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An open-source drum transcription system for Pure Data and Max MSP

Marius Miron, Matthew E.P. Davies, Fabien Gouyon
2013 2013 IEEE International Conference on Acoustics, Speech and Signal Processing  
The open-source system is implemented in the graphic programming languages Pure Data (PD) and Max MSP, and aims to work with a large variety of drum sets.  ...  The architecture proposed allows for adapting different parts of the algorithm for either bass drum, snare drum or hi-hat cymbals.  ...  Hence, we propose an open-source system that works in real-time and offline.  ... 
doi:10.1109/icassp.2013.6637641 dblp:conf/icassp/MironDG13 fatcat:ggb4il2j2jbcjpwyzl4j32a3pi

Improving The Real-Time Performance Of A Causal Audio Drum Transcription System

Marius Miron, Matthew E. P. Davies, Fabien Gouyon
2013 Proceedings of the SMC Conferences  
Acknowledgments This work is supported by the ERDF -European Regional Development Fund through the (FCOM-01-0124-FEDER-014732) COMPETE Programme (operational programme for competitiveness) and by National  ...  Both the Pure Data 1 and Super Collider 2 implementations are available as open-source. We proposed a real-time system [12] , along with an implementation for Pure Data and Max MSP.  ...  IMPLEMENTATION The implementation of the transcription system can be downloaded as open-source from the Github repositories for Pure Data 4 and Max MSP 5 .  ... 
doi:10.5281/zenodo.850289 fatcat:k5vu7lmh7jbutbstsj3brhcaiu

JamiOki-PureJoy

Benjamin Vigoda, David Merrill
2007 Proceedings of the 7th international conference on New interfaces for musical expression - NIME '07  
PureJoy is a musical instrument; A highly flexible looper, sampler, effects processor and sound manipulation interface based on Pure Data, with input from a joystick controller and headset microphone.  ...  JamiOki is an architecture for bringing groups of players together to express themselves musically in a way that is both spontaneous and formally satisfying.  ...  Special appreciation to Shawn Hershey, Joe Rothermich and Erik Nugent for their tireless implementation, brainstorming and improvisational testing sessions.  ... 
doi:10.1145/1279740.1279810 dblp:conf/nime/VigodaM07 fatcat:lcssbykuibctzjnmz73fg55nj4

16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain)

Lorenzo J. Tardón, Isabel Barbancho, Ana M. Barbancho, Alberto Peinado, Stefania Serafin, Federico Avanzini
2019 Applied Sciences  
The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28–31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group  ...  The SMC 2019 TOPICS OF INTEREST included a wide selection of topics related to acoustics, psychoacoustics, music, technology for music, audio analysis, musicology, sonification, music games, machine learning  ...  Committee and other collaborators.  ... 
doi:10.3390/app9122492 fatcat:tcacoupffjewnpjhpw4oy7x6h4

A Practical Approach towards an Exploratory Framework for Physical Modeling

Steven Gelineck, Stefania Serafin
2010 Computer Music Journal  
Initially, an interface for creative and exploratory control of physical models is developed leading to the formulation of a framework, that is explored throughout the thesis.  ...  This thesis attempts to approach development and evaluation of these instruments with the notion that instruments today are able to facilitate the creative process that is so crucial for creating music  ...  We would also like to thank Smilen Dimitrov for support in working with Arduinos and sensors, Niels Böttcher for inspirational idea talks, and Thomas Bjørner for support developing -16 - [Longitudinal  ... 
doi:10.1162/comj.2010.34.2.51 fatcat:r6zzqwc5bnebpdjdv3m2mpmhqm

Creative Autonomy Through Salience and Multidominance in Interactive Music Systems: Evaluating an Implementation [article]

Fabio Paolizzo, Colin G. Johnson
2019 arXiv   pre-print
Video Interactive VST Orchestra is a system incorporating an adaptive technique based both on the concept of salience as a means for retaining mutuality to the interplay and on multidominance in the adaptive  ...  The capacity to generate novel material while retaining mutuality to the interaction is proposed here as the bare minimum for creative autonomy in such systems.  ...  Design of VIVO VIVO is an open source computer program developed in MAX/MSP (Cycling 74, 2017), which is capable of real-time audio processing and sound synthesis by loading and using external audio plug-ins  ... 
arXiv:1711.11319v2 fatcat:mduoaavpdndt5myifl7yzrgcoe

Studying How Digital Luthiers Choose Their Tools

Nathan Renney, Benedict Gaster, Tom Mitchell, Harri Renney
2022 CHI Conference on Human Factors in Computing Systems  
CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models; Interactive systems and tools; • Applied computing → Sound and music computing;  ...  Findings from 27 standardised open-ended interviews with prominent digital luthiers from commercial, research, independent and artistic backgrounds are analysed through refexive thematic analysis.  ...  Finally, our thanks goes also to the Computer Science Research Centre and Creative Technologies Lab at the University of West England for their useful discussions and support.  ... 
doi:10.1145/3491102.3517656 fatcat:toxcwfq7wbgh3pihr2ukamunx4

Dynamic Music Representations for Real-Time Performance: From Sound to Symbol and Back

Grigore Burloiu
2016 Zenodo  
Finally, we harness the potential of musical sound for data exploration and performance mediation, by implementing an EEG sonification system as part of an interactive theatre piece.  ...  We extend this system with a robust tempo modelling engine, that adaptively switches its source between the alignment path and a beat tracking module.  ...  The application then relays the combined data frames through OSC to the Max/MSP programming 1 The application's source code is available at https://github.com/RVirmoors/eegOSC. 2 At the time of development  ... 
doi:10.5281/zenodo.4280757 fatcat:pnxntdy6hzbchhfdwuplpft2nu

Real-Time Hit Classification in a Smart Cajón

Luca Turchet, Andrew McPherson, Mathieu Barthet
2018 Frontiers in ICT  
We first assessed the classification performance when training and testing data related to recordings from the same player.  ...  The system was tuned to classify two main cajón playing techniques at different locations and we conducted evaluations using over 2,000 hits performed by two professional players.  ...  In the context of percussive instruments, Miron et al. proposed a real-time drum transcription system available for the two realtime programming languages Pure Data (Pd) and Max/MSP (Miron et al., 2013a  ... 
doi:10.3389/fict.2018.00016 fatcat:bcxwnrkvubguxe5f5dawvrurmi

Readings of a Work: a musical analysis of All Round Me by Russell Pinkston

Leandro Gumboski, Ana Leticia Crozetta Zomer, Adriana Lopes da Cunha Moreira
2019 Musica Theorica  
Sonographic and spectral analyses were used as support for the spectro-morphological identification of sound objects.  ...  of sound objects; (2) representation of materials through graphical transcriptions to illustrate the structuring and transformation of these materials throughout the work; (3) narrative description based  ...  written in Max/MSP, which interprets signals coming from a touch-sensitive dance floor and a video tracking system, and reacts to them in various ways, generating and/or controlling both music and video  ... 
doi:10.52930/mt.v3i1.67 fatcat:u7qcxlusjnb2tmtvfc2bizbarq

Deconstructing Speech: new tools for speech manipulation

EDWARD KELLY
2006 Organised Sound  
A more immediate goal was the construction of a prototype system from discrete classes of process in a musicbased environment such as Max/MSP 9 or Pure Data 10 (PD).  ...  PD externals are available from the Pure Data External Repository at http://pure-data.sourceforge.net/  ... 
doi:10.1017/s1355771806000100 fatcat:nnwvn4ei7fagzph2pomtrdul3m

Alvin Lucier: 40 Rooms CD-ROM, 1998, iEAR Studios, Rensselaer Polytechnic Institute, Troy, New York, USA; available from Electronic Music Foundation, 116 North Lake Ave., Albany, New York 12206, USA; telephone (518) 434-4110; fax (518) 434-0308; electronic mail cde@emf.org; World Wide Web www.cdemusic.org/

Ann Warde
2000 Computer Music Journal  
Objects for working with SDIF in Max/MSP were also presented.  ...  The final speaker of the day was Manuel Poletti, who discussed Max, MSP, and the Spatialisateur.  ...  I cheated, though, and looked at the source material, and found it all very interesting and attractive.  ... 
doi:10.1162/comj.2000.24.2.110 fatcat:ookpwatdc5hkhggcwt67d3l3fi

Interactive music system based on pitch quantization and tonal navigation

Leonardo Aldrey, Sergi Jordà
2011 Zenodo  
This representation, which we call "Tonal map", is then used as the graphical interface of an interactive system to manipulate different data types in realItime.  ...  This idea opens up the possibility of investigating ways to manipulate a "wider" aspect of music through an assisted interactive musical system that takes into account the "principles" or common knowledge  ...  Software like MAX, Pure data and Reaktor allow almost endless possibilities to modify control data, but most of the actual implementations of pitch transformation use low level knowledge (such as scales  ... 
doi:10.5281/zenodo.3754021 fatcat:ecmano75lrcxbprflrkvu2gxrm

Samples Homogenization For Interactive Soundscapes

Jorge Garcia
2011 Zenodo  
An homogenization algorithm is presented with the aim to reach a certain homogenization across groups of samples by means of auditory-based features.  ...  One application area is explained for the use-case of "sound concepts" that need to be modeled using material from various recordings, carried out using different setups or sound design techniques.  ...  Paul offer a practical view to procedural Sound Design [24] for video games 25 (having worked in some prototypes using Pure Data, the Source Engine and Unity).  ... 
doi:10.5281/zenodo.1164267 fatcat:3ixfe3zpvjervasp4bbvkc77ju

François Giraudon/Michel Aubry: Parcours I, Parcours II Compact disc, undated; available (unconfirmed) from Mnémosyne Musique Média, Place André Malraux, B.P. 39, 18001 Bourges Cedex, France; telephone (+33) 2-48-20-41-87; fax (+33) 2-48-20-45-51; electronic mail ime-bourges@gmeb.fr; World Wide Web www.gmeb.fr

alcides lanza
2001 Computer Music Journal  
Music for Flute and ISPW is a tour de force of real-time interactive digital signal processing, using a flute as its source and Max/MSP as its processor.  ...  Burns's "CurvePainter: A New Didactic Composition Tool," which generates and transforms curves that can be exported as ASCII text for use in Csound, SuperCollider, Max/MSP, and other environments.  ... 
doi:10.1162/comj.2001.25.3.97 fatcat:iiksq33fejgibcpnscks7sptfu
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