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An improved model of virtual-currency in social networking sites
2012
ICST Transactions on e-Business
Virtual-currency has become an important service and brought a great profit to SNS companies in China. ...
Three models, the ideal model, the actual model and the improved model are given to illustrate how virtual-currency services bring profit to SNS service suppliers. ...
Acknowledgment The authors acknowledge the partial support of LTG09-12/SS/COMP2 and CRG grants of The Hong Kong Polytechnic University. ...
doi:10.4108/eb.2012.07-09.e3
fatcat:nf7d4axhnramdnor6xyizrzdg4
Pro Guard Malicious Social Network Account Based Online Promotions
2020
International Journal of Emerging Trends in Engineering Research
The Online social networks (OSNs) gradually integrate financial capabilities by enabling the usage of real and virtual currency. ...
They serve as new platforms to host a variety of business activities, such as online promotion events, where users can possibly get virtual currency as rewards by participating in such events. ...
A focused on Big Data Management for Social Networking Sites by review and analysis of how Big Data is being managed for social networking sites by Facebook and Twitter [21] . ...
doi:10.30534/ijeter/2020/62842020
fatcat:ygtceooefbfdtplazpg4xwodwa
Detecting Malicious Facebook Application using Digital India Scheme
2018
International Journal of Trend in Scientific Research and Development
Long-term, we see ProGuard as a step towards creating an independent watchdog for app assessment and ranking, so as to warn Faceb users before installing apps And improved online @ IJTSRD | Available Online ...
The problem is already significant, as we find that at least 13% of apps in our data set are malicious. ...
Virtual currencies are becoming standard offering for online games sites, social media sites and other business. ...
doi:10.31142/ijtsrd10964
fatcat:6npkysyabjh2nb5xktuz4q5m5u
International Comparative Study of Virtual Currency Supervision in Block Chain
2018
DEStech Transactions on Social Science Education and Human Science
In order to explore the virtual currency supervision and compare the differences of it in different countries, taking bitcoin as an example, first of all, the measurements for supervising bitcoin are compared ...
In addition, the causes for the difference are further analyzed from social nature, Internet financial mode, and bitcoin industry. ...
ACKNOWLEDGEMENTS Research on currency virtualization in the view of financial internet (a general item of social science prosperity project approved by university of science and technology Liaoning) ...
doi:10.12783/dtssehs/adess2017/17913
fatcat:laqvzc4gmzhehhhu3blxs22zqu
Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming From and Where Does the Industry Stand?
[chapter]
2016
Progress in IS
The exponential growth of the micropayments industry and the expansion of social networks in the last few years have produced the necessary conditions for the birth and growing importance of a distinct ...
Particularly, we are interested in the implications that virtual currencies may have for: 1) The economic principles associated with voluntary holdings of different kinds of money; 2) The rate-of-return ...
Acknowledgments We would like to gratefully acknowledge the support of Stan Stalnaker, founding director of Hub Culture, for providing us with helpful information about virtual currencies. ...
doi:10.1007/978-3-319-22041-3_5
fatcat:otq5a5moc5f4pe2eaudnhgt2ki
Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming from and Where Does the Industry Stand?
2014
Journal of Virtual Worlds Research
The exponential growth of the micropayments industry and the expansion of social networks in the last few years have produced the necessary conditions for the birth and growing importance of a distinct ...
Particularly, we are interested in the implications that virtual currencies may have for: 1) The economic principles associated with voluntary holdings of different kinds of money; 2) The rate-of-return ...
Acknowledgments We would like to gratefully acknowledge the support of Stan Stalnaker, founding director of Hub Culture, for providing us with helpful information about virtual currencies. ...
doi:10.4101/jvwr.v7i3.7064
fatcat:bns6bum4a5fwlagxrghrhkwtsm
Entrepreneurship in Virtual Economy: the Case of Currency One SA
2017
Journal of Management and Business Administration, Central Europe
The research has been conducted using the example of Currency One SA, operating on the currency exchange market in virtual economy. ...
Originality: This paper comprises not only a set of notions related to and the concept of e-business models, but also offers new arguments in the discussion on the framework for entrepreneurship in virtual ...
Acknowledgements The authors would like to express their gratitude to Łukasz Olek, the CEO of Currency One SA, for the interview and the suggestions helpful in conducting the research on the case study ...
doi:10.7206/jmba.ce.2450-7814.200
fatcat:gdbxokggs5fmpoqujme4jv7rdy
Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis
2015
PLoS ONE
In this paper, we present a method for predicting the value of virtual currencies used in virtual gaming environments that support multiple users, such as massively multiplayer online role-playing games ...
gaming world on account of differences in domains between the two worlds. ...
In various online communities, including social networking sites, discussions of virtual worlds and the revealing of users' states of mind have been evident [35, 52] . ...
doi:10.1371/journal.pone.0132944
pmid:26241496
pmcid:PMC4524693
fatcat:stiy4ath4jddje737jok5uok3u
Incentivising Resource Sharing in Social Clouds
2012
2012 IEEE 21st International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
We utilize the socio-economic model proposed by Silvio Gesell to demonstrate how a "virtual currency" could be used to incentivise sharing of resources within a "community". ...
Incentives for sharing remain an important hurdle to make more effective use of such an environment, which has a significant potential for improving resource utilization and making available additional ...
In addition, we utilize trust inherent within social networks to achieve more flexibility by introducing a virtual currency representation motivated by work of Gesell. ...
doi:10.1109/wetice.2012.68
dblp:conf/wetice/PuncevaRPRP12
fatcat:ek4u2eezbbeojlfeau5um5ly54
Virtual Money Systems: A Phenomenal Analysis
2008
Advanced Issues of E-Commerce and Web-Based Information Systems (WECWIS), International Workshop on
In the development of virtual communities, a new phenomenon of virtual money is observed and presented high importance to both e-commerce and e-society fields. ...
Driven by the motivation of utilizing and improving the existing virtual money systems, this paper has outlined a novel generic virtual money system model called Common Money (CONEY) to resolve the problems ...
Acknowledgement The work reported in this paper has been partially supported by University of Macau Research Grand. The authors thank four anonymous reviewers for their insightful inputs. ...
doi:10.1109/cecandeee.2008.91
dblp:conf/wecwis/GuoC08
fatcat:l4qfg5kkdnai5fz42rk654qoqu
Virtual worlds — past, present, and future: New directions in social computing
2009
Decision Support Systems
In this paper, we first trace the history of virtual worlds back to its antecedents in electronic gaming and on-line social networking. ...
Lastly, we provide a literature review of existing virtual world research, with a focus on business research, and a condensed summary of research issues in education, social sciences, and humanities. ...
Kaneva blends virtual-worlds technology and 2D social networking: each registered member has an avatar (as in other virtual worlds), a profile (like in 2D social-networking sites), and a home, which they ...
doi:10.1016/j.dss.2009.02.014
fatcat:u2iv6yrgwzd27iohwonriqx3wq
Feeling the Sense of Community in Social Networking Usage
2010
IEEE transactions on engineering management
We surveyed users from popular social networking sites to test the validity of the research model. ...
He is an Associate Professor in the School of Business, University of Connecticut. ...
Majority of the respondents (86%) have used social networking sites for at least one year. About 80% of the respondents spent less than one hour on social networking sites during an ordinary day. ...
doi:10.1109/tem.2009.2023455
fatcat:hckasaebojhx3nzom7lbfmuhjq
HOW DO STUDENTS SELECT SOCIAL NETWORKING SITES? AN ANALYTIC HIERARCHY PROCESS (AHP) MODEL
2015
International Journal of Cyber Society and Education
AHP analyses of the responses from 12 respondents provided an insight into the decision-making process involved in students' selection of social networking sites. ...
To formulate an effective social media strategy, how much do marketers understand the users of social networking sites? ...
Readers who are interested in the questionnaire of this study may write to us for a copy. ...
doi:10.7903/ijcse.1383
fatcat:3nndtcw6xrdvbj34dcysloogee
The Theory of Finance: A Novel Finance Model Being Formed on the Internet
2015
Social Science Research Network
The present paper argues that the present Internet conditions favour an entirely new finance model. ...
contemporary financial infrastructure of most countries, and the advent of the 'future money value exceeds its present one' principle. ...
The only article coming close enough to dealing with the present paper's subject matter (Ping, Chuanwei, 2013) argued that Internet technologies such as mobile transfers, social networking sites, Internet ...
doi:10.2139/ssrn.2562029
fatcat:sdukdqh47nbfpig622zyis4qjm
+SPACES: Serious Games for Role-Playing Government Policies
[chapter]
2013
Understanding Learning in Virtual Worlds
Some examples of different approaches to simulation in virtual spaces are provided and the issues associated with them are further examined. ...
The paper explores how role-play simulations can be used to support policy discussion and refinement in virtual worlds. ...
Acknowledgements This work is partially funded in the 7th framework of the European scientific targeted research project +Spaces, which is co-financed by the European Commission, through theme ICT-2009.7.3 ...
doi:10.1007/978-1-4471-5370-2_6
fatcat:3a2qjkuiybdvnbghqztiqdpssy
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