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What Wearable Augmented Reality Can Do for You
2009
IEEE pervasive computing
ACkNoWLEDgmENTS We thank nassir navab and Bjoern Schwerdtfeger of the Technical University of Munich for providing images for this article. ...
aPPlICatIonS Researchers have investigated a wide range of applications-medical, military, security, entertainment, navigation, shopping, maintenance, and more-for wearable AR. ...
This particular AR scene lets the user view the landscape outside their building in the form of a road and a set of trees. ...
doi:10.1109/mprv.2009.38
fatcat:xybmqvqgjjd6ba4dlyepia4iui
Augmented crime scenes
2010
Proceedings of the 2nd ACM workshop on Multimedia in forensics, security and intelligence - MiFor '10
in a crime scene. ...
We describe a system aimed at the in-situ 3D annotation of physical objects and environments by the use of augmented reality. ...
We address this through the use of Augmented Reality (AR) and the construction of Virtual Maps (VM) by investigators equipped with wearable computing systems. ...
doi:10.1145/1877972.1877999
dblp:conf/mm/GeeEWMC10
fatcat:6sohx6ty4zhkrltxktilo4yfrq
Collaboration in Augmented Reality
2015
Computer Supported Cooperative Work (CSCW)
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virtual images seamlessly superimposed over the real world. ...
In this special issue on collaboration in augmented reality, we begin with the visions of science fiction authors of future technologies that might significantly improve collaboration, then introduce research ...
In the field of crime scene investigation, a remote expert guides and collaborates with a colleague in a crime scene to collect evidence. ...
doi:10.1007/s10606-015-9239-0
fatcat:mwmw66yhvfhize3nw43g72byk4
A Survey on Metaverse: Fundamentals, Security, and Privacy
[article]
2022
arXiv
pre-print
Driven by recent advances in emerging technologies such as extended reality, artificial intelligence, and blockchain, metaverse is stepping from the science fiction to an upcoming reality. ...
In this paper, we present a comprehensive survey of the fundamentals, security, and privacy of metaverse. ...
The seamless integration and mutual symbiosis of physical and virtual worlds will be realized in this phase, where the scope of virtual world will be larger than that of real world and more scenes and ...
arXiv:2203.02662v2
fatcat:k5ba4o3lbbarljwgrrqftamlue
Preliminary Investigation: A background to an ethnographic investigation of Body Worn Cameras (BWCs)
2021
figshare.com
The chapter was composed over a two (2) year period it contains the main structural framework and historical premise upon which the main thesis was formed, principally an investigation of the historical ...
and prefacing '4.0 Observational Study' in the PhD thesis 'The Socioethical Implications of Body Worn Cameras: An Ethnographic Study'. ...
world scene and attempts to maintain the user's sense of being in the real world (...) ...
doi:10.6084/m9.figshare.12033408.v1
fatcat:xjkedko7mzhjrfdlruiy4zjona
Beyond VR and AR: Reimagining Experience Sharing and Skill Transfer Towards an Internet of Abilities (Dagstuhl Seminar 17062)
2017
Dagstuhl Reports
Through lightning talk, thematic sessions and hands-on workshops, the seminar investigated the future of interaction beyond virtual and augmented reality. ...
This seminar brought together researchers from a wide range of computing disciplines, including virtual reality, mobile computing, privacy and security, social computing and ethnography, usability, and ...
We showed [16, 5, 6] that virtual co-location can enable experts at a distance to interact with investigators on a crime scene and jointly perform investigation tasks. ...
doi:10.4230/dagrep.7.2.23
dblp:journals/dagstuhl-reports/DeyHHK17
fatcat:4coxssk4njf4zgrkjj5txolzn4
Detecting and Tracking Criminals in the Real World through an IoT-Based System
2020
Sensors
In this regard, a system based on IoT social devices, for supporting the detection and tracking of criminals in the real world, is proposed. ...
It aims to enable the communication and collaboration between citizens and PFs in the criminal investigation process by combining app-based technologies and embracing the advantages of an Edge-based architecture ...
A similar application is LifeLine Response [39] which also supports wearables like Apple Watch and Garmin. ...
doi:10.3390/s20133795
pmid:32645873
pmcid:PMC7374392
fatcat:zxeuea2xyjdnfjpagllvmy76qe
TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS
2017
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. ...
We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction ...
ACKNOWLEDGEMENTS This research has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement number 687757. ...
doi:10.5194/isprs-archives-xlii-2-w8-203-2017
fatcat:oltifx3irfeyjo6vrttpqzuq7y
Scene Walk: a non-photorealistic viewing tool for first-person video
2021
Virtual Reality
The Scene Walk method is designed to support the viewer's construction and application of a cognitive map of the context in which first-person video was captured. ...
We use methods from wayfinding research to assess the effectiveness of this non-photorealistic approach in comparison to actual physical experience of the scene. ...
of cognitive maps, as design parameters that can be varied in future virtual reality applications. ...
doi:10.1007/s10055-021-00523-4
fatcat:tojbiqy6dnewtelo262q7nuw6y
The challenges of wearable computing: Part 2
2001
IEEE Micro
Networking As with any wireless mobile device, the amount of power and the type of services available can constrain networking. ...
However, the issues of power use, heat dissipation, networking, and privacy provide a necessary framework in which to discuss interface. ...
Thanks are also due to the Georgia Institute of Technology Contextual Computing Group, the Massachusetts Institute of Technology Wearable Computing Project, and the members of wearables list. ...
doi:10.1109/40.946683
fatcat:ee5uswb3nzhx7mmeht5qila3am
Transformation: Examining the Implications of Emerging Technology for Journalism, Media and Society
2014
Athens Journal of Mass Media and Communications
For instance, geo-tagged video can be used in games and also in augmented reality to situate that video in specific locations and orientations for individual users using hand-held or wearable devices. ...
Mobile devices are still in a state of rapid transition and innovation, making their use an evolving story for media applications. ...
doi:10.30958/ajmmc.1-1-1
fatcat:wpk553qs3bcvdegix6ssgftrna
AFFECTIVE COMPUTING AND AUGMENTED REALITY FOR CAR DRIVING SIMULATORS
2017
Acta Polytechnica CTU Proceedings
Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world. ...
The key aspect of the research relies on investigating novel interfaces that help building situational awareness and emotional awareness, to enable affect-driven remote collaboration in AR for car driving ...
, e.g. in the field of a crime scene investigation [6] , [28] . ...
doi:10.14311/app.2017.12.0013
fatcat:vwdy6ndqjbdapkbmipf6h4tlmy
A Review on Methods and Systems for Remote Collaboration
2021
Applied Sciences
This survey focuses on techniques, devices, and tools that are being used in different contexts to provide remote guidance. ...
We hope that our effort will be useful to those who develop such systems and people who want to learn about the existence of collaborative solutions, and that it will increase awareness about the applications ...
The funders had no role in the design of the study; in the collection, analyses, or interpretation of data; in the writing of the manuscript, or in the decision to publish the results. ...
doi:10.3390/app112110035
doaj:cb1085b838b246f2ab74104354278962
fatcat:lbjwapgh5jalvjznujj6pvcrey
Humanistic computing: "WearComp" as a new framework and application for intelligent signal processing
1998
Proceedings of the IEEE
The author's wearable signal processing hardware, which began as a cumbersome backpackbased photographic apparatus of the 1970's and evolved into a clothing-based apparatus in the early 1980's, currently ...
The emphasis of this paper is on personal imaging applications of humanistic computing, to take a first step toward an intelligent wearable camera system that can allow us to effortlessly capture our day-to-day ...
The success of the covert, high-definition image capture device suggests possible applications in investigative journalism, or simply to allow ordinary citizens to report violations of fire safety without ...
doi:10.1109/5.726784
fatcat:f5uvavu6lrc6fpvxszz7z4iegy
IoT Forensics
[chapter]
2021
Security of Ubiquitous Computing Systems
Key specifics of IoT forensics are explained. Issues that arise from IoT related challenges in all phases of a forensic investigation are presented. ...
AbstractThis chapter provides an overview of research opportunities and issues in IoT forensics. It gives a quick introduction to forensics and digital forensics. ...
locations: devices and clouds. • Crime scene preservation: Police arrived at the crime scene a short time after the relevant event. ...
doi:10.1007/978-3-030-10591-4_13
fatcat:jlzoh43sdjclvmwfcy22innzyi
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