33,569 Hits in 9.3 sec

A Biotic Game Design Project for Integrated Life Science and Engineering Education

Nate J. Cira, Alice M. Chung, Aleksandra K. Denisin, Stefano Rensi, Gabriel N. Sanchez, Stephen R. Quake, Ingmar H. Riedel-Kruse
2015 PLoS Biology  
Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course  ...  Hence this type of design project could generate excitement and educational impact similar to robotics and video games.  ...  Acknowledgments The authors wish to thank the undergraduates who took the course for their participation, enthusiasm, and constructive feedback, the teaching assistants from the previous years, D.  ... 
doi:10.1371/journal.pbio.1002110 pmid:25807212 pmcid:PMC4373802 fatcat:i65xhdghpzcibgi6s2ihdsllmm

Sparking Creativity with the Game Boy Advance

Wouter Groeneveld, Kris Aerts
2020 Proceedings of the 51st ACM Technical Symposium on Computer Science Education  
In a 'Software Design in C++' course at our local faculty of Engineering Technology, students learn to apply high-level object-oriented software development techniques on low-level embedded hardware.  ...  Numerous studies have shown that Game-Based Learning positively impacts educational effectiveness and student motivation.  ...  CONTRIBUTIONS AND FUTURE WORK A compilation of the results of the survey and a video showcasing the work of students is available at teaching/cpp/en/.  ... 
doi:10.1145/3328778.3372606 dblp:conf/sigcse/GroeneveldA20 fatcat:ir4vy52es5ethbsdwnosbttdxa

Authors Index

2018 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)  
, Sirikanya Copyright Awareness and Video Assignment: A Case Study on Thai First-Year Engineering Students 215 Pita, Zijad Integration of Virtual Reality and Augmented Reality: Are They Worth the Effort  ...  The Use of Multiple-Choice Questions in 3rd-Year Electronic Engineering Assessment: A Case S 887 Brito, Claudio R.  ... 
doi:10.1109/tale.2018.8615278 fatcat:xj5a2hge6jcypol2jwemnvt4pu

Collaboration by Design: Development of a Video Game for Energy Literacy

Rebekah Radtke, Eduardo Santillan-Jimenez, Margaret Mohr-Schroeder
2020 International Journal of Designs for Learning  
This design case seeks to elucidate the multidisciplinary collaborative design process used by SEE(E)D faculty and researchers as well as students to redesign a board game into a didactic video game that  ...  University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability  ...  Over the course of one year, the team took a physical board and flashcards-based game and reconceived that physical didactic tool into a digital product.  ... 
doi:10.14434/ijdl.v11i2.24109 fatcat:dxa5vprwordlbcromevvy4w7ni

A Distinctive Method of Online Interactive Learning in STEM Education

Azza Abouhashem, Rana Magdy Abdou, Jolly Bhadra, Malavika Santhosh, Zubair Ahmad, Noora Jabor Al-Thani
2021 Sustainability  
A breakthrough that has occurred in recent years is the emergence of the COVID-19 pandemic. It has affected various sectors of society, including the educational sector.  ...  Thus, the study revealed the results of a distinctive interactive online STEM teaching model that has been designed to overcome the virtual classroom's impediments.  ...  Moreover, we also thank Ras Laffan Industrial City-Community Outreach for supporting us in the effective implementation of the study.  ... 
doi:10.3390/su132413909 fatcat:anophswd5raj7cmiredne7tppm

Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students

Isabelle Sperano, MacEwan University, Ross Shaw, Robert Andruchow, Dana Cobzas, Cory Efird, Brian Brookwell, William Deng
2021 Scholarship and Practice of Undergraduate Research  
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment  ...  The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students.  ...  Acknowledgments The authors thank the design team (  ... 
doi:10.18833/spur/4/2/7 fatcat:hwif3bifbvbiblly2hmuog2hcy

Use of role-play and gamification in a software project course

Bruce R. Maxim, Stein Brunvand, Adrienne Decker
2017 2017 IEEE Frontiers in Education Conference (FIE)  
In this paper, we discuss the use of team role-play activities to simulate the experience of working in a professional, game development studio as a means of enhancing an advanced undergraduate game design  ...  This suggests that engineering programs need to go beyond simply offering industry-based capstone courses and internships. Role-play has a long history as a tool for learning.  ...  The authors believe that introducing active learning opportunities prior to the senior year can improve the students' software engineering and game design skills.  ... 
doi:10.1109/fie.2017.8190501 dblp:conf/fie/MaximBD17 fatcat:v57n6kraojagvbggspowpx7c7e

Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment [article]

Paul J. Diefenbach
2008 Eurographics State of the Art Reports  
Most student courses fail to address the complexities, communication, and cooperative skill sets required in today's games, and the role that project management plays in development.  ...  While academic video game development has garnered widespread publicity due to the size of the industry and the potential impact on faltering Computer Science enrollment, many academic programs fail to  ...  Tools and Engines The initial offering of the course made no restrictions on the use of a game engine.  ... 
doi:10.2312/eged.20081001 fatcat:wxlwpemhqfeabmw3jbw4hhugmy

Research on Application of "Flipped Class" Model in Teacher Education

Dan Dan Wei, Le Xing Qiu
2014 Applied Mechanics and Materials  
Teacher as a profession, has its own specialty. To make teachers have strong professional, the quality of teacher education is the key.  ...  The teaching mode called "flip class" is beneficial to the development of the teachers' theory quality and technological literacy.  ...  Students in the "learning", the first encounter a real education situation in question, and then with a problem, enter practice project.  ... 
doi:10.4028/ fatcat:w4q5awxbyrfdzhi6klpdkcmysu

Table of contents

2019 2019 IEEE Global Engineering Education Conference (EDUCON)  
Text-based Games; Step 1: Adapting to Gamer Type. 392-400 An Effective Framework for Enhancing Student Engagement and Performance in Final Year Projects 401-410 Exploring the Opportunities of Cisco  ...  of Instructor and Student-based Assessment in Project Based Learning 557-560 Development of Universal Research Advising for Engineering Discipline 561-565 Narrative Based Motivation For Engineering  ... 
doi:10.1109/educon.2019.8725063 fatcat:pktssyq2t5hhxomr3radaosq5q

Evaluating the effectiveness of flipped classrooms for teaching CS1

Ashish Amresh, Adam R. Carberry, John Femiani
2013 2013 IEEE Frontiers in Education Conference (FIE)  
In this work in progress the authors discuss early results and observations of implementing a flipped classroom to teach an introductory programming course (CS1) to engineering, engineering technology,  ...  The majority of the courses that have undergone this change use applied learning strategies and include a significant "learning-by-doing" component.  ...  ACKNOWLEDGMENT The authors would like to thank the Arizona State University College of Technology and Innovation's Scholarship Support and Enhancement program for funding this research.  ... 
doi:10.1109/fie.2013.6684923 dblp:conf/fie/AmreshCF13 fatcat:3ea4do6mbbd7telzu4dwjce7wq

Addressing industry issues in a multi-disciplinary course on game design

Anthony Estey, Amy Gooch, Bruce Gooch
2009 Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09  
A qualitative analysis reveals the ways in which students were influenced by a course design where assessment was aligned with key industry issues. through the context of gaming.  ...  Building upon other game programs that had successful results, we present a game design course developed to attract students of all disciplines.  ...  Should students write their own game engine, or work with a pre-existing engine? For the first game project, students worked in Game Maker.  ... 
doi:10.1145/1536513.1536534 dblp:conf/fdg/EsteyGG09 fatcat:4wszamtovvfoldgvbrvkbxzi5u

A Video game for teaching Dynamic Systems & Control to mechanical engineering undergraduates

B D Coller
2010 Proceedings of the 2010 American Control Conference  
Dynamic Systems & Control is one of the most difficult courses to teach in the mechanical engineering curriculum.  ...  The subject is very mathematical and the mathematical framework is unfamiliar to novice students. Recently we began using a video game to demonstrate and teach content of the course.  ...  Our experiment is modeled after an earlier project in which we introduced a video game into a required computational methods course.  ... 
doi:10.1109/acc.2010.5530794 fatcat:aqmksisbkfchnecurqznwh5cl4

Well-Designed Teaching Examples Influence the Outcome of Technology Acceptance: The Example of Next-Generation Art Process Learning

Hung Sun, Chìn-Chun Chen
2021 Sustainability  
Intention to use was also assessed using variables such as the type of graduation project and the number of credits in the student's major course.  ...  A total of 104 valid questionnaires were obtained from four classes in the fourth year of college.  ...  Acknowledgments: Thanks to all the students who participated in this research and the Course Committee of the Department of Digital Multimedia of the China University of Technology.  ... 
doi:10.3390/su132313124 fatcat:5uqtjslhjfcbzduhjgda6bv3sq

The impact of game design on students' interest in CS

Yolanda Rankin, Amy Gooch, Bruce Gooch
2008 Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08  
Students in a Computer Science Survey course are given the task of applying software engineering principles in the context of game design.  ...  We examine the effect of game design on students' attitudes, specifically interest in attaining a Computer Science degree, continued development of programming skills and experience in game design.  ...  Enrollment in Additional CS Courses Completion of the game design project had no impact on 65% of students' plans to definitely enroll in CS classes; this is probably due to large concentration of CS majors  ... 
doi:10.1145/1463673.1463680 dblp:conf/fdg/RankinGG08 fatcat:mhnplv5qubd6dg5iyndsv3qs3e
« Previous Showing results 1 — 15 out of 33,569 results