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Critical Review Augmented Reality And Mobile Learning:The State Of The Art
[article]
2017
Zenodo
Critical Review about Augmented Reality ...
Passero and G. Tortora, 2012) Augmented Reality and Mobile Learning: The State of the Art, Elizabeth
& Archaeometry, 2014 ...
2013 The Future of Learning and Training in Augmented Reality, Kangdon Lee University of Northern Colorado, InSight: A Journal of Scholarly Teaching, 2012 A Collaborative Augmented Campus Based on Location-Aware ...
doi:10.5281/zenodo.1067678
fatcat:h2oyrnqvhnbyxhseagmzyq5qeu
Augmented Reality and Mobile Learning
2013
International Journal of Mobile and Blended Learning
In this paper, we examine the state of the art in augmented reality (AR) for mobile learning. ...
Previous work in the field of mobile learning has included AR as a component of a wider toolkit for mobile learning but, to date, little has been done that discusses the phenomenon in detail or that examines ...
ACKNOWLEDGMENTS The authors are grateful to friends and colleagues who have commented on earlier drafts of this paper and provided invaluable feedback and advice. ...
doi:10.4018/ijmbl.2013100103
fatcat:yrcmvxxuhrapxgk63xy26l47rm
An Augmented Reality Human-Robot Collaboration System
[chapter]
2009
Mobile Robots - State of the Art in Land, Sea, Air, and Collaborative Missions
An Augmented Reality Human-Robot Collaboration System, Mobile Robots -State of the Art in Land, Sea, Air, and Collaborative Missions, XiaoQiChen (Ed.), ISBN: 978-953-307-001-8, InTech, Available from: ...
of the Art in Land, Sea, Air, and Collaborative Missions
Mobile Robots -State of the Art in Land, Sea, Air, and Collaborative Missions
www.intechopen.com ...
doi:10.5772/6997
fatcat:rxe52ax2uzerpmg4pazkl4mjqm
Web AR: A Promising Future for Mobile Augmented Reality--State of the Art, Challenges, and Insights
2019
Proceedings of the IEEE
On the other hand, by using the state-of-the-art visual attention mechanism [99] , only the part of the user's attention in the field of view will be augmented, which therefore also reduces the complexity ...
The state of the art from Mozilla and Google is Project WebXR Viewer [62] , and WebARonARKit and WebARonARCore [63] . These efforts aim to provide a standard environment for Web AR developers. ...
doi:10.1109/jproc.2019.2895105
fatcat:mcr2mytfavaibpazvxej2l6oxm
Categorization of augmented reality and geolocation applications for mobile learning
2017
Perspectiva Educacional
This educa onal research focuses on describing the poten al of the advanced digital mobile devices, especially the Augmented Reality, AR, and Geoloca on techniques. ...
M-learning modifies teaching methods since the spa al reference of the classroom changes through a physical and virtual context dominated by the user, with an absent teacher. ...
CATEGORIZATION OF AUGMENTED REALITY AND GEOLOCATION APPLICATIONS FOR MOBILE LEARNING 2. ...
doi:10.4151/07189729-vol.56-iss.3-art.478
fatcat:vlore5ymm5d4jhp27smtgd2r6q
Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes
2016
Educational technology research and development
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings ...
, and that the two mobile AR apps were effective both in and outside of the laboratory. ...
This research has also been supported by funding from the Social Sciences and Humanities Research Council of Canada awarded to the fifth author and a doctoral fellowship from the Fonds Québécois de recherche-Société ...
doi:10.1007/s11423-015-9420-7
fatcat:iibvnahh3bcxfijnkrnl4gbvga
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning
2015
The Internet and higher education
Literature Review
Mobile Augmented Reality for Learning Augmented reality (AR) refers to the combination of virtual, overlaid information (e.g., text, images, video clips, sounds, 3-dimensional models ...
Introduction Similar to the vast potential of leveraging mobile technologies for learning with augmented reality, there is great opportunity of applying mobile technologies in the context of collaborative ...
doi:10.1016/j.iheduc.2015.04.003
fatcat:z4tjhohpergcfnhgvyp263se7q
Effects of Mobile Augmented Reality and Self-Regulated Learning on Students' Concept Understanding
2020
International Journal of Emerging Technologies in Learning (iJET)
This study examines the effect of mobile augmented reality and self-regulated learning on students' concept understanding. ...
The results showed that mobile augmented reality and high self-regulated learning abilities had a better understanding concept when compared to the use of textbooks ...
Milgram and Kishino [15] stated that the continuums of augmented and virtual realities are shown in figure 1.
Fig. 1. ...
doi:10.3991/ijet.v15i22.16387
fatcat:qstvdlgxlbcv7khsdyblkusgzq
Medical learning murmurs simulation with mobile audible augmented reality
2016
SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications on - SA '16
This paper presents the development of a mobile Augmented Reality (AR) heart rate murmur simulator that can be used for clinical teaching for medical trainees. ...
In this paper we describe the proposed system, a user evaluation study and directions for future work. ...
The current state of the art for heart murmur training is to use physical simulators. ...
doi:10.1145/2999508.2999527
dblp:conf/siggraph/SeeBRS16
fatcat:o3r4aiyscbb6xkfuhpcpctfuka
Brave new world: Mobile phones, museums and learning - how and why to use Augmented Reality within museums
2016
Nordisk Museologi
This kind of Augmented Reality, I argue, seems to satisfy the demands of hands-on experiences, narrative structure and individual experiences, which I point out as being crucial for a beneficial learning ...
Using the presentation of EGO-TRAP -an exhibition which uses mobile technologies as the technical platform for creating an Augmented Reality -as my point of departure, I will discuss the advantages of ...
The use of the mobile as a facilitator of an Augmented Reality in semi-formal learning settings may be considered a kind of 'digital display case', meaning that initially the mobile will face the same ...
doi:10.5617/nm.3254
fatcat:u4stpu52bzhbvdl2qosimpfike
Learning Optimized Local Difference Binaries for Scalable Augmented Reality on Mobile Devices
2014
IEEE Transactions on Visualization and Computer Graphics
The efficiency, robustness and distinctiveness of a feature descriptor are critical to the user experience and scalability of a mobile Augmented Reality (AR) system. ...
Compared to the state-of-the-art binary descriptors, primarily designed for speed, LLDB has similar efficiency for descriptor construction, while achieving a greater accuracy and faster matching speed ...
Her research interests include mobile computer vision and its application to mobile augmented reality, large-scale content-based image retrieval. ...
doi:10.1109/tvcg.2013.260
pmid:26357303
fatcat:vcrvgfvon5b5ljarhejtfen4sy
Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
[article]
2021
arXiv
pre-print
Finally, we summarise the development of emerging research fields, current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. ...
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. ...
[41] present a comprehensive state-of-the-art survey of MAR application fields, how MAR user interfaces can be developed, what key components MAR systems consists of, and how data is managed in MAR ...
arXiv:2106.08710v1
fatcat:ppqfr4nfljamxnyowklth57wae
PrismAR: A Mobile Augmented Reality Mathematics Card Game for Learning Prism
2022
International Journal of Computing and Digital Systems
We wanted to ascertain their degree of approval for the app's design, learning content, user interface, and interactivity with the augmented reality card game teachers. ...
Mathematics education has benefited from the increase in popularity of augmented reality (AR) technology. However, no game-based AR application has been developed specifically for prism topic. ...
Acknowledgment This research was supported by the Universiti Malaysia Sarawak under a Special MyRA Assessment Funding Grant (F08/SpMYRA/1661/2018). ...
doi:10.12785/ijcds/110118
fatcat:y26ukrwt4vanddmlgptuogvobe
An Efficient and Robust Mobile Augmented Reality Application
2018
International Journal on Advanced Science, Engineering and Information Technology
Augmented Reality (AR) technology is perceived to be evolved from the foundation of Virtual Reality (VR) technology. ...
The processes of mobile AR application development include detection, description and matching. ...
Although SIFT was released in 2004, it still produced results that compete with state-of-the-art techniques. ...
doi:10.18517/ijaseit.8.4-2.6810
fatcat:y2yrr4ij4nah3jad73muemrita
A Mobile Outdoor Augmented Reality Method Combining Deep Learning Object Detection and Spatial Relationships for Geovisualization
2017
Sensors
The purpose of this study was to develop a robust, fast and markerless mobile augmented reality method for registration, geovisualization and interaction in uncontrolled outdoor environments. ...
Augmented Reality (AR) is a promising branch of technology that offers new modes of visualization, navigation and user interaction [9] . ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/s17091951
pmid:28837096
pmcid:PMC5621345
fatcat:sj5m75iubjdxbjmgpmvwjbukra
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