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The Impact of Effective Communication between Users in 3D Collaborative Virtual Environments: the conversational agent use case

Andreia Solange Bos, Michelle Pizzato, Valter Antonio Ferreira, Madeleine Schein, Milton Antônio Zaro, Liane Tarouco
2019 International Journal of Advanced Engineering Research and Science  
For the sake of achieving the objectives of this work, a research was conducted with a case study in order to verify whether the use of an intelligent agent in a virtual world can facilitate or support  ...  This paper presents both a virtual 3D museum about the history of computing, developed using the OpenSimulator virtual worlds platform, where its 3D modeling and development tools were used with the help  ...  The Impact of Effective Communication between Users in 3D Collaborative Virtual Environments: the conversational agent use case I.  ... 
doi:10.22161/ijaers.68.7 fatcat:skfaszsabjgqxce2tsqcivjbjm

REALISTIC NATURAL INTERACTION WITH VIRTUAL STATUES IN X-REALITY ENVIRONMENTS

G. Margetis, G. Papagiannakis, C. Stephanidis
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
</strong> Augmented, Virtual, and Mixed Reality have successfully transitioned from the laboratory environment to becoming mainstream technologies available to almost everyone, mainly due to important  ...  These technologies, along with recent advancements in Artificial Intelligence, have the potential to deliver compelling experiences.  ...  Lepetit et al. (2000) present a different approach for outlining 3D objects in real environments, in order to be able to be substituted with virtual 3D models.  ... 
doi:10.5194/isprs-archives-xlii-2-w11-801-2019 fatcat:p2jq4l66azg5ljgcw6p4s7qxce

A Methodological Approach to User Evaluation and Assessment of a Virtual Environment Hangout

Marco Pasin, Antonella Frisiello, Julie Wall, Steven Poulakos, Aljoscha Smolic
2015 Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment  
The REVERIE research project aims to develop a virtual environment service for realistic inter-personal interaction.  ...  This evolution influences user experiences and creates new paradigms for interaction, leading to an increased importance of user evaluation and assessment on new systems interfaces and usability, to validate  ...  In such an environment, users can meet, socialize and share experiences.  ... 
doi:10.4108/icst.intetain.2015.259557 dblp:journals/eeel/PasinFWPS15 fatcat:v6eha7vmfbar7i5upqd7pdxv3u

Opening new dimensions for e-Tourism

Helmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon Simoff, Carles Sierra
2006 Virtual Reality  
In this paper we describe an e-Tourism environment that takes a community-driven approach to foster a lively society of travelers who exchange travel experiences, recommend tourism destinations or just  ...  The system interface is realized by means of a 3D game engine that provides sophisticated 3D visualization and enables humans to interact with the environment.  ...  Acknowledgments We thank Ingo Seidel for designing and modeling the 3D virtual world of ''itchy feet''.  ... 
doi:10.1007/s10055-006-0057-z fatcat:2fxiewv2pzgobhtkgoj26ajaou

Development of virtual reality support to factory layout planning

Liang Gong, Jonatan Berglund, Åsa Fast-Berglund, Björn Johansson, Zhiping Wang, Tobias Börjesson
2019 International Journal on Interactive Design and Manufacturing  
It incorporates point cloud representation of physical environment with CAD data to model the virtual factory with the aims of simplifying the modelling process and improving decision-making for the VLP  ...  In the manufacturing industry, there is a growing interest of adopting VR to improve existing work procedures.  ...  the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.  ... 
doi:10.1007/s12008-019-00538-x fatcat:on4roildp5aslmecjbeuzpjuki

Developing a Virtual Museum: Experience from the Design and Creation Process

Felipe Besoain, Liza Jego, Ismael Gallardo
2021 Information  
Furthermore, the creation of this virtual reality (VR) experience has shown how important it is to make users a part of the creation process, as well as to develop a process to make the software useful  ...  We have used the design and creation strategy to develop a virtual reality experience for the Oculus GO and Quest HDM.  ...  Acknowledgments: We would like to thank the network of regional museums and their directors for having been open to participating in this work with a technological approach, as well as the Mauletec laboratory  ... 
doi:10.3390/info12060244 fatcat:jeqq6r6hjjaxnkw6sdmqmm7oci

Analysis of a Quality Evaluation Model for VR Contents

Sang Hwa Lee, SangHun Nam, JungYoon Kim
2018 International Journal of Grid and Distributed Computing  
VR environment based on purchasable head mounted display (HMD) has a common problem of cognition unconformity and uncomfortable VR experience arousing motion sickness and vomiting seriously discourages  ...  This paper proposes quality evaluation method that follows the current widely accepted approach for user interface evaluation that extend it specifically for VEs.  ...  Ideal VR Pipeline Users exist in VR environment but if surrounding environment fails to come along with fast time conversion, our body experiences big confusion and as cognition unconformity like sea sickness  ... 
doi:10.14257/ijgdc.2018.11.2.09 fatcat:x6egqnrqrrauzpquxwo2hbd5ku

Enabling the digital fashion consumer through fit and sizing technology

Sophie Miell, Simeon Gill, Delia Vazquez
2017 Journal of Global Fashion Marketing  
The results include the need for improvements to 3D visualisation, user experience, and online customer relationship management of existing websites, aligned with Omni-channel retailing practice.  ...  Content analysis combined with an extended literature review enables the linking of academic theory and practice.  ...  Through fit visualisation, retailers can provide the consumer with a more involved virtual experience as they can then gain a more realistic experience of the garment in relation to a body.  ... 
doi:10.1080/20932685.2017.1399083 fatcat:4zqexrnqcbgnvml5rgehobe2zu

Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience

Kisung Jeong, Jinmo Kim, Mingyu Kim, Jiwon Lee, Chanhun Kim
2019 Symmetry  
This study proposes an asymmetric interface that can provide head-mounted display (HMD) and non-HMD users with improved presence and an experience consistent with the user's environment in an asymmetric  ...  With the objective of surveying and analyzing each user's experience along with the presence provided by the proposed interface, an asymmetric virtual reality application is developed directly, and an  ...  For users to experience the presence of VR in a non-immersive VR, 3D visual information is provided through displays such as a 3D monitor or a cave automatic virtual environment [51] .  ... 
doi:10.3390/sym12010053 fatcat:klh7dxj5qne7tjjsd76iczuphi

Immersive Virtual Reality in Improving Communication Skills in Children with Autism

Osama Halabi, Samir A. Elseoud, Jihad M. Alja'am, Hena Alpona, Moza Al-Hemadi, Dabia Al-Hassan
2017 International Journal of Interactive Mobile Technologies  
Immersive virtual reality is a relatively recent technology with a potential to bring an effective solution and used as a therapeutic tool to develop different skills.  ...  A variety of research has been done to improve social and communication impairments in children with autism using technology.  ...  Abdulla Ityani from Shafallah Center for allowing us to interact with the children and feedback, and Dr.  ... 
doi:10.3991/ijim.v11i2.6555 fatcat:g2hzz6tr4vdt3cbcyfluhhttny

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools.pdf

Academia EduSoft, Livia Stefan, Sorin Hermon, Marina Faka
2018 Figshare  
To immerse and engage the learners in a 3D space, architectural and ambient objects needto be designed, besides the transfer of the educational assets in a 3D/2.5D environment.  ...  Over the last decade, learning settings on SecondLife or OpenSimulator 3D online platformsare employed as a distance service by virtualizing educational spaces or even an entire universitycampus.  ...  Authors thank Professor Dragoş Gheorghiu, NUA, for his architectural guidelines, PhD student Marius Hodea, NUA, for 3D modeling the campus building, and Bogdan Căpruciu for proofreading the text.  ... 
doi:10.6084/m9.figshare.6262982.v1 fatcat:eqwx4vf34vesfbm4n2gz2qkiu4

Design of Immersive Virtual Reality System to Improve Communication Skills in Individuals with Autism

Osama Halabi, Samir Abou El-Seoud, Jihad Alja'am, Hena Alpona, Moza Al-Hemadi, Dabia Al-Hassan
2017 International Journal of Emerging Technologies in Learning (iJET)  
In experiments conducted, participants showed more improved performance with a computer augmented virtual environment (CAVE) than with a head mounted display (HMD) or a normal desktop.  ...  This paper presents an interactive scenario-based VR system developed to improve the communications skills of autistic children.  ...  Abdulla Ityani from Shafallah Center for allowing us to interact with the children and get their feedback, and Dr.  ... 
doi:10.3991/ijet.v12i05.6766 fatcat:oi6jeggmuffsxgbrg5lam6n5jy

Virtual Reality for Training Doctors to Break Bad News [chapter]

Magalie Ochs, Philippe Blache
2016 Lecture Notes in Computer Science  
The embodied conversational agent is incorporated in an immersive virtual reality environment (a CAVE) integrating several sensors to detect and recognize in real time the verbal and non-verbal behavior  ...  In our project, we are developing an embodied conversational agent simulating a patient to train doctors to break bad news.  ...  In our project, in order to offer an immersive experience to the doctor, we have integrated the virtual patient in a virtual reality environment.  ... 
doi:10.1007/978-3-319-45153-4_44 fatcat:mj3jm677lvdkhp465kmjdoe5zi

Tourgether360: Exploring 360° Tour Videos with Others

Kartikaeya Kumar, Lev Poretski, Jiannan Li, Anthony Tang
2022 CHI Conference on Human Factors in Computing Systems Extended Abstracts  
-3D environment for exploring the video.  ...  Tourgether360 addresses this problem for 360°tour videos using a pseudo-spatial navigation technique that provides both an overhead "context" view of the environment as a minimap, as well as a shared pseudo  ...  In addition to the virtual route, to support all our pseudo-spatial design affordances, we overlaid the video environments played in Tour-gether360 with the invisible 3D models of the environments depicted  ... 
doi:10.1145/3491101.3519738 fatcat:xf5q64vqpzcljjh44gt6n2xpsq

Virtual Reality in a Foreign Language Teaching

Renata Martini Kristo
2017 International Journal of Social and Educational Innovation  
of foreign languages, but without leaving behind problems with which many users have to face during its implementation and use.  ...  This article describes and elaborates on the educational potential of virtual reality, focusing on the use of three-dimensional environments in foreign languages teaching process.  ...  an active approach, constructive and contextual learning.  ... 
doaj:e30f67c881cf449d9884e42f97533b0e fatcat:pf4ymiepzrcd7ayjlmse7jjpni
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