A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Filters
Animating an Autonomous 3D Talking Avatar
[article]
2019
arXiv
pre-print
To our knowledge, there is no automatic method that can process animations and automatically label actions and compatibility between them. ...
We measured the time required to label actions of an embodiment using our simple interface, compared to the standard state machine interface in Unreal Engine, and found that our approach is 7 times faster ...
Introduction Intelligent avatars that can talk and interact with people offer a natural and friendly way to interface with autonomous systems-may they be cars, televisions, food dispensers, phones, maps ...
arXiv:1903.05448v1
fatcat:rcx7s6ui3vhbzaf74bupccqcji
ANIMATING AN AUTONOMOUS 3D TALKING AVATAR
2019
International Conferences Interfaces and Human Computer Interaction 2019; Game and Entertainment Technologies 2019; and Computer Graphics, Visualization, Computer Vision and Image Processing 2019
unpublished
To our knowledge, there is no automatic method that can process animations and automatically label actions and compatibility between them. ...
We measured the time required to label actions of an embodiment using our simple interface, compared to the standard state machine interface in Unreal Engine, and found that our approach is 7 times faster ...
INTRODUCTION Intelligent avatars that can talk and interact with people offer a natural and friendly way to interface with autonomous systems-may they be cars, televisions, food dispensers, phones, maps ...
doi:10.33965/cgv2019_201906l033
fatcat:7cw6bhosmbgczdkuqz6q2rud5u
A 3D natural emulation design approach to virtual communities
1999
ACM SIGGRAPH 99 Conference abstracts and applications on - SIGGRAPH '99
as walking around, • an immersive first person user interface with a human vision camera angle, • individualized 3D head avatars that breathe, have emotions and lip sync, and, • 3D space design that is ...
These techniques, which borrow from disciplines such as group dynamics, facial animation, architectural design, virtual reality and cognitive sciences, allow the system to draw from the natural social ...
as walking around, • an immersive first person user interface with a human vision camera angle, • individualized 3D head avatars that breathe, have emotions and lip sync, and, • 3D space design that is ...
doi:10.1145/311625.312022
dblp:conf/siggraph/DiPaolaC99
fatcat:6eeoiwna7jgetczdsjxxh334ue
From Virtual Environment to Virtual Community
[chapter]
2001
Lecture Notes in Computer Science
Typically, visitors can present themselves by choosing an avatar (a 2D object) and its predefined animations. These animations are simple (a waving gesture, a jump of joy, . . .). ...
Before going into a description of our own environment and its development we survey the research areas that now allow the building of 3D embodied and animated agents that show intelligence and personality ...
This system also animates avatars in an online graphical chat environment. ...
doi:10.1007/3-540-45548-5_3
fatcat:q663mkvyorfm3edn3jzs4old2a
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
[chapter]
2009
Lecture Notes in Computer Science
This paper describes a design of a life-like agent interface system with Second Life avatars on a 3D virtual world. ...
Although it is still an alpha version and has various problems at present, it has many advantages. Our avatar can be controlled by event-driven. ...
A user can talk with her like a videophone. Our research goal is to realize autonomous agents on 3D virtual world. ...
doi:10.1007/978-3-642-02774-1_20
fatcat:2bbhea6ajnhg7pki5kbiz7jx4u
A Framework for Human-like Behavior in an immersive virtual world
2013
2013 18th International Conference on Digital Signal Processing (DSP)
Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party ...
Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet ...
d) Obstacle Avoidance & Path Finding This component is responsible for providing collision free paths for autonomous agents and semi-autonomous avatars to allow them to navigate through the 3D virtual ...
doi:10.1109/icdsp.2013.6622826
dblp:conf/icdsp/KuijkBDROADMOWI13
fatcat:aryka2lofvcaznosez2qlydoqe
Cursive
2001
Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01
Our system solves the difficult problem of controlling the movements of a highly articulated, 3D avatar model using a common input device within the context of an office environment. ...
We are developing an interaction technique for rich nonverbal communication through an avatar. ...
An avatar is a VRML file that includes javascript nodes for animation. ...
doi:10.1145/502348.502370
dblp:conf/uist/BarrientosC01
fatcat:i4l5jxri2rg4lkdv55x3avlwca
Cursive
2001
Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01
Our system solves the difficult problem of controlling the movements of a highly articulated, 3D avatar model using a common input device within the context of an office environment. ...
We are developing an interaction technique for rich nonverbal communication through an avatar. ...
An avatar is a VRML file that includes javascript nodes for animation. ...
doi:10.1145/502368.502370
fatcat:mexfqm6t6rgqhlvhvtlx6uls6i
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
[chapter]
2001
Lecture Notes in Computer Science
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface. ...
An avatar-agent is semi-autonomous, meaning that it takes its own decisions of what to do after an event, for example moving the head towards the nearby avatar or going away, but under certain circumstances ...
an Event Perceiver that will allow it to react semi-autonomously to the external events. ...
doi:10.1007/3-540-44799-7_2
fatcat:byxrzmidijh55lof3cb4ovb3xq
A framework for realistic 3D tele-immersion
2013
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications - MIRAGE '13
Analogous to how talking on the telephone does not replicate the experience of talking in person. ...
Fuzzy logic theory is an ideal medium for embedding this autonomous behavior in the users' avatar. ...
An avatar reasoning module deals with autonomous behavior, physical interaction and emotional engagement regarding the virtual humanoid characters. ...
doi:10.1145/2466715.2466718
dblp:conf/mirage/FechtelerHEBSWSMKMCMODAZ13
fatcat:mpfmtj5w3rg37mjsmlbot3kgk4
Multi-modal dialogue system with sign language capabilities
2011
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility - ASSETS '11
The outputs are shown on a screen displaying 3D signing avatar and on a touchscreen displaying graphical user interface. ...
Its functionality was tested on a prototype of an information kiosk for the deaf people providing information about train connections. ...
We use the signing avatar animation in two forms. The first is an on-line generated avatar shown on the large screen that provides real-time feedback to deaf users. ...
doi:10.1145/2049536.2049599
dblp:conf/assets/HruzCKZAS11
fatcat:fheaty2vibgpfmydiwnlxjftve
Playing the e-business game in 3D virtual worlds
2006
Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments - OZCHI '06
The interface is realized as a 3D virtual world using affordable game engine technology. ...
In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). ...
A 3D game engine is used to provide an affordable solution for the creation of the 3D virtual world. ...
doi:10.1145/1228175.1228237
dblp:conf/ozchi/BergerDMBSS06
fatcat:meb5yt4epfhdjd5ikafr6upq7u
Public speaking in virtual reality: facing an audience of avatars
1999
IEEE Computer Graphics and Applications
W hat happens when someone talks in public to an audience they know to be entirely computer generated-to an audience of avatars? ...
Audience reactions consisted of stylized animation scripts for individual avatars intended to convey an unambiguous evaluative message. ...
W hat happens when someone talks in public to an audience they know to be entirely computer generated-to an audience of avatars? ...
doi:10.1109/38.749116
fatcat:gwn4wzdnmnb7jfr555o6xwnn6e
3D Anthropomorphic Avatar Model Based on Multi-layered Representation
2010
International Journal of Virtual Reality
We proposed the method based on multi-layered representation for a kind of 3D anthropomorphic avatar, and validated it as an information presenter. ...
Then a series of naturalistic avatar animation produced. ...
ACKNOWLEDGMENT The authors would like to thank all persons who took part in perceptual tests and Deqiang Hu, Meng Meng for their help in mapping the output from the synthesizer to the behavior of avatar ...
doi:10.20870/ijvr.2010.9.3.2776
fatcat:w2zxftoflfcarmnposehi5qjka
Physical Embodiment Can Produce Robot Operator's Pseudo Presence
2015
Frontiers in ICT
To find the effects, we conducted an experiment in which subjects talked with a partner through robots and various existing communication media (e.g., voice, avatar, and video chats). ...
When a subject interacted with an autonomous robot after interacting with a teleoperated robot (i.e., a remote operator) that is identical with the autonomous robot, the subjects tended to feel as if they ...
Grant Number 26280076 "Robot-Enhanced Displays for Social Telepresence, " SCOPE "Studies and Developments on Remote Bodily Interaction Interfaces, " and KDDI Foundation Research Grant Program "Robotic Avatars ...
doi:10.3389/fict.2015.00008
fatcat:lnbd346jfradtbi3xemsueawm4
« Previous
Showing results 1 — 15 out of 1,321 results