwqno34jpnb5lhahgqgqymja2m
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