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The effective combination of haptic and auditory textural information [chapter]

Marilyn Rose Mc Gee, Phil Gray, Stephen Brewster
2001 Lecture Notes in Computer Science  
Providing interface designers with the means to implement haptic-audio interfaces mi ght result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select  ...  This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface.  ...  The current work investigates the conditions under which audio cues do and do not enhance force feedback based texture perception.  ... 
doi:10.1007/3-540-44589-7_13 fatcat:5hjfn4z6t5b53i5oj4trejyfru

Haptic simulations for training plumbing skills

James Jose, R Unnikrishnan, Delmar Marshall, Rao R. Bhavani
2014 2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings  
This paper discusses the design and computational modelling of the virtual training interface that allow this simulator to be used for training in multiple vocational tradeswith a special focus on plumbing-that  ...  This approach of a virtual, computer-based vocational training environment holds the potential to offer vocational training to a diverse audience with varying skill sets.  ...  ACKNOWLEDGEMENT We wish to extend our sincere gratitude to Mata Amritanandamayi Devi for being an everlasting source of inspiration for our efforts.  ... 
doi:10.1109/have.2014.6954333 dblp:conf/have/JoseUMB14 fatcat:cbjlobi6mbfpvc5shzsb4hcwju

Virtual Contact: The Continuum from Purely Visual to Purely Physical

Robert W. Lindeman
2003 Proceedings of the Human Factors and Ergonomics Society Annual Meeting  
This paper focuses on ways of providing effective contact cues in IVEs, starting with purely-visual approaches and moving along a continuum to the use of actual physical objects as high-fidelity interfaces  ...  Providing appropriate cues to users when interacting with objects in immersive virtual environments (IVEs) is a difficult task.  ...  Location of collision Pitch change Auditory Depth of penetration Amplitude change Auditory Force of collision Spatialization Auditory Location of collision Force reflection Haptic Weight  ... 
doi:10.1177/154193120304702006 fatcat:jerftyr5y5h2dkjz2bxvfm43h4

A Survey on Hardware and Software Solutions for Multimodal Wearable Assistive Devices Targeting the Visually Impaired

2016 Acta Polytechnica Hungarica  
In the same research, they also tried to integrate background music (representing menu depths) and different auditory cues (representing elements in each depth) in a single user interface.  ...  For example, spatial signals can be easily designed in a congruent way between audio and haptic (e.g., left auditory/haptic feedback vs. right auditory/haptic feedback).  ... 
doi:10.12700/aph.13.5.2016.5.3 fatcat:c5s7ga243rbq3hi45l5ilbhjmm

Evaluation Of {3D} Haptic Target Rendering To Support Timing In Music Tasks

Ricardo Pedrosa, Karon E. Maclean
2009 Zenodo  
Haptic feedback is an important element that needs to be carefully designed in computer music interfaces.  ...  The study presented here addresses only one musical aspect: the need to repeat elements accurately in time and in content.  ...  The XY positioning benefited from good graphical cues, whereas the depth perception relied on secondary cues like the size of the pointer.  ... 
doi:10.5281/zenodo.1177657 fatcat:it6xl4lhn5dmbi5ffqprw673vm

Open Sesame: Design Guidelines for Invisible Passwords

A. Bianchi, I. Oakley, Dong-Soo Kwon
2012 Computer  
Second, it is preferable to avoid movement during input when using interfaces based on haptic or audio perception (as in spinlock).  ...  Physical versus virtual The haptic interfaces in Undercover, the haptic keypad, and the haptic wheel use bespoke hardware platforms, whereas the other haptics-based systems rely on standard hardware, including  ...  Andrea Bianchi is a PhD candidate in the Graduate Ian Oakley is an assistant professor of human-computer interaction at the University of Madeira, Portugal.  ... 
doi:10.1109/mc.2012.109 fatcat:sr6juod6pjbmbkjdrlmw3h7zfe

Audio makes a difference in haptic collaborative virtual environments

Jonas Moll, Yingying Huang, Eva-Lotta Sallnäs
2010 Interacting with computers  
In this paper a study is presented which aimed at exploring the effects of audio feedback in a haptic and visual interface supporting collaboration among sighted and people who cannot see.  ...  Especially, sound cues played an important role for maintaining awareness of ongoing work -you knew what was going on, and you got a response on your own actions.  ...  Based on the findings from the previous evaluation, four different audio cues were added to the interface and the resulting application was evaluated in the study presented in this paper.  ... 
doi:10.1016/j.intcom.2010.06.001 fatcat:up6ry36g6neslhoawuu6vztpe4

Multimodal Navigation Systems for Users with Visual Impairments—A Review and Analysis

Bineeth Kuriakose, Raju Shrestha, Frode Eika Sandnes
2020 Multimodal Technologies and Interaction  
Researchers are working on multimodality solutions in several domains. The focus of this paper is within the domain of navigation systems for supporting users with visual impairments.  ...  3D audio simulation, Force, 3D Audio Cues Google VR Audio.  ...  Additionally, the system provided spatial landmarks through haptic and auditory cues. Three modalities of operation (visual, aural and haptic) provided spatial information.  ... 
doi:10.3390/mti4040073 fatcat:vp5hvjfjnbhj3f7jhmu7hrexiq

Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations

Mohammed Melaisi, David Rojas, Bill Kapralos, Alvaro Uribe-Quevedo, Karen Collins
2018 Informatics  
Here, we explore whether the presence or absence of contextually relevant sound cues influences the performance of a simple haptic drilling task.  ...  haptic perception.  ...  Studies have also previously shown that the addition of audio to a haptic interface can improve performance [45] .  ... 
doi:10.3390/informatics5040043 fatcat:urbu3xvqbbh4hngap7jmlbnn2u

Study of Multimodal Interfaces and the Improvements on Teleoperation

Eleftherios Triantafyllidis, Christopher McGreavy, Jiacheng Gu, Zhibin Li
2020 IEEE Access  
Our paper explores this idea and presents a thorough, full-factorial comparison of how all combinations of audio, visual and haptic interfaces affect performance during manipulation.  ...  INDEX TERMS Audiovisuohaptic, auditory feedback, haptic feedback, immersive manipulation, immersive teleoperation, multimodal interface, multimodal interaction, virtual reality.  ...  We present the previous work on visual, audio and haptic interfaces in the following sections. 1) VISUAL CUES Most research in this area has focused on the effect of visual interfaces between the human  ... 
doi:10.1109/access.2020.2990080 fatcat:uqy2bigitbf3fpurvedx4kav3a

Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry

Andrea Bianchi, Ian Oakley, Dong Soo Kwon
2012 Interacting with computers  
This paper highlights the benefits and performance limitations of these approaches and introduces an alternative based on unimodal audio or haptic temporal numerosity -the ability to accurately and rapidly  ...  Haptic and audio cues now appear commonly in computer interfaces, partially due to inherent advantages such as their support for eyes-free interaction.  ...  Haptic and audio single-cue PIN entry This paper proposes a novel technique for non-visual PIN entry based on numerosity, or counting.  ... 
doi:10.1016/j.intcom.2012.06.005 fatcat:hgtvwm7zmfdqpluomekk57iv44

Multimodal Interfaces for Effective Teleoperation [article]

Eleftherios Triantafyllidis, Christopher McGreavy, Jiacheng Gu and Zhibin Li
2020 arXiv   pre-print
We present a thorough, full-factorial comparison of how all combinations of audio, visual and haptic interfaces affect performance during manipulation.  ...  Using haptic feedback improved outcomes by 10% and auditory feedback accounted for approximately 5% improvement.  ...  We present the previous work on visual, audio and haptic interfaces in the following sections. 1) Visual Cues: Most research in this area has focused on the effect of visual interfaces between the human  ... 
arXiv:2003.14392v1 fatcat:qwiqwpjjrbfadme4eqrybcffku

Cognitive Evaluation of Haptic and Audio Feedback in Short Range Navigation Tasks [chapter]

Manuel Martinez, Angela Constantinescu, Boris Schauerte, Daniel Koester, Rainer Stiefelhagen
2014 Lecture Notes in Computer Science  
For this task, we have compared haptic and audio feedback systems under the NASA-TLX protocol to analyze the additional cognitive load that they place on users.  ...  However, for white cane users, auditory feedback results in a 22 times higher cognitive load than haptic feedback.  ...  Conclusions We have evaluated two state-of-the-art interfaces for blind users for the task of obstacle avoidance in short range navigation systems, one based on audio and the other on haptic feedback.  ... 
doi:10.1007/978-3-319-08599-9_20 fatcat:r4xytyo2bnarjj4qfwuqngpuue

Combined Hapto-visual and Auditory Rendering of Cultural Heritage Objects [chapter]

Praseedha Krishnan Aniyath, Sreeni Kamalalayam Gopalan, Priyadarshini Kumari, Subhasis Chaudhuri
2015 Lecture Notes in Computer Science  
The surface properties are integrated in the system by applying a bilateral filter on the depth data of the virtual 3-D models.  ...  A fast, point proxy-based haptic rendering technique is proposed with proxy update loop running 100 times faster than the required haptic update frequency of 1 kHz.  ...  In polygon based rendering, each time the haptic interface point (HIP) penetrates the object, the rendering algorithm finds the closest point on the mesh defined surface and computes the penetration depth  ... 
doi:10.1007/978-3-319-16631-5_36 fatcat:3wgg4rrzpfgkrdriju7x3ttjgq

Combined Hapto-Visual and Auditory Rendering of Cultural Heritage Objects [article]

Praseedha Krishnan Aniyath, Sreeni Kamalalayam Gopalan, Priyadarshini K, Subhasis Chaudhuri
2020 arXiv   pre-print
The surface properties are integrated in the system by applying a bilateral filter on the depth data of the virtual 3-D models.  ...  A fast, point proxy-based haptic rendering technique is proposed with proxy update loop running 100 times faster than the required haptic update frequency of 1 kHz.  ...  The authors would like to thank DST for the grant provided on the Indian Digital Heritage Project and MCIT for the grant on perception engineering. The authors would also like to thank Prof.  ... 
arXiv:2010.02015v1 fatcat:jcd7nlh43vce3oxbmjzpevef7y
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