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Anatomic modeling of deformable human bodies
2000
The Visual Computer
Our model is divided into three layers and presented in three steps: the concept of a rigid body from a real skeleton, the muscle design and deformation based on physical concepts, and skin generation. ...
In this paper, we propose a method to simulate human bodies based on anatomy concepts. We believe that the closer our model is to reality, the better our results will be. ...
We are grateful to Jianhua Shen for the development of the first version of Body Builder and the skin generation method, and to Ronan Boulic and Walter Maurel for useful discussions and help. ...
doi:10.1007/pl00007212
fatcat:cwcftxdqwnbb3pggotui55zgaq
Modeling and deformation of the human body using an anatomically-based approach
Proceedings Computer Animation '98 (Cat. No.98EX169)
Our model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin ...
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. ...
Acknowledgments We are grateful to Jianhua Shen for the development of Body Builder and the skin generation method, Ronan Boulic and Walter Maurel for useful discussions and help and Srikanth Bandi for ...
doi:10.1109/ca.1998.681905
dblp:conf/ca/NedelT98
fatcat:wlubz4bkybcbxkpfwip6hcituu
A global human walking model with real-time kinematic personification
1990
The Visual Computer
The second problem, modeling the deformations of human bodies during the animation process is an important but difficult problem. ...
Researchers have devoted significant efforts to the representation and deformation of the human body shape. ...
The second problem, modeling the deformations of human bodies during the animation process is an important but difficult problem. ...
doi:10.1007/bf01901021
fatcat:bf3wq36wc5dgrarocusog4uusu
Modeling and Simulating Virtual Anatomical Humans
[chapter]
2013
3D Multiscale Physiological Human
Deformable Body Simulation The human body consists of intricate deformable tissues. ...
Several approaches have been proposed to model human body deformations. ...
doi:10.1007/978-1-4471-6275-9_6
fatcat:6vjlj66xhfderghcfg5hlj7oae
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
2011
Foundations and Trends in Computer Graphics and Vision
movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. ...
The human body is composed of an intricate and complex anatomical structure which is made up of a variety of interacting tissues. ...
doi:10.1561/0600000036
fatcat:qnbesrve4fck7iwqaqvyfjxb2e
Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic Patches
2016
2016 Fourth International Conference on 3D Vision (3DV)
First, a statistical model of undressed body shape is fitted to the frame (c). Pre-marked anatomical points on the fitted human body model are mapped to the input frame (d). ...
Mapping anatomical points from human body to surface of clothing We manually select a small set of oriented anatomical points on the statistical model M(β, Θ), where an oriented point is a 3D location ...
doi:10.1109/3dv.2016.27
dblp:conf/3dim/ShehuYFHW16
fatcat:kcoaphtsevhjxhxvfv5jjr3hvq
Sweep-based human deformation
2005
The Visual Computer
We present a sweep-based approach to human body modeling and deformation. A rigid 3D human model, given as a polygonal mesh, is approximated with control sweep surfaces. ...
We demonstrate the effectiveness of this sweep-based human deformation in several test animation clips. ...
We are also grateful to Jieun Lee and Seo-Yeon Moon for their help in the animation and visualization of the human models. ...
doi:10.1007/s00371-005-0343-x
fatcat:7m47bfbazjco5ftrok67awyo2e
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
2015
Computer graphics forum (Print)
The resulting personalized models can be used to reconstruct motion of human subjects. ...
These point clouds (b) are used to learn the subject-specific parameters of our anatomical model, which consists of geometry (c), kinematics (d), and skinning (e). ...
An important ingredient of human body models is skinning, i.e., a mapping between pose parameters and the resulting deformed skin. ...
doi:10.1111/cgf.12575
fatcat:teimaed2cjbwfayj6alr7y7scy
Generic-Model Based Human-Body Modeling
[chapter]
2005
Lecture Notes in Computer Science
This paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. ...
The generic model contains anatomical structure of bones and muscles of the human body. ...
Acknowledgement We would like to thank Cyberware for generously providing 3D whole body samples on their web. ...
doi:10.1007/11558651_20
fatcat:t4bfaw7gfjgozlcopaa75l7n5q
Japanese voxel-based computational models and their applications for electromagnetic dosimetry
2011
2011 XXXth URSI General Assembly and Scientific Symposium
The National Institute of Information and Communications Technology (NICT) in Japan used magnetic resonance imaging (MRI) data to develop anatomically realistic whole-body computational models of adult ...
Recent years have seen development of various high-resolution human computational models using advanced computer performance, and their frequent usage in electromagnetic dosimetry for the human body. ...
To relieve this issue, we proposed another technique in which the polygon mesh data of the model are generated based on the body surface contour of the voxel-based models, and the meshes are deformed using ...
doi:10.1109/ursigass.2011.6051358
fatcat:zhjlvzoxq5bmjgnd4qdi5u4vse
Model and control of simulated respiration for animation
2004
ACM SIGGRAPH 2004 Sketches on - SIGGRAPH '04
We present an anatomically inspired, physically based model of the human torso for the visual simulation of respiration using a mixed system of rigid and deformable parts. ...
Our system combines a custom deformable simulation system, that preserves volume based on pressure, with an available rigid-body dynamics solver. ...
We anticipate that this work will entice other researchers to consider the physically modeling of the human body from the inside out, based on anatomical form. ...
doi:10.1145/1186223.1186398
dblp:conf/siggraph/ZordanCCD04
fatcat:47g74cbot5a6xb4g6km6zhv6su
Analysis of Error Factor in Estimation of Anatomical Landmarks from 3D Foot Model using Free-Form Deformation
2005
The Journal of the Society for Art and Science
In order to design industrial products fitting well to the human body, it is necessary to make full use of information of human anatomical landmarks. ...
In this method, it is possible to estimate positions of the landmark by deforming the template model with the anatomical feature retained. ...
[9] [10] [11] Free-Form Deformation [12] FFD [13] 1 372 [14] [15] [16] MT MF ∑ ∑∑∑ = = = = − + × × = N n n n I i J j K k k j i Pt Po N w B K J I E (1) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ...
doi:10.3756/artsci.4.168
fatcat:s37lopb5l5h6vayq5oekxlfmry
Modeling for Deformable Body and Motion Analysis: A Review
2013
Mathematical Problems in Engineering
This paper surveys the modeling methods for deformable human body and motion analysis in the recent 30 years. First, elementary knowledge of human expression and modeling is introduced. ...
Then, typical human modeling technologies, including 2D model, 3D surface model, and geometry-based, physics-based, and anatomy-based approaches, and model-based motion analysis are summarized. ...
[70] proposed an anatomically based modeling and animation scheme for a human body model whose shape was created from 3D scan data of a human body. ...
doi:10.1155/2013/786749
fatcat:ggek74i34jdzfhf7jay7gspldy
Physics-based Human Neck Simulation
[article]
2013
Workshop on Virtual Reality Interactions and Physical Simulations
Relevant anatomical structures part of a 3D model of the human musculoskeletal system are modeled as deformable or linked rigid bodies. ...
The simulation of dynamic skin deformation is achieved by automatically binding the skin vertices to underlying bodies in an anatomically correct manner. ...
More detailed models accounting for the deformation of underlying soft tissues have been proposed for both the upper human body [LST09] and the lower body [ABT12] . ...
doi:10.2312/pe.vriphys.vriphys13.051-060
dblp:conf/vriphys/LuoPE13
fatcat:ht46rir6lvhjpbyipv46jkqhji
Breathe easy
2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '04
In this paper, we present an anatomically inspired, physically based model of the human torso for the visual simulation of respiration using a mixed system of rigid and deformable parts. ...
Animation of the breath has been largely ignored by the graphics community, even though it is a signature movement of the human body and an indicator for lifelike motion. ...
Acknowledgments Special thanks to the reviewers who helped improve this work and its presentation, and for the support and software of Russell Smith et al. at ODE. ...
doi:10.1145/1028523.1028528
fatcat:echm4gqqwfd4ze7sk2hvs6y52y
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