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Assessment of OLED Head Mounted Display for Vision Research with Virtual Reality

Matteo Toscani, Raquel Gil, Darya Guarnera, GiuseppeClaudio Guarnera, Assim Kalouaz, Karl R. Gegenfurtner
2019 2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)  
Vision researchers often rely on visual display technology to present observers with controlled stimuli, usually by means of a calibrated computer screen.  ...  Virtual Reality (VR) may allow a similar level of control, together with higher realism of the stimulation and a visual field larger than what is achievable on a standard computer monitor.  ...  ACKNOWLEDGEMENT We thank Robert Ennis for his invaluable help with writing the Linux routines to control the HDM via Psychtoolbox.  ... 
doi:10.1109/sitis.2019.00120 dblp:conf/sitis/ToscaniGGGKG19 fatcat:thwq6fiw2zadxpsmnvcojnfjdq

Front Matter: Volume 9470

2015 Display Technologies and Applications for Defense, Security, and Avionics IX; and Head- and Helmet-Mounted Displays XX  
The publisher is not responsible for the validity of the information or for any outcomes resulting from reliance thereon.  ...  Some conference presentations may not be available for publication. The papers published in these proceedings reflect the work and thoughts of the authors and are published herein as submitted.  ...  include: Head-Mounted and Body-Worn Displays, Stereoscopic 3D Displays, Immersive Environments and Augmented Reality, Increased Resolution Via Virtual Pixels, Display Performance Research and Advances  ... 
doi:10.1117/12.2202192 fatcat:ykwvdw3fdvgtvo2zk6ffqpowjq

Applications of augmented reality in ophthalmology

Gunes Aydindogan, Koray Kavakli, Afsun Sahin, Pablo Artal, Hakan Urey
2020 Biomedical Optics Express  
Throughout the last decade, augmented reality (AR) head-mounted displays (HMDs) have gradually become a substantial part of modern life, with increasing applications ranging from gaming and driver assistance  ...  simulators developed for other types of low-vision patients.  ...  Augmented reality head-mounted displays (AR-HMDs) Augmented reality head-mounted displays (AR-HMDs) is one of these systems that seeks to integrate the digital content with the real world by introducing  ... 
doi:10.1364/boe.405026 pmid:33659087 pmcid:PMC7899512 fatcat:zlqpmco26zdo3dzf57plqhyg4q

Page 557 of Behavior Research Methods Vol. 39, Issue 3 [page]

2007 Behavior Research Methods  
virtual reality system, is the effect of system lags on performance.  ...  The display device was a head-mounted video display system (a modified Low Vision Enhancement Sys¬ tem developed by Robert Massof at the Wilmer Eye Institute).  ... 

Virtual Reality and Its Application in Military

Xinxiong Liu, Jing Zhang, Guoxiang Hou, Zenan Wang
2018 IOP Conference Series: Earth and Environment  
application of virtual reality in military.  ...  This article summarizes the current developments in hardware and software of virtual reality technology and its application in the military field, and then analyzes the future development trends of the  ...  Gloves input equipment In 1928, Ivan Sutherland, known as the father of computer graphics and virtual reality, designed and built the first device to feature head-mounted display tracking and computer-generated  ... 
doi:10.1088/1755-1315/170/3/032155 fatcat:gvfwpsj3cjd2jhom2uui3k62tm

Testing of Visual Field with Virtual Reality Goggles in Manual and Visual Grasp Modes

Dariusz Wroblewski, Brian A. Francis, Alfredo Sadun, Ghazal Vakili, Vikas Chopra
2014 BioMed Research International  
Automated perimetry is used for the assessment of visual function in a variety of ophthalmic and neurologic diseases.  ...  The usability survey suggested patients' acceptance of the head-mounted device. The study appears to validate the concepts of a head-mounted perimeter and the visual grasp mode.  ...  The authors would like to thank Kemp Massengill, M.D., for support in the initial phases of this project and for valuable suggestions regarding the system design and operation.  ... 
doi:10.1155/2014/206082 pmid:25050326 pmcid:PMC4090491 fatcat:pn5btxfnqbe6riyrjurzubl6lm

Front Matter: Volume 6557

Proceedings of SPIE, Randall W. Brown, Colin E. Reese, Peter L. Marasco, Thomas H. Harding
2007 Head- and Helmet-Mounted Displays XII: Design and Applications  
Task, Task Consulting (USA) COMPONENT TECHNOLOGY 655705 Life test results of OLED-XL long-life devices for use in active matrix organic light emitting diode (AMOLED) displays for head mounted applications  ...  (USA) iii 65570C New weather depiction technology for night vision goggle (NVG) training: 3D virtual/augmented reality scene-weather-atmosphere-target simulation [6557-10] M. Folaron, M. Deacutis, J.  ...  Gibbs, Defence Science and Technology Organisation (Australia) NVG HUMAN FACTORS 65570P Theoretical and applied aspects of night vision goggle resolution and visual acuity assessment Conference  ... 
doi:10.1117/12.739131 fatcat:rvqcsctwxfaj7lkbhuzrlxkhka

On the validity of virtual reality applications for professional use: A case study on color vision research and diagnosis

Halina Cwierz, Francisco Diaz-Barrancas, Julia Gil Llinas, Pedro J. Pardo
2021 IEEE Access  
ACKNOWLEDGMENT We would like to thank the Centro Universitario de Mérida of the University of Extremadura for the cession of its areas and materials used during this work.  ...  CHROMATIC CHARACTERIZATION OF HEAD-MOUNTED DISPLAY The first step to use a virtual reality system in tasks related to color vision research is the chromatic characterization of head-mounted displays (HMDs  ...  The hardware component is always based on head-mounted displays (HMDs).  ... 
doi:10.1109/access.2021.3118438 fatcat:cvtga2dtk5aq5lpg7jujxh5sny

Synthetic vision on a head-worn display supporting helicopter offshore operations

Johannes M. Ernst, Lars Ebrecht, Stefan Erdmann, John (Jack) N. Sanders-Reed, Jarvis (Trey) J. Arthur
2018 Degraded Environments: Sensing, Processing, and Display 2018  
This paper presents several options for a synthetic vision display supporting offshore operations.  ...  Additionally, our findings may be relevant to conventional, head-down synthetic vision displays visualizing offshore environments.  ...  Apparatus / Simulation Environment Head-worn display The developed symbology was displayed on the Oculus Rift CV1 virtual reality headset.  ... 
doi:10.1117/12.2304802 fatcat:2eulw67gbfhnfarylsiqldkeny

Development of Immersive Virtual Reality Environment for Assessment of Functional Vision in people with Low Vision: A Pilot Study

Sarika Gopalakrishnan, Chris Elsa Samson Jacob, Meenakshi Kumar, Vijay Karunakaran, Rajiv Raman
2022 Nepalese Journal of Ophthalmology  
Virtual Reality technology helps in creating virtual environments for evaluation of visual performance of low vision individuals with holistic experience.  ...  The purpose of this study was to develop a virtual reality (VR) platform for the objective assessment of functional vision in patients with low vision in two categories, central and peripheral vision loss  ...  Virtual Reality Head Mounted Display with controllers Texturing was done using Adobe Photoshop (Adobe Systems, San Jose, California Version CC 2015) and Substance painter (Clermont-Ferrand, France, Version  ... 
doi:10.3126/nepjoph.v14i1.31199 pmid:35996900 fatcat:h4rnua576feavprtkoha5g4ns4

User-centered virtual environment design for virtual rehabilitation

Cali M Fidopiastis, Albert A Rizzo, Jannick P Rolland
2010 Journal of NeuroEngineering and Rehabilitation  
Benchmarks were obtained using a novel vision test capable of measuring a user's stereoacuity while wearing different types of head-worn displays.  ...  Further, the stereoacuity vision benchmark test highlights differences in user performance when utilizing a similar style of head-worn display.  ...  Acknowledgements This research was supported by the Office of Naval Research Grants N000140210261 and N00014-02-1-0927, as well as a Link Foundation Fellowship awarded to the first author.  ... 
doi:10.1186/1743-0003-7-11 pmid:20170519 pmcid:PMC2837672 fatcat:lk52wclxhbgkldw7ez24gnt7iy

High Fidelity Immersive Virtual Reality [chapter]

Stuart Gilson, Andrew Glennerster
2012 Virtual Reality - Human Computer Interaction  
The majority of head-mounted displays -as the name suggests -involve miniature displays mounted to a helmet-like structure which rests on the observer's head, such that the displays lay in front of the  ...  At present, all systems have non-negligible weight, which can be a problem for prolonged use. Even in the shorter term, having such a weight mounted on the head will restrict freedom of  ...  Applications One of the applications of virtual reality is in vision research.  ... 
doi:10.5772/50655 fatcat:iecf742lsnebtltiesf4a6w2xu

Perceived educational usefulness of a virtual-reality work situation depends on the spatial human-environment relation

Martin Dobricki, Kevin G. Kim, Alessia E. Coppi, Pierre Dillenbourg, Alberto Cattaneo
2021 Research in Learning Technology  
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by simulating a work situation such that learners viewing this VR work situation are located inside it.  ...  The reason for this assumption is that VR can fully spatially include its viewer. Research on the utility of viewer-including VR work situations for learners has, therefore, already started.  ...  Acknowledgements The authors would like to thank Joseph Vavalà for helping to prepare and program the virtual reality simulation.  ... 
doi:10.25304/rlt.v29.2453 fatcat:wlot566rffaehozcmj64plp4yy

Mobile Presence - a Computer Graphics Utopia? [article]

Andre Stork, Daniel Danch
2007 Smart Tools and Applications in Graphics  
We will derive the requirements imposed by mobile presence with respect to computer graphics and computer graphics research.  ...  Discussing the state of the art in various fields, we like to identify and stimulate approaches and areas of research relevant to mobile presence now and in the future.  ...  The authors want to acknowledge the EC project IMPROVE -Improving Display and Rendering Technology for Virtual Environments -, which partially contributed to related topics of this paper.  ... 
doi:10.2312/localchapterevents/italchap/italianchapconf2007/135-138 dblp:conf/egItaly/StorkD07 fatcat:kswlc5j7ozb6bcjhw2vc3h7gny

A technique for simulating visual field losses in virtual environments to study human navigation

Francesca C. Fortenbaugh, John C. Hicks, Lei Hao, Kathleen A. Turano
2007 Behavior Research Methods  
AUTHOR NOTE This research was supported by National Institutes of Health/National Eye Institute Grant EY-07839 to K.A.T. Correspondence concerning this article should be addressed to K. A.  ...  Turano, Lions Vision Center, Wilmer Eye Institute, 550 N. Broadway, Baltimore, MD 21205 (e-mail: kturano1@jhmi.edu).  ...  This is important because in order for researchers to be able to utilize virtual reality systems to study naturally occurring phenomena, the virtual environments must have the appearance of reality to  ... 
doi:10.3758/bf03193025 pmid:17958167 fatcat:jhgximjdzndqjcgwgqtd753hda
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