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Augmentation techniques for efficient exploration in head-mounted display environments
2010
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). ...
In this paper we propose a combination of two augmentation techniques that have the potential to make exploration of VEs more efficient: (1) augmenting the geometric FOV (GFOV) used for rendering the VE ...
Immersive head-mounted displays (HMDs) are one of the most popular virtual display devices which have the potential to support a natural viewing experience in a virtual world. ...
doi:10.1145/1889863.1889865
dblp:conf/vrst/BolteBSHL10
fatcat:a2tghi3unrez3m5izzsszt2cs4
Mixed Reality Interaction Techniques
[article]
2021
arXiv
pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. ...
Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented. ...
[225] , developed techniques for efficient computation of head-tracking techniques needed for user-perspective rendering. ...
arXiv:2103.05984v1
fatcat:nmhxje56brehlcxp5civkrfjj4
Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics
[article]
2020
arXiv
pre-print
input modalities to create productive immersive analytics environments. ...
We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as ...
With the advent of self-contained immersive head-mounted displays, which allow for spatial tracking of the environment and the users hand, as well as eye-tracking, there is a potential to efficiently utilize ...
arXiv:2009.02927v1
fatcat:kj66ilyr55fr5jld5zeqmu6xuy
Architectural Anatomy
1995
Presence - Teleoperators and Virtual Environments
In one project, we use a see-through head-mounted display to overlay a graphic representation of a building's structural systems on the user's view of a room within the building. ...
We provide an overview of the early stages of three related research projects whose goals are to exploit augmented reality, virtual worlds, and artificial intelligence to explore relationships between ...
Research on the augmented reality project is supported in part by ...
doi:10.1162/pres.1995.4.3.318
fatcat:qcydhf6dwfgvfm44ysm3fwunpi
Potential for Augmented Reality in Education: An Overview
2015
EAI Endorsed Transactions on Future Intelligent Educational Environments
of a see-through head-mounted display (HMD) of Augmented Reality (AR). ...
A useful exploration in this application is introduced by Miyashita et al. [33] who presented a guide in a museum environment. ...
doi:10.4108/fiee.1.2.e2
fatcat:ays63dhwwzffbay4hklwzvneeq
Transition of Mixed, Virtual, and Augmented Reality in Smart Production Environments - An Interdisciplinary View
2006
2006 IEEE Conference on Robotics, Automation and Mechatronics
Although augmented and virtual reality is a quite common topic of research, in order to meet these demands, the analysis of the seamless transition of different reality-states like real reality, augmented ...
In a broad and interdisciplinary approach we want to draw the attention of the research community on this, set the scene and explore the potential benefits and problems. ...
Therefore, MR systems are limited to utilize optical-see-through head mounted displays (HMD), since in emergency cases or system malfunctions the real environment can still be observed, in contrast to ...
doi:10.1109/ramech.2006.252671
fatcat:ygrbxaqm4varfoyufmt6kvylem
LOCATION BASED DATA REPRESENTATION THROUGH AUGMENTED REALITY IN ARCHITECTURAL DESIGN
2018
Archnet-IJAR
However, it suggests which augmented reality components are more suitable in recent conditions for use in architectural design related to site. ...
Generally, architects use augmented reality as a visualization tool for presentation. It is also possible to collect data of a site and represent it in situ for architectural design. ...
ACKNOWLEDGEMENTS We acknowledge The Scientific and Technological Research Council of Turkey (TUBITAK), The Department of Science Fellowships and Grant Programs for financially supporting. ...
doi:10.26687/archnet-ijar.v12i3.1675
fatcat:wzgprawmnncufphdpjsfhr5rai
Augmented and Virtual Reality Applied for Innovative, Inclusive and Efficient Participatory Planning
2018
Zenodo
The research project VR-Planning aims to investigate improvements in participatory planning processes through the use of Augmented Reality (AR) and Virtual Reality (VR) to allow stakeholders to experience ...
The biggest challenge for participatory planning is to include stakeholders from various backgrounds and with diverse knowledge. ...
Acknowledgements This work has been partially funded by the Austrian Federal Ministry for Transport, Innovation and Technology (bmvit) in the "Mobilitaet der Zukunft" programme under grant number 860210 ...
doi:10.5281/zenodo.1491567
fatcat:cwgauwcc6bhhhpljbogccdzxgq
Future of Smart Learning with Mixed Reality
2021
International Journal of Computer Applications
things to young minds with ease and efficiency. ...
In ancient times, before the invention of paper, people used tablets made from clay, papyrus, and vellum for the transfer of knowledge. ...
Head-Mounted Displays Head-Mounted Displays provide a fully immersive experience to the subject and completely disconnect them from the real world. ...
doi:10.5120/ijca2021921652
fatcat:lhhncmhag5cmnfg2klt54nlczq
Facilitating Collaboration with Laser Projector-Based Spatial Augmented Reality in Industrial Applications
[chapter]
2011
Recent Trends of Mobile Collaborative Augmented Reality Systems
The concept utilizes both projector-based SAR and Head-Mounted-Display (HMD) based Augmented Reality (AR) in a single environment to assist collaborations within multiple users. ...
The concept combines advantages of both projectorbased SAR for collaboration and HMD-based AR display in personalization to improve the efficiency of collaborative tasks. ...
Acknowledgements The authors would like to thank AutoCRC for the financial support in part and Thuong Hoang for setting up Tinmith Wearable Computer to produce Figure 5 . ...
doi:10.1007/978-1-4419-9845-3_13
fatcat:huqwiydy25db7mfjls2j5uqrrm
mHealth in Mental Healthcare: the Application of Mobile Head-mounted Displays
2017
Journal of Technology in Behavioral Science
Research in head-mounted display (HMD) technology is presently receiving a great deal of attention in both commercial and academic settings. ...
Clinicians are increasingly utilizing desktop-based HMD technologies as a means for advancing assessment techniques in mental health. ...
Research in head-mounted display (HMD) technology is presently receiving a great deal of attention in both commercial and academic settings. ...
doi:10.1007/s41347-017-0020-8
fatcat:7zhfxx2nvjcwxjhbyx4wiq3uo4
Definitions and Applications of Augmented/Virtual Reality: A Survey
2021
International Journal of Emerging Trends in Engineering Research
Reality is shaped differently in software environments through Virtual Reality VR and augmented Reality AR, it has a remarkable position and an important background with its role of ensuring contact between ...
It was popular in the entertainment sector, in particularly industry, but over time, it becomes apparent that there would be a much greater need for VR/AR technologies in different areas dealing with tasks ...
Early VR systems have been developed for design purposes. The 3DM was developed in 1992 to adapt Computer-Aided Design (CAD) and drawing programs to VR Head-Mounted Displays (HMD). ...
doi:10.30534/ijeter/2021/21932021
fatcat:yokzvhvgvra3rcehplfqrn5deq
A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education
[chapter]
2021
Frontiers in Artificial Intelligence and Applications
This paper aims to present a framework based on Virtual Reality (VR) technology and contemporary Head Mounted Displays, that incorporates game-based techniques and adaptive design according to the student's ...
Traditional learning methods frequently fail to provoke students' interest, stimulate their enjoyment and encourage them to participate in learning activities, resulting in discomfort, distractions, and ...
Head-Mounted Displays efficiently transport the user from the physical to the virtual world by combining visual simulations, sounds and real-time interactions with virtual objects. ...
doi:10.3233/faia210080
fatcat:5guyx7puyrgpbb3nthwpznfbhe
Spherical layout and rendering methods for immersive graph visualization
2015
2015 IEEE Pacific Visualization Symposium (PacificVis)
In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments. * ...
In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). ...
ACKNOWLEDGEMENTS This research is sponsored in part by the National Research Foundation of Korea via the BK21 PLUS program, by the U.S. ...
doi:10.1109/pacificvis.2015.7156357
dblp:conf/apvis/KwonMLM15
fatcat:gdrb54rpyjfzrpw4bgavoiustq
In order to assess the concept, a prototype is built combining visual recognition techniques with an Augmented Reality interface. ...
We explore the idea of micro-navigation in supermarkets and aim at enhancing visual search processes in front of a shelf. ...
Moreover, the visibility of the projection depends on the light condition, which could be a problem in real supermarkets. [11] proposed an AR application using head mounted display to support order picking ...
doi:10.1145/2494091.2496007
dblp:conf/huc/LiABSZK13
fatcat:3cirfvszsfg57g6jojfiskr6ta
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