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The Name of the Artist, the Fame of the Bronze and the Bane of Multiples

Carol C. Mattusch
2017 Techne : La science au service de l'histoire de l'art et des civilisations  
Mahdia shipwreck matches a bronze herm in the Getty Museum ( fig. 4-5) , which was at first dismissed as an ancient replica of the Mahdia herm but of lesser quality, or as a modern forgery 9 .  ...  Consideration of the surviving multiples may lead to our beginning to understand when and whether two-or three-dimensional models were used in ancient foundries.  ... 
doi:10.4000/techne.1220 fatcat:vi5a3xzvqzc3xpcnjuatuoeyue

"Reconstruction" of the polychromy of ancient sculpture: a necessary evil?

Jan Stubbe Østergaard
2019 Techne : La science au service de l'histoire de l'art et des civilisations  
À une époque où les techniques d'investigation se développent avec une rapidité sans précédent, il est recommandé d'adopter un protocole prévoyant un recoupement des données.  ...  onwards: A new era of 3D reconstructions Returning now to stone sculpture and keeping in mind what has been presented so far, it will be clear that a new era of three-dimensional reconstruction of the  ...  with a TV program sent from the museum.  ... 
doi:10.4000/techne.2656 fatcat:vrhqbolskrdf5cxcvmnwmoafne

The Virtual 3D Reconstruction of the East Pediment of the Temple of Zeus at Olympia – Presentation of an Interactive CD-ROM

András PATAY-HORVÁTH Patay-Horváth
2011 Geoinformatics FCE CTU  
The paper gives an overview of a two-years project concerning a major monument of ancient Greek art and presents the interactive, bilingual (English/Hungarian) CD-ROM, which is intended to summarize and  ...  The presented project approaches a century-old controversy in a new way by producing a virtual 3D reconstruction of a monumental marble group.  ...  "museum view" (viewer standing approximately on the same level as the statues); 2. "ancient view" (viewer standing approximately on the ancient ground level before the temple); 3.  ... 
doi:10.14311/gi.6.30 fatcat:cq442ekgbvbxra4whffuaqdv64

Plaster Models and Plaster Casts of Classical Architecture and its Decoration [chapter]

Valentin Kockel, Rune Frederiksen, Eckart Marchand
2010 Plaster Casts  
Apart from two-dimensional drawings there were two main options for three-dimensional reproductions of ancient architecture: downsizing to a handy model and casting single elements in a mould in their  ...  Unlike three-dimensional reproductions of coins, gems, or sculptures, architectural casts posed not only bureaucratic difficulties but also a number of technical challenges that made them also rather expen  ...  These are three-dimensional samples of a reper-* toire of ancient ornament, selected for studying and copying.  ... 
doi:10.1515/9783110216875.417 fatcat:lfiqdl74hfgylk44joxu5zbfyq

THE COMPLETE VIRTUAL 3D RECONSTRUCTION OF THE EAST PEDIMENT OF THE TEMPLE OF ZEUS AT OLYMPIA

A. Patay-Horváth
2012 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The arrangement of the five central figures of the east pediment of the temple of Zeus at Olympia has been the subject of scholarly debates since the discovery of the fragments more than a century ago.  ...  The present project tries to approach this controversy in a new way, by producing a virtual 3D reconstruction of the group.  ...  Hatzi (head of the Ephorate at Olympia) and R. Senff (archaeological supervisor of the Olympia excavations).  ... 
doi:10.5194/isprsarchives-xxxviii-5-w16-53-2011 fatcat:poef6ieqmjbe5l6o4ycksy35hy

Interactive Dynamics for Large Virtual Reality Applications [chapter]

Georgios Papaioannou
2005 Lecture Notes in Computer Science  
In an effort to push further the immersive quality and the sense of 'being there' in the most recent VR production of the Foundation of the Hellenic World "A Walk through Ancient Olympia", the user, apart  ...  The impact of the interactive dynamics system on the usability and virtual presence is also discussed, in the context of a fully immersive stereoscopic surround-screen virtual reality environment and a  ...  This dynamics system is targeted for heavy, distributed three-dimensional environments, such as the one constructed for the "Walk through Ancient Olympia" virtual reality show of the Foundation of the  ... 
doi:10.1007/11573036_29 fatcat:rsonip7m6fdexfauh27gudaktq

Reviving the past

Athanasios Gaitatzes, Dimitrios Christopoulos, Maria Roussou
2001 Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01  
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts.  ...  This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality.  ...  They require a three dimensional computer graphics system, real-time interactive control and the ability to display a viewer centered perspective.  ... 
doi:10.1145/584993.585011 dblp:conf/vast/GaitatzesCR01 fatcat:2ajfc6hh4zdgrpx7oujxzp3myq

Reviving the past

Athanasios Gaitatzes, Dimitrios Christopoulos, Maria Roussou
2001 Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage - VAST '01  
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts.  ...  This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality.  ...  They require a three dimensional computer graphics system, real-time interactive control and the ability to display a viewer centered perspective.  ... 
doi:10.1145/585009.585011 fatcat:7wpud6uapreqbia5o6xrkcdefe

Learning by doing and learning through play

Maria Roussou
2004 Computers in Entertainment  
a natural continuation to the computer game industry's constant race for more exciting user experiences.  ...  This is not a trend limited to the entertainment domain; non-formal learning environments for children are also following this path, backed up by a theoretical notion of play as a core activity in a child's  ...  The three-dimensional reconstructions, including the site of ancient Olympia and the city of ancient Miletus, were created with all the clichés of a passive virtual experience, but served as major attractors  ... 
doi:10.1145/973801.973818 fatcat:nqywk72yifbrbgdvyzgsq6dz4y

The photographic subversion: Benjamin, Manet and Art(istic) reproduction

Lauren Weingarden
2006 Aletria: Revista de Estudos de Literatura  
Besides referring to museum masterpieces in his 1863 paintings Le déjeuner sur l'herbe and Olympia, Édouard Manet used photography, of both academic and pornographic models, new genres of commercial photography  ...  Since both engaged in a dialogue with Charles Baudelaire's writings on art, culture, and photography, these writings provide a framework for discerning modernist paradoxes inherent in Manet's and Benjamin's  ...  . 173. 32 See Crary's description of the stereoscope's elusive "reality effect", of which three-dimensionality is a part, in Techniques of the Observer, p. 124-125. 33 CRARY.  ... 
doi:10.17851/2317-2096.14.0.224-245 fatcat:ns5taiexhzfkzmzaycb3av77ru

Learning cultural heritage by serious games

Michela Mortara, Chiara Eva Catalano, Francesco Bellotti, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis
2014 Journal of Cultural Heritage  
practices based on tangible goods such as museums, exhibitions, books and visual content.  ...  Serious games -videogames designed for educational objectives -appear as a new tool to learn cultural content in an engaging way.  ...  of damage, and even when the artefacts are not intrinsically three dimensional, a 3D environment provides a concrete reference where the learning content is organized [17] .  ... 
doi:10.1016/j.culher.2013.04.004 fatcat:vwxaxpngkzbvzjhf5dtouedvaa

Envisioning Ambiances of the Past

Guzden Varinlioglu, Suheyla Muge Halici, L. Lescop, A. Kępczyńska-Walczak
2019 SHS Web of Conferences  
Outdoor museums of archaeological excavations function as sites of both scientific research and public display.  ...  TeosAR offers a real-time, in-situ 3D depiction and visualization of architectural artifacts of the ancient city implementing model-based tracking methods.  ...  Augmented reality is a platform where three-dimensional virtual entities can be presented interactively in real space images.  ... 
doi:10.1051/shsconf/20196401015 fatcat:sflvykss2veqxa3odyh3exeixy

Michael Scott

Ersin Hussein
2015 Exchanges  
Michael's experience in writing and presenting a range of programmes intended for TV and radio audiences has made him a household name.  ...  on Delphi and Olympia as religious spaces.While Michael has contributed significantly to the field of classics and ancient history by publishing extensively, he has also enjoyed great success in engaging  ...  on an ancient site or in a museum) encourages reflection upon ancient and modern engagement, interpretation, perception and experience of space.  ... 
doi:10.31273/eirj.v2i2.111 fatcat:ty6v6ho6nza5pgrwidvxm7hyoa

Excavating a Wonder of the Ancient World: Danish Classicism in the Field [chapter]

Lærke Maria Andersen Funder, Troels Myrup Kristensen, Vinnie Nørskov
2020 Zenodo  
The museum also houses three-dimensional models of the urban layout of ancient Halikarnassos and the Mausoleum, which will be discussed in more detail below.  ...  A similar three-dimensional plaster model of Lindos is on display in the Danish National Museum, where it functions as a didactic tool that gives visitors a sense of the dramatic landscape in which the  ... 
doi:10.5281/zenodo.3274937 fatcat:ff7tiadnebf3pctoum6mz4rpze

CITRIS and data and knowledge engineering: What is old and what is new?

Ruzena Bajcsy, Rick McGeer
2004 Data & Knowledge Engineering  
This system takes advantage of recent advances in the capture, representation, indexing and search of text and media data, including representations of three-dimensional images and three-dimensional enhancements  ...  of two-dimensional images.  ...  Coupled with three-dimensional rendering and extrapolation technologies, this digitization promises a world of Virtual Archaeology, where discoveries of the ancient world can be made at a computer as easily  ... 
doi:10.1016/j.datak.2004.04.002 fatcat:mf52cue2gvek3lfefj3yuurwle
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