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Augmentation techniques for efficient exploration in head-mounted display environments

Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, Markus Lappe
2010 Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10  
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs).  ...  In this paper we propose a combination of two augmentation techniques that have the potential to make exploration of VEs more efficient: (1) augmenting the geometric FOV (GFOV) used for rendering the VE  ...  Immersive head-mounted displays (HMDs) are one of the most popular virtual display devices which have the potential to support a natural viewing experience in a virtual world.  ... 
doi:10.1145/1889863.1889865 dblp:conf/vrst/BolteBSHL10 fatcat:a2tghi3unrez3m5izzsszt2cs4

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  [225] , developed techniques for efficient computation of head-tracking techniques needed for user-perspective rendering.  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics [article]

Jens Grubert and Eyal Ofek and Michel Pahud and Per Ola Kristensson
2020 arXiv   pre-print
input modalities to create productive immersive analytics environments.  ...  We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as  ...  With the advent of self-contained immersive head-mounted displays, which allow for spatial tracking of the environment and the users hand, as well as eye-tracking, there is a potential to efficiently utilize  ... 
arXiv:2009.02927v1 fatcat:kj66ilyr55fr5jld5zeqmu6xuy

Architectural Anatomy

Steven K. Feiner, Anthony C. Webster, Theodore E. Krueger, Blair MacIntyre, Edward J. Keller
1995 Presence - Teleoperators and Virtual Environments  
In one project, we use a see-through head-mounted display to overlay a graphic representation of a building's structural systems on the user's view of a room within the building.  ...  We provide an overview of the early stages of three related research projects whose goals are to exploit augmented reality, virtual worlds, and artificial intelligence to explore relationships between  ...  Research on the augmented reality project is supported in part by  ... 
doi:10.1162/pres.1995.4.3.318 fatcat:qcydhf6dwfgvfm44ysm3fwunpi

Potential for Augmented Reality in Education: An Overview

Li Xia, Bin Sheng, Ping Li, Ruimin Shen
2015 EAI Endorsed Transactions on Future Intelligent Educational Environments  
of a see-through head-mounted display (HMD) of Augmented Reality (AR).  ...  A useful exploration in this application is introduced by Miyashita et al. [33] who presented a guide in a museum environment.  ... 
doi:10.4108/fiee.1.2.e2 fatcat:ays63dhwwzffbay4hklwzvneeq

Transition of Mixed, Virtual, and Augmented Reality in Smart Production Environments - An Interdisciplinary View

Mike Eissele, Oliver Siemoneit, Thomas Ertl
2006 2006 IEEE Conference on Robotics, Automation and Mechatronics  
Although augmented and virtual reality is a quite common topic of research, in order to meet these demands, the analysis of the seamless transition of different reality-states like real reality, augmented  ...  In a broad and interdisciplinary approach we want to draw the attention of the research community on this, set the scene and explore the potential benefits and problems.  ...  Therefore, MR systems are limited to utilize optical-see-through head mounted displays (HMD), since in emergency cases or system malfunctions the real environment can still be observed, in contrast to  ... 
doi:10.1109/ramech.2006.252671 fatcat:ygrbxaqm4varfoyufmt6kvylem

LOCATION BASED DATA REPRESENTATION THROUGH AUGMENTED REALITY IN ARCHITECTURAL DESIGN

Faruk Can Ünal, Yüksel Demir
2018 Archnet-IJAR  
However, it suggests which augmented reality components are more suitable in recent conditions for use in architectural design related to site.  ...  Generally, architects use augmented reality as a visualization tool for presentation. It is also possible to collect data of a site and represent it in situ for architectural design.  ...  ACKNOWLEDGEMENTS We acknowledge The Scientific and Technological Research Council of Turkey (TUBITAK), The Department of Science Fellowships and Grant Programs for financially supporting.  ... 
doi:10.26687/archnet-ijar.v12i3.1675 fatcat:wzgprawmnncufphdpjsfhr5rai

Augmented and Virtual Reality Applied for Innovative, Inclusive and Efficient Participatory Planning

Helmut Schrom-Feiertag, Florian Lorenz, Georg Regal, Volker Settgast
2018 Zenodo  
The research project VR-Planning aims to investigate improvements in participatory planning processes through the use of Augmented Reality (AR) and Virtual Reality (VR) to allow stakeholders to experience  ...  The biggest challenge for participatory planning is to include stakeholders from various backgrounds and with diverse knowledge.  ...  Acknowledgements This work has been partially funded by the Austrian Federal Ministry for Transport, Innovation and Technology (bmvit) in the "Mobilitaet der Zukunft" programme under grant number 860210  ... 
doi:10.5281/zenodo.1491567 fatcat:cwgauwcc6bhhhpljbogccdzxgq

Future of Smart Learning with Mixed Reality

Vaibhav Goyal
2021 International Journal of Computer Applications  
things to young minds with ease and efficiency.  ...  In ancient times, before the invention of paper, people used tablets made from clay, papyrus, and vellum for the transfer of knowledge.  ...  Head-Mounted Displays Head-Mounted Displays provide a fully immersive experience to the subject and completely disconnect them from the real world.  ... 
doi:10.5120/ijca2021921652 fatcat:lhhncmhag5cmnfg2klt54nlczq

Facilitating Collaboration with Laser Projector-Based Spatial Augmented Reality in Industrial Applications [chapter]

Jianlong Zhou, Ivan Lee, Bruce H. Thomas, Andrew Sansome, Roland Menassa
2011 Recent Trends of Mobile Collaborative Augmented Reality Systems  
The concept utilizes both projector-based SAR and Head-Mounted-Display (HMD) based Augmented Reality (AR) in a single environment to assist collaborations within multiple users.  ...  The concept combines advantages of both projectorbased SAR for collaboration and HMD-based AR display in personalization to improve the efficiency of collaborative tasks.  ...  Acknowledgements The authors would like to thank AutoCRC for the financial support in part and Thuong Hoang for setting up Tinmith Wearable Computer to produce Figure 5 .  ... 
doi:10.1007/978-1-4419-9845-3_13 fatcat:huqwiydy25db7mfjls2j5uqrrm

mHealth in Mental Healthcare: the Application of Mobile Head-mounted Displays

Collin Turbyne, Pelle de Koning, Damiaan Denys
2017 Journal of Technology in Behavioral Science  
Research in head-mounted display (HMD) technology is presently receiving a great deal of attention in both commercial and academic settings.  ...  Clinicians are increasingly utilizing desktop-based HMD technologies as a means for advancing assessment techniques in mental health.  ...  Research in head-mounted display (HMD) technology is presently receiving a great deal of attention in both commercial and academic settings.  ... 
doi:10.1007/s41347-017-0020-8 fatcat:7zhfxx2nvjcwxjhbyx4wiq3uo4

Definitions and Applications of Augmented/Virtual Reality: A Survey

2021 International Journal of Emerging Trends in Engineering Research  
Reality is shaped differently in software environments through Virtual Reality VR and augmented Reality AR, it has a remarkable position and an important background with its role of ensuring contact between  ...  It was popular in the entertainment sector, in particularly industry, but over time, it becomes apparent that there would be a much greater need for VR/AR technologies in different areas dealing with tasks  ...  Early VR systems have been developed for design purposes. The 3DM was developed in 1992 to adapt Computer-Aided Design (CAD) and drawing programs to VR Head-Mounted Displays (HMD).  ... 
doi:10.30534/ijeter/2021/21932021 fatcat:yokzvhvgvra3rcehplfqrn5deq

A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education [chapter]

Andreas Marougkas, Christos Troussas, Akrivi Krouska, Cleo Sgouropoulou
2021 Frontiers in Artificial Intelligence and Applications  
This paper aims to present a framework based on Virtual Reality (VR) technology and contemporary Head Mounted Displays, that incorporates game-based techniques and adaptive design according to the student's  ...  Traditional learning methods frequently fail to provoke students' interest, stimulate their enjoyment and encourage them to participate in learning activities, resulting in discomfort, distractions, and  ...  Head-Mounted Displays efficiently transport the user from the physical to the virtual world by combining visual simulations, sounds and real-time interactions with virtual objects.  ... 
doi:10.3233/faia210080 fatcat:5guyx7puyrgpbb3nthwpznfbhe

Spherical layout and rendering methods for immersive graph visualization

Oh-Hyun Kwon, Chris Muelder, Kyungwon Lee, Kwan-Liu Ma
2015 2015 IEEE Pacific Visualization Symposium (PacificVis)  
In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments. *  ...  In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting).  ...  ACKNOWLEDGEMENTS This research is sponsored in part by the National Research Foundation of Korea via the BK21 PLUS program, by the U.S.  ... 
doi:10.1109/pacificvis.2015.7156357 dblp:conf/apvis/KwonMLM15 fatcat:gdrb54rpyjfzrpw4bgavoiustq

ProFi

Ming Li, Katrin Arning, Luisa Bremen, Oliver Sack, Martina Ziefle, Leif Kobbelt
2013 Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication - UbiComp '13 Adjunct  
In order to assess the concept, a prototype is built combining visual recognition techniques with an Augmented Reality interface.  ...  We explore the idea of micro-navigation in supermarkets and aim at enhancing visual search processes in front of a shelf.  ...  Moreover, the visibility of the projection depends on the light condition, which could be a problem in real supermarkets. [11] proposed an AR application using head mounted display to support order picking  ... 
doi:10.1145/2494091.2496007 dblp:conf/huc/LiABSZK13 fatcat:3cirfvszsfg57g6jojfiskr6ta
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