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Animating pictures with stochastic motion textures

Yung-Yu Chuang, Dan B Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, Richard Szeliski
2005 ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05  
The automatic part of the approach works by synthesizing a "stochastic motion texture" using a spectral method -i.e., a filtered noise spectrum whose inverse Fourier transform is the motion texture.  ...  The resulting warped layers are recomposited, along with "inpainting" to fill any holes, to form the animated frames.  ...  Stochastic motion textures In this section, we describe our approach to synthesizing the stochastic motion textures that drive the animated image.  ... 
doi:10.1145/1186822.1073273 fatcat:ikcyqsatxzgenhylu2aqdeyprm

Animating pictures with stochastic motion textures

Yung-Yu Chuang, Dan B Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, Richard Szeliski
2005 ACM Transactions on Graphics  
The automatic part of the approach works by synthesizing a "stochastic motion texture" using a spectral method -i.e., a filtered noise spectrum whose inverse Fourier transform is the motion texture.  ...  The resulting warped layers are recomposited, along with "inpainting" to fill any holes, to form the animated frames.  ...  Stochastic motion textures In this section, we describe our approach to synthesizing the stochastic motion textures that drive the animated image.  ... 
doi:10.1145/1073204.1073273 fatcat:curogxgbuvbkdoepbielsfzn2i

Tour into the picture with water surface reflection and object movements

Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Shin
2006 Computer Animation and Virtual Worlds  
Furthermore, we incorporate water surface movement data acquired from water simulation on top of stochastic motion textures for objects such as trees and plants, to create a dynamic scene.  ...  Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture.  ...  Recently, Chuang et al. 2 proposed a semi-automatic method to incorporate stochastic motion textures into a still picture, while freezing the camera parameters.  ... 
doi:10.1002/cav.135 fatcat:ba6vunyodbcwfozanw5nnuku3y

Draco

Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George Fitzmaurice
2014 Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14  
A user study with professional animators and casual users demonstrates the variety of animations, applications and creative possibilities our tool provides.  ...  While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions  ...  Emitting textures are motivated by particles systems and flocking, while oscillating textures allow the simulation of stochastic motion with repetitive, continuous harmonic motions.  ... 
doi:10.1145/2559206.2574769 dblp:conf/chi/KaziCGZF14b fatcat:nnqemo4jcbdlnhm5zap4joajaa

Draco

Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George Fitzmaurice
2014 Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14  
A dynamic illustration authored with Draco, capturing the living qualities of a moment with continuous dynamic phenomena, yet exhibiting the unique timeless nature of a still picture.  ...  While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions  ...  skeleton Oscillating textures are suitable for simulating stochastic motion with repetitive, continuous harmonic motions.  ... 
doi:10.1145/2556288.2556987 dblp:conf/chi/KaziCGZF14 fatcat:rhin5fu2lfbtxksqo6mdj4elda

Animating prairies in real-time

Frank Perbet, Maric-Paule Cani
2001 Proceedings of the 2001 symposium on Interactive 3D graphics - SI3D '01  
Smooth transitions between levels of detail are computed "on the fly" according to camera motion, without stopping the animation.  ...  We discuss real-time performance on two platforms: an SGI O2, and an ONYX 2 with an Infinite Reality board.  ...  Acknowledgments: This work has been done in the framework of a collaboration with the video-game company INFOGRAMES (see http://www.infogrames.com).  ... 
doi:10.1145/364338.364375 fatcat:4smccbzuijbcra6jwkxxq4tetq

Interactive painterly stylization of images, videos and 3D animations

Jingwan Lu, Pedro V. Sander, Adam Finkelstein
2010 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D 10  
scene, and (d) a hybrid scene that combines 3D animation of a lizard with a still photograph in the background.  ...  The strokes are rendered as point sprites with textures. Temporal coherence is achieved by treating the brush strokes as particles and moving them based on optical flow.  ...  Many of our images are based on pictures by Jianming Lu.  ... 
doi:10.1145/1730804.1730825 dblp:conf/si3d/LuSF10 fatcat:7xcv7fnb7bg3vbtibv2wo2jm7i

Creating Fluid Animation from a Single Image using Video Database

Makoto Okabe, Ken Anjyor, Rikio Onai
2011 Computer graphics forum (Print)  
Our method can therefore deal with various paintings and photographs of a river, waterfall, fire, and smoke.  ...  We present a method for synthesizing fluid animation from a single image, using a fluid video database.  ...  Chuang et al. proposed a method to synthesize an animation with stochastic motion from a single image [CGZ * 05], but this technique only supports oscillation of the water surface, such as ripples, and  ... 
doi:10.1111/j.1467-8659.2011.02062.x fatcat:kc5aqtrh75ec3iela3wiw57goe

A Survey on Recent Patents in Texture Synthesis

Guanbo Bao, Weiming Dong, Xiaopeng Zhang
2012 Recent Patents on Computer Science  
It can be used in many fields such as computer animation, virtual reality, data compression, non-photorealistic rendering and so on.  ...  Given one or more example textures, a texture synthesis algorithm generates a new one bearing the same visual characteristics.  ...  An apparatus includes an encoder for encoding texture for a picture by synthesizing the texture.  ... 
doi:10.2174/2213275911205010021 fatcat:eswmlt47ojgzvkeugejztq2kg4

A Survey on Recent Patents in Texture Synthesis

Guanbo Bao, Weiming Dong, Xiaopeng Zhang
2012 Recent Patents on Computer Science  
It can be used in many fields such as computer animation, virtual reality, data compression, non-photorealistic rendering and so on.  ...  Given one or more example textures, a texture synthesis algorithm generates a new one bearing the same visual characteristics.  ...  An apparatus includes an encoder for encoding texture for a picture by synthesizing the texture.  ... 
doi:10.2174/1874479611205010021 fatcat:h7rl2lxo7vbxvmu2s6scm3yilu

Character animation from 2D pictures and 3D motion data

Alexander Hornung, Ellen Dekkers, Leif Kobbelt
2007 ACM Transactions on Graphics  
We present animations of a diverse set of human (and nonhuman) characters with different types of motions, such as walking, jumping, or dancing.  ...  This article presents a new method to animate photos of 2D characters using 3D motion capture data.  ...  The motion data used in this project was obtained from http://mocap.cs.cmu.edu.  ... 
doi:10.1145/1189762.1189763 fatcat:atparq4h7jdo5lrmmt4qmdddje

The Reyes image rendering architecture

Robert L. Cook, Loren Carpenter, Edwin Catmull
1987 Computer graphics  
Visibility is calculated in screen space using stochastic point sampling with a z buffer. There are no clipping or inverse perspective calculations.  ...  Micropolygons are created and textured in the local coordinate system of the object, with the result that texture filtering is simplified and improved.  ...  Conversations with Mark Leather, Adam Levinthal, Jeff Mock, and Lane Molpus were very productive.  ... 
doi:10.1145/37402.37414 fatcat:6tgo4mxre5dcrazjqmlcgobavi

The Reyes image rendering architecture

Robert L. Cook, Loren Carpenter, Edwin Catmull
1987 Proceedings of the 14th annual conference on Computer graphics and interactive techniques - SIGGRAPH '87  
Visibility is calculated in screen space using stochastic point sampling with a z buffer. There are no clipping or inverse perspective calculations.  ...  Micropolygons are created and textured in the local coordinate system of the object, with the result that texture filtering is simplified and improved.  ...  Conversations with Mark Leather, Adam Levinthal, Jeff Mock, and Lane Molpus were very productive.  ... 
doi:10.1145/37401.37414 dblp:conf/siggraph/CookCC87 fatcat:qumq6l4pbjc5njvybse54g45i4

Computer rendering of stochastic models

Alain Fournier, Don Fussell, Loren Carpenter
1982 Communications of the ACM  
They allow continuing the com- fining the 10 Bezier patches), the comparison with a putation of the texture down to the pixel level, or even picture produced from a real terrain database which  ...  Computer generated animated movie.  ... 
doi:10.1145/358523.358553 fatcat:2mn3ltflgjhd7cn2q4zp6gy63m

Fire pattern analysis and synthesis using EigenFires and motion transitions

Nima Nikfetrat, Won-Sook Lee
2013 Computer Animation and Virtual Worlds  
Our techniques require very little parameter tuning, compared with conventional physically based fire synthesis, video textures, and dynamic textures.  ...  of fire animations.  ...  INTRODUCTION Fire, explosion, and smoke have been deployed in movies and motion picture industry, videos games, and TV commercials for more than two decades.  ... 
doi:10.1002/cav.1501 fatcat:6a5s4cwxlzgthcqdtfywtosmh4
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