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Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico
2018
Applied Sciences
In this paper, we provide a means to measure the interaction levels and natural behaviour of users, based on museum user-exhibition interaction. ...
We consider that, by analysing user interaction in a museum, we can help to design better ways to interact with exhibition modules according to the properties and behaviour of the users. ...
Acknowledgments: We would like to thank the Mexican National Council for Science and Technology, The Autonomous University of Baja California and "El Trompo" Museo Interactivo Tijuana, A.C., in Mexico, ...
doi:10.3390/app8030446
fatcat:bz3jbiewoffujdnjjxr6dkzoom
This issue Monitoring the behaviour of visitors to a museum has been used as an interesting case study in public space behaviour analysis. ...
The paper "Design of Museum Exhibits and Analysis of Visitor-Exhibit Interactions" by Kiriyama and Sato discusses the design of three museum exhibits. ...
doi:10.3233/ais-130203
fatcat:e7fvcspr4ndn3oyqqcndt7llqm
Designing Multi-Dimensional User Interaction for a Virtual Museum System
2016
Indonesian Journal of Electrical Engineering and Computer Science
This study was conducted in three stages i.e. user requirements analysis, interface design, and usability evaluation. ...
Therefore, this study will establish effective interaction design, taking into account the multi-dimensional context for the design of a user interface via a mobile device in the hopes that users who are ...
Acknowledgements This work was supported by Universiti Kebangsaan Malaysia, Faculty of Information Science and Technology, Center for Software Technology and Management, Multimedia Software and Usability ...
doi:10.11591/ijeecs.v4.i3.pp649-654
fatcat:exxmqjh4zrejbpwe4nhsiuajf4
Multi-Agent System Used for Recommendation of Historical and Cultural Memories
2019
TECCIENCIA
The development of an initial prototype permitted to know the advantages and difficulties to create an intelligent system, allowing the improvement of interactions with users with the information provided ...
by the system, together with the use two different types of artworks like paints and sculptures. ...
• Social environment: The relation with the user is relevant for the analysis of tastes and preferences of the user. ...
doi:10.18180/tecciencia.2019.26.6
fatcat:toc7creuvrgsxj2ovhuurghgem
Interactive Design in Enhancing User Experience in Museum
2021
Journal of Computing Research and Innovation
A museum can be a suitable context to experiment with a new interaction technique which guiding visitors and improving their experience for a successful learning environment also to enrich user experience ...
The objectives of this research are to develop an interactive design in enhancing user experience in artefact display and evaluate user experience. ...
Museum environment is suitable for a successful learning environment and to enrich user experience. ...
doi:10.24191/jcrinn.v6i3.249
fatcat:2w6b2mesmbf5tplpkrqbgk6r4a
New Tools for Studying Visitor Behaviours in Museums: A Case Study at the Louvre
[chapter]
2012
Information and Communication Technologies in Tourism 2012
insights on visiting behaviours in a museum context and to demonstrate its relevance to support the management of environments that must respond to the increasing tourism demand. ...
For instance, the analysis reveals the dynamic description of different use of museum spaces, the visiting profiles and the spatio-temporal patterns of visitors' behaviours. ...
Acknowledgements We would like to thank the Studies and Research Department of the Louvre Museum as well as BitCarrier for their support. ...
doi:10.1007/978-3-7091-1142-0_34
dblp:conf/enter/YoshimuraGCRB12
fatcat:pcvtvyf2jjdrpbmv6wbhjgtzna
User-Centred Design of Flexible Hypermedia for a Mobile Guide: Reflections on the HyperAudio Experience
2005
User modeling and user-adapted interaction
User requirements were collected via a survey to understand visitors' profiles and visit styles in Natural Science museums. ...
This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. ...
A special thank you to the Civic Museum of Rovereto and to its director, Dr. Franco Finotti, who by showing us the museum and the (patented) hardware inspired the project. ...
doi:10.1007/s11257-005-8816-1
fatcat:ml37xpgecjbfjgt3pfxsxuduq4
User-centred Design of Flexible Hypermedia for a Mobile Guide: Reflections on the HyperAudio Experience
2006
User modeling and user-adapted interaction
This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. ...
User requirements were collected via a survey to understand visitors' profiles and visit styles in Natural Science museums. ...
A special thank you to the Civic Museum of Rovereto and to its director, Dr. Franco Finotti, who by showing us the museum and the (patented) hardware inspired the project. ...
doi:10.1007/s11257-006-9003-8
fatcat:ecdmc4dgnvevnpoldvwrggdn44
User-Centered Predictive Model for Improving Cultural Heritage Augmented Reality Applications: An HMM-Based Approach for Eye-Tracking Data
2018
Journal of Imaging
A Hidden Markov Model (HMM) approach is presented, able to predict users' attention in front of a painting. ...
Starting from previous research (performed to define a protocol for understanding the visual behaviour of subjects looking at paintings), this paper introduces a truly predictive model of the museum visitor's ...
The remainder of the paper is organized as follows: Section 2 gives an overview of the latest achievements about the analysis of users' behaviour and predictive models, specifically for CH-related applications ...
doi:10.3390/jimaging4080101
fatcat:atrdwz6glbb6vmadvfgoe4oxsm
Artificial Intelligence for Predictive and Evidence Based Architecture Design
2016
PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE
The evidence-based analysis of people's navigation and wayfinding behaviour in large-scale built-up environments (e.g., hospitals, airports) encompasses the measurement and qualitative analysis of a range ...
In our research on large-scale evidence-based qualitative analysis of wayfinding behaviour, we construe visual perception and navigation in built-up environments as a dynamic narrative construction process ...
Evidence Based Post-Occupancy Analysis The evidence-based analysis of people's navigation and wayfinding behaviour in large-scale built-up environments encompasses the measurement and qualitative analysis ...
doi:10.1609/aaai.v30i1.9850
fatcat:c2o2rtmgwvbylclkyurm343wne
Semantic Trajectory Analytics and Recommender Systems in Cultural Spaces
2021
Big Data and Cognitive Computing
The paper presents a system architecture design for the recognition of semantic trajectory patterns and for the inferencing of possible synthesis of visitor trajectories in cultural spaces, such as museums ...
Semantic trajectories can efficiently model human movement for further analysis and pattern recognition, while personalised recommender systems can adapt to constantly changing user needs and provide meaningful ...
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/bdcc5040080
fatcat:kjdlbtlxmzatjp7iiq23uiff4e
Evaluating Usability of SAGRES Virtual Museum
[chapter]
2002
Networking the Learner
The SAGRES Virtual Museum is an educational environment built on the Web that facilitates the organisation of visits to museums, presenting museums' information bases in a way adapted to the user's characteristics ...
SAGRES incorporates personal assistan1s to help the user during the navigation and operation of the system. ...
SAGRES is a virtual museum that seeks a cooperation between museums and schools, in order to create a new educational environment that provides continuous education, allowing access to information about ...
doi:10.1007/978-0-387-35596-2_35
fatcat:de2guqgzlnepjlm67ex3lxk6em
A Context-Sensitive Nomadic Exhibition Guide
[chapter]
2000
Lecture Notes in Computer Science
Interests of the user deduced from the navigation in the physical and information space are the main goal of information adaptation in the paper. ...
A prototype of a nomadic system that adapts the information to the user needs is presented. ...
Interest as a concept relevant to explain and predict human behaviour is used in several fields of psychological research. ...
doi:10.1007/3-540-39959-3_10
fatcat:53srjacervea5erz6ryrxbjtaq
Learning on the Job: Long-Term Behavioural Adaptation in Human-Robot Interactions
[article]
2022
arXiv
pre-print
of items visited during the tour and a 30% increase in the probability of completing the tour. ...
In this work, we propose a framework for allowing autonomous robots deployed for extended periods of time in public spaces to adapt their own behaviour online from user interactions. ...
by the analysis of the learning outcomes in Sections V-B and V-A. ...
arXiv:2203.10518v1
fatcat:hglg3h4rwbhz3p6rovknqy2cgm
Artificial Intelligence Systems applied to tourism: A Survey
[article]
2020
arXiv
pre-print
We also carried out an in-depth research on systems for predicting traffic human flow, more accurate recommendation systems and even how geospatial is trying to display tourism data in a more informative ...
Artificial Intelligence (AI) has been improving the performance of systems for a diverse set of tasks and introduced a more interactive generation of personal agents. ...
Results of this research study indicate a high-rate of positive responses to the mixed reality tour guide system and the functionality of augmented reality, in a museum environment. ...
arXiv:2010.14654v1
fatcat:wu6kfnpkofhcxbepyooslgcz4i
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