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Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine
2014
International Journal of Multimedia and Ubiquitous Engineering
After computing the coordinates and explosion of Unity 3D simple particle system of Fluvio 2.1.0 and PhysX discuss moving location boundary and physically effects, make them flow like simulation's real ...
Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Main research area is simulation Backdraft physical unity 4.2.1f4 version. ...
All function based on NIST method [1] .
Experiment
Backdraft Scenario Time Line Unity 3D game engine based animation event. ...
doi:10.14257/ijmue.2014.9.6.24
fatcat:cmdzjplzfnfszew2t3wveo62ly
Animating suspended particle explosions
2003
ACM Transactions on Graphics
This paper describes a method for animating suspended particle explosions. ...
Because the method is based on components that allow large time integration steps, it only requires a few seconds of computation per frame for the examples shown. ...
The images in this paper were rendered with Pixie, an open source renderer available from http://pixie.sourceforge.net. ...
doi:10.1145/882262.882336
fatcat:5wn7bua4rfb63bhime7crk65ma
Mowgli: A Bipedal Jumping and Landing Robot with an Artificial Musculoskeletal System
2007
Engineering of Complex Computer Systems (ICECCS), Proceedings of the IEEE International Conference on
The simulation results demonstrate the contribution of the artificial musculoskeletal system as a physical feedback loop in explosive movements. ...
In addition to the experiments with the real robot, we also simulated two types of open loop controllers for vertical jumping with disturbance. ...
INTRODUCTION The ability to move actively in the real world is the essential base of embodied intelligence [1] . ...
doi:10.1109/robot.2007.363848
dblp:conf/icra/NiiyamaNK07
fatcat:25f6wubf6nhn3e5ic3mxt3hvlq
Sound Synthesis, Propagation, and Rendering: A Survey
[article]
2021
arXiv
pre-print
We first survey various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. ...
Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. ...
Moreover, physically-based sound generation methods can be used to synthesize realistic and synchronized sounds for physically-based animation and virtual environments. ...
arXiv:2011.05538v5
fatcat:pqyl7j3cirfnbbiv2rylrp67se
Research on Simulation System of Missile and Arrows Based on Unity3D
2017
DEStech Transactions on Computer Science and Engineering
And the database-based outer trajectory simulation platform simulation program data link, receive the simulation data of the ballistic simulation program, the whole process of the real-time three-dimensional ...
Using Unity3D to build the 3D model of the simulation object and reproduce the real environment design semi physical simulation system. ...
Unity3D animation process is a frame of the enabled MonoBehaviour, the Update is called in every frame, Update is related to the current platform frame, and FixedUpdate is the real time, so when dealing ...
doi:10.12783/dtcse/cmsam2017/16341
fatcat:my6t7w45jvg7dfs7jyqsyvcoly
Digital Media Application Technology of Mobile Terminals Based on Edge Computing and Virtual Reality
2021
Mobile Information Systems
The results of this paper show that it can effectively reduce the response delay of real-time face recognition services and improve user experience. ...
We used the SD-CEN architecture and FWA in edge computing to conduct simulation experiments and compared the delay time performance of the FWA with that of the PSO-CO algorithm, WRR algorithm, and Pick-KX ...
Obtaining Real-Time Network Information. ...
doi:10.1155/2021/3940693
fatcat:ir2j7elfrrgf3m2tiwpggkybna
Retrospective Analysis and Current State of Experimental Models of Blast-induced Trauma
2020
Ukraïnsʹkij žurnal medicini bìologìï ta sportu
A qualitative study of scientific publications has shown a wide range of physical characteristics of an experimental shock wave, methods and devices for simulating an explosive injury. ...
In our country, as a factor of destabilization, are widely used terrorist attacks using explosive devices of different capacities. ...
The basic requirement for an experimental model of explosion-induced injury is a single or repeated act pathogenic factor that will play back the most natural abnormal phase in animals that occur in real ...
doi:10.26693/jmbs05.06.066
fatcat:4lkb5xdqybdehb2f3qvtlkw534
Animation of Chemically Reactive Fluids Using a Hybrid Simulation Method
[article]
2007
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04
Chemical phenomena abound in the real world, and often comprise indispensable elements of visual effects that are routinely created in the film industry. ...
In this paper, we present a hybrid technique for simulating chemically reactive fluids, based on the theory of chemical kinetics. ...
While grid-based methods prevail in physically based fluid animation, particle-based methods have also been explored. ...
doi:10.2312/sca/sca07/199-208
fatcat:3nio7frpwvb77gz2o45jof6vua
Study on Distributed Interactive Coal Mine Production Simulation System
2011
Procedia Engineering
Acknowledgements The work reported in this article was supported by the Foundation of NSFC No.50804013. ...
Driving Simulation Scene In the process of developing the simulation system, the established simulation scene is displayed in real time and the scene models are driven and controlled with the help of simulation ...
It is easy to produce realistic real-time dynamic visual effect. The system makes use of Open Scene Graph (abbr. ...
doi:10.1016/j.proeng.2011.05.019
fatcat:hfdeo2mfrbb4tdnzwo434lcx4q
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
2005
Computer graphics forum (Print)
This is achieved by leveraging functionality on recent graphics programming units (GPUs) in combination with a novel approach to model non physics-based, yet realistic variations in flow fields. ...
Physics-based simulation is performed on 2D proxy geometries, and simulation results are extruded to 3D using particle or texture based approaches. ...
Figure 1 : 1 Volumetric effects like explosions, fireballs, smoke and fire can be simulated and rendered in real-time on recent GPUs. ...
doi:10.1111/j.1467-8659.2005.00893.x
fatcat:w4mknx2b4bdvjojvjtcj2yxviu
Physically-based fluid animation: A survey
2009
Science in China Series F Information Sciences
In this paper, we give an up-to-date survey on physically-based fluid animation research. ...
As one of the most popular approaches to simulate realistic fluid effects, physically-based fluid animation has spurred a large number of new results in recent years. ...
Three methods in physically-based fluid animation Physically-based fluid animations are based on three fundamental governing equations of fluid dynamics-the continuity, momentum, and energy equations. ...
doi:10.1007/s11432-009-0091-z
fatcat:l6tqudag5bcmvdim6rwzcle2ie
NEAT Particles: Design, Representation, and Animation of Particle System Effects
2007
2007 IEEE Symposium on Computational Intelligence and Games
This paper presents NEAT Particles, a new design, representation, and animation method for particle systems tailored to real-time effects in video games and simulations. ...
In the future such a system may allow content to be evolved in the game itself, as it is played. ...
Content can potentially be evolved in real time in this way with the real-time NEAT (rtNEAT) method [33] , which has proven effective in video games in the past. ...
doi:10.1109/cig.2007.368092
dblp:conf/cig/HastingsGS07
fatcat:saxj43pzdnerboto3bdseh7p5u
Animation of reactive gaseous fluids through chemical kinetics
2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04
In this paper, we attempt to extend an established, physically based fluid simulation technique to handle reactive gaseous fluids. ...
In extending the existing fluid simulation method, we introduce a new set of physically motivated control parameters that allow an animator to control intuitively the behavior of reactive fluids. ...
Also, it may be designed to be time-dependent for a flexible animation control. The definition of these parameters may not be necessarily physically based. ...
doi:10.1145/1028523.1028550
fatcat:xgesngcsqrea7jqz5q77ydyweu
Research on Chinese-character Image Streaming based on the Digital-Streaming Media Technology
2021
E3S Web of Conferences
character image based on streaming media technology. ...
regarding the Chinese character image streaming, this paper compared and analyzed this new concept with above-mentioned technologies to provide new materials for the researches of Chinese character designs in ...
Based on the basic description to particle and fluid technology, since particle animation is easier to be controlled than fluid animation simulation based on physic, it is widely used and combined with ...
doi:10.1051/e3sconf/202123605017
fatcat:gfnyxpgbzffehjz5prefe732tm
Page 431 of Journal of Science Education and Technology Vol. 16, Issue 5
[page]
2007
Journal of Science Education and Technology
to a lack of resources such as equipment or time Selectivity in response to available experimental equip ment or time constraints has lead to few current real-world applications of physical chemistry ...
The DVD contains computer animations and simulations of each experiment (Fig. 3), interactive problems based on the experiment, and sample data for students to analyze. ...
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