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Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations

Seth Johnson, Francesca Samsel, Gregory Abram, Daniel Olson, Andrew J. Solis, Bridger Herman, Phillip J. Wolfram, Christophe Lenglet, Daniel F. Keefe
2019 IEEE Transactions on Visualization and Computer Graphics  
New tools and algorithms to support ABR include front-end applets for constructing artifact-based colormaps, optimizing 3D scanned meshes for use in data visualization, and synthesizing textures from artifacts  ...  We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived  ...  Bringing a more engaging, natural, and human-relatable handcrafted aesthetic to data visualization.  ... 
doi:10.1109/tvcg.2019.2934260 pmid:31403430 fatcat:o44qhal4v5h63nq52barqnmfzi

Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip

Maria C. R. Harrington, Zack Bledsoe, Chris Jones, James Miller, Thomas Pring
2021 Multimodal Technologies and Interaction  
Results on presence, embodiment, emotions, engagement, and learning are summarized from prior pilot studies for context on use, and are relevant to schools, museums, arboretums, and botanical gardens interested  ...  Combined in-game as a data visualization, it is ideal for generating past or future worlds, in addition to representations of the present.  ...  We would like to thank the UCF Director of Landscape and Natural Resources and Arboretum, Patrick Bohlen, and his team, Jennifer Elliott, Ray Jarrett, Amanda Lindsay, John Guziejka, and Rafael Pares, for  ... 
doi:10.3390/mti5040018 fatcat:nagt5gws3nfglcs4dq4vfpquy4

Navigating the Cyber Museum: Reconstructing Indigenous Living History in A Journey into Time Immemorial

Claude Fortin, Kate Hennessy, Jim Bizzocchi
2017 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
Close reading is a humanities-based research method that consists of performing a critical analysis of a media text based on the careful and detailed scrutiny of the text as an artifact.  ...  oBJeCTS And ARTIFACTS, dATABASeS And ColleCTIonS: nATuRAl AllIAnCeS One of the most idiosyncratic visual conceits in the design of JITI may be the translucent white veils that create a halo effect  ... 
doi:10.1162/leon_a_01545 fatcat:vsoqqe67bfeehjx5kifes7ddzq

Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making

Caroline M.L. Ho, Mark Evan Nelson, Wolfgang Müeller-Wittig
2011 Computers & Education  
It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression  ...  Participants' gallery artifacts, interviews, reflections and classroom observations indicated signs of an emergent multimodal awareness with a growing sensitivity to semiotic affordances and constraints  ...  Interactive digital media and rich semiotic resources (Jewitt, 2006; that include audio, visual, spatial, tactile modes for meaning-making actively engage learners through encouraging experimentation  ... 
doi:10.1016/j.compedu.2010.12.003 fatcat:ibm4te65frdczjldmvgakbzqzu

The Hybrid Artisans

Amit Zoran, Roy Shilkrot, Suranga Nanyakkara, Joseph Paradiso
2014 ACM Transactions on Computer-Human Interaction  
We present the technology and explore several interaction methodologies for carving.  ...  In addition, we present a user study that reveals how synergetic cooperation between human and machine preserves the expressiveness of manual practice.  ...  Thanks to John Difrancesco, Martin Seymour, and Tom Lutz for their assistance in the Media-Lab shop.  ... 
doi:10.1145/2617570 fatcat:aeyx57usxvbqhify6t3q5nxrpi

01100110 01101111 01110010 01100101 01110011 01110100 [forest]

Danielle Svehla Christianson
2020 Media+Environment  
Christianson, "Fine-Scale Environmental Variation in Mountain Landscapes: Quantitative Approaches, Influences on Tree Recruitment, and Implications for Scientific Visualization" (PhD diss., University  ...  What follows is a scientist's reflection on the increasingly computer-and data-driven processes used to collect, visualize, and interpret traditional field-based observations.  ...  And she is able to take these relative perspectives from any view. This is unprecedented for a representation of a natural system that is based on observations.  ... 
doi:10.1525/001c.13389 fatcat:xknrip6ywze55mdyzu4jc7dn7m

Character customization of Soulcalibur 5 in-depth

Shiro Tani
2012 ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12  
rendering, optimization, and how to better utilize the available memory in currentgeneration consoles.  ...  This session is for educators interested in sharing experiences with teaching OpenGL, including its new features, and taking into account its deprecated ones.  ...  This system allows animators to combine CG animation's strengths (temporal coherence, spatial solidity, and precise control) with traditional animation's expressive and pleasing line-based aesthetic by  ... 
doi:10.1145/2343045.2343092 dblp:conf/siggraph/Tani12 fatcat:ti4bes3utfc75a5jrc4z3bbxau

Illustrative Visualization for Medicine and Science [article]

I. Viola, M. C. Sousa, D. Ebert, B. Andrews, B. Gooch, C. Tietjen
2006 Eurographics State of the Art Reports  
Subjects • Evaluation and Practical Use • Viewing & Rendering Presentation of topics is balanced between descriptions of traditional methods and practices, practical implementation motivated approaches  ...  This tutorial presents recent and important research and developments from academia in illustrative, nonphotorealistic rendering (NPR) focusing on its use for medical/science subjects.  ...  We also thank the anonymous reviewers for their valuable comments and suggestions, and to Patricia Rebolo Medici for proofreading the paper.  ... 
doi:10.2312/egt.20061068 fatcat:kg7oqtpignftxnupmjakhbiqbi

Building Visual Literacy Skills on Campus

Mackenzie Brooks, Alston Cobourn, Andrea Lepage, Elizabeth Teaff
2020 Art Documentation  
To build visual literacy skills using the campus art collection, a multidisciplinary team created a series of lesson plans for an open web-based toolkit using ACRL's Visual Literacy Competency Standards  ...  This article shares recommendations for others seeking to develop similar multidisciplinary collections-based teaching programs. introduction Art collections in colleges and universities across the United  ...  Cultural heritage institutions use the resulting 3D models to study and provide access to their artifacts.  ... 
doi:10.1086/711147 fatcat:uznrf4sl2vdejohooug7dsxfvi

Chasing the Frontiers of Digital Technology: Public History Meets the Digital Divide

A. Hurley
2016 The Public historian  
and activism when blended strategically with more traditional formats for interaction.  ...  KEY WORDS: digital history, civic engagement, urban development, public history, historic preservation Public historians' embrace of digital media has compelled them to keep pace with a rapidly moving  ...  She held out particular high hope for 3D simulations in which users would engage with dramatic characters and influence literary plotlines.  ... 
doi:10.1525/tph.2016.38.1.69 fatcat:d3ft7wgycjcvxjg4zigjw4rjoe

3D Virtual worlds and the metaverse

John David N. Dionisio, William G. Burns III, Richard Gilbert
2013 ACM Computing Surveys  
For each area, the current status and needed developments in order to achieve a functional Metaverse are described.  ...  Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability  ...  Traditional rendered detail for avatars has given way to affective cues like poses, incidental sounds, and facial expressions.  ... 
doi:10.1145/2480741.2480751 fatcat:jnmeo2hjrndlvl7qa3wmoaopmm

Coraline: A twitchy, witchy girl in stop-motion land [chapter]

Mihaela Mihailova
2021 Coraline  
the power of the computer' in order to provide the production with 'more facial options' for the puppets, rendering them capable of an unprecedented range and sophistication of expressions.  ...  What is more, LAIKA's foregrounding of the craft within the fi lm (examined in various chapters across this collection) and in numerous paratexts invited a new appreciation for the form as both a traditional  ... 
doi:10.5040/9781501347894-006 fatcat:xnsbhpnb7reipkaasqyyoyl3zu

Computer Supported Collaborative Design Using Augmented Reality

Tor Gjosaeter
2009 2009 International Workshop on Social Informatics  
In the development of ARad, people from media, research, development, and 3D authoring have collaborated to create this artifact.  ...  Beyond marker-based or natural feature based tracking, Huang (2013) describes other approaches to sensing in MAR.  ... 
doi:10.1109/socinfo.2009.21 fatcat:2x7viylxjvhehhwzuxcscdyvgy

A Cyber-Enabled Collaborative Design Studio

Katsuhiko Muramoto, Michael Jemtrud, Sonali Kumar, Bimal Balakrishnan, Danielle Wiley
2009 International Journal of Architectural Computing  
collaborative design platform.The report articulates the "staging" of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the  ...  in terms of student reaction to the learning process via feedback surveys and questionnaires.  ...  Group, PSU) for National Lambda Rail access to the IEL.We would also like to thank Gavin Burris and Jamie Heilman at Penn State and Anthony Stanisci and Marc Lésonard at Carleton University for their  ... 
doi:10.1260/147807709788921921 fatcat:qjqin4pr7nayjhbbiu6zytr2ey

Classification and Utilization of Design Supportive Tools in Architectural Design Process

Nima Norouzi, Maryam Shabak, Mohamed Rashid Bin Embi, Tareef Hayat Khan
2015 Journal of Applied Sciences  
Today's architects are practicing various advanced technologies in design activity, but they have the insufficient ability and method for utilizing artifacts into the design process.  ...  The significance of this study is that architect and client need to employ the design supportive tools based on the character and nature of each stage of the design process to achieve the design objectives  ...  ACKNOWLEDGMENTS The authors sincerely acknowledge Research Management Center (RMC) of Universiti Teknologi Malaysia (UTM) and the Ministry of Education (MoE) of the Government of Malaysia, for the funding  ... 
doi:10.3923/jas.2015.1037.1044 fatcat:i57cn7ebcndo7krutq6ageecxy
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