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Critical Review Augmented Reality And Mobile Learning:The State Of The Art [article]

Otto Fajarianto
2017 Zenodo  
Critical Review about Augmented Reality  ...  Passero and G. Tortora, 2012) Augmented Reality and Mobile Learning: The State of the Art, Elizabeth & Archaeometry, 2014  ...  2013 The Future of Learning and Training in Augmented Reality, Kangdon Lee University of Northern Colorado, InSight: A Journal of Scholarly Teaching, 2012 A Collaborative Augmented Campus Based on Location-Aware  ... 
doi:10.5281/zenodo.1067678 fatcat:h2oyrnqvhnbyxhseagmzyq5qeu

Augmented Reality and Mobile Learning

Elizabeth FitzGerald, Rebecca Ferguson, Anne Adams, Mark Gaved, Yishay Mor, Rhodri Thomas
2013 International Journal of Mobile and Blended Learning  
In this paper, we examine the state of the art in augmented reality (AR) for mobile learning.  ...  Previous work in the field of mobile learning has included AR as a component of a wider toolkit for mobile learning but, to date, little has been done that discusses the phenomenon in detail or that examines  ...  ACKNOWLEDGMENTS The authors are grateful to friends and colleagues who have commented on earlier drafts of this paper and provided invaluable feedback and advice.  ... 
doi:10.4018/ijmbl.2013100103 fatcat:yrcmvxxuhrapxgk63xy26l47rm

An Augmented Reality Human-Robot Collaboration System [chapter]

Scott A., J. Geoffrey, XiaoQi Chen, Mark Billinghurst
2009 Mobile Robots - State of the Art in Land, Sea, Air, and Collaborative Missions  
An Augmented Reality Human-Robot Collaboration System, Mobile Robots -State of the Art in Land, Sea, Air, and Collaborative Missions, XiaoQiChen (Ed.), ISBN: 978-953-307-001-8, InTech, Available from:  ...  of the Art in Land, Sea, Air, and Collaborative Missions Mobile Robots -State of the Art in Land, Sea, Air, and Collaborative Missions  ... 
doi:10.5772/6997 fatcat:rxe52ax2uzerpmg4pazkl4mjqm

Web AR: A Promising Future for Mobile Augmented Reality--State of the Art, Challenges, and Insights

Xiuquan Qiao, Pei Ren, Schahram Dustdar, Ling Liu, Huadong Ma, Junliang Chen
2019 Proceedings of the IEEE  
On the other hand, by using the state-of-the-art visual attention mechanism [99] , only the part of the user's attention in the field of view will be augmented, which therefore also reduces the complexity  ...  The state of the art from Mozilla and Google is Project WebXR Viewer [62] , and WebARonARKit and WebARonARCore [63] . These efforts aim to provide a standard environment for Web AR developers.  ... 
doi:10.1109/jproc.2019.2895105 fatcat:mcr2mytfavaibpazvxej2l6oxm

Categorization of augmented reality and geolocation applications for mobile learning

Javier Fombona, Esteban Vázquez-Cano, María Elena Del Valle Mejias de Villalba
2017 Perspectiva Educacional  
This educa onal research focuses on describing the poten al of the advanced digital mobile devices, especially the Augmented Reality, AR, and Geoloca on techniques.  ...  M-learning modifies teaching methods since the spa al reference of the classroom changes through a physical and virtual context dominated by the user, with an absent teacher.  ...  CATEGORIZATION OF AUGMENTED REALITY AND GEOLOCATION APPLICATIONS FOR MOBILE LEARNING 2.  ... 
doi:10.4151/07189729-vol.56-iss.3-art.478 fatcat:vlore5ymm5d4jhp27smtgd2r6q

Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes

Jason M. Harley, Eric G. Poitras, Amanda Jarrell, Melissa C. Duffy, Susanne P. Lajoie
2016 Educational technology research and development  
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings  ...  , and that the two mobile AR apps were effective both in and outside of the laboratory.  ...  This research has also been supported by funding from the Social Sciences and Humanities Research Council of Canada awarded to the fifth author and a doctoral fellowship from the Fonds Québécois de recherche-Société  ... 
doi:10.1007/s11423-015-9420-7 fatcat:iibvnahh3bcxfijnkrnl4gbvga

Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning

Fengfeng Ke, Yu-Chang Hsu
2015 The Internet and higher education  
Literature Review Mobile Augmented Reality for Learning Augmented reality (AR) refers to the combination of virtual, overlaid information (e.g., text, images, video clips, sounds, 3-dimensional models  ...  Introduction Similar to the vast potential of leveraging mobile technologies for learning with augmented reality, there is great opportunity of applying mobile technologies in the context of collaborative  ... 
doi:10.1016/j.iheduc.2015.04.003 fatcat:z4tjhohpergcfnhgvyp263se7q

Effects of Mobile Augmented Reality and Self-Regulated Learning on Students' Concept Understanding

Chusnul Muali, Punaji Setyosari, Purnomo Purnomo, Lia Yuliati
2020 International Journal of Emerging Technologies in Learning (iJET)  
This study examines the effect of mobile augmented reality and self-regulated learning on students' concept understanding.  ...  The results showed that mobile augmented reality and high self-regulated learning abilities had a better understanding concept when compared to the use of textbooks  ...  Milgram and Kishino [15] stated that the continuums of augmented and virtual realities are shown in figure 1. Fig. 1.  ... 
doi:10.3991/ijet.v15i22.16387 fatcat:qstvdlgxlbcv7khsdyblkusgzq

Medical learning murmurs simulation with mobile audible augmented reality

Zi Siang See, Vimalan Rengganaten, Mark Billinghurst, Shelly Soo
2016 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications on - SA '16  
This paper presents the development of a mobile Augmented Reality (AR) heart rate murmur simulator that can be used for clinical teaching for medical trainees.  ...  In this paper we describe the proposed system, a user evaluation study and directions for future work.  ...  The current state of the art for heart murmur training is to use physical simulators.  ... 
doi:10.1145/2999508.2999527 dblp:conf/siggraph/SeeBRS16 fatcat:o3r4aiyscbb6xkfuhpcpctfuka

Brave new world: Mobile phones, museums and learning - how and why to use Augmented Reality within museums

Anne Kahr-Højland
2016 Nordisk Museologi  
This kind of Augmented Reality, I argue, seems to satisfy the demands of hands-on experiences, narrative structure and individual experiences, which I point out as being crucial for a beneficial learning  ...  Using the presentation of EGO-TRAP -an exhibition which uses mobile technologies as the technical platform for creating an Augmented Reality -as my point of departure, I will discuss the advantages of  ...  The use of the mobile as a facilitator of an Augmented Reality in semi-formal learning settings may be considered a kind of 'digital display case', meaning that initially the mobile will face the same  ... 
doi:10.5617/nm.3254 fatcat:u4stpu52bzhbvdl2qosimpfike

Learning Optimized Local Difference Binaries for Scalable Augmented Reality on Mobile Devices

Xin Yang, Kwang-Ting Cheng
2014 IEEE Transactions on Visualization and Computer Graphics  
The efficiency, robustness and distinctiveness of a feature descriptor are critical to the user experience and scalability of a mobile Augmented Reality (AR) system.  ...  Compared to the state-of-the-art binary descriptors, primarily designed for speed, LLDB has similar efficiency for descriptor construction, while achieving a greater accuracy and faster matching speed  ...  Her research interests include mobile computer vision and its application to mobile augmented reality, large-scale content-based image retrieval.  ... 
doi:10.1109/tvcg.2013.260 pmid:26357303 fatcat:vcrvgfvon5b5ljarhejtfen4sy

Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence [article]

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, Xiang Su
2021 arXiv   pre-print
Finally, we summarise the development of emerging research fields, current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions.  ...  Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices.  ...  [41] present a comprehensive state-of-the-art survey of MAR application fields, how MAR user interfaces can be developed, what key components MAR systems consists of, and how data is managed in MAR  ... 
arXiv:2106.08710v1 fatcat:ppqfr4nfljamxnyowklth57wae

PrismAR: A Mobile Augmented Reality Mathematics Card Game for Learning Prism

Nur Izza Nabila Ahmad, Syahrul Nizam Junaini
2022 International Journal of Computing and Digital Systems  
We wanted to ascertain their degree of approval for the app's design, learning content, user interface, and interactivity with the augmented reality card game teachers.  ...  Mathematics education has benefited from the increase in popularity of augmented reality (AR) technology. However, no game-based AR application has been developed specifically for prism topic.  ...  Acknowledgment This research was supported by the Universiti Malaysia Sarawak under a Special MyRA Assessment Funding Grant (F08/SpMYRA/1661/2018).  ... 
doi:10.12785/ijcds/110118 fatcat:y26ukrwt4vanddmlgptuogvobe

An Efficient and Robust Mobile Augmented Reality Application

Siok Yee Tan, Haslina Arshad, Azizi Abdullah
2018 International Journal on Advanced Science, Engineering and Information Technology  
Augmented Reality (AR) technology is perceived to be evolved from the foundation of Virtual Reality (VR) technology.  ...  The processes of mobile AR application development include detection, description and matching.  ...  Although SIFT was released in 2004, it still produced results that compete with state-of-the-art techniques.  ... 
doi:10.18517/ijaseit.8.4-2.6810 fatcat:y2yrr4ij4nah3jad73muemrita

A Mobile Outdoor Augmented Reality Method Combining Deep Learning Object Detection and Spatial Relationships for Geovisualization

Jinmeng Rao, Yanjun Qiao, Fu Ren, Junxing Wang, Qingyun Du
2017 Sensors  
The purpose of this study was to develop a robust, fast and markerless mobile augmented reality method for registration, geovisualization and interaction in uncontrolled outdoor environments.  ...  Augmented Reality (AR) is a promising branch of technology that offers new modes of visualization, navigation and user interaction [9] .  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/s17091951 pmid:28837096 pmcid:PMC5621345 fatcat:sj5m75iubjdxbjmgpmvwjbukra
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