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Augmentation not Duplication

Matjaž Kljun, Miha Čelar, Klen Čopič Pucihar, Jason Alexander, Maheshya Weerasinghe, Cuauhtli Campos, Julie Ducasse, Barbara Kopacin, Jens Grubert, Paul Coulton
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images.  ...  The design of such augmentation-its medium, quantity, frequency, content, and access technique-can have a significant impact on the reading experience. In the worst case, such as where children  ...  ACKNOWLEDGMENTS The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia  ... 
doi:10.1145/3290605.3300333 dblp:conf/chi/KljunPAWCDKGCC19 fatcat:7jsp2kbmfngpnotpmg2ofvregq

Peanuts minus Schulz: Distributed Labor as a Compositional Practice

Ilan Manouach
2019 The Comics Grid: Journal of Comics Scholarship  
PmS explores a set of operations that do not conventionally account for the production of comic books such as web-scraping, indexation, scripting, database building, moderation and spam filtering.  ...  . 5 The percolation of the comic strip units through the reader 5 The scarcity of information related to the fabrication of the book is not only symptomatic of platform mediation.  ...  Editor Note This article is part of the Poetics of Digital Comics collection. The collection was edited by Benoît Crucifix, Björn-Olav Dozo, Aarnoud Rommens, and Ernesto Priego.  ... 
doi:10.16995/cg.139 fatcat:mv6marg4hfgczhbmvcgrcluazy


Nam Wook Kim, Hanspeter Pfister, Nathalie Henry Riche, Benjamin Bach, Guanpeng Xu, Matthew Brehmer, Ken Hinckley, Michel Pahud, Haijun Xia, Michael J. McGuffin
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
In this paper, we seek to incorporate elements of comics into the construction of data-driven stories about dynamic networks.  ...  Comics are an entertaining and familiar medium for presenting compelling stories about data. However, existing visualization authoring tools do not leverage this expressive medium.  ...  ACKNOWLEDGMENTS We would like to thank anonymous reviewers for useful feedback.  ... 
doi:10.1145/3290605.3300335 dblp:conf/chi/KimRBXBHPXMP19 fatcat:64k5aouifjgulp7dbooby7q7s4

Virtuality as place and process

Nikhilesh Dholakia, Ian Reyes
2013 Journal of Marketing Management  
and information management at the dawning of the age of Big Data.  ...  should also be understood as a matter of process, or the means by which virtualisation is realised.  ...  (Jenkins, 2003) Through transmedia enterprises like Halo and Pokémon, consumers are not just 'interacting' with virtual worlds by seeing, for instance, plots from a comic book adapted for television,  ... 
doi:10.1080/0267257x.2013.834714 fatcat:c3y7xdnybfexfl5xtdwugjatwe

Emerging frameworks for tangible user interfaces

B. Ullmer, H. Ishii
2000 IBM Systems Journal  
In this chapter, we discuss a growing space of interfaces in which physical objects play a central role as both physical representations and controls for digital information.  ...  and digital worlds.  ...  We also thank Joe Marks for introducing us to the works of Frazer and Anagnostou, and Whitman Richards for discussions on the cognitive roles of physical artifacts in non-athletic games.  ... 
doi:10.1147/sj.393.0915 fatcat:zv7egrx4dfaz3bpoyx2ydwxekq

Remediating the Star Body: Donnie Yen's Kung Fu Persona in Hypermedia

Dorothy Wai-sim Lau
2016 Studies in Media and Communication  
While digital effects are tools to assist the action performance of non-kung fu actors, Dragon Tiger Gate (2006), a comic-turned movie, becomes a case-in-point that it applies digitality to Yen, a celebrated  ...  In the framework of remediation, this essay will explore how the digital media intervene of the star construction of Donnie Yen.  ...  As Sam Leith (2005) points out, "the filmmakers designed the film to duplicate the specific look of the stylized comic "as close to a frame-by-frame, panel-by-panel visual recreation of the comics as  ... 
doi:10.11114/smc.v4i2.1943 fatcat:2vhaydqdzvap7kv7wr2wph6lia

Rethinking literary education in the digital age

Alexandra Milyakina
2018 Sign Systems Studies  
A holistic approach allows not only integrating everyday semiotic practices into a school curriculum, but also revealing the inherent multimodality, transmediality, and creativity of the literary experience  ...  Less conventional sources of literary informationbrief retellings, comic strips, memes, social media posts -tend to make up a large part of the students' semiotic environment; yet these are usually dismissed  ...  For instance, augmented reality books make use of both virtual and physical worlds: it is possible to perceive the original text in a written form and augment the experience with games and entertaining  ... 
doi:10.12697/sss.2018.46.4.08 fatcat:w4s754kgjfetjg443sd6wzjdse

Designer's Choice: Constructing a Study to Compare Display Interfaces for Early Design Sketching [article]

A. Hsia, A. Samoylov, A. McGovern, B. Bailey
2005 Sketch-Based Interfaces and Modeling  
Digital design tools provide several advantages over pen and paper, including a virtually unlimited workspace and easy design storage, transportation, duplication and access.  ...  Given the exploratory nature of this study, we close with suggestions for further research directions.  ...  In our implementation, we take these factors into consideration when designing tasks that would appropriately test the limits of each digital tool.  ... 
doi:10.2312/sbm/sbm05/145-154 fatcat:mh7eabtdlrciranwhs4ixskwmi

A Public Ideation of Shape-Changing Applications

Miriam Sturdee, John Hardy, Nick Dunn, Jason Alexander
2015 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces - ITS '15  
A 74-participant brainstorming exercise with members of the public produced 336 individual ideas that were coded into 11 major themes: entertainment, augmented living, medical, tools & utensils, research  ...  To expose and document a range of applications for shape-change, we employed unstructured brainstorming within a public engagement study.  ...  ACKNOWLEDGEMENTS This research was supported by HighWire, a post-disciplinary Doctoral Training Centre at Lancaster University funded by the RCUK Digital Economy Programme through the EPSRC (Grant Reference  ... 
doi:10.1145/2817721.2817734 dblp:conf/tabletop/SturdeeHDA15 fatcat:els5vmej2je55jp5nfd2v3ae2e

ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives [article]

Jian Zhao, Shenyu Xu, Senthil Chandrasegaran, Chris Bryan, Fan Du, Aditi Mishra, Xin Qian, Yiran Li, Kwan-Liu Ma
2021 arXiv   pre-print
ChartStory also augments this pipeline with intuitive user interactions for visual refinement of generated data comics. We extensively and holistically evaluate ChartStory via a trio of studies.  ...  To assist this process, we present ChartStory for crafting data stories from a collection of user-created charts, using a style akin to comic panels to imply the underlying sequence and logic of data-driven  ...  ACKNOWLEDGMENTS This work is supported in part by the Natural Sciences and Engineering Research Council of Canada, the U.S.  ... 
arXiv:2103.03996v2 fatcat:o7tce3f4wbg2faxmi2pgiade2a

Tag, You're It: Enhancing Access to Graphic Novels

Wendy West
2013 portal: Libraries and the Academy  
Current users of academic libraries are avid readers of graphic novels. These thoughtprovoking materials are used for leisure reading, in instruction, and for research purposes.  ...  This study analyzed the cataloging practices and social tagging of a specific list of graphic novel titles in the academic libraries of the Association of Research Libraries (ARL).  ...  in bibliographic records. as a comic book, as a comic book written in a prose style, or one written with a higher ambition. 6 In the United States, the term graphic novel was popularized by Will Eisner  ... 
doi:10.1353/pla.2013.0023 fatcat:ltqbbed6anddzfgpeoohxpmqu4


Madian Khabsa, Pucktada Treeratpituk, C. Lee Giles
2012 Proceedings of the 12th ACM/IEEE-CS joint conference on Digital Libraries - JCDL '12  
The resulting entities are stored in a database then made searchable by adding them to the AckSeer index along with the metadata of the containing paper/book.  ...  built in CiteSeer but was not refactored into the new CiteSeerX 2  ...  AckSeer was built on top of CiteSeerX digital library with more than 500,000 acknowledgments and 4 million entities.  ... 
doi:10.1145/2232817.2232852 dblp:conf/jcdl/KhabsaTG12 fatcat:3aikhxhtyvesvoy3lz7kghnf4u

Physigrams: modelling devices for natural interaction

Alan Dix, Masitah Ghazali, Steve Gill, Joanna Hare, Devina Ramduny-Ellis
2008 Formal Aspects of Computing  
By doing this we seek to better understand the nature of physical interaction and the way this can be exploited to improve the design of hybrid devices with both physical and digital features.  ...  As well as being an analytic tool, the physigrams have been used in a case study where product designers used and adapted them as part of the design process. • pure digital interaction on a computer screen  ...  Acknowledgments This work has been supported by the AHRC/EPSRC funded project DEPtH 'Designing for Physicality' (http://, part of the joint AHRC/EPSRC research initiative 'Designing  ... 
doi:10.1007/s00165-008-0099-y fatcat:b75ctnp2tbeu5pmaw4ytu4m7fu

Technology and its role in rehabilitation for people with cognitive-communication disability following a traumatic brain injury (TBI)

Melissa Brunner, Bronwyn Hemsley, Leanne Togher, Stuart Palmer
2017 Brain Injury  
Furthermore, clinical guidelines for the assessment of cognitive-communication skills following a TBI do not provide guidance on the use of social media, or of assistive technologies (AT) to support cognitive-communication  ...  The multiple purposes of the different types of technology selected as a focus for this review are outlined in Table 1 .  ...  Declaration of Interest statement The authors report no conflicts of interest. The authors alone are responsible for the content and writing of this paper.  ... 
doi:10.1080/02699052.2017.1292429 pmid:28471267 fatcat:6no7iedoqvdtbp5ekvz2ju57pe

When Designers Ask, "What If?"

E. Scott Denison
2012 World Future Review  
Combining the conventions of narrative storytelling with design prototyping is an emerging area of study.  ...  With the expanding definition of design beyond the archetypal products, spaces, or communications into things such as service design and strategic thinking, design fiction presents itself as a promising  ...  of the comic book format" (Ziolkowski and Howard 159).  ... 
doi:10.1177/194675671200400207 fatcat:q2cflwvbwrb63cov24mnjadjne
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