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Report on the Digital Ludeme Project

Dennis J.N.J. Soemers, Walter Crist, Cameron Browne
2019 ICGA Journal  
Additional expected contributions of the Digital Ludeme Project include advances in General Game Playing and related areas of research in AI.  ...  This report summarises the discussions and conclusions of a recent Dagstuhl research meeting, in which the foundations of the new research field of Digital Archaeoludology were established.  ...  ACKNOWLEDGEMENTS This research is part of the European Research Council-funded Digital Ludeme Project (ERC Consolidator Grant #771292) run by Cameron Browne at Maastricht University's Department of Data  ... 
doi:10.3233/icg-190118 fatcat:tqnm7cclpjehtcyr5oasgowtnq

Experimental Studies in General Game Playing: An Experience Report [article]

Jakub Kowalski, Marek Szykuła
2020 arXiv   pre-print
We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play  ...  We think our survey may provide an interesting perspective of how chaotic methods were allowed when nothing better was possible.  ...  Sironi for sharing the GDL propnet code and for helping with using it. This work was supported by the National Science Centre, Poland under project number 2017/25/B/ST6/01920.  ... 
arXiv:2003.03410v1 fatcat:w5t5bo6oc5adledf4nx4s2os2u

The ACG 2019 Conference

Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
2020 ICGA Journal  
The two-step process is meant (a) to give authors the opportunity to include the results of the fruitful discussion after the lecture in their paper, and (b) to maintain the high-quality threshold of the  ...  The Program Committee accepted 12 papers for presentation at the conference and publication in these proceedings.  ...  Ludii is a new general game system, currently under development. Their aims are to support a wider range of games than existing systems and approaches.  ... 
doi:10.3233/icg-200171 fatcat:n3sxo75755fd5ehe63ldk52jra

Efficient Reasoning in Regular Boardgames [article]

Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk
2020 arXiv   pre-print
Then, we perform an in-depth efficiency comparison with three other modern GGP systems (GDL, Ludii, Ai Ai).  ...  We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information,  ...  Thus, although it is 2) Ludii: Although the Ludii system [14] (the successor considered as a general game playing approach, the reasoners of Ludi, used to generate first market-selling AI-authored  ... 
arXiv:2006.08295v1 fatcat:wylwubah6raarp5dsec6waofmm

Ludii Game Logic Guide [article]

Éric Piette, Cameron Browne, Dennis J. N. J. Soemers
2022 arXiv   pre-print
This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games.  ...  behind the Ludii general game player.  ...  We would like to thank all the Ludii users who report errors, bugs or possible improvements of Ludii and its language. This work would not be possible without all their support and help.  ... 
arXiv:2101.02120v2 fatcat:4g3lcsglbrccjjzmaimdhp4kgq

AI for Ancient Games

Cameron Browne
2019 Künstliche Intelligenz  
This computational study of the world's traditional strategy games seeks to improve our understanding of early games, their development, and their role in the spread of related mathematical ideas throughout  ...  This report summarises the Digital Ludeme Project, a recently launched 5-year research project being conducted at Maastricht University.  ...  Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creat iveco mmons .org/licen ses/by/4.0/), which permits unrestricted use,  ... 
doi:10.1007/s13218-019-00600-6 pmid:32382215 pmcid:PMC7194251 fatcat:o5fshm274rgdno7xy6mlnud6by

AlphaZero-Inspired General Board Game Learning and Playing [article]

Johannes Scheiermann, Wolfgang Konen
2022 arXiv   pre-print
In this paper, we pick an important element of AlphaZero - the Monte Carlo Tree Search (MCTS) planning stage - and combine it with reinforcement learning (RL) agents.  ...  While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are truly impressive, these architectures have the drawback that they are very complex and require  ...  Ludii is an efficient general game system based on a ludeme library implemented in Java, allowing to play as well as to generate a large variety of strategy games.  ... 
arXiv:2204.13307v1 fatcat:v2u4b3pylnhknn3ros4nullxsm

Split Moves for Monte-Carlo Tree Search

Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands
2022 PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE  
based on an abstract description of the game.  ...  The results give an overview of the behavior of agents using split design in different ways. We conclude that split design can be greatly beneficial for single- as well as multi-action games.  ...  The computations were run on a computational grid in the Institute of Computer Science, University of Wrocław, funded by National Science Centre, Poland, under project number 2019/35/B/ST6/04379.  ... 
doi:10.1609/aaai.v36i9.21265 fatcat:tguefllqcbcdbeycrhfs3uoybi

Languages of Games and Play

Riemer Van Rozen
2020 ACM Computing Surveys  
We present a systematic map that identifies relevant publications and gives an overview of research areas and publication venues.  ...  Despite the growing number of publications on this topic there is currently no overview describing the state-of-the-art that relates research areas, goals and applications.  ...  Browne proposes generating context-free grammars by analyzing the class hierarchies of game systems, in particular Ludii, to obtain so-called class grammars for varying constructor parameters and evolving  ... 
doi:10.1145/3412843 fatcat:k25yj7aylbcg5k3ks4v5d5dueu

Split Moves for Monte-Carlo Tree Search [article]

Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands
2021 arXiv   pre-print
based on an abstract description of the game.  ...  The results give an overview of the behavior of agents using split design in different ways. We conclude that split design can be greatly beneficial for single- as well as multi-action games.  ...  Acknowledgements This work was supported in part by the National Science Centre, Poland under project number 2021/41/B/ST6/03691 (Jakub Kowalski, Marek Szykuła).  ... 
arXiv:2112.07761v1 fatcat:e4bsj7p3knbhtcybikbg7vziki

Using probabilistic model checking to balance games

William Kavanagh
2021
In particular, we address the problem of multiplayer game balancing and introduce an approach called Chained Strategy Generation (CSG).  ...  The results of CSG mimic the metagame, an ever-evolving state of play describing the players' collective understanding of what strategies are effective.  ...  Peripheral Systems This subsection gives an overview of the additional functionality of the application that was more than just the game itself. Game History.  ... 
doi:10.5525/gla.thesis.82618 fatcat:yzvpqt3nuva5fguh373shrkvdi

THE MCGILL JOURNAL OF CLASSICAL STUDIES VOLUME SIX MCGILL UNIVERSITY

Canada Montréal, Amanda Lazarus, Charles Bartlett, Samantha Briffett, Eric Brousseau, Margherita Devine, Michelle Dumberry, Katharine Heus, Brahm Kleinman, Sarah Limoges, Michèle Smith, Andrew Swidzinski (+2 others)
2007 unpublished
An abstract of not more than 75 words should accompany a submission. Since Hirundo has a policy of "blind review," information identifying the author should appear separate from the essay text.  ...  HIRUNDO THE MCGILL JOURNAL OF CLASSICAL STUDIES Founded 2001 Published once a year by the Classics Students' Association Professor Michael P.  ...  games as an institution, and the size and frequency of the games increased at almost a geometric rate. 26 The Roman elite felt the need to stage games with captured prisoners and elephants to demonstrate  ... 
fatcat:gtnhkuozg5g65iddzla3ylgf2e

Curriculum policy for the public elementary and secondary schools in Ontario 1945--1965

Rosemarie A Hoey, Université D'Ottawa / University Of Ottawa, Université D'Ottawa / University Of Ottawa
2012
Attention lo the physical we'.f.uc of the child is, then, llie iflir I'miuiry School, p. 92. »7 Ac Primary Silool, p 93. TEXT-BOOKS FOR WHICH REIMBURSEMENT  ...  , the system of general j^ education was fragmentary.  ...  Robarts brought to the political arena of curriculum a macro overview of mega (Dror, 1968) Section Five, "Supervisory Staff", is an interesting blend of four curriculum policy types.  ... 
doi:10.20381/ruor-17486 fatcat:othojextnzdsfpslczcordrnre

Hanses_columbia_0054D_12687.pdf [article]

2017
Comedy thus emerged as an indispensible component in the creation of 'new' genres like Roman love elegy and Imperial satire, or the new Ovidian branch of Latin epic.  ...  Orators like Cicero impressed their audiences by tapping into fond memories of such performances, and from Catullus onwards, a new generation of authors experimented with ways of 'updating' the plays.  ...  An up-to-date overview over the subject is at Moore 2012: 1-25.  ... 
doi:10.7916/d87s7wcg fatcat:bckugxziqbekbasdxwngaxhb24